
Combos Browse all Suggest
- Archaeomancer + Displace + Peregrine Drake
- Archaeomancer + Ghostly Flicker + Gilded Lotus
- Archaeomancer + Lightning Bolt
- Archaeomancer + Deadeye Navigator + Walk the Aeons
- Archaeomancer + Deadeye Navigator + Dramatic Reversal
- Archaeomancer + Cloudshift
- Archaeomancer + Viscera Seer
- Archaeomancer + Capsize
- Archaeomancer + Rite of Replication
- Archaeomancer + Dockside Extortionist + Ghostly Flicker
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Archaeomancer
Creature — Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Archon_Bel on
Ephara Remastered *PRIMER FINALLY*
1 month ago
Nice to see another Ephara player lol. Here are my thoughts:
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Elesh Norn, Grand Cenobite- I ran this version of Elesh for a time. She is a powerful card, but I never found she really did much for the deck when I ran her. In my experience, 7 mana was too high a cost to pay for no recurrable effect (I prefer to have effects that I can reuse by flickering), and it usually left me with less mana to spend during my opponents’ turns, which I found to be more important than being able to swing for damage. Why not run the new Elesh Norn, Mother of Machines, instead? She pairs a lot better with our EtB effects.
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Lavinia of the Tenth- Cool card, and I get the concept behind her inclusion, but I personally never ended up running her. I prefer to remove creatures with stuff like Skyclave Apparition or Reflector Mage, or even just spot removal, than temporarily stopping them while keeping them on the field.
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Ledger Shredder- I don’t really see what this card does for you. Like with Elesh Norn, I think it’s better to run creatures with EtB effects you can reuse with flicker effects.
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Nezahal, Primal Tide- Same as above, plus the casting cost is way too high for my liking. Why not run something like Deadeye Navigator instead if you want a repeatable blink?
A few cards I’d recommend are Ephemerate, Momentary Blink, and Ghostway. The first two are very good instant blink cards, useful for reusing stuff like Reflector Mage on the spot for removal or Cloudblazer for some draw before your turn. You also get two uses out of them, so they’re good value and flexible cards. Ghostway is slightly better than Teferi's Protection in this deck imo, since you not only save your creatures, but you get their EtB effects again at end of turn. You don’t have the added benefit of protecting yourself from damage, though, so for that, I’d recommend Selfless Squire. Very underrated but super useful card in my experience; I once stalled a game out against a board full of 30+ dragons and only 3 life because of this card lol. Not a one-off occurrence either, as I’ve had several games where I’ve been able to keep myself from certain death by constantly flickering her effect; she’s incredible when combined with Archaeomancer and Ghostly Flicker!
Other creatures I’d recommend are Watcher for Tomorrow, Cloudblazer, and Saltskitter. The first two are great value engines with Soulherder and Thassa, Deep-Dwelling. I held off for a long time on using Saltskitter, but when I did, man did he put in the work. I was pretty much drawing cards every turn. There’s also Orvar, the All-Form, though this pretty much does the same thing as Displacer Kitten. Having those extra bodies is nice, though, so it’s up to you. Could even just run both lol.
Oh, and you may as well add Altar of Dementia to complete your Reveillark and Karmic Guide package.
tl;dr focus more on creatures with EtB effects for more flicker value, and a few more blink spells.
thefiresoflurve on
You Can't Flicker Your Friend's Nose
5 months ago
Peregrine Drake along with an Archaeomancer type effect goes infinite with Ghostly Flicker if you're into that. Peregrine Drake can also generate a ton of mana over time with Soulherder / Flickerwisp / Oji. Also, Illusionist's Stratagem may be worth considering in place of Ghostly Flicker - If you're hitting your infinite combo with Ghostly Flicker, it can feel bad to not actually win with it. I run both instants in my Esper blink deck, so I can draw into the Ghostly Flicker and then cease casting Stratagem and thus avoid self-mill.
Aminatou, the Fateshifter goes infinite with Felidar Guardian, and also is itself a cheap flicker-er.
thefiresoflurve on
Blink-a-holic
5 months ago
Nice brew! I find Lavinia of the Tenth does a ton of work in my Esper blink deck - maybe test it out in place of Exclusion Mage, or Barrin?
Also, what do you think of Cavalier of Dawn to replace Meteor Golem? It works well enough for me in Esper, so I would think would be easy enough to cast in dual color. IME, giving someone a 3/3 body is 100% worth saving the 2 mana.
And finally - Ghostly Flicker and/or Illusionist's Stratagem could be solid includes if you want to change up how your "value" works: Since you have lots of creatures that return instants/sorceries, it goes from with Momentary Blink to , but repeatable as long as you have Archaeomancer or friends out. These also fill a different role than Semester's End since they return the targets to the field immediately, and not at the next end step. (Can also go infinite mana/draw with Peregrine Drake as the second target).
Lastly... (I promise, lol) how well do you find Mind Flayer works in blink, out of curiosity? I run Agent of Treachery and I find if it isn't immediately removed after casting, I pretty much win.
Happy blinking!
thefiresoflurve on
Bant Roon EDH
6 months ago
Nice brew, mate. I run esper blink/flicker helmed by Aminatou, the Fateshifter, so there's a little bit of card overlap there :)
There are a couple minor changes you might consider: Topiary Stomper. I like the Plant Dino because you can search for any type of basic, not just Forests, and it's also a decent body. Elite Guardmage, aka Cloudblazer-lite, is another great lifegain/draw piece. I've never drawn it and wished I had drawn something else. Yorion, Sky Nomad is a really great Flicker effect/enabler for other things. If you have it with Charming Prince / some other flicker creature, you can create a ton of value in very short order.
As far as cuts for any of those? ...That's the hard part, lol.
A few non-budget ideas that I'm including for the reason that they may help give you other, more budget ideas: Brutalizer Exarch -> Eladamri's Call. Eladamri's Call on opponent's end step, get Archaeomancer, play archaeomancer on your turn targeting Eladamri's Call in your graveyard, boom, two tutored creatures. Congregation at Dawn is a more budget tutor that could accomplish this, too (although in that case I'd probably put arch 2nd or 3rd from top).
Panharmonicon - if you're having trouble getting creatures to stick, this can help give them more impact when they can land, even if they don't stick around long.
Good luck, and have fun!
BruhYouFarted on Splice "fizzling" spells?
7 months ago
I have an Archaeomancer on the battlefield. I choose to cast Vital Surge, and splice Veil of Secrecy onto it, returning the Archaeomancer to my hand. However, with Archaeomancer gone, there are no more creatures on the battlefield for Veil of Secrecy's splice to target. So, does Vital Surge gain me 3 life like normal and ignore the spliced text from Veil of Secrecy, or does the spell "fizzle", having me gain 0 life, and sending it to the graveyard. Or am I completely wrong?
legendofa on Self Mill deck mana help
8 months ago
Welcome to the club, wschlobohm!
The win conditions here are Laboratory Maniac and Spider Spawning, is that correct? If so, you're going to want more than one of each. I recommend 3-4 of each.
As Balaam__ says, there are a few cards here that aren't in many self-mill decks, and some of them are pushing your average mana value up. Craterhoof Behemoth, Rune-Scarred Demon, and Resolute Archangel in particular are probably not going to help that much. This deck has almost no way to generate mana quickly, so those cards are going to be sitting in your hand for a long time before seeing use. Cutting them and replacing them with less mana-hungry cards will be a strong first step.
Archaeomancer isn't really living up to its potential here, with a total of five instants and sorceries. It can come out and be saved for a more spell-centric deck.
Third thought, you have only two white cards in here, and I already suggested cutting one of them. If you take out Planar Cleansing as well, that should tighten up your mana immensely.
This point will require a higher budget, but take a look at multicolor lands that enter untapped. Anything from Llanowar Wastes to Drowned Catacomb to Breeding Pool will accelerate your deck, since you can use lands the turn they're played.
My final thought for the moment is to take a close look at every card and ask, Does it put cards in my graveyard? Does it take advantage of cards in my graveyard? Does it directly win me the game? If the answer to all of these for any card is no, then that card can probably be taken out and replaced with a card that does advance your game plan.
Look to get four copies of the cards you want to use most. This will increase your odds of drawing those cards.
If you want to look into more competitive decks along these lines, check out Dredge and Reanimator decks. Both of these strategies are based around filling your graveyard as quickly as possible and using it as a new resource. Alternatively, Laboratory Maniac and its friends Thassa's Oracle and Jace, Wielder of Mysteries are the centerpiece of a common instant-win Commander strategy, if you prefer that angle
And above all, have fun!
thefiresoflurve on
Roon- Lockdown List
8 months ago
If you want to be even more of an asshole, Archaeomancer (or similar: Shipwreck Dowser) + Venser, the Sojourner + board wipe of choice = board wipe that you can repeat every turn while ticking up a terrifying ultimate. Even if it weren't for that combo, I'd highly recommend some instant/sorcery recursion just because of how many you have.
Also, depending on how many opponents you usually play with (3, for me), I'd consider possibly replacing Inspired Sphinx with Pondering Mage. The downside is it draws less and has the same cost as your commander, so IDK if you'd want to do that. I'm not sure how important casting your commander is to your game plan.
JANKYARD_DOG on Card creation challenge
10 months ago
Aven Archaeomancer
Creature - Bird Wizard
Flying
When ~ enters the battlefield you may return target instant or sorcery card in your graveyard to your hand.
2/2
So I can search it with Isperia lol
Wild.
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