|Commander / EDH||Legal|
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|Masters Edition (MED)||Common|
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Creature — Human Warrior
Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.
Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Varchild's War-Riders Discussion
3 months ago
I built my Thantis deck in much the same way! it's hella fun.
MVPs in my build include: Hunted Troll , Hunted Dragon , Hunted Horror , Death by Dragons , and my very favorite, eternally overlooked and misunderstood cards: Tombstone Stairwell and Varchild's War-Riders .
Beast Within is just about the best removal spell around for this deck.
I ended up cutting the Vows from my deck, I kinda didn't care whether or not people attacked me. Hissing Miasma and Circle of Fire style effects similarly disappointed me. I kept Marchesa's 'cause it draws me cards. Also, if you find yourself wanting to draw more cards, consider Deathreap Ritual .
4 months ago
McToters Thank you for all the suggestions!
I'd tried using Hoarding Dragon and Goblin Matron for a while, but honestly, tutoring so much kinda made me feel like the deck lost its freshness after a few games, so I took out Hoarding Dragon , and I'll probably skip out on the rest of the tutors. (I kept Goblin Matron and Moggcatcher because they're fun and way more interesting play-wise).
Trove of Temptation never feels worth it, tbh. I like swinging out with Stromgald, et al. and having to leave back blockers for a single extra mana (especially in a multiplayer game) feels really awkward play wise.
Varchild, Betrayer of Kjeldor seems flavorfully fun, yeah, and actually might be fun to work with. Varchild's War-Riders seems utterly AMAZING and is an instant include, honestly. Especially with Varchild, Betrayer of Kjeldor 's leaves the battlefield ability. That's some spicy synergy there. Honestly will probably try out both just for that synergy. Unfortunately, however, I don't think Brand grabs tokens put into play under the control of opponents.
Kindred Charge seems fun... except I have so many legendary creatures that I'm not sure it's worth it. For a finisher, it's great, I think. I'll consider it.
Thank you so much for all your suggestions, this was super duper helpful!
4 months ago
Melee may be right up your alley.
Trove of Temptation for some ramp.
I dont think this helps you at all but Varchild, Betrayer of Kjeldor could be interesting flavor for you. Varchild's War-Riders could also supply your opponents with creatures to encourage attacking you so you can block with your creatures. Kinda an odd way to pump your blockers. And if your worried about opponent’s boards getting out of hand with that there is always Brand but that may end up being A dead card in your hand unless if you decide to go that route even more.
Kindred Charge may also be of use.
6 months ago
@rattulator I've had Varchild, Betrayer of Kjeldor in and out of the deck. She's really perfect for what this deck wants to do, but I really wish they gave her Trample or something. Being a 3/3 gets her walled so easily and usually chumped with the Tokens that I already give people. I really want her to work, but for now I'm seeing if Varchild's War-Riders is better.
6 months ago
This looks like a real good time. I've got a Thantis deck as well, she's outstanding.
I'm not sure what you're doing with Crucible of Worlds, Unwind Clock, and Strionic Resonator. They're all great cards in the right circumstances, but the rest of your list looks like it's not going to do a great job of creating those circumstances.
You may want to consider some more cards that give your opponents creatures (that's my favorite part of the Thantis deck): Forbidden Orchard and Varchild's War-Riders always do work for me, and Rite of the Raging Storm is straight-up delightful.
7 months ago
I think I see what you are going with here and it looks really fun to play. I don't mean to change your no creature angle, but I think Varchild's War-Riders would be good for this deck. let me explain his ability could get you targets for you if you need them and if not just don't pay his cumulative upkeep cost, he would work farely well with Mizzium Mortars . he's ridiculously strong for a 2 drop it's just a thought.
10 months ago
Activated abilities of enchantments can still be activated. Can it be prevented?
Our permanents can still be exiled. Can it be prevented?
Can be made so that their costs require mana with Gloom.
Can destroy the opponent's artifacts and enchantments every turn (ours are indestructible) with Serenity.
May block players from casting/playing creatures/artifacts/enchantments/lands altogether by having Ward of Bones and putting some dummy creature tokens (with Phelddagrif, Dark Salvation or Varchild's War-Riders) on the opponent's battlefield, then making them enchantments (Enchanted Evening) + artifacts (Mycosynth Lattice) + land (??? may interfere with blood moon. Still doable by sacrificing all lands but one and giving that one to the opponent with Donate).
1 year ago
The theme is excellent dude, I love xantcha as a chaosy field swap commander.
As far as recommendations go I'd say your land count is way too high, I'd definitely drop it below 40 at the very least. 37 is my middling point for decks that average about the 3 cmc mark.
Varchild's War-Riders are amusing if you stack up on some pillow fort or Decree of Pain esque effects for some extra oomph. I also really like Mana Cache as a fun way of encouraging opponents to use xantchas ability.
And sadly as a last little aside, Slave of Bolas is illegal in these colours I'm afraid. Otherwise it all looks superb!
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