Fateful Showdown

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fateful Showdown

Instant

Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

DreadKhan on Sauron The Grixis Lord

6 months ago

If you want to keep your budget fairly low, there are the signets (Rakdos Signet, Izzet Signet, and Dimir Signet) and the talismans (Talisman of Dominance, Talisman of Indulgence, and Talisman of Creativity) to start with, but Grixis has access to a really good new option, Relic of Sauron, which I think is great. I'm not sure if it's really a good card, but Firemind Vessel exists. There is also Myriad Landscape, which can find a colour you don't have yet (and gets 2 of that colour). An option if you keep your fairly high (which is fine btw) land count would be to replace a land with Temple of the False God.

Since you actually need to ramp a few times from 3 mana to cast Sauron, you might run something weird like Dreamscape Artist, that can help get you to Sauron mana to get your deck online, including fixing your mana. It's incredibly janky, but Apprentice Wizard can help cast Sauron's colourless cost.

I could be wrong, but I think Arcane Adaptation is usually better than Xenograft. I think Maskwood Nexus is also better. I think you could find much better cards than Ugluk, including many that are lower to the ground. Foray of Orcs is not very high impact for the mana when there are cards that can just remove any creature for less mana, or cards like Fateful Showdown for similar. I would even play Fire Covenant over it. Torment of Golum sounds to me like an outright bad card, ymmv, but I think you can find something that works similar for less. I'm also unsure if Surrounded by Orcs is worth casting, adding only 3 power isn't very impressive, and if the army dies you lose the buff forever.

You can certainly shave some lands if you add more ramp sources, though I wouldn't go below 36 lands with a 6 mana Commander that needs 3 colours to cast. You can sneak that lower with a better mana base, but that increases the cost. If you lower your land count to 36, you could also look at the Guild Bounce lands, Dimir Aqueduct, Rakdos Carnarium and Izzet Boilerworks, each of these is a dual land that is cheap and helps you hit more land drops. They aren't great if you have lots of 'Enters tapped' lands, but without mostly Basics they are solid in a 3 colour deck. Guildless Commons also exists, but in a 3 colour deck I'd be more leery of it.

Bigsean_45 on Xyris is always Wheely fun to play

1 year ago

Fateful Showdown is indeed a upgrade and a fresh cards in hand i will definitely look for room in here.

As for Birgi, God of Storytelling  Flipi always play her for her creature side usually for the extra push for mana to keep going.

By the time I play Greater Good i have 1 or the other in my hand or on the field and just looking for my key pieces to the end game.

thefiresoflurve on Xyris is always Wheely fun to play

1 year ago

A bit of an "upgrade" to Gaze of Adamaro: Fateful Showdown. It would be better if it made the opponent also wheel, but you can't have it all.

A couple questions out of sheer curiosity: is Birgi, God of Storytelling  Flip in just for the flip side being an amazing tool to dig for what you need?

And how much mileage do you usually get out of Greater Good? I don't see a ton of great target creators for it other than Beastmaster Ascension or Ominous Seas.

nathanielhebert on

2 years ago

I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.

Some ideas of cards that play off each other:

DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)

Font of Mythos , Howling Mine , Rites of Flourishing

FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)

Fog , Haze of Pollen , Defend the Hearth , Root Snare , Commencement of Festivities

BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)

Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro

ARTIFACT: (lastly, some artifacts and lands that allow expand your hand size, so you can hit for more with cards like Spiraling Embers and Conflagrate )

Spellbook , Reliquary Tower , Skullcage (another source of damage to punish opponent for holding cards), Elixir of Immortality (so you don't potentially mill yourself)

Hardhitta7 on Rielle's Wisdom

3 years ago

This deck looks fun! Love Izzet decks. +1

I’m new to commander so my suggestions might be bad but Reforge the Soul , and Fateful Showdown fit with the wheel them. Dack Fayden could be good as well.

Edit: oh and Narset, Parter of Veils .

Barbarian_Sun_Pope on Just Follow the Trail... wait wrong cycling

3 years ago

Have you considered wheel type effects such as Fateful Showdown or Dark Deal. Your deck seems well suited for it with Archfiend of Ifnir, Bag of Holding, and Bone Miser. These effects also combo well with Rielle, the Everwise. Speaking of the Miser, do you think Waste Not might be a better/cheaper alternative to the Miser?

Kogarashi on Players die instantly reaching 0 …

3 years ago

Fell Specter will trigger, but your opponent will lose before the Fell Specter triggers would go on the stack.

A player losing the game due to having 0 life is one of the game's state-based actions (SBAs). These are checked whenever a player would receive priority. Additionally, triggers go on the stack whenever a player would receive priority, and in order for items on the stack to resolve, all players must pass priority without adding anything to the stack (this applies to each item).

What happens in your scenario is that you cast Fateful Showdown. Assuming no responses (which would go on the stack above it), Fateful Showdown then resolves in its entirety. This means that the Showdown deals the damage, which you stated to be lethal, and then you discard your hand and draw new cards. Technically Fell Specter triggers at this point, but the triggers do not go on the stack just yet since Showdown is still resolving.

Once Showdown is done resolving, the active player would receive priority again, so SBAs are checked before triggers are placed on the stack. SBAs see that your opponent is now at 0 or less life, and your opponent immediately loses the game. Since your opponent is gone, so are their triggers, which never get to go on the stack (which matters in a multiplayer game where you still have another opponent).

fred_leff on Players die instantly reaching 0 …

3 years ago

Example: Opponent with Fell Specter and I play Fateful Showdown targeting my opponent for lethal damage; would he die before I discard my cards or after? Making the Fell Specter trigger and potentially kill me aswell !?

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