Enchantment — Aura
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.
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Stab Wound Discussion
1 month ago
Oh, also, if you decide to go hard with two colors, getting a big payoff for the tribal theme such as Aphetto Dredging or Distant Melody should be at the top of your list. If you decide to get a payoff for going 5-color, Domain cards like Tribal Flames or Matca Rioters are powerful options. You could even go jund, as I mentioned above, and put together an enchantment package that uses Commune with the Gods to search up dragons or things like Exotic Curse (Domain!), Boon of Emrakul/Sangrite Backlash, Clinging Darkness, Dead Weight, Stab Wound.
1 month ago
Hey The_Grape! I do love denying my opponents any sort of peace and happiness. I've toyed with quasi-removal enchantments like Oblivion Ring, hadn't considered Stab Wound yet. There is some nice utility to it, life drain and protection, that said, not sure what I'd take out. Love, love, love Humility though! I'll consider adding it, we'll see if I can budget for it! The only problem I can see is with it being too good. Suggestions on what to swap out?Haha, you're right, Nether Void is a bit rich for my tastes. That said, if one day I rule the world, I'll have Wizards print off more to lower the price ;)
1 month ago
Holy crap. This is disgusting. Yet so alluring. The combos you have to deny your opponents of any peace is... insane! +1 from me definitely! Would a Stab Wound fit into your deck someplace?
3 months ago
Okay so looking at the deck now, its good... but you have 79 cards in the deck, and that's kind of my fault since I suggested a bunch of cards but didn't specify remove anything. You want 60. Always. Never run more, unless its a weird gimmick deck for like Battle of Wits. Having more than 60 cards seriously reduces the reliability of drawing good cards and reduces the deck's consistent performance.
Remove cards like Stab Wound, remove a set of the cards that do essentially the same thing like Elixir of Immortality/Chalice of Life Flip, Doom Blade/Murder, or Tendrils of Corruption/Consume Spirit. Remove a few creatures, either the Wall of Limbs or remove a copy off the higher CMC cards like Divinity of Pride. Maybe take out a land or 2.
Just try to trim the fat off the deck so you're left with a lean deck with a clear purpose
Also, in regards to you only playing against a blue control deck, when people say a deck is competitive in mtg, it means that you could take that deck to your local game shop, enter a tournament, and do well against other popular decks in the format. This deck is Modern, even though its not listed as such, and Modern competitive decks are tough, they win by turn 4 or they don't win at all. Playing casually is awesome, its pretty much all I do, but unless your friend is running a $1000 dollar blue control deck, its not generally considered a competitive deck, no matter how heated the kitchen table gets.
3 months ago
So the power of the commander is heavily based on taking life from the opponent and then, if you do so, lowering the mana cost for creatures by each life lost. So, I would put in mainly, if not ONLY black and red creatures that lower the life of the opponent. Don't be discouraged by mana cost because the more life you can take, the cheaper it will be. I would take out many of the instants, artifacts, sorceries and enchantments since they don't pair well with your commanders abilities. Also, I would limit your planeswalkers to either Sorin, Chandra, or both if you'd like. they are the only ones that you can really dominate with this deck. Lightning bolt, Kolaghan's, Palace siege, Exsanguinate I'd keep for non creatures, maybe add a few more that are cheap and focus only on life loss like Shamble Back and Stab Wound , with stab wound being a great addition to this deck if you compare what it does to your commanders affects. Overall, this could be a great deck, but you want to have most if not almost all the cards having some sort of power where the opponent loses life in some way. Creatures being the majority since they cost less and can be virtually free to play. Hope you have enough cards to make this work. If not, there are plenty of cheap cards to boost this deck with and still be awesome
3 months ago
Have you considered Stab Wound? It costs more than your other options to play but it basically makes most creatures into extra sleeper agents
4 months ago
1 COMMENT | 170 VIEWS
Flayer Drone is a huge find. And metaphorically another copy of Impact Tremors. Grixticrates runs a more like a Stab Wound deck then a Priest of the Blood Rite deck so be aware. Plus you will need more colorless creatures if you run flayer. I can't seem to fit Smothering Abomination in the deck either but it's hella fun to sac a scion for mana and draw a card!
4 months ago
Blighted Agent would be probably the best creature you can put into the deck as it is cheap and has built in evasion.
I think Terminate and/or Dismember would be good replacements for Doom Blade and Stab Wound (Stab Wound also does damage to the player and you don't win that way) as they are more unconditional and the mana cost is cheaper if need be on Dismember.
Phyresis isn't going to do anything in your deck as all but one creature has infect already in your deck. if your casting Sidisi, Undead Vizier you should be exploiting her anyway as your ether digging for a way to get infect damage in, an infect creature, or some extra damage (buff spell). In any of those events having Sidisi, Undead Vizier stay around won't help you. If you don't mind me saying so I would drop her all together (i like her a lot, i run her in 2 of my EDH decks but I think her cost is too high here and she doesn't work with your other plans).
Rush of Adrenaline may be a card you want to look into as it pumps your creatures and gives trample to get damage in.
hope that helps