Kitchen Finks

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Gidgetimer on All the combos

1 week ago

I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.

Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.

wallisface on Why Do Some People Wish …

5 months ago

Mark Rosewaters comment around hybrid mana is due to the fact Wotc make hybrid costs intending to represent ”one colour or another”, not ”one colour and another”.

For example, Kitchen Finks is intended to be a card that is either green or white - either colour could have this card and it’s not necessary for it to be multicoloured (indeed you only need one mana to cast it).

Mark Rosewater believes that because Kitchen Finks is a card that is green or white (not green and white), that a mono-green (or mono-white) commander should be able to field it.


Disclaimer: as a non-commander player I don’t care either-way. Just relaying Marks viewpoint on this.

JacobAGrossman on Glittering Company

6 months ago

Thanks, capwner! It is such a really fun combo, and adds such a layer of depth for the deck. It's just been a Collected Company deck for years, putting as many mini combos inside of it that worked.

It's funny that you mention Fury, because that was one of the pivotal cards that made me have to update and modernize the deck. It focused the deck on just the two card, most efficient combos, but still had to hope for the right drops against the right deck.

Agatha's Soul Cauldron was the final piece of the puzzle. It finally allows the deck to play through hate and interruption, and it adds so much more cohesion to the deck. My version of the deck adds in the Kitchen Finks/Viscera Seer combo, and the Devoted Druid/Vizier of Remedies combo, instead of focusing on the lifegain theme of other Heliod, Sun-Crowned decks. The addition of Glittering Wish makes it so much more consistent as a combo deck as well.

This new version of the deck I'm playing with has Sanctum Prelate as a backup almost playset to help the deck keep moving. Still messing with the numbers of each card, and seeing what I like.

Planning on writing a brand new deck description soon. But thanks for the kind words, and I definitely suggest playtesting it a bit yourself, the deck has been so much fun! :D

legendofa on So Toxic

1 year ago

Melira, the Living Cure can only return a creature once. A combo closer to what I think you're going for uses the other Melira with creatures with the persist ability, like Safehold Elite or Kitchen Finks.

meinzel on Abzan Blasting Solemnity

1 year ago

Thanks for the insight jdogz32!

I actually even have a version of the deck with Thran Vigil where I replaced Young Wolf with Putrid Goblin to utilize Thran Vigil's effect. However it massively alters the mana-curve from from a 1-drop, two 2-drops and two 3-drops to literally zero 1-drop but four 2-drops. Taking into account the Profane Tutor you have way to many options for turn 2 while completely giving up the chance to do something significant on turn one. With Thran Vigil you eventually even give up on the chance of a natural turn-3-win.

I like the idea to add either Zulaport Cutthroat or Blood Artist at least to the sideboard to circumvent hexproof/shroud. When checking for reasonable or expectable hexproof effects in modern, only Leyline of Sanctity came to mind, which I can get rid of rather easily with maindeck Boseiju, Who Endures or Prismatic Ending. I can ignore Veil of Summer since both win conditions are artifacts.

In the mentioned alternative version I actually considered Kitchen Finks. However it doesn't constitute a win condition in itself and therefore will still falter to e.g. mill or decks with other unconventional win conditions. It might be interesting against burn-type, but even then I rather win the game directly.

jdogz32 on Abzan Blasting Solemnity

1 year ago

Your deck is extremely interesting. There's a few cards I think you should add. Firstly, I don't like the fact that the deck is focused entirely around 1 Enchantment. I've faced a similar deck online and they ran the combo like Putrid Goblin + Thran Vigil + Skirk Prospector it gave them an unlimited Mana combo and it's a 2 drop versus a 3. It does involve a color modification but it looks like you've already got black planned in your maybe board. Wouldn't suggest the goblins but for you I think Thran Vigil would be a good add.

Your 2 win cons are good but neither one of them works in the event that your opponent can give themselves hexproof. Blood Artist however still works.

My last suggestion would be to add the card Kitchen Finks as it would give you an infinite life combo in case your opponents are also running something such as a blood artist. Hope this helps!

keizerbuns on You Know What They Say, Persistence Is Key

1 year ago

Idk if you wanted an update on how the play testing was going, jags, but in case you were, here are the results.

I did some play testing the other day, both with and without Finks in the deck, and I’ve realized just how much better the deck runs with a lower average CMC (obvious in hindsight lol). I play tested a total of 70 times (35 with Kitchen Finks in place of Safehold Elite and 35 without) and recorded the results.

A good 80-90% of the time I won with either Bombardment or with Altar but I did end up using Finks almost as much as I did Putrid Goblin as the persist creature used to pull off the combo. So Finks was actually a part of the game winning combo and/or was in itself the game winning combo piece about 40-45% of the time, which was way higher than I was expecting.

I was hesitant to replace Safehold Elite with Kitchen Finks because I didn’t want to raise the average CMC of the deck, but turns out I didn’t have to. After all of that play testing I realized just how useless Murderous Redcap was in my deck. Redcap only won 4 out of the 75 games played because he was just too hard to cast reliably on turn 4. So I took out all copies and replaced them with Finks and the deck is running a lot smoother now.

So thanks for the Kitchen Finks suggestion, it actually improved the deck a lot!

keizerbuns on You Know What They Say, Persistence Is Key

1 year ago

I actually saw your deck a little while ago and I thought it was awesome! Your deck is probably what subconsciously gave me the idea for mine haha.

I know dropping red would probably make the deck a little more consistent, but I think splashing an additional color to get a 2 cost payoff with Goblin Bombardment over using using a 3 cost payoff like Blasting Station has been worth it. I very rarely end up with no red source mana when I have bombardment in my hand.

I like your idea of using Kitchen Finks as a third wincon so I might actually drop the Safehold Elite for it, but I’m just a little hesitant to increase the average cmc. I’ll do some play testing with Finks though and see how much better the deck runs with it.

Thanks for the upvote and the idea, jags, it’s much appreciated!

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