
Combos Browse all Suggest
- Archaeomancer + Displace + Peregrine Drake
- Archaeomancer + Ghostly Flicker + Gilded Lotus
- Archaeomancer + Lightning Bolt
- Archaeomancer + Deadeye Navigator + Walk the Aeons
- Archaeomancer + Deadeye Navigator + Dramatic Reversal
- Archaeomancer + Cloudshift
- Archaeomancer + Viscera Seer
- Archaeomancer + Capsize
- Archaeomancer + Rite of Replication
- Archaeomancer + Dockside Extortionist + Ghostly Flicker
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Archaeomancer
Creature — Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Azoth2099 on
Inalla - Wizard Tribal
5 days ago
Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.
The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.
Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.
Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.
Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)
thefiresoflurve on
Thief of sanity
4 weeks ago
Brainstorm is a great instant you could add.
I also might put in a couple of effects to recur instants/groceries [sic] from yard to hand just in case: Archaeomancer etc. since your commander cares about casting things from hand.
KongMing on
Wizard101 | FREE Download | Play Now!
3 months ago
Great question Frostfire524. There are a couple infinite combos (and a few power combos/cards) that win you the game.
Galecaster Colossus can be enough to lock opponents (even multiple opponents) out of the game with mass bounce. If someone tries to remove it, counterspell.
Cyclonic Rift is in a similar boat, and can be retrieved from the graveyard by cards like Archaeomancer and Mystic Sanctuary. Clone Legion is another great card that can make the game one-sided.
Stormtide Leviathan is a big beater that can finish games if opponents have been swinging at each other a bit and don't have many fliers. Just yesterday I used Rite of Replication on the Stormtide the turn after casting it - six 8/8s with Islandwalk are pretty good at winning the game.
Ultimately though, the goal for the deck is to hold off the opponents until it is ready to draw/mill itself out and win. Jace, Wielder of Mysteries and Laboratory Maniac allow you to win when you deck yourself. Those are obvious, how do you get there? We have a few options.
First, the mill. This deck has a LOT of scry, but not much shuffle. That is a very intentional design decision. You want to remember what your bottom card is at all times, because the spell Tunnel Vision will let you throw all the rest of your library into your graveyard, leaving only that card on top. So you go from having 70-80 cards in library to 1.
This strategy can also target the opponent. Our spells Hinder, Spell Crumple, and Vendilion Clique all let us put cards on the bottom of an opponent's library. Now we can target them with Tunnel Vision! Much fun ensues.
Now for drawing yourself out. This is accomplished through infinite bounce triggers. The card Naru Meha, Master Wizard goes infinite with bounce spells like Ghostly Flicker, Freed from the Real, Displace, and Illusionist's Stratagem. This can let you bounce another Wizard that lets you draw cards, or use other output cards like Kindred Discovery or Sage's Row Denizen to knock out libraries. There's lot of others combos too, like being able to use Naru Meha and Ghostly Flicker with Sunscorched Desert to ping opponents to death.
seshiro_of_the_orochi on Interaction between Archaeomancer and See …
3 months ago
Ok, here's our stack:
1: Lightning Bolt, targeting whatever.
2: See Double, target Bolt and Archaeomancer
Both players pass priority, so the stack is resolved.
See Double resolves, giving you a copy of Bolt, and the token copy of Archaeomancer before being put into your graveyard.
As state-based actions are checked, the Archaeomancer token's triggered ability is put onto the stack. You'll have to choose a target now, and as See Double is already in your graveyard, you can target it.
Going to close my answer with saying yes, Omniscience will allow you to win at this point. Then again, it's Omniscience. Why even pass your turn once it's online?
The_Dragonmaster on Interaction between Archaeomancer and See …
3 months ago
I'm wondering what happens when I cast See Double to create a token of Archaeomancer.
Let's say our opponent has 8 cards in his graveyard. He casts Lightning Bolt, and in response I use see double to both copy Lightning Bolt, and create a token copy of Archaeomancer. Would the token be able to return See Double to my hand? And if so, if I had Omniscience, could I in theory recast See Double for infinite tokens and infinite Lightning Bolt copies before Lightning Bolt resolves?
Delphen7 on How does Ice Cauldron interact …
5 months ago
Correct.
Adventures are only instants/sorcerys on the stack if cast as such. Otherwise they are the main card.
- 715.4: "In every zone except the stack, and while on the stack not as an Adventure, an adventurer card has only its normal characteristics."
Archaeomancer, for example, can't return Bonecrusher Giant, because it's not an instant card.
wthompson714 on
Custom Commander Brew
5 months ago
Creatures you should find a way to include:
-Coiling Oracle, Knight of the White Orchid, and Farhaven Elf all seem better than some of the ramp you have.
Archon_Bel on
Ephara Remastered *PRIMER FINALLY*
7 months ago
Nice to see another Ephara player lol. Here are my thoughts:
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Elesh Norn, Grand Cenobite- I ran this version of Elesh for a time. She is a powerful card, but I never found she really did much for the deck when I ran her. In my experience, 7 mana was too high a cost to pay for no recurrable effect (I prefer to have effects that I can reuse by flickering), and it usually left me with less mana to spend during my opponents’ turns, which I found to be more important than being able to swing for damage. Why not run the new Elesh Norn, Mother of Machines, instead? She pairs a lot better with our EtB effects.
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Lavinia of the Tenth- Cool card, and I get the concept behind her inclusion, but I personally never ended up running her. I prefer to remove creatures with stuff like Skyclave Apparition or Reflector Mage, or even just spot removal, than temporarily stopping them while keeping them on the field.
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Ledger Shredder- I don’t really see what this card does for you. Like with Elesh Norn, I think it’s better to run creatures with EtB effects you can reuse with flicker effects.
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Nezahal, Primal Tide- Same as above, plus the casting cost is way too high for my liking. Why not run something like Deadeye Navigator instead if you want a repeatable blink?
A few cards I’d recommend are Ephemerate, Momentary Blink, and Ghostway. The first two are very good instant blink cards, useful for reusing stuff like Reflector Mage on the spot for removal or Cloudblazer for some draw before your turn. You also get two uses out of them, so they’re good value and flexible cards. Ghostway is slightly better than Teferi's Protection in this deck imo, since you not only save your creatures, but you get their EtB effects again at end of turn. You don’t have the added benefit of protecting yourself from damage, though, so for that, I’d recommend Selfless Squire. Very underrated but super useful card in my experience; I once stalled a game out against a board full of 30+ dragons and only 3 life because of this card lol. Not a one-off occurrence either, as I’ve had several games where I’ve been able to keep myself from certain death by constantly flickering her effect; she’s incredible when combined with Archaeomancer and Ghostly Flicker!
Other creatures I’d recommend are Watcher for Tomorrow, Cloudblazer, and Saltskitter. The first two are great value engines with Soulherder and Thassa, Deep-Dwelling. I held off for a long time on using Saltskitter, but when I did, man did he put in the work. I was pretty much drawing cards every turn. There’s also Orvar, the All-Form, though this pretty much does the same thing as Displacer Kitten. Having those extra bodies is nice, though, so it’s up to you. Could even just run both lol.
Oh, and you may as well add Altar of Dementia to complete your Reveillark and Karmic Guide package.
tl;dr focus more on creatures with EtB effects for more flicker value, and a few more blink spells.
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