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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Spirit
, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
1 week ago
My opinion here, your mileage may vary, and it will surprise no one. One surefire way to make a deck weaker is to focus more on theme. Replace some of the less-spy-like stuff (Trygon Predator for example) with things like Spy Kit or whatever. You have a ton of great flavor in there already, and the theme is going to position you well for victory anyways. It might really bother you to take value cards like Spore Frog out, but replacing value with fun conversation pieces is the point of the exercise; try to position yourself to be the person that people are excited to see what weird thing they’re going to cast next. It’s a lot of fun, surprising people with themely cards that no one at the table had ever seen played before (because they’re “not good”). I closed out a game killing one of my friends with a Banshee this Wednesday. One of the other people had never seen that card to begin with, and the other had never seen it used successfully like that... because it’s a crappy old card. But it fits perfectly in my crappy haunted house deck, and it’s refreshing to be casual! I’m a fan of your deck, and I’m excited at your attempt here!
2 months ago
I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.
As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.
I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.
A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).
Hope some of this is helpful!
2 years ago
A chunk of some of my favorite (mostly unusable) cards: Transmutation Ashnod's Transmogrant Psychic Surgery Nin, the Pain Artist Carnivorous Plant Angry Mob Banshee Carrion Ants Natural Order Cyclone Cosmic Horror
3 years ago
Cyclopean Mummy , Creepy Doll , Cemetery Gate , Black Carriage , Creepy Doll , Carrion Crow , Bloodline Keeper Flip, Headstone , Night Terrors , Haunted Plate Mail , Grimoire of the Dead , Cellar Door , Witch's Familiar , Dread Reaper , Banshee , Profane Memento , Victim of Night .
I have been building and rebuilding a mono black Halloween deck for a few years. I can never decide on which cards to keep and which to cut, wether or not it needs a secondary theme (discard, zombies, etc.) to be a little competitive or just put in anything that fits best and play it for the lolz.
Kudos for making the attempt!
4 years ago
Zulaport Cutthroat only works for your own creatures though, while Falkenrath Noble works for the creatures you're no scoping. I also believe Cabal Torturer and Banshee were in an earlier version of the deck.
4 years ago
Crown of Empires, Pacification Array, Tumble Magnet, Zulaport Cutthroat (much better than Falkenrath Noble, Cabal Torturer, Banshee (X=0), and maybe find a way to untap your artifacts so you can do it all again.
6 years ago
Banshee. Black has much better options for this effect, like Exsanguinate.
Crenellated Wall. Not worth that effect.
Leaden Myr. Creatures that ramp you aren't as good as mana rocks.
Master of the Feast is only good in 60-card formats, because he presents an early 4-turn clock. In EDH, that card draw he gives your opponents will kill you long before he can threaten anyone's life.
Nefashu can only clear out a few of the weakest creatures you'll face, and will be eaten alive by most EDH creatures.
Mogis's Marauder and Orc Sureshot are only good if you're playing a mass resurrection or mass token type deck, since they both require a large number of creatures to enter the same turn they do to get full effect. Cut them.
Rathi Trapper has a mediocre ability at best.
Stay tuned for part two: artifacts.