Rakdos Carnarium

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

: Add .

amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)

5 months ago

Update!

Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa

In: 1. Plains x4 2. Mountain x4 3. Eiganjo, Seat of the Empire 4. Takenuma, Abandoned Mire 5. Farewell 6. Toxic Deluge 7. Welcoming Vampire 8. Flawless Maneuver

The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.

The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.

Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).

Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.

amarthaler on EDH Obosh, the Preypiercer

6 months ago

Updates!

Out: Akoum Refuge - Bloodfell Caves - Rakdos Carnarium - Lavaclaw Reaches - Torbran, Thane of Red Fell

In: Canyon Slough - Blightstep Pathway  Flip - 2x Swamp - Rakdos, Lord of Riots

In efforts to improve the consistency of the mana base, I am starting to remove the lands that come in tapped no matter what and replacing them with either a basic or a cycling land for card draw. Also, Torbran didn't seem worth the effort when I drew him - one reason being his 3x casting cost was often troublesome and +2 damage didn't seem worth it compared to Rakdos, who will hopefully save me mana in the long run - we shall see!

rambunctiousOrator on it's a deck alright

7 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

legendofa on Boros Legion

9 months ago

EDH evaluation isn't really my strong point, but here's what I got.

Daru Warchief is reliable Soldier tribal support, and Cenn's Tactician offers another 1-drop creature.

I'm not really seeing the purpose of Eldrazi Conscription. It's a good card, but it doesn't offer much to the go-wide, strength in numbers approach that Soldier tribal decks usually take. I also don't see a way to get it out quickly and reliably, so it's just kind of there.

Related to this, any effect that pumps a single creature probably isn't worth it. Sanctuary Blade, Angelic Gift, Eternal Thirst, and Gift of Orzhova in particular don't seem right for this deck.

I see a lifegain subtheme, which is fine as long as it works. How often does Angelic Accord trigger? Unless it's going off every turn, that's another one that can be taken out. Outside of that, I don't see any other payoffs for the lifegain. If you don't have any reason to include it other than "not losing," I would also drop Take Heart; there are better combat tricks.

Duress seems out of place, and doesn't really contribute anything to your soldiers. Champion of the Parish would be better served in a more Human-focused deck, since many of your creatures and almost of your tokens don't have the Human subtype.

Makeshift Battalion and Skymarch Bloodletter are generally pretty weak creatures.

For upgrades and replacements, you have some budget room, so I'm going to try to use that up. Rootborn Defenses should be Heroic Intervention, to save mana and get hexproof for your stuff instead of another 1/1 token. Switch Navigator's Compass for another mana rock that can provide mana instead of just changing it, like Fellwar Stone. Unless you regularly see regeneration, like multiple times every match, Dreadbore is better than Terminate.

Your lands are generally pretty slow, and I don't recommend the bounce lands (Rakdos Carnarium and friends) without a specific purpose beyond simply mana fixing. If you can, get the shocklands (Blood Crypt and friends) in their place. There are other land cycles as well for every level of budget. Look for ones that give the option to enter untapped. Clifftop Retreat is a good start. The Luxury Suite cycle (I forget what the nickname is) can get expensive, but if you can afford the investment are definitely worth it.

When looking for cuts, keep one question in mind: "How does this help advance my strategy?" If the answer is only "Because it's a Soldier" or "Because it gains me life," it's probably cuttable. Soldiers in particular are a very synergistic tribe, and ideally every card should help support every other card.

Hope this helps!

AmoeboidChangeling on Black Bulk Deck

1 year ago

whono-scribble The other two cards are very cheap, if someone is selling them where you live, or you can buy them in an LGS one day, I think they'd worth it, but if you don't want to spend, that's also understandable.

I think that of the Equipment you mention, the best would be Vanguard's Shield,since you have a deathtouch theme, if you equip a deathtouch creature with that, you can kill two creatures, while your creature has more chance to stay alive with the toughness boost. You can even trap your opponents by blocking and then giving deachtouch to a creature that doesn't have it.

Why do you need other artifacts in the deck? The only thing I see is that you need mana fixing to flashback Strangling Soot, but there are other ways to do that. One is to replace that card with something better, like Doom Blade, Murder, Last Gasp, Tragic Fall or the black removal everyone's using these days, Cast Down.

If you want to keep it, you can try adding a few Bloodfell Caves or maybe Cave of Temptation or you can try to combo Rakdos Carnarium with either Mortuary Mire or Witch's Cottage.

monkeyofficeboy on Alesha, No Idea

1 year ago

Play Test Update 1

Finally got chance to play the deck in person! Learned a few things about the deck that were useful, and important too.

  1. list text hereThe deck is fun to play! I think this is the most important thing. got three games out of it and found I enjoyed both winning and losing because of the interactions in the deck.

  2. The manabase was inconsistent and too slow. There were way too many tapped lands in the deck, and some that I thought were useful such as the Ravnica Karoos were simply too slow and too much of a tempo loss. In a deck that wants tempo, this is not a good thing.

  3. Signets are not ramp. Got Boros Signet in hand more than once, and it felt bad every time. It, just like the Karoos is too slow, and really isnt the kind of ramp this deck wants.

With these lessons learned, I made some quick changes to the deck.

Changes

Out

Rakdos Carnarium Too slow, too much of a tempo loss.

Boros Garrison See previous.

Boros Signet Too slow to be real ramp, not what the decks needs.

Ur-Golem's Eye Too little impact for too high a cost. Need more coloured mana for a lower cost.

Shambling Vent Ugh. Got this out twice and I hated how slow it was. It never felt good in hand, and I never wanted to see it. I'd rather have had a basic.

Reliquary Tower Never needed to worry about hand size, don't need a colourless source.

Temple of Malice A fairly tough cut to be honest. I actually found the Scry really rather useful, but needed to balance the colours more, so off it went.

In

Springleaf Drum Something to do with the tokens I can create, or use creatures to help cast others.

Path of Ancestry Mana fixing, and a little extra filtering too.

Arcane Signet Pure and simple ramping! A much better card than Ur-Golem's Eye in this deck.

4 x Plains PUre and simple, the deck needed more basics! This also allowed me to balance the colours better too.

Cannot wait to play this deck again, it's really good fun to play even if it is a blatantly sub-optimal strategy in EDH.

multimedia on WTF KAALIA

1 year ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

Grind on Budget Edgar Markov Deck

1 year ago

cool deck!!!
i would consider adding more taplands that can make multiple colors to help your mana base run smoother. right now you only run 6 lands that make multiple colors and 30 lands that make 1 color. i usually run closer to 26 multicolor lands and 10 mono-color lands. that might be a bit too many but it is an example. Exotic Orchard is a budget-friendly option.
the bounce duals are pretty good too, Rakdos Carnarium , Orzhov Basilica , Boros Garrison all make multiple colors and help you hit your land drops.

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