Varchild's War-Riders

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Varchild's War-Riders

Creature — Human Warrior

Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.

Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

SufferFromEDHD on Pramikon, The Wall of Stall

11 months ago

Varchild's War-Riders and Varchild, Betrayer of Kjeldor not walls but they are efficient token generators for your opponents that can't attack you.

Hunted Phantasm not a wall but built like one. Low mana cost and creates the most tokens out of the cycle. Unblockable is the cherry on top.

KBK7101 on You Shall Block My Creatures!

1 year ago

Elsdragon is definitely an interesting commander. I love the designs of commanders with weird but still useful effects like this. It makes the game so interesting!

Scythe of the Wretched and Jangling Automaton are some really great finds!

I feel like I recommend this card all the time, but Genesis Chamber can help a lot with giving opponents creatures. Mogg Infestation and Varchild's War-Riders should totally be in the main deck, too!

smack80 on If Zurgo Wasn't Boring - Kelsien EDH

1 year ago

Surprised to see no Varchild, Betrayer of Kjeldor and Varchild's War-Riders. They are obviously awesome with Kelsien and also "group hug" because you are giving stuff to your opponents. They can help with your weakness against creatureless combo decks.

freezerboy on Don't Mind Me (Xantcha Pillowfort Chaos)

2 years ago

Nice interactions. Here's to hoping that you get Varchild's War-Riders and Varchild, Betrayer of Kjeldor out at the same time.

ChaosJester on Would a "group hug" Marisi …

2 years ago

Imo yes and no. No because, Marisi's first ability can be very restrictive for others play style (depends on your meta). This in turn can force them to target you and your commander which is not in the sense of my definition of Group Hug. But also yes, because if you combine this with let's say Forcefeed cards like Varchild's War-Riders, it can be an effective political tool. So you should playtest this card.

In general, choose your cards so that you appear as harmless, defensive, and friendly as possible while making your enemies dependent on you by forcefeeding them slowly. To me, group hug always is controlling your opponents decisions and not their decks. So, personally, I would avoid stax-like cards that restrict others decks in a hard way and would focus more on the meta level, if you understand what I mean.

Sometimes it turns out, the winner of commander games is the guy who never really startet the game because he was very quiet and not really involved in the game due to bad cards or pillow fort strategy. This partly should be implemented into a group hug strategy.

Epicurus on Attack me, I dare you (Boros Control)

2 years ago

Fun looking deck! I have a kind of long list of suggestions for you. Some of them are specifically suggested to deal with your draw problem, but not all of them. I will say that I wouldn't expect that you would try to fit all of these in here, and I'm also shyt at telling anyone what to cut from their own deck. So I'll drop this list here and let you make of it what you will.

enpc on "Quest" Decks

3 years ago

In a similar vein to the hunted cycle, there's also Varchild's War-Riders which can continually be used to give oppoenents tokens.

Witherscale Wurm is an interesting card here as well with the mechanic to give your oppoenents' creatures wither.

Marisi, Breaker of the Coil and Goblin Diplomats are good if you did want to use goad.

Assault Suit might make for an interesting card here.

Yurlok of Scorch Thrash is also decent as they can ramp each oppoenent but at a cost. Selvala, Explorer Returned (and even Selvala, Heart of the Wilds ) are in a more group huggish vein but could be decent.

multimedia on Deadshot

3 years ago

Hey, I agree assembling a party to reduce the cost of Zagras seems important, at least two party members. Zagras for six or five mana is lackluster stats, but for four, three or two mana then he's above curve. My advice is add a few more two or three drop party members especially two drops. Coveted Prize is a budget payoff for wanting to assemble a party; it can tutor for Goblin Chainwhirler or Dagger Caster and you can potentially cast it for free.

Some suggestions for party members. Harsh Mentor is a good card in multiplayer Commander, shuts down some combos. Varchild's War-Riders (errata to Human Warrior) can give all your opponents creatures so you can kill them with pingers/deathtouch. Robber of the Rich can steal your opponents cards and Zagras is a Rogue. Azra Oddsmaker can be a repeatable draw source. Goblin Cratermaker is versatile removal in Commander. Dualcaster Mage Forks are good in multiplayer Commander.

Magus of the Wheel, Azra Oddsmaker, Doomed Necromancer, Dualcaster Mage, Goblin Cratermaker, Viscera Seer, Blood Scrivener, Asylum Visitor, Soldevi Adnate these party members are good with Chainer, Nightmare Adept especially Magus and Necromancer. Chainer could also give pingers haste if you cast them from your graveyard or reanimate them. With Seer and Chainer keep casting Goblin Chainwhirler or Dagger Caster from your graveyard.

Good luck with your deck.

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