Dismiss into Dream

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Dismiss into Dream

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Price & Acquistion Set Price Alerts

M14

Ebay

Recent Decks

Load more

Dismiss into Dream Discussion

Backstabbeth on Chemical Calisthenics - Kraj $40 Budget Combos

1 month ago

Thanks for making this deck! Kraj is so much fun to play since you really feel like you have to mix the right "chemicals" together to win. I have some suggestions for upgrades that I hope you'll consider. For the upgrades over $2.00, I would add Kalonian Hydra, Master Biomancer, and Hardened Scales. Scales can just help you get more out of your creatures (getting 2 counters off of a graft creature, putting 2 on Fathom Mage instead of 1, etc.). It can even help you go infinite with Devoted Druid (Which is already on your list of Upgrades). Also, don't quote me on this, but I THINK the khans printing of Hardened Scales is still under $2. The Hydra is basically just another way to win, pure and simple. Biomancer just makes it so we don't have to tap Kraj to put counters on any of our new creatures. Now for the budget-friendly options.Dismiss into Dream, Zendikar Resurgent, and Forgotten Ancient. Dismiss into Dream turns Kraj's ability into "Target creature's controller sacrifices it", which is VERY powerful. Zendikar Resurgent helps us get more mana, and since we need a lot of creatures for our abilities, odds are we'll be playing a few and we'll be able to draw more creatures and play some more. I play it in my kraj deck and it's honestly crazy. Forgotten Ancient is just really good. He can distribute counters to ANY number of creatures at the beginning of your turn, and chances are your opponents will have been casting spells to give him the counters to do so. You can also just let him sit there and get really, really big.

PearlyXD on All Your Creatures are Merely Illusions

1 month ago

I used to play a Thing in the Ice  Flip based deck. I didn't use Dismiss into Dream and cheap bounce spells, because it's not universal - what if opponent is playing e.g. burn? So, I decided to add 4x Baral, Chief of Compliance to get advantage of counterspells and Cryptic Serpent as a win condition (in fact, at some point I realized Cryptic Serpent is better than Thing in the Ice  Flip so I played 3 of them and moved 2 Thing in the Ice  Flips to sideboard). My main counterspells were Void Shatters, Supreme Wills, Censors (current standard cards are pretty good in a deck like this) and Remands. I added some Hieroglyphic Illuminations to fill graveyard easily with casting or cycling and Drake Havens to sideboard (12 "discard/cycle" cards - Censors, Hieroglyphic Illuminations, Baral, Chief of Compliances) as a win condition in match-ups where you can be more offensive. Serum Visions is a good card to set up a good early game +it fills your graveyard +trigger Thing in the Ice  Flip ability, Spreading Seas in sideboard slows your opponent down, so you can wait 'till mid-late game.

Brefin on Zedruu, the Sword Dancer

2 months ago

There, updated with the list I was playing this morning, including the Stoneforge Mystic.

I've not done much to consider Sram. I think when it comes down to it, a lot of the card advantage is baked into using Zedruu herself. Sram is good, but doesn't enable things. Compare to Puresteel Paladin who draws cards in more situations and then makes equip costs free. As to Zedruu, I want to be using her every turn. If necessary I will drop her on 4 mana and give away a land in order to turn her draw power on.

As to Inspiring Statuary, I play Stony Silence, hence the lack of mana rocks. And the Statuary lets me continue to use artifacts for mana. Better yet it lets me tap my equipment to cast things. This thing is amazing for extending my reach to cast Dismiss into Dream or Ugin, the Spirit Dragon. And the Stony Silence? Well I give away good things, like equipment, doesn't mean I want my opponents to use them.

Onlytruereject on Talrand and His Minions of Flying Doom

2 months ago

Only suggestion I have at the moment is Dismiss into Dream nothing funnier than watching voltron decks die to this... or really any decks that target creatures

landofMordor on Cascading Chaos, Decent into Madness

2 months ago

Sweet deck. I think Yidris is a perfect chaos commander. One way to avoid getting hated out is to implement group hug. Well of Ideas, Humble Defector, Ghirapur Orrery, Rites of Flourishing, etc, can all help you make friends and surprise your group when you unleash a couple Possibility Storm chaos cards.

For chaos, don't forget Conjured Currency, Warp World, Dismiss into Dream, Shared Fate, Guild Feud, Psychic Possession, Wild Evocation. Of course, some of those are personal preference, but I would put those in over some tutors, coin-flipping, and hate-drawing cards like Sanguine Bond, Nature's Will, etc.

Hope that helps to answer your question! Essentially, group hug will establish from the early turns that you're not a typical Yidris storm/cascade/goodstuff deck, and once the chaos begins, then your opponents will hopefully have such a tough time forming a real strategy that they can't stop you.

Mandalorian on Experiment Kraj: Mr. Steal Yo' Bitch

3 months ago

Chromatic Lantern for more Joiner Adept effects. Same with rocks like Fellwar Stone.

Dismiss into Dream, Devoted Druid goes infinite with some stuff like Hardened Scales, Krosan Restorer, Knacksaw Clique can untap your Kraj but with upside and more utility than cards like Simic Ragworm, same with Pili-Pala, Sage of Fables.

Diabetus_Tree on Pingers' Paradox

3 months ago

Walshee

Interesting idea going with the subtheme of Investigate. Always figured there were better draw engines, but the increase in artifacts would make Akiri a pretty big threat. Niv-Mizzet, the Firemind is a great suggestion and would fit perfectly in into the theme and help with card draw. I think my reasoning for picking Gorgon Flail over Dismiss into Dream was that it works well with pingers AND makes Akiri bigger. I also wanted to keep the mana curve low since there are a lot of little creatures and while play testing it seems very fragile to removal/boardwipes.

That being said, after play testing it a bunch I decided that I wasn't going to build the deck. In order for it to win I really needed the pieces to be in the right order or I would need to build in more tutors to get the combo online. If you do end up building your version I would love to see it.

Snacrifice on Wydwen The Budget Gal(<15$)

3 months ago

lilgiantrobot Thanks for the suggestions!

I hadn't realized Consume the Meek had gotten so low! I don't mind barter/innocent blood, but I'd rather run targeted removal like Murder or Tragic Slip. However, you got me thinking about Drown in Sorrow which might get cycled in.

I don't really see Rise from the Tides being win-con, even if I replaced all the auras with instants/sorcies, since EDH always feels so mass-removal heavy. Same with the pike That's down to taste though.

A lot of the aura choices are based around doubling-up on saving Wydwen, to make her really annoying to remove(because either they pop one of the totems, or something like Shade's Form, or you just dump the mana and bounce her to hand.)-and remember, those 'return to play' enchantments can be layered on to opponents creatures, then killed with Tragic Slip or Extinguish All Hope to bring them back under the player's control.

Artful Dodge is amazing and I can't believe I forgot it though, so it's getting put in for Vampiric Link. Dropping Dismiss into Dream for Drown in Sorrow since I realized I don't have too much that targets anyway(it's from when I was fooling around with the build to decide what to do).

Load more