Enchantment — Aura
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.
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Stab Wound Discussion
1 week ago
Some considerations for making your creatures more dangerous and the game shorter: Lashwrithe, Grafted Wargear, it may seems to slow down but by the amount of creatures that you play, you could easylie cut some for them to make them hard hitters. Also Stab Wound would be more effective as slow down as Dead Weight because of the constant damage.
2 weeks ago
Wow.....I'm not helping you with this one. But Stab Wound though.
4 weeks ago
mickalopagus thanks for your input! :D Errant Minion actually has a very specific role in this deck. The idea is to make them have to choose what phase they are going to use their mana in. With Mana Web out and an urbog whenever they use any mana they have to use it all. SOOOOOO..... if they pay to prevent any damage from errant minion they no longer have mana for their main phase or to attack me during the combat phase. Its like a less effective version of Mana Short that does damage instead. Also if they can't attack me because they can't pay for it that trumps the -2/-2 from Stab Wound. Anyways.. thats my reasoning, thanks for taking a look at my deck :D
4 weeks ago
Hey man here is a deck Ive been playing since 2006 or so. Its been updated since but maybe you can get some ideas. Urborg land is a fantastic idea, I just sold mine too haha.
I recommend Stab Wound over Errant Minion as it prevents damage against you and racks up the damage to boot. Siren's Call is one of my favorites with Propaganda out there. I used to use it with Ensnare which is dirtier, but hey this deck is pretty damn dirty as is ;p. Also with no creatures you can always Reins of Power FTW, which is quite hilarios
1 month ago
It's looking pretty good. I love my Kambal deck, so it's great to see what else people do with it. Bleed them Dry
I can't suggest Wound Reflection enough.
Authority of the Consuls is a nice opener.
I find Stab Wound to be useful, but your mileage may vary. Sometimes your opponent won't waste the effort to counter or remove it because the creature you put it on isn't dead. Same thing with putting Vampiric Link and Spirit Link on your opponent's creatures. Since they don't necessarily hinder them, they'll often stick around longer than they should.
1 month ago
2 months ago
Maybe Stab Wound in place of Pillory of the Sleepless, more situational but more damage per turn. Also, if you can get High Priest of Penance to have 2 toughness and equip him with something like Pathway Arrows then he can keep shooting himself (in this case for 2 once it's set up) and exile one thing at a time.
3 months ago
Possibly Stab Wound for Sinister Possession. I know it's two CMC higher but it either kills a 2 toughness creature or forces them to take 2 every turn unlike Sinister Possession. If they sac the Stabbed creature then it activates Morbid for Tragic Slip.