Axebane Guardian

Axebane Guardian

Creature — Human Druid

Defender {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.

Latest Decks as Commander

Axebane Guardian Discussion

Jopling on The Watchers on the Wall (Bant Defenders)

1 month ago

wallisface

Prismatic Ending certainly seems better than O-Ring, I will get a couple of copies instead!

Lightning Greaves I use for Shroud on Axebane Guardian. Usually when my opponents realise what's happening, they focus fire their removal. The haste is a nice addition to be able to tap for mana too. With this deck in particular, I've got so much use out of it.

As for Arcades, the Strategist, I've been getting by okay with just two, but may put in a third copy, just unsure what to drop to fit another copy in.

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 month ago

@lalalalala: The issue with the scion card is that it is too slow. If you want to avoid using Tron lands (which again, I HIGHLY RECOMMEND) at least consider running Overgrown Battlement, Axebane Guardian, Sylvan Caryatid, or other mana walls. I use them in my U/G Tron list to keep it more consistent and I run Emrakul, the Aeons Torn and can get it out relatively easily around turn 6-8. Modern is a rather fast paced format and you have to ramp fast to keep up with the aggro and midrange decks. The power of the smaller Eldrazi is in getting them out early and fast, the big ones: the earlier the better but they generally have enough shenanigans in them to make playing any of them and getting them to stick devastating.

DBCooper on Aggro decks gonna be sad

2 months ago

I love it! I think that this is such a cool take on a defender deck. I wonder if you've considered Tetsuko Umezawa, Fugitive, which can make defenders unblockable if made into attackers through Assault Formation.

Also, Axebane Guardian can help you ramp into Colossus of Akros very easily, and Wall of Runes makes a great choice for early-game play to keep your hand looking good.

Overall great deck!

TriusMalarky on

3 months ago

If you want to focus on the high toughness aspect more, I'd recommend moving to a Walls list.

Walls wants to use the things like Huatli, Assault Formation and such to hit hard, but it also employs a High Alert + Axebane Guardian combo. With four creatures with defender in play, you make infinite mana. This shouldn't be your main plan, of course, but it is a very fun include that means that if the game goes long, and with a walls deck, it probably will, you have a big advantage.

You also get Arcades, the Strategist , who lets you draw a TON of cards and is just the best payoff for big butts period.

Walls you'll want to consider include Dragon's Eye Sentry , Excavated Wall , Jaddi Offshoot , Secret Door , Wall of Runes , The Birth of Meletis , Saruli Caretaker , and Portcullis Vine .

You also get to run the amazing Tower Defense . If you cast tower defense with a good board and High Alert/Arcades out, you sort of just win on the spot.

CommanderOfTheDanceFloor on Squirrel Twins.Oh Wait Triplets.Oh Wait.A Lot

4 months ago

Think Overgrown Battlement or Axebane Guardian fit with the defenders and would let you sub out the hierarchs. With a decent mana ramp you could put out an Artisan of Kozilek or one of the assorted hydras with a cost of "X" as a backup win condition.

Darkshadow9 on Walls with teeth

5 months ago

I‘m really surprised nobody has yet mentioned that High Alert and Axebane Guardian give infinite mana when having 4 other walls on the field. So definitely no need for the Staff of Domination . Which is why Villainous Wealth and Genesis Wave are missing here.

Also, I think it would be really funny and add some more flavor to add Aurification (even though it’s not a good card) making your opponents creatures to walls which can’t attack while yours can...

In case anyone cares, this is my attempt on a wall deck: Budget Walls

libraryjoy on Death Touch Green Boi

6 months ago

So if that's your strategy, then dump a lot of your low cost creatures and build a ramp package. There's two ways I've found that work with that - Elves, or Defenders. As Vectornaut mentioned, the Axebane Guardian , Overgrown Battlement , and Traproot Kami (also can add in Vine Trellis if you need more) ramp package multiplies quickly. A few elves like Elvish Mystic and Llanowar Elves plus Elvish Archdruid (or Karametra's Acolyte for a cheaper option)go nuts fast. Arbor Elf plus ramp land auras like Elvish Guidance can also do the trick. Another option is Gyre Sage with the larger creatures.

Tell me where you feel like going in terms of ramp package, and I'll start making a proposed list for you.

TheVectornaut on Death Touch Green Boi

6 months ago

I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.

I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.

Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.

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