Pili-Pala

Pili-Pala

Artifact Creature — Scarecrow

Flying

(2), Untap: Add one mana of any color to your mana pool.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) chalrain

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Shadowmoor (SHM) Common

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Pili-Pala Discussion

Peoni on Augustin STAX EDH

1 month ago

Your lack of proper wincon might net you a lot of hate at the table. You can Armageddon and Winter Orb all day, but if you don't have some method of breaking parity and killing the table, ultimately all you're doing is dragging out the game and not making much progress. Maybe that's your goal though.. to just make everyone suffer and regret playing the game, and if that's the case more power to you! Perhaps your friends deserve such a fate. :^) But I would recommend adding in some general wincons to actually end everyone's misery and let them know you came to win instead of just making them dread a 2 hour game where nobody wins lol.

Infinite mana combos like Dramatic Reversal + Isochron Scepter and Grand Architect + Pili-Pala plus X cost targeted draw spells like Blue Sun's Zenith and Stroke of Genius make for either humorous yet fair ways of milling an opponent to death in one turn, or milling yourself with pieces like Jace, Wielder of Mysteries, Laboratory Maniac, and Thassa's Oracle to just straight up win the game. If you wanted to push your budget there's also the dirty Grindstone + Painter's Servant combo to, again, mill people to death. Then, after all that, you'd want to add in artifact tutors to fetch your filthy combo pieces and close the game out before people begin to complain about your gloriously oppressive board state. Cards like Fabricate, Tezzeret the Seeker, and Whir of Invention would do nicely. You could also run Muddle the Mixture as a flex card that could either be used to keep your opponents from getting to use their toys, or to again fetch your combo pieces i.e. Isochron, Pili-Pala, Thassa's Oracle, Painter's Servant if you wanted, etc. I'd be more than happy to help optimize this deck in budget if you wanted. :^) Just let me know.

DuTogira on Thrasios & Alena

1 month ago

As a Pili-Pala combo player in modern, y’all need some help with this. Alena, Kessig Trapper + Umbral Mantle works exactly like Grand Architect + Pili-Pala. Allow me to explain exactly when you can and can’t interact:
1) alena doesn’t have haste. You may interact when the combo player tries to give her haste (if they do). If they don’t, you may interact when they pass priority.
2) you may interact when they go to equip Umbral Mantle.

Once the mantle is on and Alena can tap, it’s over. Alena’s tap ability generates mana, which means it bypasses interaction. Mantle untaps as part of the cost, so you can’t stop the untap, and as explained, you can’t stop follow-up tap/untaps. You CANNOT stop alena + mantle + thrassios once it gets going. You may only stop it in aforementioned ways. Combat isn’t how you win with this combo, the mana and thrassios plus a wincon is. Idk why people are bringing in combat, it’s irrelevant, as is responding to the mantle. All you’re actually responding to is one instance of +2/+2 which ultimately doesn’t matter.

This all said: Alena lacking haste is huge. From a competitive standpoint, even one point of interaction is enough. Having both the haste enabler/full cycle survival of alena (parallels with Pili-Pala’s restrictions) AND the equip activation (similar to Grand Architect turning pili blue), your opponents are just way too likely to be able to stop this combo one way or another. Genuinely, if GA + pala isn’t good enough for modern, I don’t see how alena + mantle (which costs more mana) is gonna make a splash in cEDH, a faster format with superior interaction.

Massacar on Mass Token Massacre

1 month ago

So I know that you're running a Grand Architect + Pili-Pala combo for infinite mana, but you don't really have anything to sink it into. If you really want a bunch of mana, you could instead run Cryptolith Rite, which would compliment your big elves combo.

I also don't really see the utility in running Tinker since the artifacts don't seem to be integral to your strategy. I feel like you can still run at least your artifacts if you want them without this included.

This deck seems like it could be Abzan colors and it would gain a bit of coherency. (I get that it's casual)

_Angrathar_ on Arcum

1 month ago

I used to play this guy back in the day. He has quite a few degenerate combos.

  1. Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk will let you contantly blow up everyone else's permanents (Including Lands) every turn.

  2. Mindslaver + Academy Ruins + Myr Turbine lets you take a player's turn over and over again. You can sacrifice a myr from Myr Turbine and put Mindslaver into play (using Arcum's ability). Then you use Mindslaver to take someone's turn. Use Academy Ruins to put Mindslaver on top of your library and just sacrifice a myr next turn using Arcum, before you draw, when you can use your Myr Turbine again.

  3. Grand Architect + Pili-Pala + 1 Blue Mana = Infinite Mana

  4. Mycosynth Lattice + Karn, Silver Golem lets you destroy lands for 1 colorless mana each

Colonel_Kink on Kathril Package

2 months ago

ok i think that you want more than that. go for Filth to add a hidden anthem keyword giving unblockable in some cases

This is if you add and control Necrotic Ooze. Cast Buried Alive and put Pili-Pala, Palladium Myr and Walking Ballista in your graveyard. With the combination of Pili-Pala and Palladium Myr abilities, you can generate infinite mana. Use the mana to activate Walking Ballista's ability, putting infinite counters on Necrotic Ooze. Remove the counters to deal damage to any target.

then you also have Archon of Valor's Reach provides 3 keywords, but if played, or reanimated provides a strong effect

Unburial Rites is just good if you have a massive threat in graveyard, buried for the creature and you can flash it back

Dread Return is even better cuz you get the 2 cards that combo and sac 3 to win

Brisela is good too, just depend on your leaning strat

Survival of the Fittest is crazy good as well.

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