|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Uncommon|
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Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Colossus Hammer Discussion
1 day ago
I don't mean to hijack this thread, but it got me thinking, how does this sort of thing interact with multiple instances of a thing? If I have a Storm Crow equipped with a Cobbled Wings (because I am clearly a man of dizzying intellect), then equip it with a Colossus Hammer , does the crow lose both "instances" of Flying?
1 day ago
Your thoughts are right. It depends on what order you equip the Colossus Hammer and use the "gains flying" effect. If you use the "gains flying" effect last then the creature has flying. If you equip the Hammer last then it doesn't have flying.
Ability granting & removing effects apply in the same "layer" for figuring out an object's characteristics. If more than one effect is trying to apply in the same layer and they aren't dependent on each other in any way (I won't go into the details on dependencies since it doesn't matter in this example), you apply them in timestamp order, oldest first.
2 days ago
so i was just curious if Colossus Hammer would prevent you from using another card to add flying to a creature?
would it get flying then, seeing as C.H. doesn't say "Cannot Gain/Get/Have Flying... i would assume the creature then could... but obviously, not if you played C.W. then C.H... as C.H. would then negate the C.W.....
1 week ago
Please link the cards for clarity's sake:
Yes, it will stay equipped. Nothing happened that would cause it fall off. Additionally, starting from the next turn the creature will start receiving the benefits of the hammer, instead of say Bonesplitter .
2 weeks ago
@: Well, for Reach; it's just from a drawback from Colossus Hammer & Metalcraft Puresteel Paladin . Though if such a deck has to be this fast; that actually sounds like a sound point. As for expensive Equipment; besides the reason of equip costs, I was only able to find one above 4; Argentum Armor . Any opinion that needs it to be chopped? CMC4 stuff isn't too bad anyways; & there is stuff here that equips creatures for free, even without Puresteel Paladin .
...But I still am missing something in regards to Artifice & Enchantment Support for . The Color Wheel dictates against this, but there HAS to be one in these colors; Oh & no, Mage Slayer doesn't count in my house; it's an Actual Equipment; I meant something to support the Two Types hates the most; not REKT it.
There's not going to be enough Enchantment Support here either anyway; but since there is no Artifact Benefitting card (Wasn't there a section of WotC that does Natural Authenticity for MTG as a game? I read of it once, but never remembered it since...), I too wish I'm permitted to do references; as one from ZOMBIELAND has many.
Oh, & one last thing; should I reduce the landbase to 36, 35, or what's your opinion?
3 weeks ago
tl;dr- I might add it in the future, I don't find it necessary at the moment.
Colossus Hammer could work here, but it kinda only works with our commander, meaning at some point, when I'm not able to pay the commander tax it becomes pretty much useless on the board- only Puresteel Paladin is able to make it equip-able once more. I'd probably cut General's Kabuto for it, but I consider protecting Balan, The Wandering Knight more valuable all in all, as it makes the games more consistent and less prone to dying to spot removal over and over again. Plus, it doesn't provide any evasive abilities on its own (unblockable, trample, protections, etc.).
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