Dismiss into Dream

Dismiss into Dream


Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

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Set Rarity
Magic 2014 (M14) Rare

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Format Legality
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal
Modern Legal
Penny Dreadful Legal
Canadian Highlander Legal
Vintage Legal
Tiny Leaders Legal
Oathbreaker Legal
Pioneer Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Leviathan Legal

Dismiss into Dream occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dismiss into Dream Discussion

carpecanum on Braids' Aquarium

1 month ago

Umbilicus is a great suggestion as a way to blink your boss so others don't benefit from her. Any blink cards would be really helpful. Blinking Kederekt Leviathan or Scourge of Fleets could keep the game in a constant holding pattern if you need time to build mana etc (but could get really annoying).

Mind's Dilation or Dismiss into Dream maybe.

Deepchannel Mentor instead of Archetype of Imagination? Reach wouldn't work against you.

If a big guy is going to die Homarid Spawning Bed is useful. If anything is going to get zapped Neurok Stealthsuit is freaking amazing.

Cloudius on Tim and his Pingers

5 months ago

Always have a soft spot for Pingers so here's my attempt at making a Casual Janky EDH deck, assembling a team of cute Pingers.

Here're some of the common issues of Pingers and how I attempt to play around them in the deck:

1) Pingers have relatively high CMC (often 3+ CMC) - This explains the choice of commander - Animar, Soul of Elements to help make the cost cheaper

2) We've to wait a turn before they can start pinging - Included a "Haste Enabler" package

3) Pingers have weak bodies (usually 0/1 or 1/1) - The deck is still weak in this area so all advices are welcomed

4) 1 damage is negligible in EDH context - Deathtouch, Dismiss into Dream, Sigil of Sleep etc make that 1 damage count

Here's my deck:


Commander / EDH Cloudius


Looking forward to any suggestions on how the deck can be enhanced. Thanks in advance!

Joe_Ken_ on Silent Whispers

8 months ago

Your first combo will only work for infinite colorless mana since lands don't untap with Dramatic Reversal . Swap Command Tower in the combo with something like Sky Diamond or Commander's Sphere if you want the blue mana.

Combo 2. If you have infinite mana then you don't necessarily need Dismiss into Dream to wipe the board since you have infinite mana you can just rebounce the creatures once they are played again with capsize, unless you fell that it is necessary to destroy them then you don't need the dismiss to wipe the board.

Panharmonicon does not need to be in combo 3 since it only works on enter the battlefield triggers and not all ability triggers. You want something like Strionic Resonator to double the triggered ability and it will only happen once unless you have your dramatic scepter combo out.

The_Epic_Dog on Licid Dream

1 year ago

Have you considered Ramses Overdark in case you don't draw Dismiss into Dream ?

syncronym on Muldrotha, She Speaks for the Trees

1 year ago

I see this same thing happening in alot of molly D decks. You use alot of instants and sorcery when you can use a permanent that does nearly the same thing. Boardwipes you should be running Bane of Progress Pernicious Deed Plague Boiler Tranquil Grove Phyrexian Scriptures Oblivion Stone

Mana ramp Wayfarer's Bauble Burnished Hart Command Tower Font of Fertility Deranged Assistant

Target removal Vampire Hexmage Seal of Removal Imprisoned in the Moon / Song of the Dryads

Draw/self mill Mesmeric Orb Chronic Flooding Jace, Memory Adept

Protection Darksteel Plate both boots Voidmage Prodigy Siren Stormtamer - this will protect from Bojuka Bog and alot of other gy exiles while also stopping target removal on muldrotha.

Good adds to think about Dismiss Into Dreams Animate Dead

And the only non permanent spell you should run in muldrotha Primal Surge combo with Laboratory Maniac for those games that just drag on.

These adds (especially the mana ramp) will make the deck run smoother and more consistent.

BobTheKiller42 on Kestia and Awkward Friendships

1 year ago

One fun thing you can do with the bestow mechanic is turn them in to creature removal with Dismiss into Dream .

You can bestow an opponents creature, which cause it to be sacrificed. But rather then going to the graveyard the bestowed card turns into a creature and goes to your side of the field.

702.102d. As an Aura spell with bestow begins resolving, if its target is illegal, the effect making it an Aura spell ends. It continues resolving as a creature spell and will be put onto the battlefield under the control of the spell's controller.

mfogle on Nicol Bolas, Omnipotent God

1 year ago

The deck looks really neat has great flavor, which is my favorite thing about nicol bloas.

Biggest issue I see with the deck is hat you have a really high average cmc but not a whole lot of ramp. I'd recommend cutting any 4+ drops that your on the fence about to work in more ramp. The other signets in your color, Talisman of Dominance , and Talisman of Indulgence are good cheap options.

The biggest cuts i'd recommend would probly be Thousand-Year Storm (sweet card, but wont be able to do much in this deck), Consuming Aberration (not enough mill synergy to warrant him), Dismiss into Dream (really neat card, but too costly too slow of removal in this deck), Blatant Thievery (reluctantly, you got other steal effects, and this is costly with a lot of blue), and maybe ribbons of the night (just feels like it costs more than it should).

Since your deck has a lot of color devotion, you might also consider some cards that produce treasure tokens like Spell Swindle , Captain Lannery Storm , or maybe Tezzeret the Schemer .

I hope this was helpful, best of luck.

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