Mirran Spy

Mirran Spy

Creature — Drone

Flying

Whenever you cast an artifact spell, you may untap target creature.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Mirran Spy occurrence in decks from the last year

Latest Decks as Commander

Mirran Spy Discussion

Fjallen on Emry // Mono-Blue Artifact Combos [cEDH]

1 day ago

eprovince My first list had Thornbite Staff . It also included all of the 0 drop artifact creatures necessary to enable that game plan. In the long run, I found self-sacrficing 0 drop artifacts to be more consistent and to cut the staff and Intruder Alarm . I still think those two untappers are definitely good, but they are usually a nonbo with the noncreature artifact strategy. My untappers are limited to Isochron Scepter + Dramatic Reversal , Mirran Spy , and Chakram Retriever . The biggest downsides of Thornbite Staff are its high equip cost and the fact that it requires a sacrifice outlet to be effective. Hope this comment helps!

king-saproling on No Land for Old Men

1 month ago

Oh and some finishers to consider:

Dramatic Reversal + Isochron Scepter + any mana rocks/dorks that together make 3 mana = infinite mana and infinite storm count

Blisterspit Gremlin or Mirran Spy or Dwarven Patrol or Nettle Drone or Zephyr Scribe or Chakram Retriever + Retraction Helix or Banishing Knack = draw your deck. this works by playing the helix or knack on one of the untappers, then using that untapper's new bounce ability to bounce a 0 cmc artifact to hand, replay the artifact and repeat. Jhoira will draw the cards.

firrlo on Emry, Lurker of the Loch cEDH

5 months ago

Bandalorin

Thanks a lot :) And yes, I realize it must be very confusing reading an outdated primer, sorry about that! Im going to make a few updates after im done writing this comment.

Metalworker and Power Artifact served as alternate options for making infinite mana. The current version of the decklist is more fine-tuned towards cosistently winning through either Mesmeric Orb and Basalt Monolith or some Mirran Spy / Chakram Retriever loop (example: Mirran Spy + Urza's Bauble drawing your library at the beginning of next turn, then, in response to their draw trigger, following up with Shimmer Myr, looping Lotus Petal, and casting Brain Freeze for the win). I have simply found these lines to be the most effective in terms of speed, consistency and versatility. Because of this, slower win cons has been replaced by either protection or cards that promote consistency (card draw for example). Hope this makes sense!

0rc on Infinite combos with Emry (cEDH)

7 months ago

Since you’ll be filling the graveyard you may want to consider Dig Through Time and Treasure Cruise for card draw. Both equate to powerful cantrips in the correct build.

It would be nice to have a backup plan in case someone disrupts your Mirran Spy + Walking Ballista combo ( Thada Adel, Acquisitor and Praetor's Grasp will ruin your day). Laboratory Maniac will work for backup upkeep win con, and is easily tutorable via Drift of Phantasms (but avoid Thassa's Oracle for this build).

Some bounce aside from Cyclonic Rift will stop you from losing to Pithing Needle-type effects or Linvala, Keeper of Silence as well as graveyard hate such as Rest in Peace or Grafdigger's Cage. Collector Ouphe and Kataki, War's Wage will be big problems without adequate removal.

I hope this helps.

Mike94 on Alela The Queen of Faerie's

10 months ago

Your artifact ramp could be more optimized.

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Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.

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I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta  Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.

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Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.

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If you don't like to go infinite you could also play Coat of Arms making your faeries lethal on the spot or Magister Sphinx to mess with someone specifically.

firrlo on Emry, Lurker of the Loch cEDH

1 year ago

Flagellum When I evaluate a combo piece I consider the questions:

(i) how efficient is the card in winning the game? and,

(ii) what does the card do for me outside of the finishing combo?

Considering (ii), Altar of the Brood doesnt seem to provide much utility. It can be able to disrupt 'top of the library'-tutors but as a proactive deck, this is not a perk we should prioritize.

Considering (i), it gets the job done with Mirran Spy + perhaps, Lotus Petal in place, but under these conditions we are very likely to win anyway. It should therefore not be included in this particular list in my opinion :)

jaymc1130 on Polymorphin' Power Emry

1 year ago

KCI has been an excellent performer for me. The situations where you can generate infinite mana with any random 0 or 1 cmc artifact when in play alongside Mirran Spy and Emry are so numerous that all natural development plays double as set up, making it an extremely efficient play pattern. Most of those lines of play also wind up resulting in infinite draw when running the baubles and Chromatic pieces, and targeted removal or countermagic are ineffective as an answer to KCI since Emry just recurs it from the graveyard. Opponents are forced to answer Mirran Spy as it's on the stack a lot of the time or just outright lose if it resolves. Upping the artifact count to 35-40 and running some other combo elements that are artifacts with synergy alongside KCI make the lines of play extremely consistent as Emry will very often find a way to assemble a combo with her first ETB. Scrap Trawler, Magewright's Stone and Thousand-Year Elixir are wonderful complimentary pieces to this game plan that help create those consistent conditions and make Emry a serious threat to end the game on turn 3 and every turn after. I've really liked this approach so far and it's proven the most consistent of the variations I've been trying.

I was planning on giving the Altars (Phyrexian, Ashnod) a try but KCI is simply far superior in functionality so I've stuck with it. With my current list I almost never feel like any draw is a dead draw, everything does something depending on which cogs are on the field and it just becomes a matter of figuring out which last cog is needed to assemble the win.

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