Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Colossus Hammer Discussion
2 days ago
Good job making sure your combo has redundancy, although some picks seem better than others. I'd definitely want all 4 Kor Duelist since it synergizes so well with the Hammer. I'd even consider something like Simian Spirit Guide to let you win on turn 2. Triton Shorestalker is totally fine, but something like Invisible Stalker could provide the protection that decks like this often need against removal. I think the weak links are Trophy Mage since it only fetches Squire (which is itself only a backup to Outfitter), and Followed Footsteps as the slowest card in the deck. I didn't even know Colossus Hammer existed, so thanks for bringing it to my attention!
1 week ago
4 weeks ago
1 month ago
I've seen Isamaru, Hound of Konda go nuts with auras and equipment. 21 commander damage by the time I have enough mana for Cultivate. See Ethereal Armor with other cheap white enchantments, Sigarda's Aid with Colossus Hammer, and Fireshrieker
1 month ago
I've decided to take out Darksteel Colossus and Burnished Hart for Sigarda's Aid and Colossus Hammer because its easier to cheat out, and I dont have to ramp as much so hypothetically, I could get a 11/11 by turn 2
1 month ago
"the fragility of auras absolutely proves hexproof is necessary"
This only matters if you're trying to force auras. If you're primarily focusing on equipment, then it's not an issue.
"which in most cases will cost you about double the mana"
That totally depends on which equipment you're looking to run. The vast majority of good equipment top out at a cost of 3 and most of them then have a cheap equip cost in addition. Plus there are all sorts of "free" equip effects which you would be running in an equipment heavy deck.
"equips giving hexproof is nice, but you have to draw them"
That's what tutors are for - white gives the best equipment tutors in the game and blue can fetch artifacts.
"rafiq actually costs MORE when you inevitably have to cast him a second time"
This is only true if Rafiq dies and Uril doesn't. There are plenty of boardwipes which can easily do away with Uril. And unlike blue who can actually counter a bunch of removal, Uril gets left in the cold.
"having blue does NOT mean rafiq can keep tempo better than uril. not at all."
That's just, like, your opinion man :P Seriously though, you do need to provide something to back up this statement, otherwise it is just your opinion on it, so you can't tout it as fact.
"commander has more removal than modern. sure it's a singleton format, but you also have multiple opponents."
Yes, but that removal is split across 4 players, each focusing on a myriad of different threats and not just aimed at you. At the end of the day, why would I waste removal on a voltron commander if it's attacking one of my opponents? In modern, the amount of removal is still high, however it is a lot more targetted since it's a 1v1 format. And while not every deck runs removal, it's only the fast ones that do that. Most midrange decks will out-removal their commander counterparts, especially if you scale the card count to 100.
"having constant access to a commander doesn't actually change the plan either, it simply ensures you don't have to rely on luck to get that hexproof creature."
It very much does change the build of the deck. Knowing that you have 100% access to your commander (hexproof or not) will drastically change what cards the deck needs to run - you don't need to run threats (in the form of creatures), you can instead run a bunch of buff effects and protection effects in their place. Bogles has to draw one of the creatures and then start enchanting from there. Voltron does not have this problem. Bogles MUST get one of the one CMC creatures down turn 1, because otherwise the deck will start to stuggle due to all of the hand hate and counterspells. Volton doesn't have this problem. Sure, your commander could get killed or countered but you don't lose access to it. In Bogles, you might get a single creature and some buff effects in your opening hand. But if your creature gets turn 1 Thoughtseize'd then you're at the mercy of your deck until you can draw another one.
"the 2 extra power per enchantment goes a long way toward racking up commander damage that rafiq simply cannot match."
This assumption implies that you're using external buff effects on Uril. So sure, an aura covered Uril will do more damage than a Rafig by himself, however I already pointed out that becuase Rafiq doesn't care about what you use on him, a Sigarda's Aid + Colossus Hammer with Rafiq (which costs a total of 2 mana) turns him into lethal damage on the board. And even commanders like Balan, Wandering Knight can take advantage of this - hell, you only need the hammer in Balan's case. Chuck in an O-Naginata and you're golden.
"rafiq also does not "innately" have double strike. it can "gain" double strike IF it attacks alone, but that is not the same as having it innately."
I'll happily concede this one. Innately was the wrong choice of words. However The point that Rafiq can get double-strike without requiring an external source is not something to be overlooked.
"oh and if you look up commander voltron on the mtg wiki, uril tops the list. rafiq is not on the list at all. neither is godo."
If you're going to refer to some list, you should probably link it: MTG Wiki Voltron List.
The list you referenced is in no way ranked, it's merely a cross section of "popular" voltron commanders. And Uril doesn't top the list, he's just first on it. this list also has Avacyn, Angel of Hope and Brisela, Voice of Nightmares on it. It's also completely community editable. I wouldn't be trying to use that list as any kind of discussion point.
At the end of the day, I don't think we are going to come to an agreement on this and while I think this conversation has provided some good points and counterpoints with regards to voltron in general, I think that if it keeps going much longer it will completely derail the original topic, which was about Gadrak, the Crown-Scourge as a voltron commander. I'm not fussed if you want to respond to my comments here (I don't want this to seem like I'm trying to get the last word in and then putting my foot down) however I'm not super keen about discussing this ad infinitum, especially since neither of us have changed our opinions.
Viera: I hope this has provided a bit more insight into some different opinions around voltron and what differnet people's priorities are when it comes to building a deck. Hopefully there is some good, more general knowledge that you can distill from it.
1 month ago
Comparing modern bogles to commander voltron is comparing apples and oranges. And notbody said that hexproof isn't great for voltron commanders.
Stright up, yes, counterspells are amazing. there are so many zero and one CMC protection counterspells to keep your commander alive that it's really not hard to hold up some removal while progressing your board state. And for a strategy like voltron, you need to keep pressure on your opponents. Blue does this much better than red does.
In addition to that, generally the best voltron strategies lean into equipment rather than auras due to the fragility of auras. And leveraging something like a Sigarda's Aid + Colossus Hammer is really all you need for Rafiq.
Not to mention, hexproof is not the be-all and end-all protection for your commander. Council's Judgment is a card, so is Arcane Lighthouse, Bonds of Mortality and Shadowspear. And while your opponents may not initially run these cards and you get a few games in where you're in the clear, these cards will soon make their way into decks.
2 months ago
Your land count seems a bit low, especially since your average CMC is above 3. Your commander isn't the cheapest but does make equip costs cheap once she's out. You may want to consider bumping up to at least 33 lands and adding 1 or 2 more mana rocks such as Sol Ring.
You can probably cut some of your aura's. The ceiling on All That Glitters is high enough to stay but Angelic Gift, Gift of Orzhova, Lightning Talons, and Messenger's Speed could get the axe for, well, literal axes such as Bloodforged Battle-Axe. Your strengths with your commander are equipment and the bonus is your equipment survive creature board wipes unlike your auras. Plus, there are equipment that do the same thing as the aura's on your list.
Colossus Hammer can be a powerhouse, more so if you give the creature trample. Also, it can gain flying just has to be after the hammer is equipped.
Crystal Slipper Free Haste enabler that can replace messenger's speed.
Embercleave An instant speed powerhouse.
Wings of Hubris Another way to give flying.
Knight of the Ebon Legion Just a good 1 drop knight.
I don't know your budget but most of the equipment I listed is still standard. Overall my recommendation is more lands and more equipment.