Enchantment — Aura
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.
Price & Acquistion Set Price Alerts
Stab Wound Discussion
2 weeks ago
Maybe Stab Wound in place of Pillory of the Sleepless, more situational but more damage per turn. Also, if you can get High Priest of Penance to have 2 toughness and equip him with something like Pathway Arrows then he can keep shooting himself (in this case for 2 once it's set up) and exile one thing at a time.
1 month ago
Possibly Stab Wound for Sinister Possession. I know it's two CMC higher but it either kills a 2 toughness creature or forces them to take 2 every turn unlike Sinister Possession. If they sac the Stabbed creature then it activates Morbid for Tragic Slip.
1 month ago
Interesting, I like your budget approach...but trying to keep cards under 30 cents is tough haha. Also, I think this deck may struggle to do enough damage in a commander game as ping effects generally don't do much in the format unless Vhati il-Dal is involved.
However, here are some suggestions I found. Stab Wound would be a good additional creature shrinker (for later ping-ing) and incremental life loss.
Since you run a lot of enchantments which punish opponents for blocking, the "Provoke" mechanic may interest you. Cards like Crested Craghorn or Goblin Grappler are options if you can keep them alive (sadly provoke is mainly a green mechanic). Breaker of Armies and Nemesis Mask also have similar effects.
Or you could look for further tap/untap permanents type cards. Endbringer is an option though it would require some more colorless mana (Wastes are cheap), it also is 50 cents. Goblin Archaeologist could provide more artifact removal. Puppet Strings will alow you to tap or untap at will.
I think your deck may want some sort of reanimation to it as that is what black does best, and I suspect your little guys will die rather frequently. Phyrexian Reclamation would be a nice addition to provide a pit of reanimation though it is 50 cents. Betrayal of Flesh doubles as removal and reanimation at instant speed.
Curse of Death's Hold would make pinging stuff to death easier, but again, it is 50 cents.
1 month ago
Never underestimate the power of Solidarity of Heroes with your massive hydras. It's one of the few non-creature spells I don't mind having multiples of in a starting hand for my hydra deck. I feel Springsage Ritual is too mana heavy for what it does. I would prefer Nature's Claim, Naturalize, Sundering Vitae or at least Natural End. I would drop a few creatures to include Deadly Recluse, it's a much stronger discouragement against attacking flyers than what you've got. Drop Ritual of the Returned, as the majority of your creature's stats are actually pretty low, and the best targets you have are just barely mana efficient to play that way, and won't keep the abilities that make the creatures useful. Also, Stab Wound, and all the cards currently in your sideboard are only useful for very long games, which I think gives this deck an identity crisis. In my experience, hydra decks work best by aiming to drop a quick-growing hydra as soon as possible and swing to kill with it in 2-3 turns tops, which your slow-grinding cards don't contribute towards. It's possible your deck can be effective as well, but try cutting the slow cards, including some quick mana ramp (GreenisGod's recommendation is fantastic) and increasing the proportion of hydras to ensure you have one when you need it. I'd expect your results will improve drastically.Lastly, it's very important to include creature protection for a deck that works around making massive creatures. I'm fond of Blossoming Defense, Alpha Authority, or Sheltering Word. Heroic Intervention can also be incredibly clutch.
1 month ago
First of all: If you want to play Pauper, all youre Cards have to be Commons not uncommons. But beside this, I am really liking the Idea, +1. Here just some Cards you could play:Merciless Executioner, Fleshbag Marauder, Mind Rot, Contaminated Ground, Typhoid Rats, Shadow Alley Denizen, Gatekeeper of Malakir, Read the Bones , Defiant Salvager, Shadow Slice, Gifted Aetherborn, Vampire Nighthawk, Pulse Tracker, Murderous Compulsion, Bone Splinters, Stab Wound, Deadbridge Shaman, Boon of Erebos, Polluted Delta and Gray Merchant of Asphodel to call some. This are the first cards coming to my mind, I can look for other cards the next days.
1 month ago
Great deck, been toying around with an idea like this myself. I know people have mentioned it but I suggest swapping Skin Invasion Flip for Nettling Curse or Stab Wound. I don't think the deck has many ways to kill opponents creatures, so I think Skin is in the deck as a deterrent for them to kill their own creatures??
Also it is untested but maybe try out War's Toll it works well for both strategies: Creatures attack and post sideboard Land Pain against Control.
2 months ago
I play Infect in Modern, and I have to say this is a very different idea than most Infect decks go by. I'm not saying it's unworkable but I will say that it loses to a lot, and I mean a LOT of decks in the format simply because you don't cast any spells until turn 3, and even then dropping 1 creature from 3 turns behind isn't enough to save the game. In order for this to work, you need to be able to interact with what your opponent is doing and survive long enough to get your combo out. I suggest:
-Hand disruption (4x Thoughtseize, 4x Inquisition of Kozilek mainboard)-Removal (Abrupt Decay, Maelstrom Pulse, Fatal Push, Dismember.) Stab Wound is too costly and doesn't even kill many creatures, also it doesn't put -1/-1 counters on the creature so you can't steal anything with it, Murder and Hero's Downfall are costly, and usually not very needed in the format. If you want to sideboard Hero's Downfall against planeswalker decks that might be a better option, but in that case I'd just use Vampire Hexmage instead.-Reduce your mana curve significantly, you want 1 and 2-drop creatures!-Take out Mikaeus, the Unhallowed and Kulrath Knight, just too costly and don't do much for your strategy.-Crumbling Ashes only kills off the creatures you want to steal! Better to use a removal spell to kill something that you can't steal, and leave the creatures with -1/-1 counters alive if possible.-Gift of Orzhova is kind of a dead card here I think, you have better 3-drops for gaining life that also put a body on the field, like Vampire Nighthawk who does a ton of work.-I'd also say to group your cards by type, not what they do... It makes it so much easier to see what needs tweaking if all the creatures, all the lands, etc. are where they're supposed to be.
2 months ago
Holy shit this is so cool!! Just a few minor suggestions.
Secondly, I would add in 4 Wall of Denial (or Wall of Frost) to keep you alive. You never know what you may be blocking and sometimes tapping something doesn't do the trick if it has hexproof or shroud.
For removal, cards like Dismember, Ultimate Price, or even Stab Wound (which also provides another win-con) would be better in place of Assassinate, as being a 3 mana sorcery that only works on tapped creatures makes it only barely playable and very inefficient.
Lastly, since you've got creatures very well covered, it might be wise to include some Safe Passages to protect you from burn. Cards like Holy Day won't work to protect from burn because they only guard against combat damage. I would also throw in 4 Paradox Hazes for an amazing combo for the Azor's Elocutors. Hope this helps, I really love the deck. +1