Artifact Creature — Scarecrow
(2), Untap: Add one mana of any color to your mana pool.
|Have (2)||, thirdwhirly|
Combos Browse all
- Grand Architect + Pili-Pala
- Grand Architect + Pili-Pala + Profane Command
- Grand Architect + Pili-Pala + Staff of Domination
|Commander / EDH||Legal|
Latest Decks as Commander
5 days ago
I'm not certain of what your win condition is either.
Is it just make infinite mana with any combination of Deadeye Navigator + Dockside Extortionist + Pili-Pala + Mana producer ect. ect. And then just draw your deck and win with Thassa's Oracle +Labratory Maniac?
Regardless the deck looks like it has a bunch of fun stuff but the list should be slimmed down to have a bit more of the endgame in mind.
Perhaps some tutors/counterspells if you want to be more competitve? Or large X spells if you want to remain casual? idk.
The deck looks fun tho, hope you have fun with it.
1 month ago
Hey, nice budget upgrade so far of the precons.
It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.
Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.
With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:
You don't really want these with Breya instead budget combo pieces:
All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?
There are some exceptions here for nonartifact creatures:
- Hellkite Tyrant : can be a win condition.
- Jhoira, Weatherlight Captain : powerful repeatable draw with more artifacts.
- Chief Engineer : with more artifacts ramp for artifacts.
- Digsite Engineer : repeatable source of creating artifacts.
- Emry, Lurker of the Loch : repeatable cast artifacts from your graveyard.
- Padeem, Consul of Innovation : protect artifacts and can be repeatable draw.
Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.
Some cards to consider cutting to get to 99:
- Jor Kadeen, the Prevailer
- Hellkite Igniter
- Gadrak, the Crown-Scourge
- Losheel, Clockwork Scholar
- Sydri, Galvanic Genius
- Thopter Engineer
- Alibou, Ancient Witness
- Sun Titan
- Osgir, the Reconstructor if Breya is Commander.
- Akiri, Line-Slinger if Breya is Commander.
- Whirler Rogue if Breya is Commander.
I offer more advice. Would you like more advice? Good luck with deck.
2 months ago
After adding some mass removal to my cycle of budget tribal decks, I playtested them all against each other, and this deck came out on top! The game was a little funky as the only two creatures with infect out of 500 cards managed to come out early in the game, thereby threatening very quick finishes if "players" didn't figure out how to defend against these threats. I had players treat the Dragon Reanimator deck with respect, knowing they'd be taken out instantly if they drew its ire. The Knights & Equipment deck was up to its usual shenanigans, and a recently played Knights' Charge threatened to pour eight knights onto the battlefield from the graveyard. After aiming its Blighted Agent at the Cats Voltron deck, this deck figured it was the one selected by the Stalking Leonin , so it struck a loose alliance with the cats. The two decks started slapping other decks with 5 poison counters. Meanwhile, the Elementals Toolbox deck was kind of just lurking, benefiting from all the milling and forced card draw to amass dozens of counters on Hoofprints of the Stag . I suspect that had the game gone on longer, this deck would have emerged as the winner.
However, the game did not go on any longer. Nobody did anything about this deck's Grand Architect , and--with an encoded Whispering Madness drawing five or six cards every turn--this deck eventually drew its Pili-Pala . It just so happened to draw Folio of Fancies that same turn, so with its infinite mana it was able to draw its entire deck (though everyone else got to do the same). It could have stopped there and just had everyone lose to decking, but a Perplexing Test returned all creatures to hand just in case there were some shenanigans that could happen before each player's draw step (there weren't).
The board state in this game was still complex, but it never seemed stalled. The mass removal I added to these decks seemed to help. Although there were no outright board wipes, Path of Mettle Flip and Hurricane were both 3-for-1s that trimmed the creature count by 25 percent, and Perplexing Test was decent insurance for this deck's win condition. (By the way, this game ended on the seventh turn, which is quite good for these budget decks!)
2 months ago
Please link all cards in your question by enclosing the card name in double brackets.
If you can somehow give Pili-Pala haste so that you can use the untap ability the same turn it comes into play that will work fine.
2 months ago
Hey Patrick, just wanted to say I love the content you're putting out, and you've really inspired me to start to look into Higher Power/cEDH decks to build for myself, my first high powered deck last year actually being a budget version of your Teshar list. Your videos are on repeat for me either in the background while I write papers. I would love to join the Patreon and support you, but I barely have enough funds to play magic even right now so that's out of the picture. All I can offer to you is my thanks is the statement that you're probably my favorite MTG YouTuber!
Please don't feel like you have to read any of the following, it's just my ramblings/a few questions but it may be a long read so I won't be offended if you don't read it, as I know you don't typically keep budget cards in mind persay. Also hey, if leaving a comment can maybe help this awesome deck of yours to get more traction/attention on tappedout for whatever reason, even better.
I've been building my own Belbe list over the last few days and I had a few questions about potential cards to include? I don't always play in a cEDH meta really but have some really close to cEDH decks like a more 75% Brago, a Malcolm, Keen-Eyed Navigator + Vial Smasher the Fierce Curiosity control, and Godo Helm fairly often. I'm hoping to transition more towards cEDH in general and with this deck in particular.
As a college student with no real source of income right now I'm a bit low on funds and we don't typically use proxies in my group, so I don't particularly know if this is a good spot to ask about budget alternatives to the Mike Trike combo, but I figured I might as well give it a shot. I've watched the Cold Brew and the deck tech, but if I forget if you mentioned something from them I apologize when asking about a few cards. Do you have any particularly budget combos you would suggest that maybe you tried during testing? I recall you talking about Gravecrawler loops in the Cold Brew, and I'm thinking of maybe some of those combos as with the Bontu's Monument , Pitiless Plunderer and Carrion Feeder (already in my list) would be a solid win I feel.
Currently I'm mainly running a Protean Hulk line of Disciple of the Vault , Carrion Feeder / Viscera Seer , Melira, Sylvok Outcast , and Lesser Masticore for infinite drain. My meta doesn't run much GY hate so I'm feeling decent with this, but losing one piece usually leads to waffling out. I know you mentioned a Phyrexian Delver line so I may look more into that, maybe getting it and and a one drop sac outlet first plus Putrid Goblin / Blood Artist with the leftover mana for the second Hulk trigger? I'm unsure if that's way too clunky, but I'll have to see.
My back up win is currently a Necrotic Ooze line or two, but not Triskelion / Phyrexian Devourer lines as both together are like, over $60 which is money I can't really shell out right now. Right now I'm doing Devoted Druid + Channeler Initiate and Priest of Titania + Pili-Pala lines for infinite mana of any color. Only current outlet I really have is Walking Ballista , which while good, I can't always rely on with all the artifact hate in my groups. I was thinking of adding more creature outlets maybe as they're easier for me to tutor (only black tutor I have is Diabolic Intent since I was able to trade up for one) Perhaps Ezuri, Renegade Leader since I have Belbe and other dorks (10 Elves Total) or Kamahl, Fist of Krosa as overrun effects that I can sink infinite into? Or maybe something like Tergrid, God of Fright Flip to use the back side for an infinite Torment of Hailfire effect?
There were also one or two cards I wanted to ask you about, just to see if you thought they were decent enough to run in the list.
Bolas's Citadel is something I'm trying to run in my current list. It's been fairly diffuclt to get out with 3 black pips, but with Dark Ritual (which may be cut soon I'm unsure) it's been a nice thing to have, especially when I've been testing Aetherflux Reservoir with it? Maybe add a Sensei's Divining Top (something out of my budget in general, but I do have someone willing to trade me one) for a storm win? I feel like that could be a cool win con that makes use of colorless mana, and the pieces in general aren't bad outside the combo? I do think that with the high CMC of the deck, I will take a ton of damage of Citadel, but I think hitting a few pingers/dorks in a row and just gaining some life might be good actually? I'd love some feedback on that.
Decree of Pain has been working wonders for me. I know Culling Ritual was a godsend, and its a very amazing card in Belbe, but if my meta is very creature dependant I thought I needed more mass removal than just Ugin, the Spirit Dragon and Culling Ritual . Toxic Deluge is a bit out of my range right now, so I was trying this and even if it is mana intensive, I think it's a very good card depending on your meta since it can be Cycled for 5 to kill all 2 or less tougness things? The cycling saved me once or twice against a Najeela deck with counter magic known to the table to be up. On the other hand while it costs 8, I've mostly payed for it with Belbe mana and drawn upwards of 6 cards off it.
Chalice of the Void I was able to trade for this and have been enjoying putting it on 0 for the Underworld Breach lines the Malcolm list uses in particular, or to even shut off some 3 cmc commanders after getting Belbe mana. Would it be better to trade this for another stax piece or two such as Static Orb or tanglewire?
Sorry for the long post. I hope you have a good day!
3 months ago
Hey, well done so far.
Your deck doesn't have a Commander yet. In the editor where you see Breya, Etherium Shaper text add the Commander tag CMDR to the end.
Breya, Etherium Shaper *CMDR*
This will show Breya as the Commander and show a card image of Breya under the Commander category.
What is your budget for upgrades? Since I don't know I will give you some low budget options.
Dramatic Reversal is paired with Isochron Scepter and mana rocks to make infinite mana. Infinite mana can be used with Breya as a win condition since she can sac herself for mode to do 3 damage to a player. When she dies she goes to the Command Zone and because you have infinite mana you keep casting her from there. Repeat the combo by sacing her and one of her Thopters. If not playing Reversal than Scepter doesn't do enough in your deck with only four other instants.
Grand Architect with Breya since she and the Thopters she creates are blue. Architect is ramp for artifacts or artifact activated abilities and it can tap itself even the turn you play it. Architect combos with Pili-Pala for infinite colored mana and Breya can be the win condition with infinite mana by sacing herself for her 3 damage to a player mode.
Goblin Engineer because many of the combo artifacts are 3 CMC or less. Engineer has interaction with Eldrazi Displacer for more tutoring. More repeatable artifact reanimation is helpful and getting an artifact of your choice in your graveyard is good with many cards here: Daretti, Scrap Savant , Goblin Welder , Sharuum the Hegemon , Trash for Treasure , Emry, Lurker of the Loch , etc.
Whirlwind of Thought repeatable draw by casting artifacts as well as instants/sorceries/enchantments/Planeswalkers.
Some changes to consider:
- Dramatic Reversal --> Artificer's Epiphany
- Grand Architect --> Gadrak, the Crown-Scourge
- Goblin Engineer --> Renowned Weaponsmith
- Whirlwind of Thought --> Jhoira's Familiar
- Spire of Industry --> 1x Swamp
- Glimmervoid --> 1x Mountain
- Caves of Koilos --> Brightclimb Pathway
- Shivan Reef --> Riverglide Pathway
If interested I offer more advice. Good luck with your deck.
4 months ago
There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.