Combos Browse all Suggest
- Archangel of Thune + Kitchen Finks + Viscera Seer
- Good-Fortune Unicorn + Kitchen Finks
- Heliod, Sun-Crowned + Kitchen Finks
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
3 weeks ago
Big update with Dominaria United! King Darien XLVIII makes such a huge difference in the deck. It passively buffs all of my creatures, which is amazing. But, more importantly, it also provides a board where I can Collected Company or Chord of Calling out my Walking Ballista, and it will live. The Ballista is the best choice for the deck anyways, since it works with both Vizier of Remedies and Devoted Druid as well as Heliod, Sun-Crowned. So Ranger-Captain of Eos is back as well to round the whole thing out.
On top of that, I'm trying out something new. Since Melira, Sylvok Outcast will continue to be relevant forever, as infect shifts to poison, I'm thinking about how to sub her out for game 2. If my opponent doesn't have infect or poison, Melira, Sylvok Outcast can start to hinder instead of help. I'll already have Vizier of Remedies and Heliod, Sun-Crowned for the Kitchen Finks combo. So instead of continuing to hurt the Devoted Druid and Vizier of Remedies combo for game 2, I'm seeing how substituting Fiend Artisan for Melira, Sylvok Outcast will go for now. Seems like a good fit, and could be versatile enough to make sense.
1 month ago
The problem with Blood Artist and Kitchen Finks is that protean hulk has a cost limit of 6 and with the other cards they just cant fit into gap. I ruled out Smothering Abomination a while ago because I don't always have something that I want to sac to sac at my upkeep. Rhystic Tutor has always been filler for another tutor, I think Traverse the Ulvenwald could fit well here, because even if we already have the hulk, we can still tutor up a land to make sure we hit our drops. Wishclaw Talisman has always been interesting. You could target whoever has the least interaction, use a different tutor if you can find one, or really just pray to god that your opponents are too selfish to want removal and rely on one of the many backup win-cons. As for the first two tutors you mentioned, too slow for a turn 7 win or earlier. Primal Command is a good suggestion but I have tried to cut back on 5+ tutors cuz I don't wanna have my tutor countered right before turn 6 (The most important turn ). Only reason Final Partings in here is because it tutors up the infinite turn combo very nicely. Grim Backwoods costs 4 mana and a creature to draw a single card so I don't think it'll be included here. Burnished Hart is just more ramp that I don't exactly depend on and Morbid Curiosity is an intriguing card that ill continue to consider. Does the protean hulk trigger go on top of the stack or does the morbid go first?
1 month ago
I love your deck! It looks really cool and fun to play, and you certainly do a better job of explaining how your deck works than I do with mine.
Citanul Flute could work, but Protean Hulk costs seven mana, so it'd take longer than other tutors. Corpse Connoisseur is another possibility, but again, Protean hulk costs seven mana so it'd be difficult to get with your commander. Primal Command could work well, as well as Traverse the Ulvenwald. Morbid Curiosity, Smothering Abomination, Grim Backwoods, and Burnished Hart all might work.
Now for cards to remove. I will say that Rhystic Tutor is a staggeringly bad card, and if your opponent knows how your deck works, they will almost always pay the. Wishclaw Talisman allows you to search for your combo pieces, but could also allow opponents to search for just the right card to counter your combo. I haven't really playtested your deck much, so I can't really see any other weak cards just by looking at the decklist.
I'll also say that I'm not as experinced a Magic player as I made myself sound, so be careful when taking my advice. And you know your deck much better than I do, so you probably know that some of the cards I sugggested won't work.
3 months ago
Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!
3 months ago
I have some ideas for this deck. Firstly, Collected Company is not a very good fit here. There are so many targets that it can whiff on and even if it doesn't then you're probably just getting some mana dorks out of it. Eldritch Evolution on the other hand, can get you just about anything and for free at that with Melira, Sylvok Outcast in play.
Then, I think giving up the Fog for Altar of Dementia would be sick. Altar of Dementia means any creature with persists you sacrifice to it will come back infinite times if you have Melira, Sylvok Outcast. For example, that is infinite life with Kitchen Finks. Fog shouldn't be doing much anyway because you can chump block with reckless abandon using Kitchen Finks or Heroic Intervention.
3 months ago
TheStoneRaptor i agree with lhetrick13 the deck needs a "theme" or gameplan. if youre goal is to create tokens and gain life, than great there a lot of ways to accomplish that, but then how do you win? maybe you rely on Serra Ascendant at that point. Brimaz, King of Oreskos is an efficient and tough card to deal with once its down. i would toss your current instants, planeswalkers, enchantments and sorceries and re focus on what youre trying to do.
a card that is surprisingly good in a build like lifegain/etb triggers is Kitchen Finks. you have to decide what youre deck is going to do and what you want it to do. then we can help you figure out what cards to put in and where and get you running efficiently. another place to start, after you decide what youre wanting, is trimming to 60 cards, then well move onto the mana base and CMC's. hope you keep us posted, ive always been a fan of selesnya decks, ive just never been able to build one the "right" way. im happy to help you.
5 months ago
Green has a good amount of hexproof creatures. You'll still need a way around edict effects. Running cards with graveyard mechanics like Escape or Flashback could be useful. Kitchen Finks is a nice card for grindy match-ups and is a win-con with Vizier.
5 months ago
vishnarg very interesting. Yeah I just went back and found the ban announcement, and Siege Rhino is mentioned as being one of the options pod decks could grab - which is quite interesting. I'd seen some other articles mentioning the deck often going for infinite damage/health with Kitchen Finks/Murderous Redcap, and Melira, Sylvok Outcast, so was pretty surprised to see Rhino was also part of the picture.
Yes every card I listed was printed after Pod left the format, but its still completely relevant to the original question - because this question is whether or not Pod can be unbanned. If Rhino was enough to cause wizards to ban the card the first time around, that shows there should be no way it can afford to be unbanned now - because the examples I gave are all of vastly stronger creatures. Rhino may have been a powerhouse back-in-the-day, but there's a good reason it sees no play now, and I really doubt it would be in included in any Pod deck today if Pod were to be unbanned.