Stab Wound

Stab Wound

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.

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$0.03 $0.15 $0.75 $0.34 0.01 TIX 0.01 TIX

Stab Wound Discussion

Tampico777 on You can't win if you don't pay!

3 days ago

I'd probably replace the Curse with 2 more Scepter of Dominance. With all the tap shocking, the staff can really give you the power to end the game. Also, have you considered running Sinister Possession over Stab Wound to lower your mana curve? Sure, it doesn't double as a removal spell, but with all the control you may or may not need the removal.

demonicgrizzly on Black Deck Wins

1 week ago

Thanks for the suggestions, JerichoDarkstar

I might replace the funeral charms with Drana, Liberator of Malakir, that seems like a great change. As for Stab Wound, I may swap in two of them. That's a decent suggestion as well. I find that with Bitterblossom out I get an army of tokens and pumping them with drana would be epic.

Is there anything other than the whip that gives all my creatures lifelink?

JerichoDarkstar on Black Deck Wins

1 week ago

While it's not a creature, Stab Wound might be a good replacement for Miasma. You're weakening their creature and forcing them to lose 2 life each turn. Unlike Miasma, they don't have a choice.

If you want to replace it with a creature, you might consider Drana, Liberator of Malakir. A 2/3 Flyer with First Strike as a 3 drop is nice enough, but it also boosts all your monsters when you get a hit in making each attack afterwards hurt even more.

ZeDoctor on The anti-fun police

1 month ago

I would recommend something like this: -2 Stab Wound +2 Dead Weight

-1 Vampire Nighthawk -1 Makeshift Mauler -1 Sultai Scavenger -1 Turn Aside +4 Sea Gate Oracle

-3 Island -1 Swamp +4 Mystical Teachings

-4 Island +4 Evolving Wilds

Sea Gate Oracle:Replaces itself, chumps small creatures

Mystical Teachings:Gives the deck a toolbox feel, essentially multiple copies of what you need at that moment

Dead Weight:Mostly better as a cheap -2/-2 Aura

Evolving Wilds:Thins the deck a bit, fuels Gurmag Angler

You do not need 28 Lands, that is more than even in standard Control at 26.

AnnexedArmoury on Thanks for the Life

1 month ago

Maybe replace the Pillory of the Sleepless with Stab Wound ? And for lands maybe replace some of them for Shambling Vent for an extra blocker with lifelink if needed and Caves of Koilos to help speed the deck up?

jamesdouglas on Blind Zealot's House of Desecration

1 month ago

ive got two schemes running here, board control until i get my Desecration Demon and Phyrexian Obliterator out. ive been more successful dropping two Typhoid Rats out and then removing one of my own after the Demonic Rising is in play. i was skeptical about running Demonic Rising but it truly is a nasty card. the second side scheme is attacking the hand and utilizing Shrieking Affliction and the The Rack for slow death in the vein of a well placed Stab Wound

RoarMaster on Here you go... But now ...

2 months ago

Avatar of Might likes your opponents to have critters. Stab Wound, Pillory of the Sleepless and One Thousand Lashes all nullify your opponents creatures while giving you incremental advantage.

RoarMaster on 2016-01-10 update of I'll sleep ...

2 months ago

I think your deck need quite a bit of work to be semi-viable.

First off, Faithless looting, why? With only Vengeful Pharoh as the one card that actually likes to be in the grave, Looting is just -1 card advantage. You would be better off with something like Sign in Blood(or I guess more Phyrexian Arenas) since it actually nets you cards instead of losing them.

Second, Bloodchief ascension seems pretty out of place here, with only 10 cards that will trigger it, thats 1 in 6, so your odds of drawing a card to trigger bloodchief is pretty slim after your first, and without it triggered its useless.

Thirdly, you have next to no defence against your own sleeper agents besides just killing them, and thus defeating the purpose of them in the first place. If you cast Sleeper on T1, you will theoretically be taking 12 damage from them alone by the time you will be able to get a blocker out to stop him, and that blocker is Pharoh, so Pharoh will kill him anyway, again defeating the purpose. You either need some way to block the agent forever, or just stop him from being able to attack at all. Id suggest stuff like Pillory of the Sleepless, One Thousand Lashes, Stab Wound, Will-o'-the-Wisp, or Disowned Ancestor.

Ancient grudge, almost works with your faithless looting, except that its flashback is green and thus un-usable by you, Id replace it with the replicate artifact destruction card(cant remember its name).

At the moment you have no real way of reliably triggering Bloodchief before turn 10 or so, or make sure your opponent cant simply beat you to death with your own guy. Basically you have no viable win conditions.


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common
Duel Decks: Jace vs. Vraska Common
Return to Ravnica Common

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