Palace Siege

Palace Siege

Enchantment

As Palace Siege enters the battlefeild, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
  • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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Trade

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Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Palace Siege occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.17%

Rakdos: 0.41%

Palace Siege Discussion

gurtergurter on Ur-Dragon Dragons Tribal Deck

1 month ago

Here is some stuffs I think would fit great with your deck:

Dragonss---> Lathliss, Dragon Queen: Great for extra dragons. Nesting Dragon: Fantastic for adding board presence after a wrath. Intet, the Dreamer: Fun, big dragon that can get you fun, cheap dragons. Ojutai, Soul of Winter: Mean, but can get you leagues ahead after a few swings. Ramos, Dragon Engine: A bit pricey, but is an all-around great card. Morophon, the Boundless: Four mana Ur-Dragon ain't no joke.

Extras---> Palace Siege and Monastery Siege: These sieges can give you ridiculous value if left unchecked, also monastery siege is great when facing control strats. Fist of Suns: If you get this out with Morophon you can cast any dragon for free, also just a great card. Last one, Sarkhan the Masterless: Amazing defense card, who would dare swing into the might of dragons.

golgarigirl on Dragon Master

1 month ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

bushido_man96 on Ladies & Gentlemen, Mister Konrad Twitty..

1 month ago

Oversold Cemetery might prove rather useful, doing damage for pulling a useful creature back to your hand from your graveyard to either reuse or recycle. Palace Siege offers a similar effect.

Love the name, by the way...

multimedia on Phyrexian high class

1 month ago

Hey, nice budget version of Yawgmoth.

Gray Merchant of Asphodel + Phyrexian Reclamation to keep recurring Gray can be another budget win condition. Yawgmoth can be an enabler for Gray + Reclamation because he can keep sacing Gray. Gray is a very good budget card for mono black in multiplayer Commander where you'll have many opponents. Reclamation's repeatable recursion can be helpful with the strategy of sacing creatures and can recur at instant speed. Gray and Reclamation could replace Cordial Vampire and Palace Siege.

Skirsdag High Priest is an underrated budget card in multiplayer Commander. Repeatable morbid can give you a lot of value, good with token strategies. Tap 1/1 tokens to make 5/5 flying beaters. Yawgmoth can be an enabler to activate morbid at instant speed. The nice thing about morbid in multiplayer Commander is it can be activated when any creature dies which includes an opponents creature on any turn. Priest could replace Manakin.

Dark Ritual is a staple card for black. Plaguecrafter is excellent in multiplayer Commander. With 30x Swamps Mutilate has great scalability. Victimize is powerful budget reanimation. These cards could replace Vona's Hunger, Thaumatic Compass  Flip, Songs of the Damned, Never/Return.

Everflowing Chalice and Prismatic Lens could replace Corrupted Grafstone and Manalith. You don't need all mana rocks to make black mana since you have 30x Swamps. Black mana shouldn't be a problem, mana rocks just need to make mana for ramp and that mana is fine as colorless. Chalice can be proliferated which is a big bonus.

Good luck with your deck.

Profet93 on Live to Die

2 months ago

I would cut every instant you have except Vraska's Contempt, and only because it's decent to start with. Regarding your lifegain, lifegain is the worst strategy in EDH. Life doesn't do you anything unless you have a way to use and abuse the lifetotal (Necropotence, Aetherflux Reservoir, etc....)

Cabal Ritual - Better in storm/competitive builds. There is nothing wrong with it tbh, but understand that you will be at a card disadvantage after casting ramp that only ramps you for one turn. You should add more artifact ramp instead.

Sorin's Thirst- Much better removal for cheaper like Go for the Throat

Suffer the Past - Grave hate is nice, instant speed too, lifegain is useless. Better grave hate if you really want it

Tendrils of Corruption - A pet card of mine, but 4 mana to hold up at instant speed is hard (same issue with Vraska's contempt). Replace with cheaper removal such as Hero's Downfall

Tribute to Hunger - Same issues as above, replace with Liliana's Triumph or Defile

Radiant Fountain - Does nothing good, replace with Deserted Temple to untap coffers or nytkhos. Don't forget to add urborg in place of a swamp

Cutting enchantments..... (lots are expensive)

Palace Siege - Useless draining and weak recursion

Polluted Bonds - Weak IMO, costs too much like the others

Retreat to Hagra - Both modes are weak

Revenge of Ravens - Lifeloss is minimal

Trespasser's Curse - See above

Sorinfckr69 on Aristo-Elves

2 months ago

Have you thought of adding Deep Forest Hermit and Palace Siege ? Hermit comes down with extra bodies, and siege gives gives you more graveyard recursion. Also Swiftfoot Boots for additional protection/haste for korvold or another creature if you already have lightning grieves out

Slicor01 on Vilis, Broker of Blood

3 months ago

pidyon I use a bunch of ways to gain life with him. Creature-wise, we have Blood Artist , Crypt Ghast (who has extort so he's extra good in this deck), Cavalier of Night 's lifelink, Diamond Mare , Gray Merchant of Asphodel , Kokusho, the Evening Star , and Noxious Gearhulk . For enchantments, I use Exquisite Blood , Palace Siege , and Polluted Bonds . When it comes to artifacts, Aetherflux Reservoir is obviously the best but I also use Basilisk Collar , Fountain of Renewal , Pristine Talisman , Trading Post , Venser's Journal , and Whip of Erebos . Finally, I use Exsanguinate which can act as a finisher while also gaining a ton of life. As win-cons go, I mainly just beat down with our oppressive creatures while our opponents can't do much about it. There's lots of cards that also make our opponents lose life when they do anything, so they also end up getting themselves into killing range. Finally, I'll kill them with commander damage sometimes or a massive Exsanguinate if the game goes long. Thanks for checking out my deck.

Argy on Rakdos Dragons【Pioneer Brew】

4 months ago

I did play around with Vessel of Volatility for a while. I never really got it to work - and someone explained why to me.

If you want to play and use it on Turn 4, you'd be better off using 4 mana to play something else.

When it comes down on Turn 2, you could be playing a better 2 drop for your deck. In your case, that could be Dragon Hatchling or Dragon Whisperer

I mean try it - but honestly evaluate whether it is giving you an advantage.


I remembered some other cards that might be good for this build.

Crux of Fate - if you play this card and it board wipes I demand that you say "boom!" to your Opponent. 3 copies in the Sideboard.

Palace Siege - bring your Dragons back. No more than 2 copies.

Whip of Erebos - constantly gain life with your dead Creatures. 2 or 3 copies in the Sideboard. Not if you are already using Palace Siege

Stormbreath Dragon - my favourite Dragon of all time. Control decks hate her. They can't easily board wipe her and she punishes them for drawing so many cards.

Plus she can become HUGE!

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