Archaeomancer

Archaeomancer

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Archaeomancer Discussion

Guerric on Inalla Arch-Rage Ritualist

1 week ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

filiusromanus357 on Party in the USA

2 weeks ago

Only 6 of your 32 creatures have flying, excluding Warden of Evos Isle . I'd say maybe find some more fliers to make it worth it, or swap the warden with another wizard. Some alternatives could be Archaeomancer , Nimble Obstructionist , or Sower of Temptation .

Guerric on [Primer] Casting the Mythal: An Inalla Guide

3 weeks ago
I added a little bit of extra context to my discussion of the stasis win in the primer. As far as cards go-

Swamp OUT Pyre of Heroes IN

Since the implementation of the London Mulligan I've found that I can often get away with 36 lands. As for pyre, its just too good not to go in their. Not only does it give us tons of utility (ex. saccing that Sea Gate Oracle we no longer need for an Archaeomancer to recover Cyclonic Rift from our graveyard), but it can help us to cheat our our combos. Its much easier to sac our Mercurial Chemister for Wanderwine Prophets than to have all the mana we need to protect it. While testing will show the truth, my belief is that Pyre of Heroes will be one of the most important cards printed for this deck since the Ixalan block.

Mystic Confluence OUT Counterspell IN

I love confluence, but Sublime Epiphany and Cryptic Command out class it, and I really don't have room for three expensive counterspells in here. Going back to the original will do us just fine!

CBaldy on Big Niv the Drawin Wiz

1 month ago

Hey! Cool deck!

I don’t know how you feel about infinite combos, but you’re already playing Isochron Scepter , and adding Dramatic Reversal to the deck is a super easy way to give yourself another win condition.

I would be wary of cards like Archaeomancer . Don’t get me wrong, it’s an awesome card. But maybe look for some more cards like Mission Briefing . You’re a spells matter deck, so if you can take out creatures, enchantments, and artifacts for instants and sorcerers, the synergy of your deck goes through the roof.

Jeska's Will is a no brainer. I see it’s in your maybeboard, but I would play it.

Thousand-Year Storm has been creeping up in price recently, but is still fairly affordable. It is a bonkers card and can lead to explosive turns. Giving each of your instant and sorcery cards pseudo-storm is absolutely insane.

I hope this helps! Let me know if you have any questions!

Raging_Squiggle on

1 month ago

One of my pet decks is my Lavinia of the Tenth flicker deck. I love flickering stuff for value and oppression.

For win cons specifically, I use infinite spell/mana combos featuring Archaeomancer + Ghostly Flicker + Peregrine Drake .

There are redundancies of course, so you don’t have to use those only. Mnemonic Wall , Palinchron or Felidar Guardian + Gilded Lotus all work as substitutes.

There’s also the option of Glorious Protector infinite mana combo.

With any of these active, Brain Freeze wins, so do Aetherflux Reservoir and Sentinel Tower . For infinite mana, Capsize or Blue Sun's Zenith will make people scoop/lose. For infinite flicker combos, Venser, Shaper Savant bounces all opposing permanents and will make people scoop.

Lavinia flicker is my deck, though a bit out of date, might give you some good ideas.

iammute on kokomo (Muldrotha/Gyruda EDH)

2 months ago

thanks for your comments and suggestions

ironbrad I'm fairly happy with Gyruda being the only mill in the deck at the moment. Altar as another sac outlet could be great to dodge exile effects but I'd prefer it to be on a creature if I can. Perpetual Timepiece is a very good option for a safety valve. I'm back and forth on whether or not to include a shuffledrazi or Gaea's Blessing . 'Losing' my entire graveyard feels bad but this is a good compromise.

king-saproling Metamorph should probably be here over bog standard Clone but my only copy is in another deck. Progenitor Mimic is an upgrade too really so I should slot that in. I don't think I have enough instants to justify Gearhulk and Archaeomancer and I prefer having the card in hand given how cheap my options are.

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