Jaya Ballard, Task Mage

Jaya Ballard, Task Mage

Legendary Creature — Human Spellshaper

, , Discard a card: Destroy target blue permanent.

, , Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature, player or planeswalker. A creature dealt damage this way can't be regenerated this turn.

, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Jaya Ballard, Task Mage Discussion

Sorin_Markov_1947 on Hot Women Card Collection

4 weeks ago

Perilous Forays , Jaya Ballard, Task Mage , Realms Uncharted , Argothian Enchantress , Save Life , Reversal of Fortune , Essence Vortex .

You might also check out https://tappedout.net/mtg-decks/sexy-women-collection/, but there are 752 cards to look through and not a lot of them are any good.

xignited on Lightning Bois

5 months ago

If this deck is all about the rule of cool what about Jaya Ballard, Task Mage . Baller is literally part of her name. Also Lightning Serpent is fireball on a stick.

alkymyst on The Hacker Known as Zedruu

10 months ago

This is an awesome deck and a really cool idea, good job! In the way of recommendations, Jaya Ballard, Task Mage seems like it would be a fun removal option in this deck.

rdean14 on Card creation challenge

11 months ago

Gideon!!!!!!!!

Gideon, Resurrected

Legendary Planeswalker - Gideon

When Gideon, Resurrected is put into a graveyard from anywhere, its owner shuffles it into their library.

+2:Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-1: Until your next turn, during each combat you may destroy up to one attacking creature.

-5: Return target white creature in your graveyard to the battlefield tapped.

4


I'd like to see a Chandra, but old card.

Jaya Ballard, Task Mage is her young, while Jaya Ballard and Jaya, Venerated Firemage.

I believe Teferi's progression was Disruptive Student, Teferi, Mage of Zhalfir, Teferi, Temporal Archmage, Teferi, Hero of Dominaria, Teferi, Time Raveler.

I'm pretty sure Chandra's Progression is Chandra, Novice Pyromancer, Chandra, Acolyte of Flame, Chandra, Roaring Flame, Chandra, Torch of Defiance, Chandra, Fire Artisan, Chandra, Heart of Fire.

Not 100% on the time lines of everyone, but pretty sure.

MrKillStar on Chandra Tribal Superfriend

1 year ago

I think this is pretty nice themed deck!

Maybe few cards you could think about which I have/have in maybeboard in burn the world:
Aria of Flame - Giving your opponents 10 life might not be a good idea, but I see you run a lot of instant and sorcery spells, so it could be alright?
Lavabrink Floodgates - Nice new card from ToE. 4 cmc mana rock that gives you and can be used as 6 damage aoe.
Flames of the Blood Hand - I totally love this card, even if its very situational and depends on what your playgroup is running, but it just stops anyone who's about to get a tons of life. Skullcrack could work aswell. Its not False Cure, but does its job.
Sudden Impact - Again, more punishment spells! :D
Double Vision - More copied spells? More copied spells!
Tectonic Reformation - Definetly nice cards if you run a lot of basic Mountains.
Jaya Ballard, Task Mage - Good old young Jaya could be a nice addition to Ballard themed deck too :D

Cards Im not really sure about here:
Chandra's Outburst - In my opinion, this is a little bit mana overpriced, just to fetch 6cmc planeswalker :-/

Tzefick on Empyrean Enlightenment

1 year ago

fatalzintomyum Wait no longer: Deathrite Shaman. They made a 1 cost in hybrid cost with 3 abilities. Jaya Ballard, Task Mage. It's not something new.

berryjon on Card creation challenge

1 year ago

Hired Task Mage

Creature - Human Spellshaper
, , Discard a card: Hired Task Mage deals 2 damage to any target.
"Ah, when I was that age. So full of life! Just a spark, yet to ignite." - Jaya Ballard, Task Mage


De-legend someone else!

dingusdingo on

1 year ago

Interesting deck.

My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.

Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.

How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.

Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.

Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.

Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.

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