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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rakdos Carnarium
Land
This enters tapped.
When this enters, return a land you control to its owner's hand.
: Add .
lohow9608 on
Merciless Rage Precon
2 months ago
Remove: Aeon Engine, Akoum Refuge, Armillary Sphere, Barren Moor, Bloodfell Caves, Bloodhall Priest, Bloodthirsty Blade, Boneyard Parley, Champion of Stray Souls, Cinder Barrens, Exotic Orchard, Forgotten Cave, Geth, Lord of the Vault, Greven, Predator Captain
, Grimoire of the Dead, K'rrik, Son of Yawgmoth, Mire in Misery, Memorial to Folly, Ob Nixilis Reignited, Rakdos Locket, Rakdos Carnarium, Rakdos Guildgate, Rix Maadi, Dungeon Palace, Skyfire Phoenix, Sanctum of Eternity, Soul of Innistrad, Violent Eruption, Zombie Infestation
DreadKhan on
Even The Demon Slayer Corps Fear This Deck
3 months ago
I was going to suggest pulling Warstorm Surge until I decided that it's good either on it's own (serving as a backup Commander for your deck, incase people use Oubliette type effects) while also stacking if they're out together (and your Commander ETBing benefits from it). Depending on how cutthroat your opponents are you might want a more stable permanent type (Enchantment) as back up, so I figured it was worth keeping in, if nobody runs anti-Commander cards then maybe you could pull it for something lower to the ground. If you really want to pull it I feel like I'd run Sakashima of a Thousand Faces or Sakashima the Impostor, I especially like The Imposter because he can technically bounce himself, letting you recast him to get another trigger if you're low on cards. The main use would be copying your Commander (or other Legendary creature), so if it's really hard to keep them alive maybe not a great solution!
I think since your deck needs a lot of mana to be working correctly you probably want some of the 'bigger' mana rocks, in your colours you don't have Green ramp, but you can try Relic of Sauron and/or Gilded Lotus
, Lotus is a bit clunky at 5 mana but it entering untapped and tapping for 3 is surprisingly useful in practice, and Relic is never dead since it can also be used to draw stuff. If you want another 2 mana rock you could look at Fellwar Stone maybe? Most 2 mana rocks either make colourless (which won't help with fixing) or make a single colour (like The Soul Stone (which I think sucks and isn't worth $20, let alone $100) and Coldsteel Heart).
If you're concerned with life loss you could consider some Lifelink sources, Mask of Griselbrand and Basilisk Collar are both very good at what they do, I think Mask might be better since it can be used to draw cards if people kill your Commander, but tbh an Anthem effect like Whip of Erebos or Raphael is probably more helpful, the only one I could find was Ardyn, the Usurper, which also gives your boys Haste AND can make a 5/5 Demon for you each turn, though 8 mana is QUITE high I feel the synergy of Haste, Lifelink AND a free 5/5 Demon each turn, even if they aren't personally a Demon. FWIW Flying and Menace makes most Demons effectively unblockable, or close enough to not matter.
For lands I usually like stuff like Rakdos Carnarium, Izzet Boilerworks, and/or Dimir Aqueduct, they're especially handy if you are trying to run less total lands (34 doesn't seem that high for a 6 mana Commander), or have some MDFCs that can be returned to hand to use the spell side. They're a bit clunky, but depending on how many ETB tapped lands you run you can get away with a few (bounce lands are TERRIBLE if you only have ETB tapped lands to bounce and replay).
After taking another look these are cards you'll miss the least IMHO: Rune-scarred Demon (this is a lot of mana for the effect in my experience, and it's better in decks that win via combos), Burning Rune Demon (same as the above, but I like this card a bit more because it's 1 less mana), Patriarch's Bidding (this can be unplayable some games depending on the opponent's deck, and unless I'm missing something you don't have self-mill to make the card better), Kardur Doomscourge (I like this card a lot, but if you need to make space he seems pretty low synergy, also plays poorly with Propaganda effects on an opponent's board), and maybe Rite of Replication (I really love this card, but I feel like it's usually too much mana to 'do the thing', I also feel like you have a decent number of Legendary stuff that can't be copied usefully, I could see this being a pet card).
TheoryCrafter on
Beginner Red/Black Deck
1 year ago
If you reduce yourself to one copy of each card(except for basic lands, which you can have multiples of), you'll end up with 58 spells(57 if Screeching Bat Flip//Stalking Vampire Flip is counted twice on your list) and 34 lands. Even if you had a legendary creature in this collection you don't have enough cards for a commander deck. Until you can get the Legendary Creature and the other 7 or 8 cards to fill out a commander deck, my suggestion is to work towards a modern deck.
The only clear cut recommendations I'm making will concern your lands. Having Evolving Wilds, Rakdos Carnarium and Terramorphic Expanse would be great if you were running a landfall deck, but you only have three cards with landfall—and Rakdos Carnarium isn't a land I would put in a non-landfall deck without ways to play additional lands(like Walking Atlas). My suggestion is all three copies of Mortuary Mire and both copies of Rix Maadi, Dungeon Palace. Tapping four lands to make everyone discard may be a lot, but it will prove useful in the late game when you have a lot of mana floating around. You simply activate the land's ability, discard a high mana cost creature card you have, and put it back in your library when you play Mortuary Mire.
Other than that you'll want to build the deck with as much synergy as possible. I suggest organizing all your cards into piles. One for death triggers, one for spells that can benefit from discard, one for ways to sacrifice creatures, one for lifegain and one with creatures that get stronger, and so forth. Look at if/how they interact with each other. One example is how sacrificing Deadbridge Shaman to help pay for Altar's Reap gives you some card advantage.
Another thing to take into account is mana efficiency. If, for example, you're wanting to run a burn deck(Spells that do direct damage), you'll want to consider cards that give off at least one damage for each one mana spent. Lightning Bolt is a good example of mana efficiency, not so much for Explosive Impact.
I hope it's enough for you to get started. Don't be afraid to ask questions if you have any. Thank you for reading me out. May you draw well!
king-saproling on
pingmania
2 years ago
Looks like a fun list but remember, Obosh only lets you use cards with odd mana costs, so there are quite a few you will need to cut. Also your number of lands and mana rocks are very low especially considering the high costs of your commander and companion (for a deck like this I would aim for at least 40 lands and 10 mana rocks). Personally I would make these swaps:
The Red Terror -> Bandit's Haul
Thran Dynamo -> Bonder's Ornament
Imodane, the Pyrohammer -> Commander's Sphere
Bloodletter of Aclazotz -> Conversion Apparatus
Unstable Amulet -> Endurance Bobblehead
Impact Tremors -> Restless Vents
Mana Barbs -> Foriysian Totem
Fate Unraveler -> Sword of Fire and Ice
Firebrand Archer -> Dark Ritual![]()
Ojer Axonil, Deepest Might -> Haunted Ridge
Nightshade Harvester -> Mind's Eye
Urabrask -> Blightstep Pathway
Flip
Hedron Archive -> Graven Cairns
Deathbringer Thoctar -> Rakdos Carnarium
Torbran, Thane of Red Fell -> Kyren Toy
Staff of Nin -> Component Pouch
Monomanamaniac on
Here we go A-Ghen (Arcanum Weaver)
2 years ago
So I'm not absolutely sure what you were looking for, or what your budget is, so I just grabbed as many decently affordable cards that I could find and brought them for you to check out. I mostly picked out things that might help you close the game with life loss or give you value from in looping. It's too bad Thousand-Year Elixir isn't more affordable Agent of Erebos Ajani's Chosen Archon of Sun's Grace Ashiok's Reaper Boros Garrison Carmen, Cruel Skymarcher Caves of Koilos Cemetery Tampering Clifftop Retreat Curse of Opulence Darksteel Mutation Debtors' Knell Doomwake Giant Dragonskull Summit Exotic Orchard Fellwar Stone Grim Guardian Hopeless Nightmare Isolated Chapel Mesa Enchantress Myriad Landscape Open the Vaults Orzhov Basilica Rakdos Carnarium Resurgent Belief Ruinous Ultimatum Smoldering Marsh Spirited Companion Starfield Mystic Talisman of Conviction Talisman of Hierarchy Talisman of Indulgence Underworld Coinsmith Wicked Visitor
lil_cheez on
Rakdos Demon Experiment
2 years ago
You could cut some lands to add the Rakdos mana artifacts, they all show a little devil symbol in the art XD
Rakdos Signet, Rakdos Cluestone, Rakdos Locket
Also Rakdos lands Rakdos Guildgate, Rakdos Carnarium, Blood Crypt
DreadKhan on
Sauron The Grixis Lord
2 years ago
If you want to keep your budget fairly low, there are the signets (Rakdos Signet, Izzet Signet, and Dimir Signet) and the talismans (Talisman of Dominance, Talisman of Indulgence, and Talisman of Creativity) to start with, but Grixis has access to a really good new option, Relic of Sauron, which I think is great. I'm not sure if it's really a good card, but Firemind Vessel exists. There is also Myriad Landscape, which can find a colour you don't have yet (and gets 2 of that colour). An option if you keep your fairly high (which is fine btw) land count would be to replace a land with Temple of the False God.
Since you actually need to ramp a few times from 3 mana to cast Sauron, you might run something weird like Dreamscape Artist, that can help get you to Sauron mana to get your deck online, including fixing your mana. It's incredibly janky, but Apprentice Wizard can help cast Sauron's colourless cost.
I could be wrong, but I think Arcane Adaptation is usually better than Xenograft. I think Maskwood Nexus is also better. I think you could find much better cards than Ugluk, including many that are lower to the ground. Foray of Orcs is not very high impact for the mana when there are cards that can just remove any creature for less mana, or cards like Fateful Showdown for similar. I would even play Fire Covenant over it. Torment of Golum sounds to me like an outright bad card, ymmv, but I think you can find something that works similar for less. I'm also unsure if Surrounded by Orcs is worth casting, adding only 3 power isn't very impressive, and if the army dies you lose the buff forever.
You can certainly shave some lands if you add more ramp sources, though I wouldn't go below 36 lands with a 6 mana Commander that needs 3 colours to cast. You can sneak that lower with a better mana base, but that increases the cost. If you lower your land count to 36, you could also look at the Guild Bounce lands, Dimir Aqueduct, Rakdos Carnarium and Izzet Boilerworks, each of these is a dual land that is cheap and helps you hit more land drops. They aren't great if you have lots of 'Enters tapped' lands, but without mostly Basics they are solid in a 3 colour deck. Guildless Commons also exists, but in a 3 colour deck I'd be more leery of it.
Rocketman988 on
Demon Till Your Dreams Come True
3 years ago
77hi77, it makes me so excited to hear that you've caught the Rakdos bug and that my decklist and primer has helped inspire you to make Rakdos your own! You've made my day. He's such an unconventional powerhouse, and it's fun to watch players' faces when they realize the game state has suddenly shifted against them dramatically.
Your comment got me thinking about how to best verbalize the theory behind the deck, and when I began typing my response, I realized I had a lot more to say on the topic of "how the deck doesn't fall behind" when it attacks with Rakdos than I thought I would. So instead of replying with a book of text in the comments here, I created a new section in the primer called "Rakdos Game Theory". If you give it a read through, it should help you understand how I've attempted to solve the issue of how to survive attacking that you commented about.
I'd love to hear more about the direction you're taking your deck, but if you're not ready to share yet, send me a link to your deck when you are! The basics of not falling behind when you attack with Rakdos are mana density, card efficiency, and resource denial. If you want to build Rakdos on a budget, you'll want effects that packs as much mana onto each permanent as possible. Think Gilded Lotus, Everflowing Chalice, Chromatic Orrery, Sceptre of Eternal Glory, Dreamstone Hedron, Nyx Lotus, Rakdos Carnarium, Everglades, Dormant Volcano, stuff like that. That way, sacrificing hurts less because the bulk of your mana stays on a single permanent. Token producers like Wand of Orcus and Abhorrent Overlord are also excellent so that you can sacrifice the free value permanents instead of critical resources. Finally, play symmetrical table hate pieces like Pox, Shadowgrange Archfiend, Tectonic Hellion, Death Cloud, Insurrection, and Curse of the Cabal to keep everyone low on resources like you are. If you can afford them, the trio of It That Betrays, Tergrid, God of Fright Flip, and The Reaver Cleaver are in my opinion mandatory in any list that wants to prioritize attacking with Rakdos.
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