Slip Through Space
Devoid (This card has no colour.)
Target creature can't be blocked this turn.
Draw a card.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Slip Through Space Discussion
1 month ago
Cinder Wall is cheap if you want more defenders. As for support spells, you'd want mostly cantrips imo. Things like Crash Through, Opt, Renegade Tactics, Slip Through Space. Even stuff like Faithless Looting and Thrill of Possibility could be helpful if you want to include flashback/retrace stuff, like Flame Jab.
1 month ago
Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.
First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).
Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.
I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.
Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.
For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.
1 month ago
20 creatures feels like too many, I'd cut the stormchaser mages and go down to 16. Also I think you can go down to 18 lands. You could consider replacing the blistercoils with Stormwing Entity.
For the instants and sorceries, you have a lot of draw a card effects, but I don't think Renegade Tactics + Slip Through Space + Expedite are worth it. I'd add some removal in Play with Fire and Wild Slash (I recommend 6-8 of these in total). Then some card filtering in Consider, card draw in Of One Mind (since you'd have 8 humans and 8 non-humans), and maybe a singleton Treasure Cruise for mid game.
2 months ago
4 months ago
Hey, well done for your first Commander deck.
Consider adding more one drop spells that can give Veyran evasion? That way she can more easily be a win condition with Commander damage. Having more one drops to cast on your turn to start Fork combos is helpful.
Start the combo on your turn by casting any instant or sorcery and then copy it with Reversal. Copies of Reversal are constantly copying each other on the stack which makes infinite copies. It's a repeatable combo because Reversal returns itself to your hand to cast again on your next turn. Shadow Rift or Slip Through Space are good one drops to first cast to copy with Reversal because it makes infinite power Veyran unblockable. Reversal can return itself as well as Rift or Space to your hand to cast again on your next turn and repeat.
Veyran + Reversal + Staff combo doesn't have to be on your turn. Can do it by copying an opponent's instant or sorcery with Reversal. This doesn't help Veyran to attack, but it can make infinite copies for Ral as a win condition or infinite triggers for other magecraft cards. Veyran + Narset's Reversal + Twinning Staff + Time Warp is repeatable extra turns attacking with infinite power Veyran. Reversal can return itself and Warp back to your hand.
Dualcaster Mage is another card to combo with Birgi, God of Storytelling Flip with Snap for infinite magecraft triggers and infinite storm count because you repeatedly cast Dualcaster. With Veyran this combo is infinite red mana because Veyran triggers Birgi an additional time each time Dualcaster is cast.
Good luck with your deck.
5 months ago
Hi nathanielhebert,thanks for your comment! The problem of this deck is the lack of control,if you use Slip Through Space and Fists of Flame on Beamsplitter Mage draw a lot of cards and the opponent can’t keep up. But it cannot do control and draw :(
5 months ago
Here are some I use, seperated by category:
Other than that, I run some value cards, like Birgi, God of Storytelling Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.
5 months ago
So, here goes:
Centurion just kinda sounds like a CEDH deck, imo lol.
With that being said, most CEDH decks prioritize speed, and that comes at a price; (literally) with plenty of cheap rocks to make sure you have mana/colors at your disposal, you can easily pump out huge damage, relatively cheaply, as far as the cantrips go.
Want easy games? Try this:
Turn 1: Land, 1 Mana Rock
Turn 2: Land, 2 Mana Rock (Maybe Veyran)