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Enchantment — Aura
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sinister Possession Discussion
2 months ago
3 months ago
So, for starters, I'd definitely take out Akroma's Memorial and either sell that bad boy or put it in literally any creature-focued EDH deck that you have, because all the keywords in the world will still only make your Stuffy Doll a 1/1. I'd also take out Assault Formation, since it only affects 4 of your creatures (and even then, it's negligible gain). Also, I'd nix Crawlspace since it defeats the purpose of Nightly Hunting. Gravity Well is redundant if you draw more than 1, so I'd just keep 2 copies.
To put in: Lust for War, Contaminated Bond, Contaminated Ground, Nettling Curse, Sinister Possession, Visions of Brutality, Goblin Diplomats. I'd put in Jaddi Offshoot or any Black creature with lifelink (Gifted Aetherborn? Vampire Cutthroat?) if you're concerned about Burn. I know your deck doesn't include B, but having those Auras will help you accelerate victory (honestly, you almost could take out all of the G cards in this deck).
Hope this helps! Mention me if I can clarify or otherwise be helpful.
5 months ago
I like the idea of the deck, especially the grey merchant finish. My advice would be to cut the Sinister Possessions and Visions of Brutality for harder removal, and throw in a Phyrexian Obliterator. Curving Gravecrawler to Relentless Dead to Geralf's Messenger to Phyrexian Obliterator to grey merchant is a 24-life swing, and just obliterator to merchant is 12
5 months ago
Possibly Stab Wound for Sinister Possession. I know it's two CMC higher but it either kills a 2 toughness creature or forces them to take 2 every turn unlike Sinister Possession. If they sac the Stabbed creature then it activates Morbid for Tragic Slip.
5 months ago
that's probably due to the lack of lands in the deck... that's like I said... you could either switch some of the heavier cards for cheaper ones... or increase the land count. There's no problem in running cards with CMC 5 or 6 as long as you can actually use them someday.
What I recommend is to use 22-24 Swamps, drop the lesser vampires like Shadow Alley Denizen, Vampire Aristocrat, Archetype of Finality, Staff of the Death Magus. Dark Betrayal and Sinister Possession since these are the weakest cards in your list. They don't really contribute to the overall plan.
7 months ago
Dredgar, thanks for the feedback.
I like the enchantment creatures, I like the creature - enchantment interaction, and I like the Erebos-theme. I take life away, while trying to make sure I've got the cards to do so. The ultimate goal is ramping up a nice devotion to Black so I can play the big boys (I'm a Timmy) Gray Merchant of Asphodel and Abhorrent Overlord if even needed at this point. A nice fail safe would be Extinguish All Hope as (at time of writing) 15/24 creatures are enchantment-creatures.The chance of an opponent having them as well are small.
The main thing im trying to achieve here is making sure that along the entire playcurve my cards support each other.The early game enchantment creatures ( Baleful Eidolon, Grim Guardian, Herald of Torment and Master of the Feast) and non creature spells (Sinister Possession, Hall of Triumph, and Whip of Erebos)are there to annoy the opponent with lifeloss, and buff my creatures keeping me alive , while I work my way up to having a nice devotion to Black and making sure i've got the cards to do so (Sign in Blood and Read the Bones, as well as Macabre Waltz and Font of Return)
Looking forward to your feedback (no rush)
7 months ago
Awesome deck. A couple suggestions I had:
Painful Quandary is probably too expensive for modern, and definitely too expensive for a deck playing 20 lands and no ramp. (Gary gets a pass because he'll literally win the game on the spot whenever you play him)
Damnation never hurt for a sideboard.
In general, I would jump up to 4x of the the cards that are working well for you.