Slip Through Space

Slip Through Space

Sorcery

Devoid (This card has no colour.)

Target creature can't be blocked this turn.

Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Slip Through Space Discussion

multimedia on

2 months ago

Hey, well done for your first Commander deck.

Consider adding more one drop spells that can give Veyran evasion? That way she can more easily be a win condition with Commander damage. Having more one drops to cast on your turn to start Fork combos is helpful.


In the description Combos explanations you left out one of the better ones for repeatable infinite magecraft: Veyran + Narset's Reversal + Twinning Staff .

Start the combo on your turn by casting any instant or sorcery and then copy it with Reversal. Copies of Reversal are constantly copying each other on the stack which makes infinite copies. It's a repeatable combo because Reversal returns itself to your hand to cast again on your next turn. Shadow Rift or Slip Through Space are good one drops to first cast to copy with Reversal because it makes infinite power Veyran unblockable. Reversal can return itself as well as Rift or Space to your hand to cast again on your next turn and repeat.

Veyran + Reversal + Staff combo doesn't have to be on your turn. Can do it by copying an opponent's instant or sorcery with Reversal. This doesn't help Veyran to attack, but it can make infinite copies for Ral as a win condition or infinite triggers for other magecraft cards. Veyran + Narset's Reversal + Twinning Staff + Time Warp is repeatable extra turns attacking with infinite power Veyran. Reversal can return itself and Warp back to your hand.

Dualcaster Mage is another card to combo with Birgi, God of Storytelling  Flip with Snap for infinite magecraft triggers and infinite storm count because you repeatedly cast Dualcaster. With Veyran this combo is infinite red mana because Veyran triggers Birgi an additional time each time Dualcaster is cast.

Good luck with your deck.

Saccox on Beam n' Zada Bad Boys Pezzent!

2 months ago

Hi nathanielhebert,thanks for your comment! The problem of this deck is the lack of control,if you use Slip Through Space and Fists of Flame on Beamsplitter Mage draw a lot of cards and the opponent can’t keep up. But it cannot do control and draw :(

Faux_Faux on Veyran deck combo synergies

2 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Faux_Faux on Veyran deck combo synergies

2 months ago

So, here goes:

Centurion just kinda sounds like a CEDH deck, imo lol.

With that being said, most CEDH decks prioritize speed, and that comes at a price; (literally) with plenty of cheap rocks to make sure you have mana/colors at your disposal, you can easily pump out huge damage, relatively cheaply, as far as the cantrips go.

Want easy games? Try this:

Turn 1: Land, 1 Mana Rock

Turn 2: Land, 2 Mana Rock (Maybe Veyran)

Turn 3: Brute Strength , Temur Battle Rage , Slip Through Space , Brute Force = Death.

wallisface on WUR blitz

3 months ago

ClockworkSwordfish not disagreeing with your comment at all - but there is a little more to think about when comparing these cards.

Slip Through Space only lets you squeeze one creature through, so unlike Crash Through will only help one of your creatures deal damage, as opposed to the whole team. Also, if you’re out of creatures and just wanting to dig, Crash is still cast-able, where as Slip may not be (especially if a board-wipe’s just happened)

Apostle's Blessing is great but feels more like a sideboard card, as there will be a lot of matchups where the protection isn’t relevant

ClockworkSwordfish on WUR blitz

3 months ago

Crash Through isn't bad per se, but I think it's kind of the wrong idea on how you want to go about things. Trampling over blockers helps get at your opponent, but when your deck is geared towards counting him from 20 life to 0 as fast as humanly possible, then really you'd be better off sidestepping those blockers and dumping all of the damage in your opponent's lap. I think that Slip Through Space is more the right idea, still being a one-mana spell that replaces itself but rendering a creature entirely unblockable. Apostle's Blessing is also a one-mana source of unblockability that can also stop untimely removal.

enpc on A Wizened Wizard’s Clerical Error

3 months ago

Any reason you're using Writ of Passage over Aqueous Form ? Another card which might be worth lookign into is Slip Through Space , since it also cantrips.

On the whole though, love the deck.

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