Rakdos Carnarium

Rakdos Carnarium

Land

This enters the battlefield tapped.

When this enters the battlefield, return a land you control to its owner's hand.

: Add .

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rakdos Carnarium Discussion

AmoeboidChangeling on Black Bulk Deck

1 week ago

whono-scribble The other two cards are very cheap, if someone is selling them where you live, or you can buy them in an LGS one day, I think they'd worth it, but if you don't want to spend, that's also understandable.

I think that of the Equipment you mention, the best would be Vanguard's Shield,since you have a deathtouch theme, if you equip a deathtouch creature with that, you can kill two creatures, while your creature has more chance to stay alive with the toughness boost. You can even trap your opponents by blocking and then giving deachtouch to a creature that doesn't have it.

Why do you need other artifacts in the deck? The only thing I see is that you need mana fixing to flashback Strangling Soot, but there are other ways to do that. One is to replace that card with something better, like Doom Blade, Murder, Last Gasp, Tragic Fall or the black removal everyone's using these days, Cast Down.

If you want to keep it, you can try adding a few Bloodfell Caves or maybe Cave of Temptation or you can try to combo Rakdos Carnarium with either Mortuary Mire or Witch's Cottage.

monkeyofficeboy on Alesha, No Idea

5 months ago

Play Test Update 1

Finally got chance to play the deck in person! Learned a few things about the deck that were useful, and important too.

  1. list text hereThe deck is fun to play! I think this is the most important thing. got three games out of it and found I enjoyed both winning and losing because of the interactions in the deck.

  2. The manabase was inconsistent and too slow. There were way too many tapped lands in the deck, and some that I thought were useful such as the Ravnica Karoos were simply too slow and too much of a tempo loss. In a deck that wants tempo, this is not a good thing.

  3. Signets are not ramp. Got Boros Signet in hand more than once, and it felt bad every time. It, just like the Karoos is too slow, and really isnt the kind of ramp this deck wants.

With these lessons learned, I made some quick changes to the deck.

Changes

Out

Rakdos Carnarium Too slow, too much of a tempo loss.

Boros Garrison See previous.

Boros Signet Too slow to be real ramp, not what the decks needs.

Ur-Golem's Eye Too little impact for too high a cost. Need more coloured mana for a lower cost.

Shambling Vent Ugh. Got this out twice and I hated how slow it was. It never felt good in hand, and I never wanted to see it. I'd rather have had a basic.

Reliquary Tower Never needed to worry about hand size, don't need a colourless source.

Temple of Malice A fairly tough cut to be honest. I actually found the Scry really rather useful, but needed to balance the colours more, so off it went.

In

Springleaf Drum Something to do with the tokens I can create, or use creatures to help cast others.

Path of Ancestry Mana fixing, and a little extra filtering too.

Arcane Signet Pure and simple ramping! A much better card than Ur-Golem's Eye in this deck.

4 x Plains PUre and simple, the deck needed more basics! This also allowed me to balance the colours better too.

Cannot wait to play this deck again, it's really good fun to play even if it is a blatantly sub-optimal strategy in EDH.

multimedia on WTF KAALIA

7 months ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

Grind on Budget Edgar Markov Deck

9 months ago

cool deck!!!
i would consider adding more taplands that can make multiple colors to help your mana base run smoother. right now you only run 6 lands that make multiple colors and 30 lands that make 1 color. i usually run closer to 26 multicolor lands and 10 mono-color lands. that might be a bit too many but it is an example. Exotic Orchard is a budget-friendly option.
the bounce duals are pretty good too, Rakdos Carnarium , Orzhov Basilica , Boros Garrison all make multiple colors and help you hit your land drops.

Ehsteve on Lord Windgrace Sits Behind A Chasm

10 months ago

Stop the presses!

Public service announcement: infinite land ETBs available for the easy price of:

Kodama of the East Tree + Bounce Land + any landfall token producer (such as Field of the Dead, Scute Swarm, Sporemound, Zendikar's Roil, Omnath, Locus of Rage or Rampaging Baloths).

Stack the triggers so that the Bounce Land returns to hand, the token ETBs from the landfall trigger (from the Bounce Land), and then the Kodama trigger resolves from the token entering the battlefield (CMC 0) allowing you to put a CMC 0 permanent (the Bounce Land you returned to hand) onto the battlefield to start the loop again. The beauty is that this can be stopped at any time.

Unfortunately you can't gain infinite mana without an Amulet of Vigor or Lotus Cobra but this is a big step for the deck. Probably not the most timely seeing as this has probably been out in the open for a while now but it's a chance to look over the focus of the deck and possibly look at adding more tutor or creature tutor effects to try and bring out Kodama of the East Tree or potentially try to find ways to cheat it out as quickly as possible.

Things to be excited for:

Things to be careful of though: Valakut Exploration may cause you to exile your entire deck if you go too deep, but you should be winning on the turn you go off, but don't go for it unless you have the mana to do it.

Either way, Kodama of the East Tree is making its way into this deck. Main thing will be finding the optimal strategy/timing to go off, and how much of a pain it will be to stack the triggers outside of paper magic. Protecting the Kodama will be key to the strategy.

Part of the power is the many ways you can find/play the bouncelands in this deck. I'm still not convinced Rakdos Carnarium is worth it because of the slow mana and colour fixing, two bouncelands should do with the number of tutors, but the question will be whether it is worth it for the MILL value, the chance that you might just flip it into the graveyard and play it from there to go off. Either way it will require some deep thought on how to best balance out this new horizon of potential for Lord Windgrace.

RNR_Gaming on Toggo + deathtouch = skull & crossbones

11 months ago

So, unfortunately I do have work today but I did 1 swap. Expedition Map in and Renegade Map out. We really want to start making rocks with our commander so fishing out Rakdos Carnarium is a big priority. Currently, I am mulling over potential combos we can dig to but I'll need more time.

multimedia on Kess Combo

1 year ago

Hey, interesting start on a budget version of Kess.

Some cards to consider adding:

Cards to consider cutting for these:


Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.

Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.

I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.

Good luck with your deck.

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