WORKERS OF LORWYN UNITE!!

This is my Union Tactics deck, a build based around mimicking the often fun strategies that labour unions use to exert leverage. Stax effects represent workers going on strike, both your creatures and your opponents are on the same side in this, they just want to hang out, have a beer and stay tapped down. This includes the nobodies that actually farm Mana on various lands, they're part of the workers' fight. Meanwhile, the Fat Cat players get caught in endless 'negotiations', which is the Discard/Payoff part, representing them hemorrhaging money while crying tears of blood. It's loads of fun for everyone (not crying said tears of blood)!

This deck threatens wins mostly via a combination of discard payoffs and small amounts of creature damage. On the plus side, I have some redundancy in my discard effects, but my creature selection is not going to be hurting people very badly, even if I've got a lot of them out. The idea is to get Sygg out, hope desperately that you aren't in a creature heavy pod (you have awful blockers) or aren't the main threat, and just draw tons of cards, drawing into both ways to discard and ways to ensure more card draws. Still, I feel like with threat of early discard I might do okay, force people to discard things like bigger creatures I can't deal with. I'd like to think of some defensive solutions for this deck, maybe more tokens or reanimation stuff. I'm not sure if I have enough Counterspells in here, but I think with the theoretically high level of card draw, it will feel like I'm running more.

Would love to have some suggestions for some defensive solutions, I guess Propaganda is pretty obvious. Is the mana base playable enough? I feel like with all those rocks, I'm pretty likely to end up with enough fixing to get by, since it's just a 2 color deck, and it's not an especially 'devoted' one.

Suggestions

Updates Add

So, I'm thinking of switching out Karn (turning off artifacts is a useful ability, but he suffers a lot from being incredibly fragile, this deck CANNOT protect him) and Thieving Skydiver (people just don't run enough equipment that I want, and it's unfortunately not 3 power). In will go Silent Arbiter and Arena of the Ancients. The Arbiter is a huge flavor win for a union negotiations deck, and the Arena can shut down annoying Commanders, even if they've got Vigilance (also everyone and their dog seems to be running various Legendary creatures, so this will probably qualify as generically good in a deck that DOESN'T run a lot of Legendaries.

Comments

95% Casual

Competitive

Date added 3 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

37 - 0 Rares

24 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Bird 1/1 U, Squid 1/1 U, Tentacle 1/1 U, The Monarch, Zombie 2/2 B
Folders hi, EDH
Votes
Ignored suggestions
Shared with
Views