Giant Killer

Giant Killer

Creature — Human Peasant

, : Tap target creature.


(You may cast Giant Killer from exile if you sent it on an adventure.)


Chop Down

Instant — Adventure

Destroy target creature with power 4 or greater.


*(You may cast Chop Down for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Chop Down, this card is treated only as Giant Killer in whatever zone it is in.

Example scenarios for Chop Down: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, you may cast their Giant Killer from exile. You can cast this from a cascade spell if the spell has a cost greater than Giant Killer's cost.)*

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Set Rarity
Throne of Eldraine (ELD) Rare

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Legality

Format Legality
Magic Duels Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Commander / EDH Legal
Pre-release Legal
Legacy Legal
Unformat Legal
Historic Legal
Pioneer Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Highlander Legal
Penny Dreadful Legal
Modern Legal
Arena Legal
Leviathan Legal
Block Constructed Legal
Brawl Legal
1v1 Commander Legal
Oathbreaker Legal
Vintage Legal

Giant Killer Discussion

awatts30 on GW Adventures

4 weeks ago

If you look at all of the creatures (except Edgewall Innkeeper, Mysterious Pathlighter, and Wandermare), you’ll see that their text box is split in two vertically. The left half either says “Instant - Adventure” (like Chop Down on Giant Killer) or “Sorcery - Adventure” (like Fertile Footsteps on Beanstalk Giant). You can cast these cards as instants and sorceries - which have the subtype Adventure - before recasting them as creatures.

BlackoutX on RBW humans (aggro)

2 months ago

caio2201

First of all I call this deck humans is because the most key cards to this deck are the humans, the knight tribal is just used to push it to be faster and add an extra level of protection to my creatures.

Everything mentioned I have tried in the deck has ended up being to slow, or simply didn't fit the aggro I was going for with this deck. Giant Killer was a hard cut but I ended up cutting it because I wanted the consistency in the main board, its in my side board for a reason. The skyknight helps with pushing in that extra bit of damage, I have won games with just skyknight and an Embercleave, I will admit it needs support to be good and it is the card I'm most iffy on but its proven useful in games for its evasion. General's Enforcer isn't very helpful in this deck, since I am only running Kudro as a legendary human and since I would only ever run Tajic, Legion's Edge in this deck along with Kudro it still doesn't quite get there. Boros Challenger is a great card that I wanted to run but since I wasn't sure where to fit it, I kind of just let it sit.

The land base is something that I wasn't sure what to do with for a long time so I just kept trying different things till I ended up with this; triomes are to slow for an aggro deck so I wouldn't run them (unless in a commander/4+ color deck). when I was running 12 shock lands I ended up just dying to them, so I cut down on them ever so slightly.

Note: I am aware of how winota works and I have a deck built around the card.

caio2201 on RBW humans (aggro)

2 months ago

This is more of a knight tribal than a humans... If you want to lean more on the human side of things, go for General's Enforcer, Tajic, Legion's Edge Judith, the Scourge Diva and this kind of stuff. The Enforcer is low key one of the best cards of the deck. Giant Killer is also a great option to have some more removal and is just a decent card for the stats, quite easy to get it to be a 2/3 or even more with Tajic, it should be in the main deck ALWAYS, since this deck is really light on interaction. I really dont like Hero of the Nyxborn in this deck, it lacks synergy, if all you want is two humans for one body, there are way better options out there Skyknight Vanguard is cute and all, it can make you some wide boards (not probable tough, we all know it is removal bait) but even if it does, there is a HUGE problem with it. It doesnt create humans or knights, and a bunch of 1/1 just dont cut it in this format. If you are thinking about it for a Winnota combo, just dont. The token it creates does NOT trigger Winnota when it is created, because it doesnt techncally "attack" on that combat, it is created already attacking For the manabase... IMO just dont get fancy... 12 shock lands, a couple of triomes if you want and fill the rest with basics, this deck doesnt want to lose a single turn to tapped mana, SPECIALLY during the first 3, so I think that Passage is just a waste, and helps decks that want to use your grave for something (not common, but it is just a drawback). The Tournament Grounds lose a lot of value if you are not full on knights, so I cut them in my list Other two cards I would suggest you look into are Boros Challenger and Whisper Squad, they may look like not that much, but they are surprisingly helpful

mistarilledawn on The Ground and Skies Roar

2 months ago

HARDsofty Awesome deck man. Got some suggestions; you said those Boros elite are in there for early blockers; unless you prefer their late game offensiveness, I'd maybe consider running Dryad Militant, Resolute Watchdog, Giant Killer, Dauntless Bodyguard, Skymarcher Aspirant or Alseid of Life's Bounty. Extra utility that'll protect other beaters/remove threats late game. Even Thraben Inspector, for that card draw.

Also, Blessed Alliance over Gideon's Triumph?

EdisonSkinner on M white paladin

3 months ago

This deck is super fun! I built it on paper and have been pretty successful with it.

A couple of little things I've changed:

I was finding that the deck gave a ton of opportunities to gain life and grow Ajani's Pridemate and Twinblade, but was lacking removals, so I ran with 3x of each of your enchantments and added in:

1x Divine Verdict 1x Revoke Existence 1x Giant Killer 1x Flicker of Fate

I also ran with one less of each Healer's Hawk, Soulmender and Impassioned Orator and instead added:

3x Sunscorch Regent

Yes, this card is more costly than the others, but I've always managed to get enough mana on the field to cast it - and this card is a BEAST in this deck. It just builds and synergizes with the Twinblade/Pridemate combo so perfectly.

Thanks for this build! It's a really fun deck to play :)

Chompythebeast on Queen Marchesa

3 months ago

Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.

Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)

Nobles: Falkenrath Aristocrat, King Macar, the Gold-Cursed, Torbran, Thane of Red Fell. I dunno though. At least the Aristocrat is a hawt mamma.

Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)

Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)

Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)

Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)

Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer

Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)

MrBoombastic on Humans Have Come! (For Better or Worse)

3 months ago

Hi there!

A few cards I'd take out for better/stronger alternatives:

Cards that can be put in instead:

  • Giant Killer It is an early tapping creature, that doubles as removal.

  • Law-Rune Enforcer The "weaker" version of Giant Killer, but his tap ability is significantly better.

  • Tithe Taker A somewhat disruptive creature, that gives you an evasive dude on when he dies.

  • Tomik, Distinguished Advokist His abilities don't matter much, but a 2/3 flier for 2 should be enough to make up for it.

  • Gideon Blackblade He's a human on your turn and he's a very strong play on curve. He can be hard to deal with for control decks, keeps you on board after boardwipes and sometimes gets to snipe their best thing with his -6.

  • Lavabrink Adventurer If you can correctly calculate what to avoid (odd or even), I imagine this guy could be quite annoying to play against.

  • Taranika, Akroan Veteran Once you have some small dudes to pump up, this guy starts to hit for a bunch.

  • Reverent Hoplite If you end up harder on white, this guy could end up putting a bunch of power in play.

  • General Kudro of Drannith This guy does it all in a deck centered around humans. Play all 4.

  • Sunhome Stalwart Will be hard to beat in combat, once you have a couple of Kudro and/or Lockdowns in play. He also beefs up the tokens on attack, which might come in handy.

There is also the possibility of splashing red for cards like Tajic, Legion's Edge, Stormfist Crusader and Judith, the Scourge Diva, but I believe that some combination of the above will definitely make your decks stronger.

Shaving off the top of the curve means you can take out some lands too (around 2-4, depending on how the new list looks).

Good luck brewing.

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