Palace Siege

Palace Siege

Enchantment

As Palace Siege enters the battlefeild, choose Khans or Dragons.

  • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
  • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Palace Siege Discussion

SquishyIsMe on Extus and the blood avatar

2 months ago

Thought more about this and there's still tons of options for this deck really. In my previous comment I mention how you may want to double up on Extus's effect with stuff like Ravos, Soultender but there's also enchantment options that may be a little harder for your opponents to get rid of. Stuff like Debtors' Knell and Palace Siege can also be useful enchantments to help you bring useful stuff back to cast multiple times. Crackling Doom is also a pretty good card that you could add as a substitute for any of the kill spells. A possibility for this deck could also be to reanimate some troublesome creatures for your opponents like Master of Cruelties Raving Dead Virtus the Veiled or Dire Fleet Ravager to help make killing your opponents with the sorcery easier. More boardwipes that only affect your opponents would also be good so something like Ruinous Ultimatum can help make the job a little easier. Other boardwipes such as Slash the Ranks Austere Command Merciless Eviction and Martial Coup give you some more options and not only target creatures but other pesky permanents as well.

bignickenergy7 on Edgar, his goth girlfriends, and Cousin Vito

4 months ago

carpecanum Those are some great suggestions. I’m definitely going to put Vault of the Archangel and Palace Siege in there, and the the others are also very interesting. Thank you kindly good sir

carpecanum on Edgar, his goth girlfriends, and Cousin Vito

4 months ago

Thief of Blood, Vault of the Archangel, Demonspine Whip

Anything that lets you recast your vampires would be good. Palace Siege etc.

Depending on who you play you might need a couple things to give your boss hexproof or shroud. maybe protection from a color.

carpecanum on Three, three for a three and a three

5 months ago

I looked at the Age counters last night. The meanest are white cards that prevent you from taking damage I think. There were 3 of them. The hard part would be having 3 spare mana to remove the counters all the time. I HATE discarding cards (old habit from the days before you could use the graveyard so much) so I would try to put in more stuff to get cards back. Palace Siege maybe.

6stringninja on Vito mc deleto

6 months ago

I have a few suggestions that I forgot to put in the previous comment:

Gifted Aetherborn, Blood Artist, Zulaport Cutthroat, Eternity Vessel, Palace Siege

If you’re curious about eternity vessel magic defines life gain and life loss as the difference between one life total change to another so it would actually trigger Vito

Optimator on Giant's Deck

7 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

Winnieblues on Baba Yaga, the Boogyman [PRIMER]

7 months ago

I'm in the process of revamping/upgrading my Toshiro deck and I was wondering how well you feel Phyrexian Arena works in your deck?

I know it's kinda meta-dependent, I've just read a lot where people tend to talk it down because it's not a great late-game topdeck, where an alternative like Read the Bones will be pretty good whenever you draw it. I'd probably be replacing Palace Siege with it (I'm getting pretty heavy on 5-drops)

On the other hand, it seems like an excellent early play, and Toshiro tends to drag games on longer by removing potentially lethal Creatures.

I'm proxying it at the moment, but I've only drawn it a couple of times so I don't have much data on how well it works yet, so the opinion of someone who's run it longer would be great!

Drayven9309 on EDH Dragons

7 months ago

Just wanted to say, thank you for taking the time to look at my deck and give your (incredibly) helpful and insightful advice. I am fairly new to making decks, and this is my first commander deck, and the people I'm going up against have some crazy decks and being someone who is fairly new to Magic, I don't really want to spend too much money, yet still don't want to get steamrolled lol.

I've implemented all the changes you recommended, though I was a little sad to cut Spit Flame out, I feel it has quite a bit of potential, is there another card that could feasibly be taken out? This is super hard because there are lots of cards that would fit really well into this deck, but there are only so many I can put in like Door of Destinies hence why my Maybe Board is like 30 cards rip. Also with Palace Siege I wonder if you feel like that's too much graveyard recursion/it doesn't actually get the creatures onto the battlefield, but it can also be a nice little life source to keep you alive and slowly sap opponents' life if needed. Is it neat but not mesh with what the deck is actually trying to do?

Is Elemental Bond worth keeping in there? I can't help but wonder, with all the cheating dragons in, would I not breach my hand size limit a lot because it forces the card draw as opposed to "you may draw a card"? There are only so many dragons I can play in one turn, making me draw another card anyway... (though I guess Teneb and my other graveyard recursions can see to those that spill over into my graveyard? And I don't think hoping to pull Reliquary Tower is a valid strategy.)

Related to that, cards like Golos, Tireless Pilgrim and Steel Hellkite, who is currently in the Maybe Board because of this, but can I reliably use those acivated abilities? I've played with dragons in other formats and I can say that 90% of the time I spent almost all my land/mana playing one or two dragons leaving 3 or 4 for other things, so I feel like I kind of can't really afford to pay those costs? Notably this deck is different because there is a lot of cheating dragons in.

I also call into question Brave the Sands, it's neat, really neat, but is it absolutely imperative that I have Vigilance? It would allow me to just go ham on one opponent without fear of retaliation. But is there another card that would fit better? Then again it is a low-cmc card and I shouldn't really be taking those out.

Sorry this kinda seemed to turn into a rant to myself haha. Continued advice would be greatly appreciated.

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