Stab Wound

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Return to Ravnica (RTR) Common

Combos Browse all

Stab Wound

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.

Price & Acquistion Set Price Alerts

M15

DDM

RTR

Ebay

Recent Decks

Stab Wound Discussion

Brolamog_the_Infinite_Higher on Glare Lock

3 months ago

Orion_121 Black isn’t a color I have tested much with, but I have considered adding a Black splash before. I decided against it early because I found the win conditions to be a bit unreliable, and overall I think the deck performs slower wife succumbing to the same weaknesses. Syphon Life is aggreeably a great win condition for the deck, but after that Stab Wound type effects become our next viable option which similarly folds to non-creature decks. Pestilence is a card that looks good at first in this deck, but I have reservations on dealing damage to our own creatures as that potentially makes us prone to targeted removal. Black luckily does give us the best removal Pauper has to offer, but keep in mind that removing creatures potentially slows down the speed of the lock. As far as Gods Willing is concerned, I find the Scry to be more valuable than hedging against certain match ups and thus feel that Stave Off would be better suited for the sideboard for those particular match ups you mentioned!

joshua611 on Ghost Chieftain

5 months ago

If you think you might like playing this deck, I'm happy to offer some pointers.

So, Sun Titan + like Wasteland or Eternal Witness is bananas with Karador, Ghost Chieftain in play. Yes, I will cast titan, with his trigger target e-wit and bring back my Swords to Plowshares to negate your blocker for next turn when I swing with titan. I hope you have an answer!

Solemn Simulacrum with a sac trigger is fun. Summon solemn, go get a land. Cast Cartel Aristocrat or even better Yahenni, Undying Partisan for his haste and sac solemn...draw a card + yahenni's indestructible.

So far, everything in this deck has played magically. The ramp spells seem to be just enough without overloading with extra lands and not being able to draw relevant spells. The removal and board wipes are adequate and efficient. The 187 effects (Ravenous Chupacabra, Noxious Gearhulk, Shriekmaw) are amazing. Fleshbag Marauder also adds an element to search out with a Birthing Pod on the field.

An example for pod against a creature-based opponent would be to like pod an Elvish Visionary into Fleshbag Marauder, and cast visionary again off karador. Note to the wise, marauder can hit your own problem dudes too, with a lockdown effect or something that makes you lose life (Stab Wound is the only thing that comes to mind). Then you pod a 3 cmc into chupacabra, pod the chupacabra into Thragtusk, Shriekmaw, or even more fun into Karmic Guide (target your chupacabra back to 187 something else) and have your cake while eating your opponents board.

Ashen Rider with High Market is fun as well. Your opponents watch you get the rider into play...blow up a land or something of value. Then, if you have the market in play, NEVER EVER EVER use it unless your opponent is tapped out or if you have no other choice, because of the stack. If you choose to use the High Market to sac your dudes, they can exile in response and you lose your dude... no recast triggers for karador.

Stuff to look out for include Bojuka Bog or any graveyard exile effects. Though I haven't seen them played, Torpor Orb and Grafdigger's Cage both hose us. We still have ways around these types of cards, but you must be cognizant of the possibilities to always NOT overextend too far. Like your opponent has two lands in play and is needing to get to like 4 or 5 to be relevant. So, you go over the top summoning everything, your opponent hits a third land and hits you with Bontu's Last Reckoning and follows it up with a Bojuka Bog. Save a creature or two instead of putting your entire hand on the battlefield. Your opponent is on two lands. You don't have to summon everything and get it over in two turns.

Ok, ok, ok. So everyone HAS to have like an infinite combo or way of "going off", right? Well Karmic Guide with a Reveillark and a sac outlet means infinite ETB's and possibly infinite other things....like Acidic Slime. You cast Reveillark with guide in the graveyard and when Reveillark ETB's, you choose your targets and then sac Reveillark. With guide as one of your targets, you target the newly sac'ed Reveillark, rinse and repeat. With Acidic Slime, you blow up all of your opponents' artifacts, enchantments, and lands. With chupacabra, you board wipe. With Satyr Wayfinder you mill yourself out.

Reveillark is a real beauty I've missed for so long since pod was banned. He targets Ghave, Guru of Spores very nicely. The list goes on.

PonchoLibre on Lifegain LOLZ

6 months ago

If you want to inch towards a more drain and gain over several turns here are a few ideas you might want to consider

Stab Wound, Pillory of the Sleepless, One Thousand Lashes, Visions of Brutality, Agent of Masks, and Sinister Possession

If you want to proceed along a more lifegain based creature buff type thing then you might want to consider

Fiendslayer Paladin, Authority of the Consuls, Fumigate, Blind Obedience, and Ajani's Pridemate

Austin_Smith_of_Cards on Grim Enchants

7 months ago

A W/B enchantment Pauper deck with Grim Guardian always appealed to me, so this list is pretty cool. A couple things:

Spiteful Returned is not pauper-legal. It has only been printed at uncommon. I'd probably replace with Hopeful Eidolon or Baleful Eidolon.

Pillory of the Sleepless is much stronger than Stab Wound. You want to maximize life drain while also removing the creature, which it executes far better than SW.

Including a copy or two of Unmake to the sideboard is strong backup removal in case your opponents are heavy on enchantment hate and your O-Rings no longer work.

Kvothesixstring on Unseen and Annoying

9 months ago

Dang it haha, yesterday when it updated it didn't show dark ritual as being illegal.

Thanks Kjartan.

No I know how it works. Causes damage to the controller of the creature it's attached to (the opponent) whenever they attack or block.

Stab Wound would kill any creature with 1 or 2 toughness, or weaken them and cause damage every turn.

gnikrul on Enchantment Noble B/G

10 months ago

...Oh, right, edict effects work very poorly with Lignify and Stab Wound. Too bad you can't run Celestial Flare.

gnikrul on Enchantment Noble B/G

10 months ago

Need more uncommons you say? How about Blightcaster? Just think, Stab Wound kills a Myr Enforcer outright if you have one on the battlefield.

Definitely need Seal of Primordium in there. You just can't leave the house without a Disenchant effect.

Crippling Blight seems weak in a deck that isn't highly aggressive.

I also question the inclusion of Doom Blade/Murder. Not only could they be replaced with Seal of Doom, most problems they solve are solved just as easily by Lignify. Since you already have a lot of targeted removal (especially if you run Blightcaster), perhaps it would be better to diversify into your favorite variant of Diabolic Edict, Geth's Verdict, or Tyrant's Choice?

I don't think it's optimal but you could also consider running Despondency as a way to keep those Constellation triggers coming.

Overall seems like a lot of fun!

Snap157 on

11 months ago

Stab Wound is almost never left out of my decks that run black, mainly because its a win con and can also be removal.

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