Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals

1 week ago

Thanks ObserverWill! I agree, I've seen a lot of Nekusar, the Mindrazer decks and such that go way too all in and then get confused when people target them, I built this deck as a way to make it more "obvious" what you're doing so that people think of you as a lower threat and let your stuff stay around.

As for your question, I'd like to phrase it in a different way, because it's not necessarily preventing all of your stuff from being targeted, but keeping your plans under the radar. For example, Vial Smasher the Fierce can be scary, and so people think of that as your main plan, so they do everything they can to remove her. I just let them, because it makes them feel more comfortable and realize that Ludevic alone isn't too bad, in a sense you let them give and take.

In terms of keeping my plans under the radar, this deck always makes it to the end of the game and rarely is removed early. At the end of the game I do tend to have quite a few options open, since the extra card draw lets me gradually filter my hand into good removal and burn. Usually for me when the game ends it's not always a win, but the games tend to be very close, which is my favourite way to shut things out. For example I've had games where 3 players were under threat of losing to Triskaidekaphobia.

As for the midgame I usually do have at least one engine going that people let stay, for example Fevered Visions usually stays on the board for a very long time. You'll need to play a few games to gain your group's trust that you're not about to spring a huge trap, and you'll need to figure out how people assess threats before you go too hard on something like Xantcha, Sleeper Agent in the wrong situation for example. The good thing though is that this deck is designed for you to be able to play in a fairly genuine way without causing too many issues for people, so even if people do notice that you play a huge threat, they'll remove it and feel comfortable that your biggest threat is gone despite the fact that you still have a lot of good stuff on the board.

Anyways, yeah, I'd say that it's good at flying under the radar, it doesn't have too much "momentum" so people don't feel a huge sense of urgency when you play synergies. The key is to let them lose resources on their own terms, or in a way that is a good deal, and let their own greed get the best of them. I recommend letting people look through your deck before playing so that there's no surprises haha, that trust lets you get some big swingy turns even though people felt like you weren't a threat.

Hope that you have fun! Let me know how it goes if you do get it!

NTakamura on Commanders you have built in …

1 month ago

TypicalTimmy Sorry to hear the deck didn't work out. My first commander deck was a phoenix tribal but the more I played it the less it was viable and too hard to get out. So I added up making it into a landmatter Lord Windgrace deck.

DrukenReaps It is interesting that much people did not build Olivia, Crimson Bride in the way you described. I guess your makes for a unique Olivia.

FormOverFunctionI like the how you made your Nekusar, the Mindrazer and really highlighting his ability. Interesting.

Guerric on Who are the Commanders you …

3 months ago

As for commanders I enjoy playing against, definitely Kynaios and Tiro of Meletis. You won't have a problem with cards or mana, which are usually the things that make a game of commander less fun.

As for ones I hate, obviously any stax commander- leave that oppression for cEDH where it belongs. Nekusar, the Mindrazer is also pretty annoying. We'll just kill him into oblivion, but we'd rather play our own decks. Same goes for Prime Speaker Vannifar and any other failed cEDH commander that people just try to combo off with in regular commander. Again, we'll kill and counter your commander a lot and you won't get to have fun, but neither will we. Either go to the big leagues or learn how to build a good deck for regular commander.

richardrorty69 on Mishra's Jank Machine [Primer]

3 months ago

Interesting--I can see how Blood Funnel leaves us more vulnerable to disruption than our other stax pieces.

I've swapped Void Mirror for Dockside, which also lets me swap Pyroblast for Fierce Guardianship. I also removed the flash subtheme, swapping Shimmer Myr for Metalworker and Emergence Zone for Mishra's Workshop. The additional ramp is almost always useful, whereas flash is game state-dependent; if I wanted to play at flash speed I'd want more than just the two flash enablers, though that's probably meta-dependent. I also swapped an Island for Seat of the Synod, which lets us grab a blue source with Tezzeret the Seeker's -0. Finally, I removed Karn, the Great Creator for Cyclonic Rift, which feels more flexible than Karn's narrow stax static.

Mycosynth Lattice and Vandalblast is undeniably cute--honestly I'd keep it for that reason alone, it's just fun to pull off--but if we think of it as an 11cmc two card wincon I think it's worth running in a deck that 1. usually needs at least three cards to win and 2. can't draw cards particularly well. My meta is fairly high-powered but there's only one other combo player so the lack of card draw here can really hurt (I hope that Brothers' War and Commander Legends 2 give us more of that); especially with the extra ramp it can be helpful to force a scoop by blowing up the world.

Speaking of card draw, it might be worth considering Jeska's Will. We're not particularly hungry for red mana, of course, but it can fuel our artifacts and at least I'm hurting for draw fairly often.

What do you think about Imperial Seal vs Gamble? I'm torn on whether taking the card directly to hand is worth potentially discarding a crucial combo piece when we have an unrestricted option. We paint a target on our back when we tutor in combo so the sorcery speed on Seal really hurts but this deck wants to have Sensei's Divining Top out fairly often, which might mitigate the downside.

It's a shame I haven't the room for Deflecting Swat but I'm glad you found it, the card is imo still underrated.

Serious thanks for putting this list together. This is the first combo list that's really spoken to me and I'm having a ton of fun piloting it. Coming from linear, proactive lists like Kaalia of the Vast and Nekusar, the Mindrazer it's a breath of fresh air to have so many real decisions to make every turn.

unwisedragon on Who are the Commanders you …

3 months ago

I squeal with joy when I sight an elusive Norin the Wary :O I've often considered building it myself, but haven't yet done it.

On the other side of things, I don't like build-around-commanders like Nekusar, the Mindrazer or The First Sliver because there isn't a lot of space to innovate, and the gameplay doesn't really vary.

VensersJournalist on Commander for Abzan Aristocrat deck

4 months ago

You mentioned wanting to draw cards as well. Have you considered a Grixis build? Possibly around Nekusar, the Mindrazer? It wouldn’t exactly be built to fit Tombstone Stairwell, but you could include that, Wilhelt, the Rotcleaver, and Purphoros, God of the Forge all in the same deck.

golgarigirl on My new power scale

5 months ago

One issue I have with 'Precon' nowadays is there is a vast discrepancy between the power levels in precons and the perception that they are weak based is based on older decks. Having played many precons out of the box over the years, the old Jeleva or Oloro precons were worlds weaker than the modern set. Playing with Prosper and Millicent, they are much more synergistic and have just flat stronger cards in them than the old precons did. They suffer a bit less from the 'three ways to build' philosophy/ rule the old decks used to, even though they still usually come with the old three commander options. Compare, if you will:

Jeleva, Nephalia's Scourge, Nekusar, the Mindrazer, and Thraximundar in


Commander 2013 - Mind Seize Precon

Commander / EDH TinyTom99

306 VIEWS | IN 2 FOLDERS


to

Millicent, Restless Revenant, Geist of Saint Traft and Rhoda, Geist Avenger + Timin, Youthful Geist in


Spirit Squadron (PRECON)

Commander / EDH QuinnMartini

244 VIEWS


Spirit Squadron out of the box has rolled half my playgroup's "power level 7" decks. Part is, yes, the matchup. But that never would have happened in 2013.

Badv on Elf Commender

5 months ago

Hey! You have a lot of great stuff in the deck. I have a couple of questions and thoughts on it though.

  1. I took a quick look and didn't notice many landfall triggers. Being mono green I wasn't sure about the inclusion of Evolving Wilds?

  2. You have a few enchant land cards and I thought the addition of a Arbor Elf may be worth a look.

  3. Also along the lines of mono green, the land enchant New Horizons is a great card for mana fixing in a multi colour deck, but you might want to take a look at Overgrowth. It's the same mana cost, but will provide more green mana for you.

  4. I also play Library of Leng in my Nekusar, the Mindrazer deck, but I find it's really well suited for a deck that has a lot of discard effects or wheels (discard and draw) that target myself as well as the table. I think Lifecrafter's Bestiary as a budget card would fit nicely and Vanquisher's Banner for a better more expensive option.

  5. I was also curious on what your focus/win strategy is? Are you wanting to do an elf and wolf hybrid deck? Or a more focused elf deck, along the lines of elf ball? Or ramping with elves to get out big creatures? I think if you focused the deck more it would synergize better and ultimately be stronger.

  6. Also, Mana Bloom has very limited usefulness for a mono green deck and particularly one that can't add counters to it without paying into it. Maybe just add another land enchant like Wild Growth. Or even another Vernal Bloom kind of effect. Plus your commander already pumps out mana producing creatures.

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