Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
|Have (2)||DudeMan1031 ,|
|Want (3)||Cactusman , A1286446821 , fellrex|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
- Archangel of Thune + Kitchen Finks + Viscera Seer
- Good-Fortune Unicorn + Kitchen Finks
- Heliod, Sun-Crowned + Kitchen Finks
|Commander / EDH||Legal|
Kitchen Finks occurrence in decks from the last year
All decks: 0.16%
Commander / EDH:
All decks: 0.0%
Kitchen Finks Discussion
3 days ago
4 days ago
If you are using Solemnity, you don't need Luminous Broodmoth, you just need a sacrifice outlet. Also, I would take out Soul's Attendant for Kitchen Finks. Better lifegain, a bigger, more efficient threat, and it combos with Broodmoth.
1 week ago
1 week ago
Did a revision:
2 weeks ago
I like what Abzan is capable over Jund this list seems to be pulling too much from Jund play style for me though. Have you considered using white or even some green to have more interaction? Cards like Abrupt Decay, Abzan Charm, Eldritch Evolution and Murderous Cut come to mind. Some good creatures you could play around with as well even if only as a Sideboard option for some match ups Cloudshift for protection/extra ETB's, Kitchen Finks, and Orzhov Pontiff.
Boza on 4C Value Pod
3 weeks ago
I have also been trying to build a value pod list (RecSurPod) and I appreaciate the very nice touches in your list, but I think that this points spread is not good for a creature toolbox deck. Especially now that Spellseeker has recently been bumped to 2 points, you are at 11 points. Just try to include a different combo - Luminous Broodmoth + Kitchen Finks + any sac outlet like Viscera Seer will give you infinite life and is a better combo for this type of deck that does not use any points.
1 month ago
'Now' that there are 'overpowered' green and white creatures?
First, there have been very good green and white creatures at 5 forever. One of the original best creatures in the game was Serra Angel.
Second 'Overpowered' is a normie term. Anyone who understands game design to any basic degree would understand that power is always relative. For instance, Lightning Bolt is an insane card in formats where 90% of relevant creatures have 3 or fewer toughness, but it's barely playable in formats where a lot of relevant creatures have 4 or more toughness. 1 mana removal without downside vs 1 mana possibly removal. Bolt, as well as Push, are better in efficient formats.
Elder Gargaroth is good as long as it lives long enough to get an attack in, in which case it goes off the walls with value -- but in different formats, its use will be different. It likely won't see Legacy, Vintage or EDH play in any competitive degree -- it's too slow for a mediocre effect there, or in EDH it's a tiny creature that does a little bit(seriously, EDH players look at this and think Elvish Visionary grew up). But in Standard and Pioneer, it's a win condition. In Modern, it's even weirder -- it's an 'oops I win' against Burn. It will take the place of Thragtusk there. It will be a better Kitchen Finks for ramp inclined decks.
Also, it's a great deterrent from attacking. All it has to do is survive until your opponent's next 'declare blockers' step, and then, as long as they have at least one creature worth attacking with, it's gotten you at least a tiny bit of value. Of course, your opponent gets an extra draw to find removal -- but most decks aren't running removal that kills this, at least in Pioneer. Standard has to run that quality of removal and Modern is currently defined by Labe, t3f, uro and Path.
2 months ago
Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.
first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.
I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.
You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.
Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.
I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.
your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.
Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.
to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.
lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.
Hope i helped you out in some way and not just made you angry or something.