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Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.
I do think you need the Lightning Strike s and the Magma Jet s, as sugested above, also other good cards to consider that sinergise well with the phoenix are Searing Blood & Chandra's Outrage (outrage not so much but it sinergises ok and is usable if you're on a bugget) on another note with the current meta you sould never run 4 Doom Blade if you encounter a mono black those will be dead draws witch can be verry disapointing i suggest 2 doom blades a 4 of another hard, and not so rasist removal like Grisly Spectacle its a good kill card that just can't hit artifacts, wich aren't really used, its also really cheap and easy to find wich is good if you're wonce again on a bugget.
Regarding corythackston comment he is completely right and i think you should go for a more controll rakdos build, so in my opinion you need to get rid of Legion Loyalist , Rakdos Shred-Freak , Titan's Strength , Weapon Surge and all of your current enchantments, these would be replaced by 3 Young Pyromancer 2 Dragon Egg , 4 Stab Wound 2 Barrage of Expendables and you still have 3 blacks for spells and that will depend on wat you can get.
i know that miracleHat suggested aggro and that is also a verry viable way to play rakdos, perhaps more viable than controll. I just like control more and i wanted to provide you with more possibilites so you can experiment and develope you style of play.
if you wanted to splash white its fun because you Stab Wound or One Thousand Lashes and put Pacifism on the same creature so they can't get rid of it and it just sits their and slowly kills them. Or Xathrid Gorgon turn them to stone and they sit there killing their master.
You could use Stab Wound on anything 3-5 power and toughness to keep minimal damage dealt to you and to deplete their life wanting them to get the creature destroyed
So I was originally planing on a janky deck playing with enchants like Sinister Possession and Stab Wound but it's starting to form into something a little more than that. So I'm not sure what I could do to improve it. I either want it to be even more janky and just fun to play or move it over slightly to be more competitive.
Sounds pretty good. I wasn't going to put Thoughtseize out there due to it's $ cost, but if you have them, definitely throw them in. There's gotta be a reason they're $15+ a pop! Stab Wound looks nice and I wouldn't mind playing it in Limited, but I'm not the biggest fan of the 3CMC. The 2 damage/turn is nice if it sticks, but -2/-2... I would play that more as creature removal than life attrition. If Stab Wound is in there just for the debuff, I would recommend Dead Weight . Same base effect, only costs a single Black mana. And very budget friendly.
Thank you guys all for the comments, it really helps!
Oracle of Bones
was chosen simply because I have them. I was thinking of adding in 3 more sorceries or instants to round out to 60, which would bolster the punch of the Oracle. Do you think that is wise?
I'm going to try really hard to not dip out of the Cows. I know that will weaken the deck, but it also makes it that much more satisfying when i beat my friends... I can't wait to beat them, look them in the eyes, and then moo at them.
That being said, I don't like Felhide Brawler
either, but i think it balances the Deathbellow Raider
. They don't have to attack every turn, for one, but also the black mana they require synergizes well with the black mana to regenerate the deathbellows.
I agree with the Transguild Promenade
, but it is the only card like it that I have. I don't have the room in my budget to add in another Temple of Malice
or else I would. I could grab another few evolving wilds, but I think your suggestion of regular lands might be right.
Currently I am thinking of making room in my budget for a Didgeridoo
, adding another Fanatic of Mogis
, and adding some more removal. I have Thoughtseize
or 2, plus i think i might add in Stab Wound
for a little debuff too.
How does that sound to people??
Thank you, guys!
So before I comment about suggestions, let me put this damned MonoBlack that stays unbeatable by 3 weeks. Isn't only for the Asphodel but it has A LOT of removal spells. Here we go:
Creatures (17): 3x Corpse Hauler , 4x Basilica Screecher , 2x Perilous Shadow , 4x Gray Merchant of Asphodel , 4x Disciple of Phenax .Spells (20): 4x Stab Wound , 4x Read the Bones , 4x Quag Sickness , 4x Pharika's Cure , 4x Grisly Spectacle (and 4x Devour Flesh in SB also).
So, I agree with you Boza! My deck doesn't have a well defined purpose, but I built it thinking about what kind of qualities I would have with U/G colors (U/G is always a good combination for rogue decks =D). So I'd have to be faster (Elvish Mystic, Lay of the Land, Cloudfin Raptor), I'd have to draw cards faster than he'd draw removals (Commune with the Gods, Divination), I'd have to protect my creatures/finishers (Gladecover Scout, Rubbleback Rhino, Negate) and pump them (evolve, Forced Adaptation)!
hmm Ghoulraiser with only Gray Merchant of Asphodel as zombie?And Witches can kill your Liliana Specter.Try to think about more reactivation cards from gravyeard like Ghoulcaller's Chant .Faerie Macabre can be good for this Ghoulraiser. Or Faceless Butcher ,Augur of Skulls .
Diabolic Edict and geths Verdict are good for aura deck , but for aggro decks u should change with Dead Weight , its cheaper cost. If u gonna play with some deck witch got some bigger creatures (f.e. 3/3) u can also use Stab Wound :And maybe add 2 Corrupt ifs main card of devotion. :)
|Avg. draft pick||4.71|
|Avg. cube pick||4.98|
|Commander / EDH||Legal|
|Return to Ravnica||Common|