|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.
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|Have (13)||Fiolek , Supremespeed , Yawkcorb , corys , anonymausguy , nakni , TThors , webdokkeren , Pumpkinking913 , ironax , Mousemke , acbooster , bakeraj4|
Stab Wound Discussion
4 weeks ago
Overall, this deck is a bit directionless. It's a mix of decent cards, but not too much synergy between them. That's fine in many kitchen table settings, but will be problematic in more competitive environments. Lifegain alone isn't a great victory condition in competitive environments, as it tends to scale poorly in longer battles.
I think you can stand to add some better interaction - you need some early-game kill spells. Bile Blight on its own will not get the job done, and Stab Wound is not all that great. Black has access to some great budget kill spells, such as Victim of Night, which can be used to remove even large creatures.
Radiant Fountain doesn't do much for you. It is slow mana, and might hurt your ability to play two colours. Two life is insubstantial--after all, players are willing to burn two life for Overgrown Tomb without a second thought.
TypicalTimmy - the text of the card (and the rules) are very clear--it is one search. You're not looking through your library multiple times--you're looking through the library once and pulling out multiple cards.
1 month ago
Welp, seems I only have 2 Jace's Phantasms OTL. I looked through some cards and selected possible replacements for the Phantom Monsters and Assassinates which are as follows:
3 of each Fill with Fright
4 of each Doorkeeper
1 month ago
You miss some one mana creature drops, Hopeful Eidolon could fill in this niche. Also, remove Stab Wound for 4 copies of Ethereal Armor, it does wonders in enchantment heavy decks. Plus, you need something to pump your creatures up to swing for lethal or at least put pressure.
A good sideboard card would be Eidolon of Rhetoric, a very fitting card against storm decks.
I don't know how to feel about Master of the Feast without Fate Unraveler, especially 4 copies of this gluttonous demon. If you want a flying enchantment demon that badly I would recommend Herald of Torment.
1 month ago
5 months ago
Orion_121 Black isn’t a color I have tested much with, but I have considered adding a Black splash before. I decided against it early because I found the win conditions to be a bit unreliable, and overall I think the deck performs slower wife succumbing to the same weaknesses. Syphon Life is aggreeably a great win condition for the deck, but after that Stab Wound type effects become our next viable option which similarly folds to non-creature decks. Pestilence is a card that looks good at first in this deck, but I have reservations on dealing damage to our own creatures as that potentially makes us prone to targeted removal. Black luckily does give us the best removal Pauper has to offer, but keep in mind that removing creatures potentially slows down the speed of the lock. As far as Gods Willing is concerned, I find the Scry to be more valuable than hedging against certain match ups and thus feel that Stave Off would be better suited for the sideboard for those particular match ups you mentioned!
7 months ago
If you think you might like playing this deck, I'm happy to offer some pointers.
So, Sun Titan + like Wasteland or Eternal Witness is bananas with Karador, Ghost Chieftain in play. Yes, I will cast titan, with his trigger target e-wit and bring back my Swords to Plowshares to negate your blocker for next turn when I swing with titan. I hope you have an answer!
Solemn Simulacrum with a sac trigger is fun. Summon solemn, go get a land. Cast Cartel Aristocrat or even better Yahenni, Undying Partisan for his haste and sac solemn...draw a card + yahenni's indestructible.
So far, everything in this deck has played magically. The ramp spells seem to be just enough without overloading with extra lands and not being able to draw relevant spells. The removal and board wipes are adequate and efficient. The 187 effects (Ravenous Chupacabra, Noxious Gearhulk, Shriekmaw) are amazing. Fleshbag Marauder also adds an element to search out with a Birthing Pod on the field.
An example for pod against a creature-based opponent would be to like pod an Elvish Visionary into Fleshbag Marauder, and cast visionary again off karador. Note to the wise, marauder can hit your own problem dudes too, with a lockdown effect or something that makes you lose life (Stab Wound is the only thing that comes to mind). Then you pod a 3 cmc into chupacabra, pod the chupacabra into Thragtusk, Shriekmaw, or even more fun into Karmic Guide (target your chupacabra back to 187 something else) and have your cake while eating your opponents board.
Ashen Rider with High Market is fun as well. Your opponents watch you get the rider into play...blow up a land or something of value. Then, if you have the market in play, NEVER EVER EVER use it unless your opponent is tapped out or if you have no other choice, because of the stack. If you choose to use the High Market to sac your dudes, they can exile in response and you lose your dude... no recast triggers for karador.
Stuff to look out for include Bojuka Bog or any graveyard exile effects. Though I haven't seen them played, Torpor Orb and Grafdigger's Cage both hose us. We still have ways around these types of cards, but you must be cognizant of the possibilities to always NOT overextend too far. Like your opponent has two lands in play and is needing to get to like 4 or 5 to be relevant. So, you go over the top summoning everything, your opponent hits a third land and hits you with Bontu's Last Reckoning and follows it up with a Bojuka Bog. Save a creature or two instead of putting your entire hand on the battlefield. Your opponent is on two lands. You don't have to summon everything and get it over in two turns.
Ok, ok, ok. So everyone HAS to have like an infinite combo or way of "going off", right? Well Karmic Guide with a Reveillark and a sac outlet means infinite ETB's and possibly infinite other things....like Acidic Slime. You cast Reveillark with guide in the graveyard and when Reveillark ETB's, you choose your targets and then sac Reveillark. With guide as one of your targets, you target the newly sac'ed Reveillark, rinse and repeat. With Acidic Slime, you blow up all of your opponents' artifacts, enchantments, and lands. With chupacabra, you board wipe. With Satyr Wayfinder you mill yourself out.
8 months ago
If you want to inch towards a more drain and gain over several turns here are a few ideas you might want to consider
If you want to proceed along a more lifegain based creature buff type thing then you might want to consider
9 months ago
A W/B enchantment Pauper deck with Grim Guardian always appealed to me, so this list is pretty cool. A couple things:
Including a copy or two of Unmake to the sideboard is strong backup removal in case your opponents are heavy on enchantment hate and your O-Rings no longer work.