Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Trade

Have (2) orzhov_is_relatively_okay819 , PTsmitty
Want (2) dchaffee02 , arashikageclan

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Golgari Rot Farm Discussion

Balaam__ on Zombie Hunt [Budget/Casual/Jank]

2 months ago

Khalni Garden is off color, but it can make chump blockers to help stave off damage while you wait to draw your combo pieces. Toss in Golgari Rot Farm and you can bounce it back to your hand for repeated play to make more blockers—and at least the rot farm produces . Just ideas. I drew up a rough draft of a similar deck but never got it to function well myself.

RealLifeBear on Oozing with Potential (?)

3 months ago

Looks fun! here are some ideas I have, take and leave them as you wish (especially if its out of budget):

since there isn't really any in tribal synergy (compared to another tribe like elves or spirits), it looks like you are going for a 1/1 counter subtheme. In that case I feel Hardened Scales could easily take the place of Forced Adaptation

I would probably remove the Slime Molding (probably for lands, 20 is really low, especially with no dorks) if you are trying to use it to add storm for Aeve. more lands that produce dual colors in general might help, consider pauper all star Golgari Rot Farm the bounce land perhaps?

I would remove Necrotic Ooze for something else (perhaps The Ozolith to continue the counter theme). right now its basically impossible (unless you draw into two jungle hollows and play behind two mana) to cast Predator Ooze on turn 3 and Necrotic Ooze on turn 4

every time ive played with Bioshift its felt a bit underwhelming, but I definitly encourage you to try it out and decide for yourself.

delirium might be really hard to trigger (if you do remove the sorcery it might be nearly impossible). my last recommendation would be the following oozes: Gluttonous Slime , if your opponent tries to kill one of your creatures, flash it in to make it whiff AND get a bigger creature. Oran-Rief Ooze , this card just looks SO good, and Mitotic Slime is basically un-killable. replacing Predator Ooze with one of these may also allow you to play Necrotic Ooze without suffering. Feel free to experiment!

( Corrosive Ooze for sideboard.)

Hope this helped in some way or another.

Oran-Rief Ooze makes me want to make a competitive version of this deck :p

MichaelGfast on Nissa and Fynn's Deadly Party

6 months ago

cool I personally dont like guild gates as they are too slow so mabye sub in the Golgari Rot Farm As it is still budget but that is just me

multimedia on golgari elves

6 months ago

Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.

You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:

Others:

Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.

Good luck with your deck.

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