First Day of Class

First Day of Class


Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

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First Day of Class Discussion

Rhadamanthus on Will a spell with Learn, …

1 week ago

You have the right idea. If an ability triggers during the resolution of another spell or ability, the game waits until that other spell/ability is completely finished resolving before putting the trigger onto the stack. In your example that means First Day of Class will be in the graveyard when Kozilek's ability is put onto the stack.

notorius-B.D.A.W.G on Will a spell with Learn, …

1 week ago

I'm not sure about the exact sequencing, or the exact outcome. For example: if I cast First Day of Class and use Learn action to discard Kozilek, Butcher of Truth will First Day of Class finish resolving first and go to the graveyard, and then be shuffled into my library, or will the trigger be resolved before First Day of Class is put into the graveyard (and so remain there)?

I am thinking that the spell will fully resolve first, the draw, and go to the graveyard, and then the trigger will be put on the stack, and if it resolves shuffle First Day of Class into my library.

Gattison on Midnight (in the) Guard’n of Gond and Evil

1 month ago

As much as I F** LOVE Impact Tremors, First Day of Class might be better for you here. I personally would start by trying something wacky like -3 Fireball and +3 First Day, or maybe 2 and 2.

Gattison on Midnight (in the) Guard’n of Gond and Evil

1 month ago

I feel like there should be at least a couple Impact Tremors in here, maybe more. What do you think?

Or maybe First Day of Class instead?

MrMortifex145 on Dimir Control - 2021

3 months ago

Grubbernaut thanks for the upvote! Generally what you said is true, but for this deck I beg to differ. Think Twice is always card advantage while Frantic Inventory , which draws more cards if you can cast all four, has to be drawn at multiple times to get the advantage. Plus if you have to discard Think Twice to Forbidden Alchemy you can still flashback it, plus having one in the gy you can do cool stuff like play Mortuary Mire a Mulldrifter and get it back by flashbacking Think Twice it if you have the mana, or get back a Gurmag Angler . This deck is mostly a "draw, land, go" kind of deck so the flashback cost isn't an issue. Curse of the Bloody Tome is a bad card generally, but it works in this deck because, as I said, many turns are just waiting for stuff to counter and having a passive wincon is cool. Plus you can discard it to Forbidden Alchemy . On MTGO it also has the advantage that if you play it on the first round by turn three, people will scoop because they aren't ready for a mill deck, side out removal for enchantment hate, and get stomped by Gurmag Angler . Cast Down I agree, but until they ban Chatterstorm you need ways to sweep by turn two. Plus against boros you can sweep First Day of Class buffed birds which is nice, and two Suffocating Fumes is necessary to survive against elves.

RNR_Gaming on Strixhaven in Pauper?

5 months ago

So, lessons on their surface are kind of cool but they're very limiting and ar their current power level they doesn't warrant a sideboard slot. Looking at the recent events First Day of Class is the only new card making an appearance.

amerika00 on

6 months ago

Yeah, I'm no master at deck-building, so play around with different versions until you get it right. This set has lots of good golgari/whitherbloom pieces so there's a lot of directions you could go in. Another variant would be a more aggro version with Bayou Groff and Lovestruck Beast and the usual top-end The Great Henge . Or alternatively, a jund variant with First Day of Class combined with Tend the Pests . Have fun with it.