Combos Browse all Suggest
- Archangel of Thune + Kitchen Finks + Viscera Seer
- Good-Fortune Unicorn + Kitchen Finks
- Heliod, Sun-Crowned + Kitchen Finks
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
6 months ago
Melira, the Living Cure can only return a creature once. A combo closer to what I think you're going for uses the other Melira with creatures with the persist ability, like Safehold Elite or Kitchen Finks.
6 months ago
Thanks for the insight jdogz32!
I actually even have a version of the deck with Thran Vigil where I replaced Young Wolf with Putrid Goblin to utilize Thran Vigil's effect. However it massively alters the mana-curve from from a 1-drop, two 2-drops and two 3-drops to literally zero 1-drop but four 2-drops. Taking into account the Profane Tutor you have way to many options for turn 2 while completely giving up the chance to do something significant on turn one. With Thran Vigil you eventually even give up on the chance of a natural turn-3-win.
I like the idea to add either Zulaport Cutthroat or Blood Artist at least to the sideboard to circumvent hexproof/shroud. When checking for reasonable or expectable hexproof effects in modern, only Leyline of Sanctity came to mind, which I can get rid of rather easily with maindeck Boseiju, Who Endures or Prismatic Ending. I can ignore Veil of Summer since both win conditions are artifacts.
In the mentioned alternative version I actually considered Kitchen Finks. However it doesn't constitute a win condition in itself and therefore will still falter to e.g. mill or decks with other unconventional win conditions. It might be interesting against burn-type, but even then I rather win the game directly.
6 months ago
Your deck is extremely interesting. There's a few cards I think you should add. Firstly, I don't like the fact that the deck is focused entirely around 1 Enchantment. I've faced a similar deck online and they ran the combo like Putrid Goblin + Thran Vigil + Skirk Prospector it gave them an unlimited Mana combo and it's a 2 drop versus a 3. It does involve a color modification but it looks like you've already got black planned in your maybe board. Wouldn't suggest the goblins but for you I think Thran Vigil would be a good add.
Your 2 win cons are good but neither one of them works in the event that your opponent can give themselves hexproof. Blood Artist however still works.
My last suggestion would be to add the card Kitchen Finks as it would give you an infinite life combo in case your opponents are also running something such as a blood artist. Hope this helps!
9 months ago
Idk if you wanted an update on how the play testing was going, jags, but in case you were, here are the results.
I did some play testing the other day, both with and without Finks in the deck, and I’ve realized just how much better the deck runs with a lower average CMC (obvious in hindsight lol). I play tested a total of 70 times (35 with Kitchen Finks in place of Safehold Elite and 35 without) and recorded the results.
A good 80-90% of the time I won with either Bombardment or with Altar but I did end up using Finks almost as much as I did Putrid Goblin as the persist creature used to pull off the combo. So Finks was actually a part of the game winning combo and/or was in itself the game winning combo piece about 40-45% of the time, which was way higher than I was expecting.
I was hesitant to replace Safehold Elite with Kitchen Finks because I didn’t want to raise the average CMC of the deck, but turns out I didn’t have to. After all of that play testing I realized just how useless Murderous Redcap was in my deck. Redcap only won 4 out of the 75 games played because he was just too hard to cast reliably on turn 4. So I took out all copies and replaced them with Finks and the deck is running a lot smoother now.
So thanks for the Kitchen Finks suggestion, it actually improved the deck a lot!
9 months ago
I actually saw your deck a little while ago and I thought it was awesome! Your deck is probably what subconsciously gave me the idea for mine haha.
I know dropping red would probably make the deck a little more consistent, but I think splashing an additional color to get a 2 cost payoff with Goblin Bombardment over using using a 3 cost payoff like Blasting Station has been worth it. I very rarely end up with no red source mana when I have bombardment in my hand.
I like your idea of using Kitchen Finks as a third wincon so I might actually drop the Safehold Elite for it, but I’m just a little hesitant to increase the average cmc. I’ll do some play testing with Finks though and see how much better the deck runs with it.
Thanks for the upvote and the idea, jags, it’s much appreciated!
10 months ago
I think that the deck is interesting but you are extremely reliant on Varolz. As it stands it looks like you either have to mull till you get him or just hope you can hold out until you draw him. And that doesn't even consider the issue of him being removed. I think the deck either needs a way to consistently find him, or more reasonably shifting some of the focus to cards that work well without Varloz, but better with him. Slippery Bogle is great when you put 13 counters on it, but terrible in all other cases.
I think the direction to go would be to add cards that like being in the grave and possibly +1/+1 counters. cards with dredge or undying are the first things off the top of my head. something like Life from the Loam can help keep land drops consistent and give you extra uses of Boseiju, Who Endures while also filling the grave with targets for varolz or other effects. a card like Kitchen Finks is an example of a card that would be good in all situations but gets better if you can put +1/+1 counters on it repeatedly. if you need to scavenge it it's still worth more than a boggle. cards like Persist or Unearth could also be used to fetch any of the targets you put into the grave.
This would make your deck less of an all in glass cannon combo build and closer to a mid-range deck with a combo finisher, but i think the consistency boost would give you better odds overall.
10 months ago
@Hi_diddly_ho_neighbor: It's the modularity of it that seems nuts to me. It's obviously not like you're casting Animate Dead on a Griselbrand. But you can use it as a value card on something like Kitchen Finks, a combo enabler for Thopter Foundry, or even a Desperate Ritual when used on Black Lotus.
And a lot of these cards fit neatly into decks like Bomberman or Stoneblade.
1 year ago
Big update with Dominaria United! King Darien XLVIII makes such a huge difference in the deck. It passively buffs all of my creatures, which is amazing. But, more importantly, it also provides a board where I can Collected Company or Chord of Calling out my Walking Ballista, and it will live. The Ballista is the best choice for the deck anyways, since it works with both Vizier of Remedies and Devoted Druid as well as Heliod, Sun-Crowned. So Ranger-Captain of Eos is back as well to round the whole thing out.
On top of that, I'm trying out something new. Since Melira, Sylvok Outcast will continue to be relevant forever, as infect shifts to poison, I'm thinking about how to sub her out for game 2. If my opponent doesn't have infect or poison, Melira, Sylvok Outcast can start to hinder instead of help. I'll already have Vizier of Remedies and Heliod, Sun-Crowned for the Kitchen Finks combo. So instead of continuing to hurt the Devoted Druid and Vizier of Remedies combo for game 2, I'm seeing how substituting Fiend Artisan for Melira, Sylvok Outcast will go for now. Seems like a good fit, and could be versatile enough to make sense.