Stab Wound

Stab Wound

View at Gatherer

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.

Price & Acquistion Set Price Alerts Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.03 $0.15 $0.75 $0.34 0.01 TIX 0.1 TIX

Stab Wound Discussion

scramblesthedeathdealer on Grix-Sith

2 days ago

TBH, I'm not sure what is the right theme to match with sith...discard doesn't feel right to me.

I think lightning, lightsabers, and force choke/telekinesis/mind control may be the way to go?

Force choke could be any cards that make players tick life, discard, sacrifice, mill, etc. every turn: Stab Wound, Nekusar, the Mindrazer, etc...extort to a lesser extent maybe?

Mind control could also be a fun sith-like trick (turning to the dark side aspect?). Snatch up an opponent's creature with red betrayal cards, send them attacking, then sac them to some engine within the deck.

Rule of two: Sith always have the "master & apprentice only" mechanic. Would also play with the mind control/betrayal stuff (the emperor typically had vader fight for him rather than get his own hands dirty). Are there cards that would allow you to force 2v2 or 1v1 combat steps? Crawlspace comes to mind...

Hope it helps!

Octrate on What is Your Favorite Card ...

5 days ago

I guess Prophet of Kruphix floating mana at the end of turn with Kruphix, God of Horizons? Though, that may be a little unoriginal. I suppose a Predator Ooze getting a Stab Wound or a Tragic Slip seems a little awkward.

ecmmyers on Ramses Overdark Control

6 days ago

Also, Stab Wound, Banewasp Affliction and Sinister Possession are fairly budget choices.

You may want to protect yourself with Propaganda and Frozen AEther effects as well.

Outriderblue on Mono black mill

1 week ago

Also, if you are going to run this as a discard deck, you will need to run more cards than just Despise. Also consider Wrench Mind and Duress.

I would suggest cutting Sangromancer, Agent of the Fates, Sanguine Bond, Stab Wound, and Grisly Spectacle for some of the other cards I have suggested, and whichever ones you select through your own research.

Eraser on Lil' Miss Napolean Complex

2 weeks ago

okay some things I think need to go.

Lets start with the tap lands. Way too much tap, not enough benifit esp. for an agro deck. 3 Colors is a bit tough. but you would be doing better to just run something like this...

Dragonskull Summit,Isolated Chapel, Clifftop Retreat, Blood Crypt, Sacred Foundry, Godless Shrine. then run Tomb of Yawgmoth and the rest all just your basic lands.

as far as additional mana fixing Darksteel Ingot

Unholy Strength should be dropped for Hero's Blade. It is 1 more mana, but the equip to alesha is free and its reusable unlike an aura. Making her a 5/3 first striker over and over again.

Im taking it the idea of Stab Wound is to deal with somones commander. else you would rather use a destroy or exile. I think you might appreciate Condemn. More or less dealing with it for good. The Low cost of a white mana

For removal I also noticed that you dont have Terminate or Chained to the Rocks or Doomblade Wear Disenchant

Instant speed removal is much more important in TL than EDH. You could try to run some sweepers too like Anger of the Gods Drown in Sorrow Vandalblast Serenity

Vigelence may be helpful too... something along the lines of Brave the Sands

and lastly, I think Alesha would do super well comboing with Creatures with ETB or "when it attacks" effects, or possibly unblockables and I wouldnt even think of trying to run it without a Buried Alive

Atsuma on U/B First Stab at Control

3 weeks ago

Silumgar, the Drifting Death is a really sold creature to just beat opponents with. Tasigur, the Golden Fang could be really good to slowly grind your opponents down with if you are going for more a long term control game with. Diplomacy of the Wastes is not a very mana efficient card, and in control that's a big thing, something like Thoughtseize on the other hand. you might look to adding some control magic like Dissolve. Hero's Downfall and other such hard removal tends to be more useful than something like Stab Wound, because if it is good enough to penalize like that, it is probably good enough to kill. plus blasting walkers is great fun. you probably want some hard removal, maybe replace Vortex Elemental with Crux of Fate, which works well if you diversify with silumgar.

roboboy9000 on The Risen - Monoblack Zombie Discard!

3 weeks ago

Archfiend of Depravity instead of Crux of Fate?

Also, a bad hand fixer in my personal experience is Read the Bones.

Next: Stab Wound... Just funny to play on that one big creature you couldn't kill anyway.

Sideboard Recommendation: Stain the Mind on the sideboard because if you play a deck that can bring cards back after you forced them to discard, you can just exile their powerhouse cards.

Finally: Tormented Thoughts Because it combos well with your chump blocking creatures.

TheDECKSPLORER on The Blood Siege (Mono-Black Drain)

3 weeks ago

Love this deck! I built a constellation deck around Grim Guardian and I had to include 4 Stab Wound. +1 from me

Color(s) Black
Cost 2B
Converted cost 3
Avg. draft pick 4.62
Avg. cube pick 5.14


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Common
Duel Decks: Jace vs. Vraska Common
Return to Ravnica Common

Latest Decks View more