Dreamscape Artist

Dreamscape Artist

Creature — Human Spellshaper

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield, then shuffle your library.

Latest Decks as Commander

Dreamscape Artist Discussion

DreadKhan on Tatyova's Playground (Simic Landfall/Draw EDH)

1 month ago

Now that I think of it, if you've got anything that can fetch one, and you're already running Field of the Dead , it might not be a bad idea to run a single Wastes as another differently named basic land you can tutor up/fetch.

If you want some budget ramp options that can do some work, Dreamscape Artist is criminally underrated in non-infinite Tatyova, where it's a blue Harrow on a stick, which is insanely good in Tatyova landfall. Similarly, Silverglade Pathfinder is quite reasonable, as is Parcelbeast . None of these require a high land count to be useful cards, and with your untap effects they get even better. Dreamscape is nearly free to use, as long as you've still got lands in deck (and can discard a card).

I would consider more Moonfolk, maybe Soratami Mirror-Mage . It is a shock to opponents when they see you use it, it is pretty janky looking. The effect is pretty strong, and if you can cheat lands into play, it can be a free bounce effect (super strong with Retreat to Coralhelm based combo). Even if you can't cheat lands in, instant speed bounce is really strong. Also strong and an honourary Moonfolk is Trade Routes , which can nab landfalls or dig if you're desperate. The dig ability is a huge pay off when you need it, and if you've got a Ramunap Excavator type card out you are in good shape indeed.

Very cool deck, fun to play around with!

Omniscience_is_life on I'm An Artificer Finally

1 month ago

Arcum Dagsson is a little pricey at $4 (USD), but from being able to fetch a Nevinyrral's Disk on endstep and untapping immediately with it, to putting Orbs of Warding into play in response to a Jaya's Immolating Inferno : this card's a superstar.

Grand Architect functions either as just an anthem to pump your team or a way to power out your artifacts--all at the low low price of 80 cents!

Thought Vessel , Mind Stone , Wayfarer's Bauble , Fellwar Stone , Sky Diamond , Burnished Hart , Dreamscape Artist , Myriad Landscape ... you could consider running any or all of those to improve/increase your ramp package.

I really like the concept! Keep tinkering!

plakjekaas on Mono White Ramp/Draw

1 month ago

And if you want more lands in play than your opponents, you play green. It's a concession of the color. Red, black and blue also don't put extra lands in play, save for silly things like Dreamscape Artist .

I'm not against helping white, but just copying the other colors is not the way. I wish they made a Mangara, the Diplomat -like card that gives you a treasure whenever an opponent had a second land enter the battlefield this turn, punishing fetch lands and green ramp. You know, a white way to deal with it, punishing players for trying to get ahead, like Rule of Law and Thalia, Guardian of Thraben do. You could even give it a fun play-on-words name related to Land Tax . Price it right, so it won't ruin modern/legacy though.

ConsumingKiribo on Nicol Bolas, the Ravager commander

3 months ago

First of all: I'm not really the best person to give feedback on a type of deck that I've never played. I mostly mastered Esper colors, but red is a bad color for me to use.

Next, there are some basic things that a commander deck needs. You need Lands, Removal, Ramp, Draw, and Wipes.

EDHrec has recommendations for your specific commander and it's common playstyles. The site's flaws are any new cards that have only recently came out, and you might find some really good cards that are either relatively new or as obscure as f** due to the fact that the site is based on popularity.

Scryfall can find obscure or new cards perfect for your new commander deck.

As for the basic tools a commander deck needs, it all comes down to 36-37 lands (these need to generate mana. However, some have certain effects and count as spells), 6-8 removal spells (cards that counter spells or destroy permanents), 5 board wipes (Example is Wrath of God and Doomskar. Other options for Grixis are Damnation, In Garruk's Wake, AEtherize, Cyclonic Rift, Fade Away, Devastation, which you should NOT run in a casual deck with casual friends, I REPEAT NO IT WIPES LANDS DO-, and Blasphemous Act), 10 draw spells (Read the Bones, Notion Rain, for decks with unblockable creatures Sygg, River Cutthroat and Bident of Thassa, though there are probably other forms of repeatable draw found in your colors), and 10 forms of ramp. These can take the form of mana dorks which are creatures that generate more mana, like Llanowar Elves, or a blue version of it can be Apprentice Wizard, mana rocks, which are the second safest form of ramp and are most common. Dimir Signet, and Rakdos Signet, and also Izzet Signet are both really good. Sol Ring and Arcane Signet are found in ZendiCommander decks, or Zendikar Commander decks. Land ramp is the safest form of ramping and is most commonly found in Green, but Blue can do it as well due to the release of Planar Chaos. Expect more land ramp in other colors soon with the release of Time Spiral Remastered. Dreamscape Artist is that one single land ramp found in blue.

I recommend this video right here: https://www.youtube.com/watch?v=1jO2fmsef0g

These are the absolute basics of a casual commander deck. Have fun!

Tiny_Sir on One Imaginative Boi

5 months ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

Flooremoji on Here fishy fishy

5 months ago

Lets see...

As far as counterspells go, there are a bunch of better ones than the ones you are playing. Counterspell is better than Cancel I would reccomend not playing any 'soft' counterspells above 2 mana, so somthing like Dissolve or Dream Fracture would be better.

Reach Through Mists is also underwhelming, maybe try Deep Analysis or Serum Visions. Skyblinder Staff or Whispersilk Cloak seem a bit better than Invisibility, but if you like it Cloak of Mists does a slightly better job.

Most of your creatures that are just big are underwhelming, I'd reccomend looking into some creatures that do a bit more like Dreamscape Artist or your Mnemonic Wall.

Daedalus19876 on Araumi's Army of Shadows

5 months ago

Lazotep Plating is a COOL idea, I might have to try that! I also keep intending to find a spot for Dreamscape Artist...

I cut Dire Fleet Ravager just because I wasn't certain if I could push through enough life loss in that single turn to not die on the backswing, but I might have to try him again. How have you found it?

I didn't run Obsessive Stitcher because it conflict with my commander's cost, and I found Tideforce Elemental to be a problem because it required the additional blue for the untap.

I'm running Floating-Dream Zubera and Ashen-Skin Zubera over Yarok's Fenlurker because they give me a stronger ability to combine them. It's pretty easy to do both at the same time! Chronic Flooding is interesting.

Overall, this seems like a great list, I can't wait to see where it goes... :D

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