Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Chasmolinker on G/W +1/+1 counters exile

1 month ago

Green has a good amount of hexproof creatures. You'll still need a way around edict effects. Running cards with graveyard mechanics like Escape or Flashback could be useful. Kitchen Finks is a nice card for grindy match-ups and is a win-con with Vizier.

wallisface on why is birthing pod banned

1 month ago

vishnarg very interesting. Yeah I just went back and found the ban announcement, and Siege Rhino is mentioned as being one of the options pod decks could grab - which is quite interesting. I'd seen some other articles mentioning the deck often going for infinite damage/health with Kitchen Finks/Murderous Redcap, and Melira, Sylvok Outcast, so was pretty surprised to see Rhino was also part of the picture.

Yes every card I listed was printed after Pod left the format, but its still completely relevant to the original question - because this question is whether or not Pod can be unbanned. If Rhino was enough to cause wizards to ban the card the first time around, that shows there should be no way it can afford to be unbanned now - because the examples I gave are all of vastly stronger creatures. Rhino may have been a powerhouse back-in-the-day, but there's a good reason it sees no play now, and I really doubt it would be in included in any Pod deck today if Pod were to be unbanned.

RDWDTR on Attrition Jund (Baby Jund) 4-0 at FNM

3 months ago

I'm not sure what your budget is or what exact suggestions you're looking for but here's my feedback. I'm going to write these suggestions assuming you already have an idea of what the "optimal" Jund list looks like. There won't be any of those cards on this list because I assume you already know about them but are unable/unwilling to afford them. Overall I like your budget take on Jund but there's a lot of room to upgrade this, even on a budget.

Cards to look into:

Criticism:

  • Olivia Voldaren and Reaper of the Wilds aren't all that impressive to me, same with Dreg Mangler. These cards feel like filler for this deck. I don't really like Huntmaster of the Fells  Flip either but it's better than the other three cards.

  • Kitchen Finks seems more like a SB card to me against burn or aggro matchups, though it's not the worst thing ever MB

  • Bile Blight is ok but I think Maelstrom Pulse might be better. I would only run 2.

  • Birds of Paradise doesn't really belong in a deck like this. It's not the worst choice but I'd rather be using a discard spell or holding up mana for a Bolt or something T1 than play a Bird.

  • I'm sure you know this, but that mana base is really sub-optimal. You might see the biggest difference in upgrading that first.

Sideboard:

  • 4x Dismember? What for? You already have tons of spot removal in the MB.

  • Drown in Sorrow is meh to me; I'm not so sure you need board wipe in your SB with all the spot removal and creatures you're running. I personally think you have better options for board wipe anyway: Bontu's Last Reckoning, Anger of the Gods and Kozilek's Return seem stronger to me. Damnation would be the best boardwipe but it is pricey. I would only run 1-2 of any of these.

  • Putrefy doesn't seem as good to me as something like Naturalize, even if it means getting got by Welding Jar.

  • Duress isn't the best SB slot. You could probably put this in the MB or just go for Inquisition as noted earlier.

  • Rakdos Charm is ok, you run 4 Scoozes in the MB so you're already decent against graveyard decks.

nbarry223 on Glittering Company

4 months ago

Ye, makes sense over Revival / Revenge since you can just wish for Kitchen Finks if you wanted to reanimate it, so the downside on Can't Stay Away isn't much of a downside in reality plus you can flash it back if needed, so there's that.

nbarry223 on Glittering Company

4 months ago

Yeah, the main utility suggestion is Oran-Rief, the Vastwood since it allows more usability out of Kitchen Finks, Spike Feeder, and even Devoted Druid as a way to store mana.

Mistveil Plains is only a suggestion for the mill matchup as a way to free up the Endurance slot potentially. It's more of an option to keep in the back of your mind than anything, like if you ever want to squeeze in another creature or something.

And finally, I strongly suggest trying out at least Wooded Bastion in your current list. Unless your other land is your singleton Swamp or Urborg, Tomb of Yawgmoth you can utilize it. It also lets you play Anafenza, Kin-Tree Spirit with a Forest as your first land, or Spike Feeder with Plains as an example. I don't suggest running any more than 2 filter lands, and honestly 1 is probably ideal with the lower land count. If you find yourself liking it, try out the Reflecting Pool next (filter land is more valuable). You'd be surprised at how useful it is becoming an untapped Indatha Triome in a lot of cases, or at least a free dual.

nbarry223 on Glittering Company

4 months ago

Came across Agadeem's Awakening  Flip which would almost work as a clunky recursion combo assembler if flooded, so I definitely think that is worth considering. Field of Ruin like I mentioned earlier, is solid land hate that replaces itself with a colored manasource. Kazandu Mammoth  Flip / Blackbloom Rogue  Flip / Tangled Florahedron  Flip would be a 'land' that could be found with Collected Company, just be careful of how many tapped lands are included if you decide to include any of those.

Mistveil Plains could help with the mill matchup, and it works to give you a Chord of Calling target if needed, plus it is findable with fetches. Oran-Rief, the Vastwood lets you get a lot out of Kitchen Finks, so it may be worth an inclusion. It would also help if you transition to an aggro strategy during the match.

I've personally always liked Reflecting Pool as a singleton psuedo-mana fixer and one or two of the filter lands (Wooded Bastion / Fetid Heath / Twilight Mire) in 3+ colored decks to alleviate the burden of all the life loss cards (shocks + fetches).

Castle Garenbrig would work as some slow ramp, probably not worth it, but figured I would mention it. Turntimber Grove / Llanowar Reborn would help to get more out of Devoted Druid and the like, although it probably isn't worth coming in tapped (the Grove would sort of be a combat trick when found with Elvish Reclaimer as well). Turntimber Symbiosis  Flip / Emeria's Call  Flip would be some other clunky options, that I just don't think are worth it.

nbarry223 on Glittering Company

4 months ago

Yeah, it is a lot to think about, but I think there's definitely room for cuts to be made so you are more consistent. I think 1-2 Quillspike main is fine, it does synergize well with the Kitchen Finks in addition to Devoted Druid which is why I had it at 2. It's probably not worthy of 3 slots as it doesn't do enough.

Eternal Witness is great, and comparable to Renegade Rallier. There's enough fetches / sack outlets that you can almost always trigger Renegade Rallier. The main differences is the CMC, permanents, and hand vs. battlefield. Eternal Witness's main upside over Renegade Rallier is in recurring Collected Company. But if you don't have a Collected Company in the graveyard, Renegade Rallier is generally superior. Keeping both slots is once again fine, but the more you can do with less, the more consistent you can make your 'game winners.' There's some overlap between Endurance / Eternal Witness / Renegade Rallier, so you should be able to pick 2 of them. Maybe the 2 I picked weren't the same 2 you would have picked.

Anafenza, Kin-Tree Spirit let's you infinite sac Kitchen Finks since it'll come back as a 2/1 which will always be the lowest toughness. It's a more synergistic option than some of the other anti -1/-1 options, that actually can just pump other creatures on its own. For example, Anafenza, Kin-Tree Spirit + Renegade Rallier or Collected Company would just give you nice bolster options, letting you play as sort of a midrange deck if need be. None of the other anti -1/-1 cards let you transition to more of an aggro strategy with non-combo pieces.

Also keep in mind what I think was my biggest point - cut Revival / Revenge from the side, as you can already wish for almost everything it would recur. With that slot, you can use it for a creature you actually plan to side in, so if you take out a strong hate card like Endurance from your initial 60, you still have access to it in games 2/3 when it is relevant.

nbarry223 on Glittering Company

4 months ago

Okay, this is what I came up with for the 26 creatures + sideboard and it looks way different from what I expected honestly. It's more focused on getting good 2 card combos with Collected Company while maintaining most of the synergy. I was able to get a "game ending" hit with Collected Company to ~14.8% or a little better than 1/7 from its current ~7%.

If you already have some kind of combo piece on board, this of course would go up significantly, since a lot of the combos are 3 pieces. I also am not including strong synergies in this, like Quillspike + Kitchen Finks which would probably be enough to win in a lot of cases honestly, since they have to somehow remove the Quillspike first or you'll just keep generating value.

I think Renegade Rallier is a sleeper in here, and may be justified as more than a singleton, since he synergizes so well with fetchlands just guaranteeing value. Unfortunately, I just couldn't justify Saffi Eriksdotter, even with the infinite combo potential.

I found that having the more narrow "wincons" mainboard didn't make a lot of sense in most cases, since you could scry straight for Glittering Wish or get infinite life (allowing you to find Glittering Wish or slowly chip away at them) whenever you actually 'needed' the wincon.

4x Birds of Paradise
1x Carrion Feeder
3x Viscera Seer
3x Devoted Druid
3x Kitchen Finks
1x Anafenza, Kin-Tree Spirit (allows good synergy with a lot of cards for the anti -1/-1 slot)
1x Melira, Sylvok Outcast
2x Vizier of Remedies
2x Heliod, Sun-Crowned
2x Quillspike (surprisingly valuable because of Devoted Druid)
1x Renegade Rallier (nice recursion or ramp)
2x Spike Feeder (kind of undervalued this initially, but with correct support it can be really good - blocking combat tricks against things without trample too if needed)
1x Endurance (grave hate and psuedo-recursion if needed)

sideboard notes:
Cartel Aristocrat (sort of flex because Dina, Soul Steeper almost covers the slot)
Quillspike (sort of flex because Impromptu Raid almost covers the slot)
I'm thinking -1 Revival / Revenge (only card you'd want to bring back that you can't just wish a psuedo-version of is Devoted Druid or one of its pieces and at that point, having access to both pieces and not having ended the game sounds a little unlikely)

You could now fit specific hate cards you plan to side in like:
1x Dauthi Voidwalker

because I basically cut them from the main to add more consistency to the combo(s).

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