
Mirran Spy
Creature — Drone
Flying
Whenever you cast an artifact spell, you may untap target creature.
Trade
Have (1) | KllrRoboPenguin |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Pauper EDH | Legal |
Legacy | Legal |
Unformat | Legal |
Limited | Legal |
Highlander | Legal |
2019-10-04 | Legal |
Block Constructed | Legal |
Pauper | Legal |
Modern | Legal |
Leviathan | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Oathbreaker | Legal |
Custom | Legal |
Duel Commander | Legal |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Casual | Legal |
Mirran Spy occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Mirran Spy Discussion
firrlo on
Emry, Lurker of the Loch cEDH
2 months ago
Thanks a lot :) And yes, I realize it must be very confusing reading an outdated primer, sorry about that! Im going to make a few updates after im done writing this comment.
Metalworker and Power Artifact served as alternate options for making infinite mana. The current version of the decklist is more fine-tuned towards cosistently winning through either Mesmeric Orb and Basalt Monolith or some Mirran Spy / Chakram Retriever loop (example: Mirran Spy + Urza's Bauble drawing your library at the beginning of next turn, then, in response to their draw trigger, following up with Shimmer Myr, looping Lotus Petal, and casting Brain Freeze for the win). I have simply found these lines to be the most effective in terms of speed, consistency and versatility. Because of this, slower win cons has been replaced by either protection or cards that promote consistency (card draw for example). Hope this makes sense!
0rc on
Infinite combos with Emry (cEDH)
4 months ago
Since you’ll be filling the graveyard you may want to consider Dig Through Time and Treasure Cruise for card draw. Both equate to powerful cantrips in the correct build.
It would be nice to have a backup plan in case someone disrupts your Mirran Spy + Walking Ballista combo ( Thada Adel, Acquisitor and Praetor's Grasp will ruin your day). Laboratory Maniac will work for backup upkeep win con, and is easily tutorable via Drift of Phantasms (but avoid Thassa's Oracle for this build).
Some bounce aside from Cyclonic Rift will stop you from losing to Pithing Needle-type effects or Linvala, Keeper of Silence as well as graveyard hate such as Rest in Peace or Grafdigger's Cage. Collector Ouphe and Kataki, War's Wage will be big problems without adequate removal.
I hope this helps.
Snips500 on
Pauper Infinite Combo
5 months ago
Battered Golem/Nettle Drone+Banishing Knack/Retraction Helix/Mirran Spy+any 0 mana artifact = infinite creature ETBs. Pay off comes in the form of Impact Tremors/Reckless Fireweaver/Soul Warden/Soul's Attendant/Court Street Denizen/Golem Foundry (and possibly more)
Mike94 on
Alela The Queen of Faerie's
8 months ago
Your artifact ramp could be more optimized.
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Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.
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I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta  Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.
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Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.
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If you don't like to go infinite you could also play Coat of Arms making your faeries lethal on the spot or Magister Sphinx to mess with someone specifically.
firrlo on
Emry, Lurker of the Loch cEDH
9 months ago
Flagellum When I evaluate a combo piece I consider the questions:
(i) how efficient is the card in winning the game? and,
(ii) what does the card do for me outside of the finishing combo?
Considering (ii), Altar of the Brood doesnt seem to provide much utility. It can be able to disrupt 'top of the library'-tutors but as a proactive deck, this is not a perk we should prioritize.
Considering (i), it gets the job done with Mirran Spy + perhaps, Lotus Petal in place, but under these conditions we are very likely to win anyway. It should therefore not be included in this particular list in my opinion :)
jaymc1130 on
Polymorphin' Power Emry
9 months ago
KCI has been an excellent performer for me. The situations where you can generate infinite mana with any random 0 or 1 cmc artifact when in play alongside Mirran Spy and Emry are so numerous that all natural development plays double as set up, making it an extremely efficient play pattern. Most of those lines of play also wind up resulting in infinite draw when running the baubles and Chromatic pieces, and targeted removal or countermagic are ineffective as an answer to KCI since Emry just recurs it from the graveyard. Opponents are forced to answer Mirran Spy as it's on the stack a lot of the time or just outright lose if it resolves. Upping the artifact count to 35-40 and running some other combo elements that are artifacts with synergy alongside KCI make the lines of play extremely consistent as Emry will very often find a way to assemble a combo with her first ETB. Scrap Trawler, Magewright's Stone and Thousand-Year Elixir are wonderful complimentary pieces to this game plan that help create those consistent conditions and make Emry a serious threat to end the game on turn 3 and every turn after. I've really liked this approach so far and it's proven the most consistent of the variations I've been trying.
I was planning on giving the Altars (Phyrexian, Ashnod) a try but KCI is simply far superior in functionality so I've stuck with it. With my current list I almost never feel like any draw is a dead draw, everything does something depending on which cogs are on the field and it just becomes a matter of figuring out which last cog is needed to assemble the win.
jaymc1130 on
Emry's Trinkets
9 months ago
Heya, just wanted to drop this here for you to find some inspiration. Emry's a lot of fun lately for me to tinker around with and I've been interested in seeing what other people are doing so I can pull as many good ideas into a competitive build as possible. There's still plenty of quality options in this list that are budget friendly enough for less expensive lists so have a look: Emry's Forgeworks
Of particular note for builds that run KCI (which is beginning to look like a must run in Emry decks) are Scrap Trawler, Magewright's Stone, Thousand-Year Elixir and Intuition. The ability to Intuition (which may or may not be out of your price range, definitely the expensive card in this grouping) for Trawler, MW Stone, and KCI at a single time to assemble a full infinite combo at instant speed in one go is very powerful. Even without Intuition the Trawler chains KCI enables can really turn what would be a mediocre board state into a dominant one. Highly recommend these bad boys for an Emry build.
Urza's Bauble is another budget friendly card that's a very solid inclusion to more consistently get Emry out on turn 1 while also offering the ability to combo out and win at instant speed on the next opponent's upkeep.
As a side note, Lightning Greaves is a no go for Emry in most situations. The abilities that tend to offer combo win potential via untap effects are usually targeted and shroud prevents stuff like Mirran Spy from untapping Emry without a way to equip at instant speed in response to the Spy trigger.
firrlo on
Emry, Lurker of the Loch cEDH
10 months ago
jaymc1130 Thats intresting. Im in love with Mesmeric Orb. I think its fantastic as an early play to start digging through the deck at each upkeep. It wins the game with Basalt Monolith, and Emry. It also wins the game together with Mirran Spy + Lotus Petal or Lion's Eye Diamond. Scepter combo also wins the game with the orb.
I ended up cutting Candelabra of Tawnos as I felt that it diddnt provide enough utility when I drew it. I believe the posibility of a strong hightide turn is not worth the downside of drawing a card that untaps Mishra's Workshop or Bazaar of Baghdad and other utility lands as you mentioned.
Minamo, School at Water's Edge has no downside other than not having synnergy with hightide and being hit by Blood Moon once every x games. It's ability may also be copied with Rings of Brighthearth. Definetly worth the slot!