Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Zombie
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
2 months ago
I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.
As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.
I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.
A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).
Hope some of this is helpful!
8 months ago
1 year ago
First of, you’ve got two Dismal Backwaters and two Noosegraf Mobs in there. Acererak the Archlich is an infinite wincon with Rooftop Storm. if you have Poppet Factory flipped with Wilhelt out, Altar of Dementia can mill your opponents to zero. To help you find pieces Sidisi, Undead Vizier is a great zombie to do so. Ebondeath, Dracolich is a great recurrable zombie. Reflections of Littjara can make your toys twice the fun. Boneknitter could also do some work for ya here. Loyal Subordinate will help you do damage if combat gets shut down. Victimize will do you service, and Patriarch's Bidding can help refill your board after a board wipe. Speaking of which, consider Noxious Ghoul and Meathook Massacre can help you clear boards that need an enigma. Hope some of that helps ya. Enjoy zombies!
2 years ago
Loyal Subordinate had a lot of success in my playgroup in the sense that, it drew about as much hate as The Scarab God himself... So it became somewhat of a removal magnet. But then again if the commander isn't out it doesn't do much. It was a bit of a hit or miss scenario, but it fit the drain theme at the time.
As for what to cut, it's just a suggestion on my end based on my preferences (Because I know how you feel, I love all my zombies and have a hard time cutting stuff. :P) I am not a huge fan of Cryptbreaker. People keep telling me how good it is but I just never use the abilities. Tapping 3 zombies usually leaves me with few blockers so I'd be wide open to draw 1 card. And tapping it for is maybe okay in an emergency if you need a quick blocker, but I don't see it saving the game or adding extreme value. I also ended up cutting Cemetery Reaper in my Varina, Lich Queen deck for the same reason. My commander did mostly what it did, but better. , to exile a creature for a 2/2 never happened. In this situation the optimal scenario would also be using your commander rather than it so you get a token copy of what you exiled as a 4/4. And then there is the +1/+1 for all zombies but there's quite a few lords already so losing one doesn't feel like it would hurt that much vs the payoff of getting some extra solutions.
Or if you use those abilities a lot and want to keep them in, and you can make a lot of cards in your deck work with Intruder Alarm (Works with 8 of your current cards if I counted right), that can also add a lot of value.
2 years ago
Dumannios Thanks for the suggestions! One of my biggest weakness I have thought with the deck was the removal abilities and dealing with flying. Luckily my play group dosen't play too much flying yet. If I am not mistaking, I think there is a zombie that gives flying from War of The Spark. It's just so hard to make cuts, when I love so many of the cards I have! I have Kindred Dominance in my Vampire deck and have thought about it for Zombies too.
Have you tried Loyal Subordinate? It was in my original deck back when my deck was pretty bad, and I cut it for some reason or another. Just curious on your success with it!
2 years ago
I like the decklist, seems pretty solid, though a bit low on removal (For my tastes anyway). Though it's costly mana-wise, Kindred Dominance can be a great wipe if you wish to preserve your board state (Although with Scarab god as your commander you will lose him unfortunately).
In my experience, the Zombie tribe has big issues with dealing with flyers. If you have enough discard or sacrifice outlets Wonder is a great card. A lot of people used to suggest Eldrazi Monument to me as well for this. Though I must admit, I never felt comfortable enough to actually put it in my own deck.
2 years ago
Looks cool. You might like these: Dire Fleet Ravager, Baneful Omen, Magus of the Mirror, Repay in Kind, Sower of Discord, Sanguine Bond, Loyal Subordinate, Liliana's Specter, Syphon Mind, Noxious Toad (errata says he hits all opponents), Pox, Smallpox, Skull Storm, Scourge of the Skyclaves, Maddening Imp, Angel's Trumpet