Kitchen Finks

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

keizerbuns on You Know What They Say, Persistence Is Key

2 months ago

Idk if you wanted an update on how the play testing was going, jags, but in case you were, here are the results.

I did some play testing the other day, both with and without Finks in the deck, and I’ve realized just how much better the deck runs with a lower average CMC (obvious in hindsight lol). I play tested a total of 70 times (35 with Kitchen Finks in place of Safehold Elite and 35 without) and recorded the results.

A good 80-90% of the time I won with either Bombardment or with Altar but I did end up using Finks almost as much as I did Putrid Goblin as the persist creature used to pull off the combo. So Finks was actually a part of the game winning combo and/or was in itself the game winning combo piece about 40-45% of the time, which was way higher than I was expecting.

I was hesitant to replace Safehold Elite with Kitchen Finks because I didn’t want to raise the average CMC of the deck, but turns out I didn’t have to. After all of that play testing I realized just how useless Murderous Redcap was in my deck. Redcap only won 4 out of the 75 games played because he was just too hard to cast reliably on turn 4. So I took out all copies and replaced them with Finks and the deck is running a lot smoother now.

So thanks for the Kitchen Finks suggestion, it actually improved the deck a lot!

keizerbuns on You Know What They Say, Persistence Is Key

2 months ago

I actually saw your deck a little while ago and I thought it was awesome! Your deck is probably what subconsciously gave me the idea for mine haha.

I know dropping red would probably make the deck a little more consistent, but I think splashing an additional color to get a 2 cost payoff with Goblin Bombardment over using using a 3 cost payoff like Blasting Station has been worth it. I very rarely end up with no red source mana when I have bombardment in my hand.

I like your idea of using Kitchen Finks as a third wincon so I might actually drop the Safehold Elite for it, but I’m just a little hesitant to increase the average cmc. I’ll do some play testing with Finks though and see how much better the deck runs with it.

Thanks for the upvote and the idea, jags, it’s much appreciated!

aholder7 on Death's Awakening (Help me Update!)

2 months ago

I think that the deck is interesting but you are extremely reliant on Varolz. As it stands it looks like you either have to mull till you get him or just hope you can hold out until you draw him. And that doesn't even consider the issue of him being removed. I think the deck either needs a way to consistently find him, or more reasonably shifting some of the focus to cards that work well without Varloz, but better with him. Slippery Bogle is great when you put 13 counters on it, but terrible in all other cases.

I think the direction to go would be to add cards that like being in the grave and possibly +1/+1 counters. cards with dredge or undying are the first things off the top of my head. something like Life from the Loam can help keep land drops consistent and give you extra uses of Boseiju, Who Endures while also filling the grave with targets for varolz or other effects. a card like Kitchen Finks is an example of a card that would be good in all situations but gets better if you can put +1/+1 counters on it repeatedly. if you need to scavenge it it's still worth more than a boggle. cards like Persist or Unearth could also be used to fetch any of the targets you put into the grave.

This would make your deck less of an all in glass cannon combo build and closer to a mid-range deck with a combo finisher, but i think the consistency boost would give you better odds overall.

sylvannos on Brother's War Spoilers

2 months ago

@Hi_diddly_ho_neighbor: It's the modularity of it that seems nuts to me. It's obviously not like you're casting Animate Dead on a Griselbrand. But you can use it as a value card on something like Kitchen Finks, a combo enabler for Thopter Foundry, or even a Desperate Ritual when used on Black Lotus.

And a lot of these cards fit neatly into decks like Bomberman or Stoneblade.

JacobAGrossman on Glittering Company

4 months ago

Big update with Dominaria United! King Darien XLVIII makes such a huge difference in the deck. It passively buffs all of my creatures, which is amazing. But, more importantly, it also provides a board where I can Collected Company or Chord of Calling out my Walking Ballista, and it will live. The Ballista is the best choice for the deck anyways, since it works with both Vizier of Remedies and Devoted Druid as well as Heliod, Sun-Crowned. So Ranger-Captain of Eos is back as well to round the whole thing out.

On top of that, I'm trying out something new. Since Melira, Sylvok Outcast will continue to be relevant forever, as infect shifts to poison, I'm thinking about how to sub her out for game 2. If my opponent doesn't have infect or poison, Melira, Sylvok Outcast can start to hinder instead of help. I'll already have Vizier of Remedies and Heliod, Sun-Crowned for the Kitchen Finks combo. So instead of continuing to hurt the Devoted Druid and Vizier of Remedies combo for game 2, I'm seeing how substituting Fiend Artisan for Melira, Sylvok Outcast will go for now. Seems like a good fit, and could be versatile enough to make sense.

Additionally, Ajani, Sleeper Agent is amazing. A potentially 3 costing planeswalker on the side to Glittering Wish for just can't be beat. And it's also fantastically good

ThatWeirdPerson on It's Just a Flesh Wound (Budget Meren)

5 months ago

Hello ILuvMtg

The problem with Blood Artist and Kitchen Finks is that protean hulk has a cost limit of 6 and with the other cards they just cant fit into gap. I ruled out Smothering Abomination a while ago because I don't always have something that I want to sac to sac at my upkeep. Rhystic Tutor has always been filler for another tutor, I think Traverse the Ulvenwald could fit well here, because even if we already have the hulk, we can still tutor up a land to make sure we hit our drops. Wishclaw Talisman has always been interesting. You could target whoever has the least interaction, use a different tutor if you can find one, or really just pray to god that your opponents are too selfish to want removal and rely on one of the many backup win-cons. As for the first two tutors you mentioned, too slow for a turn 7 win or earlier. Primal Command is a good suggestion but I have tried to cut back on 5+ tutors cuz I don't wanna have my tutor countered right before turn 6 (The most important turn ). Only reason Final Partings in here is because it tutors up the infinite turn combo very nicely. Grim Backwoods costs 4 mana and a creature to draw a single card so I don't think it'll be included here. Burnished Hart is just more ramp that I don't exactly depend on and Morbid Curiosity is an intriguing card that ill continue to consider. Does the protean hulk trigger go on top of the stack or does the morbid go first?

ILuvMtg on It's Just a Flesh Wound (Budget Meren)

5 months ago

I love your deck! It looks really cool and fun to play, and you certainly do a better job of explaining how your deck works than I do with mine.

As for sugggestions, Blood Artist could be used instead of Disciple of the vault, and then use Kitchen Finks although I can't think of any disinct advantage that has over your current combo.

Citanul Flute could work, but Protean Hulk costs seven mana, so it'd take longer than other tutors. Corpse Connoisseur is another possibility, but again, Protean hulk costs seven mana so it'd be difficult to get with your commander. Primal Command could work well, as well as Traverse the Ulvenwald. Morbid Curiosity, Smothering Abomination, Grim Backwoods, and Burnished Hart all might work.

Now for cards to remove. I will say that Rhystic Tutor is a staggeringly bad card, and if your opponent knows how your deck works, they will almost always pay the. Wishclaw Talisman allows you to search for your combo pieces, but could also allow opponents to search for just the right card to counter your combo. I haven't really playtested your deck much, so I can't really see any other weak cards just by looking at the decklist.

I'll also say that I'm not as experinced a Magic player as I made myself sound, so be careful when taking my advice. And you know your deck much better than I do, so you probably know that some of the cards I sugggested won't work.

Good luck!:)

Noholdmine on Garth One Eyed Cheater

7 months ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

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