Artifact Creature — Scarecrow
(2), Untap: Add one mana of any color to your mana pool.
Combos Browse all
- Grand Architect + Pili-Pala
- Grand Architect + Pili-Pala + Profane Command
- Grand Architect + Pili-Pala + Staff of Domination
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 week ago
From a combo perspective however, the combo does indeed work. The only caveat to that statement is that Pili-Pala must have been in play since your upkeep or you have given it haste, otherwise the infinite mana portion of the combo fails. But there are a lot of infinite mana combos so you can always sub one out for another one.
One thing I would just subtly recommend is that you consider your win condition. While yes, the loop isn't very efficient, I'm not talking about that. I'm actually referring to the:
"I want to mill my opponent out, force them to discard their hand, sack their entire board, and exile their GY, before finally bringing their life to 0"
While having your deck be able to do all of that is fine, once you've assembled infinite mana and drawn every card in your deck, it's much more polite to just say "I deal infinite damage through this loop" rather than have your opponenets sit there while you effectively play solitaire. Especially at a casual table where the outcome is that you've alreayd won, it seems like a lot of effort to make players to a bunch of stuff that drags out the game rather than just going, "I win, lets shuffle up and play again".
2 weeks ago
Hello this is my first thread on this forum so do go easy on me. :p
I have 5 cards in question, 3 supporting, 1 activated card being Rootha, and one instant being Opt in this case.
Those cards are the ones being used in this scenario. Everything but Opt is on the field already, and I play Opt. In response I activate the ability of Rootha, Mercurial Artist targeting Opt. Rootha, Mercurial Artist resolves creating a copy of Opt. Before Opt resolves I cast Rootha, Mercurial Artist as Leyline of Anticipation gives it Flash. Rootha, Mercurial Artist ETB's and before the copy of Opt resolves I again use the ability of Rootha, Mercurial Artist, creating another (2nd copy, 3rd total) Opt.
At this point I let one Opt resolve to draw a card, or scry 1 to the bottom of my library. Creating as many copies as needed to draw out my deck, leaving only land (mill protection)
The question is, Am I making a mistake anywhere?
3 weeks ago
1 month ago
@enpc, TypicalTimmy, Lanzo493 - I have made some changes to the deck today. I swapped Krosan Grip for Nature's Claim, then I swapped the infinite mana combo of Grand Architect+Pili-Pala for Palinchron+Phantasmal Image/Deadeye Navigator. Since I picked up Palinchron I changed my ramp from artifact based to land based, swapping Fellwar Stone, all 3 Signets, and Darksteel Ingot for Fertile Ground, Utopia Sprawl, Search for Tomorrow, Rampant Growth, and Cultivate.
I couldn't find the copy of Freed from the Real I thought I owned, so the Arixmethes, Slumbering Isle combo I was considering didn't make it into the deck, though I would still like to hear y'alls thoughts on the matter. If you dont mind, in my previous comment I mentioned two decks I had laying around both Nicol Bolas is a THIEF! and the Mimeoplasm pre-con located here. If you dont mind flicking to those if you have a second and letting me know if any of those cards would better fit this deck.
Sorry to keep bugging you, but each of you seems to be competent in the format of cEDH and I want to get the best start that I can. I appreciate all of your time, and thank you again for all of your help!!
2 months ago
: I glossed over the fact that you weren't running Isochron Scepter + Dramatic Reversal. I saw the deck the other day and was going off my memory of it (since I remember the Pili-Pala combo) however jumbled my memory up of it and then glossed over it today - you'll have to excuse me for that.
In that case, it puts even more stress on the deck as you don't have any redundancy on the comob pieces and are now splitting ramp between mana rocks/dorks (which are generally more efficient ramp pieces) and lands which you need to combo.
If you're going to go down the lands route, unfortunately the best card for it is Palinchron, which isn't exactly budget. Great Whale is much cheaper, but still quite costly. Personally I used to use Peregrine Drake, Palinchron, Deadeye Navigator, Eternal Witness and Ghostly Flicker in my Damia, Sage of Stone deck, however would use Tooth and Nail to play it.
The benefit of Tasigur here is that you can also use cards like Neoform and Eldritch Evolution to turn tasigur into the mana untappers. And Evoltion is great since it can really fetch any of the creature parts.
Either way, I would persoanlly make the call to lean more towards land based combos or rock/dork based combos, but not to split your resources down the middle. You can techincally get some overlap if you went Peregrine Drake + Deadeye Navigator and Isochron Scepter + Dramatic Reversal by adding in Eternal Witness since she can work with navigator and reversal to form a loop. But for me it's about getting that overlap without spending too many card slots.
2 months ago
@enpc - You'll have to forgive me...I know about the Architect Pala combo, and the Navigator Drake combo...but what is the third combo you're referring to? I did not know that the untap ability on Pili-Pala was affected by summoning sickness, thank you for pointing that out. Krosan Grip seemed expensive to me, but another user recommended i keep it. I think i agree with you here though. I have a Nature's Claim I can slot in. Thannk you for your comment. Please feel free to make all the recommendations you like. :p If you were going to replace the Architect Pala combo, what would you replace it with?
2 months ago
So looking at the deck and reading some of the comments from your forum post, you've basically go the right idea regarding win conditions. But I would offer a few pointers:
You've kind of split your wincon enablers here. you have three different infinite mana generators, one which uses lands and doesn't take advantgae of any of your mana rocks, one which need mana rock and doesn't take any advantage of your land ramp and one which kind of helps Dramatic Reversal outside of a combo of its own. Additionally, Pili-Pala + Grand Architect suffers from summoning sickness (the untap ability is also affected by summoning sickness, fun fact) meaning that if you're deploying it then you have to wait a turn before comboing of with it. Ultimately, you don't really have much in the way of overlap on your combos meaning that while you have 6 cards devoted to infinite mana, none of them are interchangable. This isn't the end of the world, but it definitely is something to keep in mind.
Ravnica bounce lands are generally bad. They're fine if you actualyl want the land return effect, but then they count more as a combo piece than a land drop. You only need 3 mana per loop with Peregrine Drake to make the combo work, so speed here is more important than long term extra mana.
2 months ago
Wanna play a not super $$$ deck but benefit off of everyone else's 0 mana accelerants, Docksides, etc? Run Culling Ritual. It's a great card.
I'm pretty new to cEDH, but I like to think I understand some of the basics. So take my advice if it appears sound. cEDH is mainly about speed and interaction. By utilizing 2 card combos, you can use just a small number of cards to win and use the rest of the deck to interact and prevent your opponents from winning. That is cEDH on average outside of high speed combo decks.
To translate that ideology into cards, it means that slow mana is bad. Lands that enter tapped and mana rocks that enter tapped don't allow you to keep up Counterspell mana at the same time as you mana ramp. This puts you incrementally behind until the crucial moment comes and you lose in a counterspell war due to lack of mana. For this reason mana rocks like Fellwar Stone are much preferred to Sky Diamond. However, a turn one Elves of Deep Shadow is still worth it even if it's slow on any other turn, so I would add that.
Another thing about cEDH that differs from high power commander is the shift from card advantage to card quality. You don't need to draw a lot of cards to win (think of cards like Genesis Wave or Recurring Insight), but rather just need the right cards. Tutors are great for this. Ponder, Preordain, and Brainstorm are fantastic as well since they're cheap, letting you keep mana up for interaction, while also giving you quality cards. I would recommend all of them. Wishclaw Talisman is a solid tutor that you can probably afford, too.
Honestly, with Tasigur on a budget, I would go for infinite mana combos, which you're already doing. Isochron Scepter and Dramatic Reversal is on the moderate side as far as costs go, but it's powerful since you also have a lot of instants. You also already have Muddle the Mixture which basically only sees play in cEDH to assemble a scepter combo anyway while being a counter when needed. Well, that's at least why I run it. You can even search up Pili-Pala with it.
On a side note, if you run into Thassa's Oracle a lot, I would consider trading for an Endurance. Not only can this card trick an opponent into exiling most of their deck and alternate wincons in the process, it can also shuffle your own deck back into your library if it gets too full and your opponents only give you trash cards when activating Tasigur. And if you wanted to pull off a Tainted Pact win, you can use 3 normal basics and 3 snow-covered basics. Of course, you'll need lots of different lands, too, but it's not impossible on a budget.