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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
As Palace Siege enters the battlefeild, choose Khans or Dragons.
- Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
- Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
10 months ago
I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.
As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.
I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.
A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).
Hope some of this is helpful!
1 year ago
You have a card draw/bearhug theme, maybe you should make this a Nekusar, the Mindrazer deck? I recommend running Memorial to Folly, Path of Ancestry, Blightstep Pathway Flip, Drossforge Bridge, Talisman of Indulgence, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Mind Stone, Star Compass, Fire Diamond, Charcoal Diamond, Glittering Stockpile, Prismatic Lens, Tome of the Guildpact, Exsanguinate, Read the Bones, Angrath, the Flame-Chained, Court of Ambition, Curtains' Call, Stormbreath Dragon, Fiery Confluence, Liliana's Specter, Capital Punishment, Gray Merchant of Asphodel, Soul Shatter, Tectonic Giant, Graveyard Trespasser Flip, Palace Siege, Vance's Blasting Cannons Flip, Cut / Ribbons, Make an Example, Oath of Liliana, Valakut Exploration, Terminate, Liliana's Triumph, The Eldest Reborn, Unnerve, Yarok's Fenlurker, Elderfang Disciple, Skull Rend, Tasigur's Cruelty, Warchief Giant, Warlock Class, Zof Consumption Flip, Hagra Mauling Flip, Skyclave Relic, Syphon Mind, Syphon Flesh.
1 year ago
1 year ago
KBK7101- High Market is a maybe im still trying to get the mana base good enough but it may have a place after tinkering. As for O-Kagachi vs Kyodai neither mesh well with the whole death trigger in fact i wish there as a commander in five colors with Teysa Karlov first ability and Moldervine Reclamation in one card would be perfect... perhaps a bit to broken?
RambIe- I would say there a kami theme per say maybe you could call it a sub theme? If there is a kami theme it more in the background and is not as important as making this deck work. the same could be said for the all that dragon support yes it 12 dragons but it also only has 12 dragons as Teneb, the Harvester was already in the deck. However Palace Siege, Haven of the Spirit Dragon and The Kami War Flip will defiantly find a place in the deck. As for Bladewing the Risen and Korvold, Fae-Cursed King I considered them but haven't really found a place for them the rest don't really help with what im looking for
Massacar- Mirror Gallery will find a place can always use legendary rule removal redundancy. Soul Foundry most likly will not be added as I just cut Mimic Vat for the same reason it makes me exile a Star/Sky dragon to make a copy and if the artifacts get destroyed i lose those creature permanently, while vat negates somewhat but putting the old one into the graveyard i still am weary on exiling them.
Necrosis24- I'm not looking for this to be competitive just looking for it to fun, functional and could win me some games.
Bramble Sovereign, Flameshadow Conjuring, Molten Echoes and Mirror March are all great adds and add more red to the deck is minor thing but it bother me that the basically the only red were the command and the two star/sky dragons. As for all the "Legendary Rule doesn't apply" cards yes if i don't have them free on death triggers if i have them big flying disposable minion army either way i win (though having them on board has more pluses than them just blowing up but either way is fine).
As for Reflections of Littjara i like it
1 year ago
Im not much help with the Kamigawa theme but i can help with dragons
Scion of the Ur-Dragon
Zirilan of the Claw "Sac it before the exile trigger"
Kindred Summons good with Day of the Dragons
The Kami War Flip
Haven of the Spirit Dragon
Teneb, the Harvester
Bladewing the Risen
just Good Value
Korvold, Fae-Cursed King
Karrthus, Tyrant of Jund good with Descent of the Dragons
1 year ago
Hi - I run a Vito deck also and I'm looking at your win-con statement. If you have Vito, Thorn of the Dusk Rose out and then play Exquisite Blood and either a gain for you or a loss for your opponent happens it will create an infinite loop. Granted, in that loop you will get infinite life and the opponent will get negative infinite life - BUT by rule all infinite loops result in the game being a tie. So unless I'm misinterpreting something here, never play those two at the same time if you want to actually win.
Check mine out - see if you find anything there you like: Vito, Lifesucker
2 years ago
I love the focus on the venture mechanic, most deck builds I’ve seen for Sefris don’t really embrace that mechanic. Incarnation Technique and Palace Siege would really serve this deck. Final Parting also serves as a great double tutor for ya. Have fun with the deck!