Haunting Echoes

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

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Haunting Echoes Discussion

wallisface on Mill help!

1 month ago

Some thoughts:

I'm not sure what your budget it, but here is an example of a top-end, well-tuned Mill deck, for comparison.

Caerwyn on Modern Dimir Mill & Dauthi …

4 months ago

I agree with Grubbernaut’s post on Haunting Echoes - it is a “win more” card that is a dead draw early and leaves you open to being countered later. By the time you generate five mana, you don’t want to be looking at “can I remove all their deck’s remaining threats?” - you want to be looking at “how do I get rid of those last couple cards?”

I will also note that, by the time you are at five mana, they will almost certainly have 20+ cards in their graveyard. That’s when you want to be dropping a Visions of Beyond, drawing three, then blasting them with a burn spell or two. Tapping down one of your five lands for a Visions, then drawing into a Haunting Echoes and not being able to play it is also going to be a dead draw.

StoryArcher on Modern Dimir Mill & Dauthi …

4 months ago

Caerwyn

Right... so wouldn't Haunting Echoes have the potential to pretty much exile someone's remaining library (minus basic lands)?

StoryArcher on Modern Dimir Mill & Dauthi …

4 months ago

Caerwyn

By 'burn' I assume that you mean burning cards out of their library... unless I'm reading it wrong, Haunting Echoes has the potential to exile pretty much everything out of their library except basic lands - by the time I get to 5 lands, you have to figure I'd have dumped 15-20 cards and collectively they would represent pretty much everything in theri entire deck, no?

Caerwyn on Modern Dimir Mill & Dauthi …

4 months ago

Tasha's Hideous Laughter, mentioned by abby315 above, is a solid option. Lots of Modern decks have a very low curve, so you can often hit a large portion of the opponent's deck. Probably worth giving a try.

I think you can also cut Haunting Echoes--by the time you have five lands, you are really going to want to focus on "burn" as much as possible. Surgical extraction generally gets the job done--it might not be as flashy, but it will hit what you need to for the low cost of two life.

Unlife on Esper Hole Punch

5 months ago

Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.

Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.

wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?

Unlife on Esper Brew Help

5 months ago

Before I respond to everyone, I've been out of modern for a few months due to work, so you are all reminding me of cards I should have remembered to begin with.

GrammarYahtzee Some of the original iterations have been heavier on the mill, but my own playstyle prefers to lean towards the discard, then disruption. Not that I don't mind having a few mills effects, like Thought Scour to help support the primary strategy. The reasoning behind having so many grave disruption effects is that I always want access to at least 2 in my opening hand.

Daveslab2022 Tier 2 control sounds like a prefect fit, especially with my meta. I completely forgot about Damn, so that fills my removal and boardwipe slots, love having the versatility option. Prismatic Ending, I like the idea but I feel I may end up sideboarding them more then mainboard. With esper, I may look at Anguished Unmaking (I'm not sure how much I mind the life loss) but I'm also thinking about a couple more pieces of straight removal, so I can target them in the grave with surgical/extirpate. I would like another option for shred, just so I have more graveyard disruption. Haunting Echoes is probably too cute, but i may leave 1 or 2 off for early testing at the very least.

wallisface on Esper Hole Punch

5 months ago

Some thoughts:

  • Unlike Extirpate and Surgical Extraction, Shred Memory does nothing to mess with your opponents gameplan. From experience with mill, having 2 playsets of this effect is the limit of what you need anyway, as additional cards are more likely to get stuck in your hand than be usable. Ditch Shred Memory. Personally, i’d replace it with Counterspell.

  • Play Damn over Wrath of God and Doomskar

  • Play Prismatic Ending over Path to Exile (especially if you’re now running Damn and/or Counterspell, as they can deal with the big stuff)

  • I don’t think Haunting Echoes is worth it here, by the time you get to 5 mana with a measly 20 lands, the game will have already been decided. I think Murktide Regent could fill this slot better, as it can easily be an 8/8 and win you the game - and with all your disruption it’s unlikely to be killspelled.

  • 20 lands feels really low for a 3 colour deck. You’re also at 61 cards. I’d ditch the 3 Serum Visions for 2 lands to get you to a clean 60.

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