|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Nekusar, the Mindrazer
Legendary Creature — Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
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Nekusar, the Mindrazer Discussion
5 days ago
why the draw and discard when you can just go mill? the only time you should help your opponents draw is if you're a group hug deck that doesn't care about winning, or if you are Nekusar, the Mindrazer , otherwise you are just handing them the most valuable resource in the game. Just go full on mill. I would recommend: Fleet Swallower Phenax, God of Deception Mindcrank Bloodchief Ascension Traumatize
on Life Lost v2
5 days ago
I would add the three talismans for your colours-- Talisman of Progress , Talisman of Dominance , and Talisman of Hierarchy . More ramp can never hurt, particularly since some of your combo pieces are a bit expensive to cast.
also made some good suggestions-- Sanguine Bond is a good redundancy for your combo, and, as an enchantment, is less likely to be removed. However, I do take issue with some of the other suggestions--the discard enchantments are mediocre unless your deck is designed to abuse them (i.e. Nekusar, the Mindrazer ) and they'd likely end up being dead cards most of the time with your build. Aminatou, the Fateshifter and Felidar Guardian is a cute combo, but also requires you to draw into a third combo piece. None of those three cards have great synergy with your deck overall, thus making them rather mediocre draws outside a combo win (whereas your other combo still has decent synergy with other elements of your deck, allowing them to further your victory even if you cannot combo off).
I would cut the following:
Dictate of Kruphix - I find cards like this are quite bad in multiplayer. Sure, they give you an extra card per turn; but they also give each of your opponents an extra card. So, in a four-player game, that means you get one card; your collective opponents get three. As such, you're increasing the chances someone will draw into their way of stopping you more than increasing your chances of winning.
Sphere of Safety - I do not think you have the critical mass of enchantments necessary to really make this worth five mana. If you need another prison, consider Norn's Annex or Ghostly Prison instead.
6 days ago
Judged in order of appearance:
Tzefick has a very nice mechanic that seems a bit more complicated at second glance. Initially, I thought that this was basically a keyworded Blackmail or Raven's Crime , but the depth provided with the random reveal and the replacement draw make this a very interesting mechanic. The text should be reworded to make it so that the random reveal happens first and only then you choose which other cards to reveal, but that is a minor quibble. However, the cards are a bit bland - only 1 really does have any interaction with its own mechanic, but I would not think twice before putting that demon into my Nekusar, the Mindrazer EDH.
Mj3913 - it is a minor bonus, but having as an etb and attack trigger helps it a lot. There are few mechanics in the game that let you have partial hand knowledge. There is depth - the cards you reveal both players know are revealed. However, in terms of strategy, there is no reason not to choose the deck everytime you get illuminated - that way the opponent knows what they will draw in the next X turns and can plan accordingly. So, this is beneficial for the opponent as well. I assume at some point, the opponent without cards in hand will have to reveal from the library. I have to say, the cards are all over the place - Thief of Thought does not really work since you cannot mix hand cards and library cards. The mythic sorcery is really weird with cards from the library. But I really like the legendary artifact.
TheQueue841 - This is incredibly complex and flavorful - the idea to create a benefit for the opponent for your gain does not happen often (the Hunted cycle, e.g. Hunted Wumpus is what this reminds me of). The cards are the real gem in this submission oozing with flavor and nostalgia for the old days (Kamahl being an Illuminati is endlessly funny). Chromium especially is awesome. Now, while I enjoy the flavor, the complexity of the mechanic is through the roof. Because your mechanic is essentially a Conspiracy mechanic, literally, it does not impact gameplay. So, for the mechanic to do anything, you need the cards to do the heavy mechanical lifting, which is fine for one card, but not for the second. Memory issues will abound ("one of my three illuminators died, which creatures did it illuminate again?"). Perhaps, changing the mechanic a bit to have it do something more than just change types would serve to decrease complexity, but I am not sure how that could be done currently.
Top 3 Show
1. Tzefick - simple, clean and nice mechanic that leads to interesting gameplay. The examples were rough, but still good. The potential to be an actual Standard mechanic is very high. A keyworded Vendilion Clique is an awesome possibility!
3 weeks ago
1 month ago
IMPORTANT: Listing the acquireboard here in case you can't see it:
1 month ago
I don't think anyone will give you true hate for that, I think that is actually a popular opinion. A good portion of stax is to apply parallel effects (subtracting) from everyones abilities & then breaking that parity. However, I feel like denying the potential power of breaking parity (with addition) is somewhat closedminded. I agree Howling Mine (& similar cards) are somewhat Busch league in comparison to Sylvan Library - But I feel like there some notable parallel additive effects that are not. I know that our table's Baral, Chief of Compliance was not having fun when I was playing Oath of Druids & he made the mistake of not countering the thing right away, but that fun spell benefits everyone right? except the guy playing spellslinger control, who has no way of controlling that amount of freeplay creatures every opponent's turn, there aren't any self-interested, self-benefit cards that do this the same way. The last time parallel additive effects made into punishment was explored by the majority of the community with open minds was Nekusar, the Mindrazer & there have been significant changes made to the game since that. Another somewhat huggish gifting deck I've played that goes toe-to-toe with some known winner decks is Sidar Kondo of Jamuraa with Ludevic, Necro-Alchemist this is another blast to play that can surprise people with more game ending power than you would expect out of a more traditional "hug"
1 month ago
Also, your deck isn't legal. You have 2 Faithless Looting . Just noticed it and wanted to give a heads up lol.
1 month ago
I play a lot of +1/+1 counter decks and I've tried a lot of commanders for the strategy, including some of my favorites; Marath, Will of the Wild , Marchesa, the Black Rose , Ezuri, Claw of Progress (which uses, weirdly, a lot of the same creatures as UG enchantress, minus the bogles), and I bet I could make a really weird, cool one with Feather, the Redeemed using Heroic + a lot of Support and other +1-counter-related spells. We'll see.
I also play a lot of aristocrats, my favorite commanders for that being Meren of Clan Nel Toth (who my spikier friends were quite concerned about), Korvold, Fae-Cursed King (who is very easy to just pop off with), and Reyhan, Last of the Abzan partnered with Ravos, Soultender (yes, that's a +1 counter deck too but it's more of an aristocrat deck)
I also have a Roon of the Hidden Realm blink deck, Sygg, River Cutthroat and Daxos of Meletis decks that focus on combat triggers, a Tiana, Ship's Caretaker aura deck, a Brudiclad, Telchor Engineer token deck, an Emmara, Soul of the Accord tap tribal deck that is sad beans after losing Paradox Engine , an Aminatou, the Fateshifter topdeck matters/trading permanents deck, an Odric, Lunarch Marshal keyword tribal deck, a Feldon of the Third Path deck (you can guess what it does), a Karlov of the Ghost Council voltron deck (yes, you heard me right), and a WUBRG Nekusar, the Mindrazer deck headed by King Kenrith himself!
That being said, my decks haven't been upgraded in a while. Most of them still hold up, but we'll see. Maybe I'll make some alterations.
Nekusar, the Mindrazer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
UBR (Grixis): 0.57%