Nahiri, Storm of Stone

Nahiri, Storm of Stone

Legendary Planeswalker — Nahiri

As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate.

-X: Nahiri, Storm of Stone deals X damage to target tapped creature.

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Printings View all

Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nahiri, Storm of Stone Discussion

Titus7007 on Haktos is Backtos!

2 weeks ago

what do you all think of Nahiri, Storm of Stone ? Better than Elspeth Conquers Death in here?

Sorin_Markov_1947 on Samurais need a lord

4 months ago

I like Nahiri, the Harbinger (no, I don't mean Nahiri, Storm of Stone ), but the general consensus is that Ajani Vengeant is the best boros planeswalker to planeswalk the multiverse.

As for sig. spell, I like Boros Charm since it gives you versatility and aggro, which is kinda what samurai (and boros in general) likes.

Xenkay on Light & Fire

4 months ago

Welcome in Magic! For the beginning, I would recommend to bring more consistency to your deck. Think about which creatures do you really need and how many you want of them. Against your sisters black-murder decks, I would advise to have a look on Gods Willing and Nahiri, Storm of Stone to answer her deathtouch. You could cut Benalish Cavalry , Nightguard Patrol , Quarry Colossus and Skyline Scout and reduce your deck total to 60 with around 22-24 lands.

Goofydat on Gideon's Prison

5 months ago

I would switch out some islands with Skyline Cascade . Authority of the Consuls would be killer in your deck and Seal Away and Nahiri, Storm of Stone might be okay. Bond of Discipline is also cool.

Boroswins on Boro's Standard

5 months ago

I was originally going to say yes, but that guildmage saved a lot of damage in two games by tapping down a big attacker a lot, and enabling Nahiri, Storm of Stone . I might drop the Boros Challenger since most of the creatures in your deck already have two power, or at most you will get one trigger.

Also, Legion Warboss generally doesn't add much value in my experience. The one goblin it makes often gets chump blocked, then he gets removed. I would say overall: -3 Legion Warboss and -3 Boros Challenger for +1 Tajic and Aurelia, and +4 Hero of Precinct One .

I feel Like Solar Blaze should be a 3-of in Side Board, not a 1-of in main. Given your creature costs, do you often find it is killing them? Deafening Clarion might get you further, giving you a lot of lifelink and a small scale boardwipe if needed. I might do -1 Solar Blaze and -1 Response / Resurgence for +2 Deafening Clarion in mainboard to keep up with some options.

Lastly, this deck needs some deck filtering/card draw. I recommend 3x Revitalize in the Sideboard against Aggro to keep ahead. I also recommend 2x Light Up the Stage . I would remove 1x Mountain and 1x Plain, and go 22 Lands. This deck tops out at 4, so you don't need a lot of mana late game. If that makes it harder to use the Guildmages, then maybe you drop them for some similar prison effect that is less mana intensive, like Prison Realm (which I like for the Scry). As you develop your rares, I would drop the Nahiri's for Experimental Frenzy or Chandra, Fire Artisan . Again, no more running out of gas.

Note on Sideboarding: I know sideboarding can be a pain, but with White, you have the best sideboard color in the game, and learning to use it can be very important. If you just do 1-ofs in Arena, I guess Nvm. If not, get some Disenchant and Revitalize in the sideboard, along with Lava Coil to start.

Hope this helps!

ZeroZolo on Marisi, Breaker of the Coil

5 months ago

Gleeock Have you thought about adding Nahiri, Storm of Stone , Samut, Tyrant Smasher , Ilharg, the Raze-Boar from the play testing I have done they help quite a bit especially with Nahiri giving everything first strike. Makes it so that even if they can block they might not want to. Another card that might help would be Storm the Citadel forcing your opponents to block unless they want to loose everything.

DeinoStinkus on War of the Spark Odd ...

6 months ago

These are just odd things that the War of the Spark set creates.

  • Nicol Bolas, Dragon-God and The Elderspell . You have ten planeswalkers. Bolas has all their abilities. He casts the Elderspell and collects their sparks. Suddenly, he no longer has those abilities. So does it benefit Bolas? ...

  • Nahiri, Storm of Stone and Sorin. Sorin is rare while Nahiri is uncommon... yet they are supposed to be equal conflicting powers. Hmm...

  • God-Eternal Rhonas just plain sucks. Kefnet and Bontu both have their place, but Rhonas? So much for god of vengeance.

Feel free to add any oddness you've seen in War or any other set!

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