Haunting Echoes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

DreadKhan on unthinkable apocalypse

1 year ago

I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.

As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.

I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth  Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.

A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk  Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment  Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).

Hope some of this is helpful!

wallisface on Mill help!

2 years ago

Some thoughts:

I'm not sure what your budget it, but here is an example of a top-end, well-tuned Mill deck, for comparison.

Caerwyn on Modern Dimir Mill & Dauthi …

2 years ago

I agree with Grubbernaut’s post on Haunting Echoes - it is a “win more” card that is a dead draw early and leaves you open to being countered later. By the time you generate five mana, you don’t want to be looking at “can I remove all their deck’s remaining threats?” - you want to be looking at “how do I get rid of those last couple cards?”

I will also note that, by the time you are at five mana, they will almost certainly have 20+ cards in their graveyard. That’s when you want to be dropping a Visions of Beyond, drawing three, then blasting them with a burn spell or two. Tapping down one of your five lands for a Visions, then drawing into a Haunting Echoes and not being able to play it is also going to be a dead draw.

StoryArcher on Modern Dimir Mill & Dauthi …

2 years ago

Caerwyn

Right... so wouldn't Haunting Echoes have the potential to pretty much exile someone's remaining library (minus basic lands)?

StoryArcher on Modern Dimir Mill & Dauthi …

2 years ago

Caerwyn

By 'burn' I assume that you mean burning cards out of their library... unless I'm reading it wrong, Haunting Echoes has the potential to exile pretty much everything out of their library except basic lands - by the time I get to 5 lands, you have to figure I'd have dumped 15-20 cards and collectively they would represent pretty much everything in theri entire deck, no?

Caerwyn on Modern Dimir Mill & Dauthi …

2 years ago

Tasha's Hideous Laughter, mentioned by abby315 above, is a solid option. Lots of Modern decks have a very low curve, so you can often hit a large portion of the opponent's deck. Probably worth giving a try.

I think you can also cut Haunting Echoes--by the time you have five lands, you are really going to want to focus on "burn" as much as possible. Surgical extraction generally gets the job done--it might not be as flashy, but it will hit what you need to for the low cost of two life.

Unlife on Esper Hole Punch

2 years ago

Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.

Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.

wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?

Unlife on Esper Brew Help

2 years ago

Before I respond to everyone, I've been out of modern for a few months due to work, so you are all reminding me of cards I should have remembered to begin with.

GrammarYahtzee Some of the original iterations have been heavier on the mill, but my own playstyle prefers to lean towards the discard, then disruption. Not that I don't mind having a few mills effects, like Thought Scour to help support the primary strategy. The reasoning behind having so many grave disruption effects is that I always want access to at least 2 in my opening hand.

Daveslab2022 Tier 2 control sounds like a prefect fit, especially with my meta. I completely forgot about Damn, so that fills my removal and boardwipe slots, love having the versatility option. Prismatic Ending, I like the idea but I feel I may end up sideboarding them more then mainboard. With esper, I may look at Anguished Unmaking (I'm not sure how much I mind the life loss) but I'm also thinking about a couple more pieces of straight removal, so I can target them in the grave with surgical/extirpate. I would like another option for shred, just so I have more graveyard disruption. Haunting Echoes is probably too cute, but i may leave 1 or 2 off for early testing at the very least.

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