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Elusive Spellfist

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Dragons of Tarkir (DTK) Common

Combos Browse all

Elusive Spellfist

Creature — Human Monk

Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.

Elusive Spellfist Discussion

captainamerica on NEED HELP , MONO U ...

5 months ago

The biggest issue is that you lack removal. You have plenty of resource denial. Narset, Parter of Veils could help make it work. You definitely need to run Vapor Snag and maybe play Callous Dismissal . You probably have to play Tempest Djinn and Delver of Secrets  Flip. I also like Elusive Spellfist . You MUST play Serum Visions and maybe Opt as digging through your deck is important.

JTetris11 on U/B Delver (First Time Pauper deck)

6 months ago

Thinking about testing making a 2/2 split between Augur of Bolas and Elusive Spellfist rather than the 4 copies of Augur of Bolas to give us some more aggressive offensive threats. Thoughts?

Quantumsolace55 on Kiln Fiend Pauper

6 months ago

Have you considered Elusive Spellfist

Gattison on New to Pauper

7 months ago

I play mostly "for fun" decks, but some of them have turned out to be pretty effective. At the very least I have a folder full of funky homebrews that might inspire you here. They're all decks that I have built and maintain in paper.

Last time I looked, I believe Astral Steel was the only truly aggressive Storm spell left unbanned in pauper ( Grapeshot and Empty the Warrens are both banned). However if you enchant an Elusive Spellfist with it, it could work. I did something a bit more experimental along those lines here: Gluten-Free Cheerios.

Beyond that, if you just want interesting ideas, I like building around Bloodbriar (so does my friend eyes2sky), but you seem to like Control more. So, here are some almost-shameless plugs under the guise of "discussion." =P

I've been tinkering on and off with several ideas: a sort "Processor" style hand-hate UB deck, Jace's Groundhog Day; an Aikido (steal-control) deck, Steven Seagal, C**kpuncher; and a degenerate land destruction deck, USS Deathstar (NCC-1701-FU). I've also always wanted to build a good creatureless pauper deck. And lastly, I just made Grixis "ping" deck that might interest you also, U.B.R.R. Tolkien's Lord of the Pings.

There's also stuff like UR blitz (Flying Purple Pauper Eater) that you might find fun, but I don't know if people are still playing it competitively or not.

Sorry to barrage you with links, but I hope some of that helps at least a little. Happy brewing! I hope you find pauper as fun as I do!

Higin317 on Temur Arcanist

7 months ago

I like this deck a lot, as it is-- But personally I can see Temur Battle Rage being replaced by maybe 2 more gut shot's, or even Needle Drop .

Crimson Wisps , Expedite , or even Lava Spike would all work as well.

While I see what you're going for on the Abbot, I think as far as an aggressive standpoint goes, you may find Elusive Spellfist worth the while as well.

hkhssweiss on

7 months ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

rjphilla on *BUDGET* FUCKING NIBBLES

8 months ago

I've played every version of this deck. Even when it was in standard.

Remove: Niblis. Way too slow. If you want another creature add Elusive Spellfist or for top end card replacement Bedlam Reveler

Must haves: Manamorphose it's a must and absolutely perfect for the deck. Also found that Gutshot is fantastic. It's always way more than one damage. Lightning Bolt have no clue why that's not on your list. And I go with Assault Strobe also.

Dracoson on Izzet tuned enough?

8 months ago

Let me preface this by saying I've been playing Blitz for the last few years, and I love playing it. Having said that, I have several notes on this, so bear with me.

First things first, where's the combo? Temur Battle Rage is the soul of this deck, and it isn't present at all. That's where the deck gets its ability to finish out of nowhere. Pair it with either Mutagenic Growth or even Titan's Strength and boom. Growth tends to be preferred because you can cast it with no mana open, but either is acceptable.

Needs more creatures. I'm not talking a lot more, because you still want a certain spell density, but generally speaking, some combination of Delver of Secrets  Flip and/or Elusive Spellfist s are in the list, otherwise you just fold to incidental removal. I like 4x Delver, 4x Fiend, 4x Cypclops, but you should definitely have 3-5 more creatures.

Card selection. I understand shying away from Preordain if you're trying to keep to a budget, but Ponder and at least one other card selection spell is a must. I don't care for Brainstorm but anyway you slice it, you want several of these type of spells. Typically it's 8-12 with Gush on top, but this deck NEEDS to look at a lot of cards to get to the ones it needs for the situation, and targeted cantrips just don't cut it.

Mana base. I see two problems here. First is straight up number. You're running 16, when 18 is a more realistic number. Those first two-three land drops are essential. The secend issue is the number that come in tapped. There is a certain value in playing cards like Evolving Wilds , Terramorphic Expanse , and/or Ash Barrens when you are playing Brainstorm , but you don't need to pack duals on top of it. I wouldn't play more than 6, and then I would want 2-3 of those to be Ash Barrens . 4 is probably a better number. Use the duals if you move away from Brainstorm, and the "fetches' if you don't.

Don't forget protection. Apostle's Blessing is the go to, but you need some way of keeping your creature alive on your big turn. Dispel can also do that. Gitaxian Probe is also helpful to make sure the coast is clear before you commit.

Now, as for Fire / Ice , the card is fine, and there are a few flex spots to include it as a 1-3 of. When I tested it, it seemed underwhelming. It's a utility tempo card, and this deck plays more of a combo deck with a tempo back up plan.

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