Quillspike

Quillspike

Creature — Beast

(B/G), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

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Set Rarity
Eventide (EVE) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Quillspike Discussion

Gidgetimer on Hapatra, Vizier of Poisons

2 months ago

Quillspike synergizes well with Devoted Druid.

KINGFLIPPYNIPPZ on

4 months ago

Gidgetimer Thanks for the suggestions! I had actually recently removed Midnight Banshee and Flourishing Defenses mostly because of their mana costs but depending on how the deck plays I may swap them back in. Quillspike is a great idea to combo with Devoted Druid to make him big enough to take someone out with one swing! And I actually didn’t even know about Nullmage Shepherd but I’ll probably end up adding it in place of one of the removal instant or sorceries being that I can get multiple uses out of her. Really appreciate the input!

Gidgetimer on

4 months ago

Some cards I have found useful in my build that you are not currently running:

Quillspike to go with Devoted Druid

Midnight Banshee is a great recurring source of -1/-1 counters. This prevents you from attacking with your snakes because they perpetually have summoning sickness, but who attacks with their snakes.

Nullmage Shepherd is good artifact/enchantment removal.

Flourishing Defenses Hapatra effect number three.

Icaruskid on The Wizard of Ooze [Prime Slime Primer]

4 months ago

[email protected]_only

That's incorrect. :)

Let's say I have a 1/1 Necrotic Ooze and available. If that 1/1 Necrotic Ooze pays and mimics Quillspike's ability to and add +3/+3 it becomes a 4/4.

Now we can mimic Devoted Druid's ability to by adding a -1/-1 counter to our 4/4 making it a 3/3. This ability requires no mana to activate, it just needs the -1/-1 counter. We effectively gain +2/+2 every time we repeat this cycle.

Now it's this next cycle that I think you may have missed. :)

Once our Necrotic Ooze is infinitely large, we can then mimic Devoted Druid's ability to and generate . Then we can mimic Devoted Druid further and add a -1/-1 counter to it. This nets us one every time we repeat this cycle, infinitely. No other creatures required.

That said, I do have Channeler Initiate in the deck as an additional way to generate mana in the other combos so it's a great card to include!

Deadpoo111 on Thantis, who spreads Venom

5 months ago

Hmm, honestly I'd suggest more tutors and board wipes. Demonic Tutor is always solid and it's recent printing has made it really cheap. For budget versions, Increasing Ambition and Diabolic Tutor work fine. These will help you get important cards like hapatra or scarab god.

In terms of boardwipes, you can't do better than Damnation. Although you could use soft boardwipes to kill your opponents creatures like Mephitic Vapors or Night of Souls' Betrayal. Crux of Fate is a favorite of mine bc a lot of players play dragons and you can make them suffer every now and then.

I'd also suggest running Quillspike because of it's combo with Devoted Druid.

multimedia on Hapatra EDH

7 months ago

Hey, Devoted Druid + Quillspike is a budget combo that makes an infinite large power Quillspike. Add Hapatra or Nest of Scarabs to this combo for infinite Snakes/Insects. Add Obelisk Spider to this combo for a real win condition to make opponents lose all life.

Llanowar Wastes, Tainted Wood, Golgari Rot Farm, Opal Palace, Jund Panorama, Ash Barrens are budget lands to consider adding.

Good luck with your deck.

lagotripha on Negative Creep Modern

11 months ago

I was half expecting one of the old Quillspike / Devoted Druid combo lists.

Hex Parasite and Vampire Hexmage are cute, and double as plainswalker answers.

Some cards like Woodland Champion and Young Wolf offset Blowfly Infestation risks if you want to be a more dedicated combo list.

Through all of this, cutting the curve will be best achieved by increasing draw power, so that you still see your key cards reliably while having less wasted mana/time in early turns. Dusk urchins is an amazing build-around for this, as is scarscale- I'd look at reliably casting the two of them, then running any of the dozen variants of 1 mana card filtering in green in place of beseech, running just one canker, one soul snuffers and only two archers to make space. That means a 1 drop which likes getting a -1-1 on it for scarscale if you want to reliably beat down, or a manadork to power out urchins t2 if you want a more value or combo-based list.

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