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Discard Payoff (1)


WORKERS OF LORWYN UNITE!!

This is my Union Tactics deck, a build based around mimicking the often fun strategies that labour unions use to exert leverage. Stax effects represent workers going on strike, both your creatures and your opponents are on the same side in this, they just want to hang out, have a beer and stay tapped down. This includes the nobodies that actually farm Mana on various lands, they're part of the workers' fight. Meanwhile, the Fat Cat players get caught in endless 'negotiations', which is the Discard/Payoff part, representing them hemorrhaging money while crying tears of blood. It's loads of fun for everyone (not crying said tears of blood)!

This deck threatens wins mostly via a combination of discard payoffs and small amounts of creature damage. On the plus side, I have some redundancy in my discard effects, but my creature selection is not going to be hurting people very badly, even if I've got a lot of them out. The idea is to get Sygg out, hope desperately that you aren't in a creature heavy pod (you have awful blockers) or aren't the main threat, and just draw tons of cards, drawing into both ways to discard and ways to ensure more card draws. Still, I feel like with threat of early discard I might do okay, force people to discard things like bigger creatures I can't deal with. I'd like to think of some defensive solutions for this deck, maybe more tokens or reanimation stuff. I'm not sure if I have enough Counterspells in here, but I think with the theoretically high level of card draw, it will feel like I'm running more.

Would love to have some suggestions for some defensive solutions, I guess Propaganda is pretty obvious. Is the mana base playable enough? I feel like with all those rocks, I'm pretty likely to end up with enough fixing to get by, since it's just a 2 color deck, and it's not an especially 'devoted' one.

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I threw in the 4 Shrines that are just statics, I don't think the two Avatar ones would fit in, but these will feel sweet whenever I can get two or more out.

I also added a Tangle Wire and a Jacob Hauken, Inspector  Flip, the idea behind which is being able to hide key cards from my own discard effects, only to later cast them for free.

I pulled some weenies (they felt too inconsistent/an example of the deck trying to do too many things at once), some weenie payoffs (with less weenies these got even worse, and they were already pretty hard to trigger), Tergrid (begone foul Game Changer, maybe this is a 2 if you squint really hard?), and Dreamscape Artist, mostly because I don't usually want to dump cards into a Harrow effect that can die to removal or wipes.

Edit: I tossed in a Weathered Sentinels to replace a Sky Diamond, mostly because the deck is desperate for blockers and attackers that have vigilance. We'll see if it ends up being a non-bo, but it even gets under Meekstone!

Comments

90% Casual

Competitive