Nekusar, the Mindrazer

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Nekusar, the Mindrazer Discussion

Scytec on Azdranax

6 days ago

I actually don't need the rocks any longer, but i do have some other wants i haven't checked your binder for yet. Nekusar, the Mindrazer, Kami of the Crescent Moon, Howling Mine, Wheel of Fate, and Spiteful Visions. Everytime i check to see if anyone has a card im am looking to trade for your name is the only one that pops up. You have a great collection. :p the remora is still my priority though

legendofa on Card creation challenge

1 week ago

Mental Shield

Artifact

If you would draw a card, you may instead put the top card of your library into your hand.

When you get a thought, make sure it doesn't get you.


For that protection against Nekusar, the Mindrazer, Consecrated Sphinx, and other draw punishment.

Create a legendary creature with a one-word name.

FormOverFunction on Deck Ideas for Multi-Player format

2 weeks ago

My favorite commander for this type of case, and forgive me for saying this again (as some will recognize that I’ve posted this before), is Nekusar, the Mindrazer. This gives everyone extra cards to play with while putting the game on something of a clock. In my torture deck (it’s all Razor Pendulum, Thumbscrews, Skullcage, and whatnot) you’ve got a perpetual albeit slow drain on everyone, but it still lets them get cards and play. Pretty hard to beat that combination.

Peoyogon on Are there any Commanders you'd …

1 month ago

I thought that Kami of the Crescent Moon and Seizan, Perverter of Truth would be such a cool pair. It would be an interesting alternative to Nekusar, the Mindrazer

DemonDragonJ on Crystal Ball or Soothsaying?

1 month ago

I have a copy of Scroll Rack in my Nekusar, the Mindrazer EDH deck, because I believe that it is a very awesome card, but, without a way to put cards from the top of my library elsewhere in it, I will simply draw again cards that I put away with the rack, a task that I am currently using Crystal Ball to perform, but I wonder if Soothsaying would be better for that task. Currently, with the ball, I can optimally exchange a maximum of two cards in my hand for cards from the top my library, but, with Soothsaying, I can exchange my entire hand, provided that I can afford the cost of the enchantment's first ability. Therefore, I am contemplating replacing the artifact with the enchantment, but I wish to ask for everyone's opinion before I make any decisions on this matter.

What does everyone else say about this? Should I replace Crystal Ball with Soothsaying, or keep the current card?

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

1 month ago

VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.

Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.

Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.

Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.

As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.

I hope this helps :)

DemonDragonJ on Innistrad: Midnight Hunt and Crimson …

1 month ago

Previews for the two Innistrad sets have begun! Only a small number of cards were revealed, but I am very pleased with them.

Here is a link to the article in which the information was revealed, if anyone wishes to read it.

Play with fire and infernal grasp render both Shock and Doom Blade obsolete, but I imagine that not many players shall miss those cards, to a great extent.

Champion of the perished is a nice reference to Champion of the Parish, although I really think that it should have had the soldier type, since the original was a soldier.

Triskaidekaphile is awesome, and I absolutely shall put it into my Nekusar, the Mindrazer EDH deck, as that card would be an excellent addition to that deck. Having thirteen cards in hand is not especially difficult in decks that are designed to have many cards in hand, so I hope that that creature does not prove to be too powerful for most formats. Also, this is one of the few instances in which I prefer the normal artwork to the promo artwork, because, as nice as the promo artwork is, I feel that the normal artwork does a better job at portraying the idea of the card.

I am pleased to see flashback return, again, but that definitely decreases the chances of unearth returning, which is disappointing, since flashback has already been used on Innistrad, whereas unearth has not been.

The basic lands with dark and creepy artwork are amazing, so I definitely hope to obtain some of those for my decks.

I see that Wrenn has returned, and with a new treefolk companion, so I wonder if she shall play a role in the story?

The packaging artwork for Crimson Vow heavily implies that the wedding will actually be between Olivia and Edgar, which is very interesting, as it raises the question of where Edgar has been for this entire time.

Is anyone else excited for these sets? I certainly am!

RambIe on HULLBREACHER BANNED

2 months ago

personal assumption
i have never witnessed anyone complain or freak out about decks designed to run Hullbreacher even when they combo it into a win. However, i have witnessed people freak out and complain about anyone running blue just dropping a Hullbreacher in response to a wheel, effectively shutting down the ever so popular Nekusar, the Mindrazer decks. i would assume those complaints have a large impact on the ban decision.

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