Pili-Pala

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Pili-Pala

Artifact Creature — Scarecrow

Flying

(2), Untap: Add one mana of any color to your mana pool.

Gidgetimer on Mairsil and quicksilver elemental

3 weeks ago

Yes to the first two questions. You can target Mairsil and will get extra copies of the abilities, including the Quicksilver Elemental ability. After the first use of a tap ability (like on Gilded Lotus) Mairsil will be tapped, you will need to find a way untap her if you want to be able to use that ability again. In this scenario you could use Pili-Pala to untap and turn the 2 left over mana per iteration into 1. This adds an extra step but still allows you to go infinite if that is what you want to do.

chivalruse on Ohabi, Kiss My Arsenal

1 month ago

I don't understand all of the equipment choices, but Arc Spitter seems really bad. If you want to make your creatures hard to block, there are far better ways: Cliffhaven Kitesail and Maul of the Skyclaves are two cards that immediately come to mind.

Also if you're already doing tap/untap shenanigans, why not run the Pili-Pala + Careful Cultivation combo. You already have some infinite mana outlets like Walking Ballista.

I don't like Bane of Progress in this list when you have so many key pieces that you don't want to destroy. Better just playing Heliod's Intervention.

CoarselyRefined on Jellyfish Artifact Jank

1 month ago

Expedition Map pairs well with Academy Ruins in a janky kind of ramp. Retraced Image is also a handy T1 ramp spell providing that you have two islands in your starting hand. Walking Atlas also helps with ramp in mono-blue if you don't mind breaking your tribal concept. Pili-Pala pairs with your Grand Architect to give you infinite colored mana.

BOXES_O_MOXES on Raptor Hatchling [Pauper EDH]

2 months ago

Hello Jubeisamurai444!

I'm just waking up so I'm a little slow as of right now. What were you referencing in regard to an untap ability and the one mana per ping? I see you noted Pili-Pala, but what are you saying it works with? The Viridian Longbow and the creature enchantments? I do know this combo. I also find it very hard to keep Pili-Pala on the field to abuse his ability and that is the main reason I don't run him.

Thanks for the post!

Capeudinho on Total Removal (but you control everything)

3 months ago

Ok, ok. Hear me out. Pili-Pala.

DawnsRayofLight on Breya, Etherium Shaper cEDH combo!

4 months ago

I feel like Farm-IKraum would make a better shell for a cEDH Thoracle-consulation list, at least in my opinion. Obviously there is nothing wrong with doing things differently.

Breya wants to run more artifact combos, especially anything that can make infinite mana ( Pili-Pala + Grand Architect, Isochron Scepter + Dramatic Reversal + mana rocks, Dockside Extortionist + Deadeye Navigator, etc) with a sac outlet to do infinite damage with her. that infinite mana can also use Urza, Lord High Artificer to combo off and cast your deck basically (with thoracle to finish).

Capeudinho on Total Removal (but you control everything)

4 months ago

I give it a 9/10. Could use a Pili-Pala.

lagotripha on Blue Steel ($30)

5 months ago

As an alternative upgrade path Pili-Pala, which offers a Grand Architect combo line, which plays nice with Whir of Invention/Reshape and similar artifact combos.

There are a lot of things you can do with artifact cost reduction and Silver Raven scry effects - in particular Future Sight + cost reduction can do some silly things.

Load more