Enchantment — Aura
Enchant creature or planeswalker you control
When enchanted permanent is put into the graveryard or is exiled, return that card to the battlefield under your control.
Printings View all
|War of the Spark (WAR)||Common|
Combos Browse all
- Blood Bairn + Kaya's Ghostform + Renegade Rallier
- Boonweaver Giant + Kaya's Ghostform
- Claim the Firstborn + Kaya's Ghostform + Witch's Oven
|Commander / EDH||Legal|
Latest Decks as Commander
Kaya's Ghostform Discussion
2 days ago
Hey, good budget version of Muldrotha.
Mystic Remora, Kaya's Ghostform, Siren Stormtamer, Crop Rotation are one drops to consider adding. These cards provide good value for only one mana. Muldrotha enchanted by Ghostform makes it difficult for your opponents to remove since it doesn't even go back to Command Zone when it dies or exiled.
Cards to consider cutting:
- Dismal Backwater
- Jungle Hollow
- Jwar Isle Refuge
- Thornwood Falls
- Traveler's Amulet
- Aligned Hedron Network
Good luck with your deck.
3 weeks ago
3 weeks ago
Of course, I'd love to help!
They almost all seem like pretty worthy cuts to me, with the exception of maybe one or two, but that is just what I think. The Void Beckoner thing to give Kelsien deathtouch is smart I really like that, so definitely add it. It's always good to have Magus of the Wheel sort of effects if you aren't in blue, card draw is very important, so add that too.
The Kaya's Ghostform and Gift of Immortality effects are also good to have in any voltron type deck, and the same goes for Reconnaissance, and Temur Battle Rage. If you like the recon ability you might like Maze of Ith too, which can also target your opponent's creatures, or just help out Kelsien. So yes those are all good cards to add as well.
Deflecting Swat is great allowing you to double Kelsiens ability and target two creatures which makes it certainly worthy. If I understand the cards rulings correctly, you could even use it to chose new targets on one of your removal spells, which is a great option, or even just stop your opponents from harming Kelsien, and instead turning their effect around back at them.
I would playtest Sword of the Animist because when I use it, it works a bit too slow for me, and plus you only run one of each basic land, and the sword only searches for basics. Yes it would be good for those three attacks (if you don't have basics in your hand or on the battlefield already), but you also have Prismatic Vista, and if you add more basics JUST for this effect it seems to me there's just way too many hoops to jump through to make it work. If you still like it definitely keep it, that's just what I think. If you don't end up adding it though, I would try using Smothering Tithe because it's an amazing card and one of the best white cards ever printed. Painful Truths is good too but if you are deciding between that and Smothering Tithe I think you should add smothering tithe first and then maybe try to add a way to add it afterwards. Read the Bones might be something to consider as well.
Now for the graveyard recursion, I am a bit confused. (Brought Back/Unearth). You don't have too many three cmc creatures, so I don't understand why you'd include Unearth, unless you are using it for Kelsien. If you do use them for Kelsien, you'd have to put him into the graveyard instead of the command zone. If you do this and someone plays something common like Bojuka Bog, Kelsien is gone forever. It could be good in some situations, but putting Kelsien in the graveyard can be pretty risky, especially with all the Bojuka Bogs running around these days. The same goes for Brought Back, but even more so. You'd have to have two mana open which is not always the case, and it would have to be something put there THIS turn, making the card worthless if it wasn't that turn. Its still a good card in some situations I suppose, but if you are using it for Kelsien its risky, and if you aren't there are much better cards to include in your deck in my opinion. If you do still like these graveyard recursion effects, maybe include Call of the Death-Dweller that way Kelsien gets deathtouch as well. Let me know if there is something I am missing.
The two final cards are the removal spells, Vindicate and Crush Contraband. Vindicate is amazing, nothing else to say there. Crush on the other hand is kind of pricy, yes it exiles up to two things which is great, but I feel like there are better things. Also keep in mind, if you exile something it does not usually count as dying, and won't trigger Kelsien IF I AM correct, which I may not be, so I would look into that. Sorry I'm not too good on the rulings :). However there are many more great effects that could replace crush, like Mortify, Utter End, etc. Teferi's Protection is AMAZING and I would run it in your deck, maybe instead of crush if you can.
In the end that is my take on the maybeboard, I'm not sure if it helps or gives any insight, but I hope it does! Let me know if it helps and what you think. Cheers.
4 weeks ago
These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.
I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.
4 weeks ago
Idol of Oblivion would be an all-star I would think.
1 month ago
1 month ago
The problem with Lurrus is that, if you want to use multiples in the deck as a normal creature, then you can't use him as a companion. Having Lurrus on the field means that, each turn, you get to cast a permanent with a cmc of 1 or 2 from the grave. Kaya's Ghostform also returns creatures from the grave to the field.
Casting Archfiend's Vessel from the grave gives you a 5/5 demon (possibly from turn 3). Vampire of the Dire Moon is a very useful blocker that can be returned from the grave by Lurrus, Forever Young or Kaya's Ghostform. Having a 1/1 with deathtouch and lifegain on the field most of the time will effectively stop a large number of attacks against you. Use Lash of Thorns to give one of your others deathtouch (and some teeth), building on this sub-theme.
Behind this dark and dangerous front-end, is a basic life-gain deck. Once you get your life-gain running, Speaker of the Heavens should be pushing out 4/4 flying angels and Griffin Aerie should be generating 2/2 flying griffins each turn. Build up an army and simply swamp your opponent.