Combos Browse all Suggest
- Axebane Guardian + Umbral Mantle
- Axebane Guardian + Overgrown Battlement
- Axebane Guardian + Fog Bank
- Axebane Guardian + Wall of Kelp
- Axebane Guardian + Wall of Roots
- Axebane Guardian + High Alert
- Axebane Guardian + Crenellated Wall
- Axebane Guardian + Overgrown Battlement + Shifting Wall
- Axebane Guardian + Intruder Alarm
- Axebane Guardian + Paradox Engine
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Axebane Guardian
Creature — Human Druid
Defender
: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
legendofa on Need Help: Does anyone have …
5 months ago
I'd like to add something to the discussion, but a lot of points have been brought up already. Taking those, the next draft would look something like
Skelly Sac-n-Ramp
Legendary Creature - Skeleton Noble
When this creature enters, sacrifice two other creatures.
Whenever you sacrifice a creature, put a conviction counter on this creature.
, : Add X mana in any combination of or , where X is the number of conviction counters on this creature.
2/2
For the ramp ability, I based the wording off Dreadship Reef and Axebane Guardian. This interpretation lets it fix colors by itself, but still needs another sacrifice to start actually ramping.
What's the intent of the ramp ability? I'm assuming it's to push into the 8-9 mana range for the biggest creatures in these colors, but did you have something different in mind? What kind of deck do you see this in?
This card would probably be okay as an uncommon legendary, but if you want it as the centerpiece of a deck that shows off the setting, I would at least add another ability that lets it sacrifice creatures, and adjust the stats:mana ratio.
xram666 on
Arcades EDH
9 months ago
Some upgrade suggestions:
You're playing way to less lands. Go up to at least 38 Lands.
Ramp:
Add more ramp (in sum you should end at around 9-11):
- Arcane Signet
- Vine Trellis
- Sylvan Caryatid
- Sunscape Familiar
- Overgrown Battlement
- Rampant Growth
- Farseek
but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.
Protection:
Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:
Replace Miscalculation with Arcane Denial
Replace Remove Soul with Displace or even better a board protection spell like:
Replace Seedling Charm with one of the following:
- Ajani's Presence
- Loran's Escape
- Tamiyo's Safekeeping (not exactly a budget option compared to the rest)
- Restoration Magic
Removal:
Replace Solemn Offering with Stroke of Midnight
Add an additonal one-sided massremoval like Slaughter the Strong
Backup for Commander:
Add
kamarupa on
The Passive Aggressive Aproach
1 year ago
Overall, I like the deck. I have a few thoughts that could be helpful. Feel free to disregard.
Mill is something a lot of players hate. I think defenders are decent way to counter some of that hate, but I'd expect very aggressive removal of your two mana dorks, Axebane Guardian and Overgrown Battlement in second games. I see you have 2xTurn Aside, which I'm sure helps, but I suspect something like Tamiyo's Safekeeping or Vines of Vastwood (there's a ton a green protection spells, really) would be more useful, as they could help with surviving blocking huge creatures in addition to foiling removal.
Banefire seems better than Bonfire of the Damned, since it can't be countered or prevented at a pretty low threshold.
Freed from the Real seems like a good fit here - lower casting cost than Sword of the Paruns and lower activation cost and no equip cost
63 is 3 too many. There are non-essential defenders that could easily be cut, and spells like Opt and Divination don't strike me as perfect fits for the deck, either. Don't get me wrong, I'm a huge fan of draw card in Modern, but I also think it's always best if you can get that draw card to come with synergy. For example, you have Wall of Runes and Gatecreeper Vine already - these seem at least 'on-theme' in a helpful way that render Opt more like filler than utility. You might also consider Wall of Omens or Drift of Phantasms instead of Divination. I'd also even favor Harmonize over Divination, as 3 cards for 4MV is a better deal than 2 cards for 3MV and more card draw off a single spell is more effective and efficient.
Joker4242 on Aldaan
2 years ago
Here are a few defender cards I thought of later on, in case you are interested. I would be interested to see you put the deck together. If you put it together on this website you can test it out!
List:
Overgrown Battlement
Axebane Guardian
Vent Sentinel
Blight Pile
Also, just some cards to help you from removal because that will be how your opponent's will try to get past your defenses.
Make a Stand
Blinding Fog
Dovin's Veto
Render Silent
Best removal for Defender cards
Slaughter the Strong
zegmoth on
des MURS et des PORTES
2 years ago
Coucou, j'ai pas m'empêcher d'aller voir et a ma grande suprise j'ai pas trouvé d' Overgrown Battlement ou d' Axebane Guardian
J'ai vu que t'as d'autres trucs pour ramper donc si ça se trouve c'est volontaire ;)
Angel_Zero on
Not sure yett
2 years ago
have you considered Axebane Guardian / Wall of Roots / Coral Colony ?
keizerbuns on
Prepare to get WALLoped
3 years ago
Thanks for the suggestions kamarupa!
I did actually consider Orator of Ojutai over Wall of Omens, but I figured the guaranteed extra card was better than having a flyer. However, given how often I tend to have Arcades, the Strategist in play or at least in my hand, it's worth at least adding him into the sideboard. Speaking of sideboards, Slaughter the Strong is definitely going in there too!
I also considered running Eladamri's Call but decided it was a little too expensive to run and I didn't really want to take out anything to replace it with.
I'm still on the fence about whether I want to add Wall of Denial or not. It is a really good card with amazing stats, but I wanted to keep every creature in the deck 2 CMC and under, except for Arcades and Axebane Guardian because of how vital they are to the deck. But maybe I'll add Wall of Denial in the future after some more real world playtesting.
Thanks again, I really appreciate it!
legendofa on
Defending budget commander deck
3 years ago
How do you feel about infinite combos? With a way to untap a creature for only a mana payment, like Sword of the Paruns, Freed from the Real, or Pemmin's Aura, Axebane Guardian and Overgrown Battlement can produce all the mana you will ever need. At minimum, Assault Formation (which could also fit in here) gives all your creatures effectively infinite power and toughness for a turn.
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