Steel Wall

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

Combos Browse all

Steel Wall

Artifact Creature — Wall

Defender (This creature can't attack.)

Steel Wall Discussion

kamarupa on Hyper Budget: Walls of the Deep

1 week ago

First of all, I like the flavor here.

I really like Beast Within in Defender decks, as most Defenders are 0/4 or tougher. It's so useful against pretty much everything.

Colossus of Akros is arguably a better win-con than Stormtide Leviathan, which won't end the game the turn it swings and is more easily removed. The Leviathan does add a lot more flavor though, and it's tutor-able with Grozoth, so I can see why you're running it and I'm not suggesting you make a change there.

You've got a lot of land here and a lot of mana-dorks. I think you can cut 1-2 lands.

Following the mana-base, in my humble opinion, the two weakest creatures currently included: Jaddi Offshoot and Wall of Roots. Because Axebane and Battlement depend on other Defenders to be really powerful, it's good to have as many solid 1-2CMC Defenders as a possible. I like Wall of Tanglecord because it gives you reach, and with Assault Formation, it's effectively a 6/6. Steel Wall is also pretty good - because it's colorless, you will always be able to cast it on T1, and because it's 0/4, it's harder to remove. Wall of Blossoms is decent for 2CMC, and in my opinion, better than Wall of Roots, which only gives you 1 mana per turn, and only lasts a max of 5 turns while also becoming less and less useful as a blocker.

One major problem I encounter with Defender decks is staying in the game against decks that don't rely on creatures for damage. Stuff like burn, mill, infinite combos, etc can be really difficult to deal with. Therefore, something like Pay No Heed or Riot Control would be useful. Unfortunately, there are no non-combat "fogs" in green that I'm aware of. I see that you've included some counterspells, which will definitely help, but won't necessarily keep you in the game against a barrage of burn spells, etc. There are some other notable spells in white that would be very strong, namely Slaughter the Strong , which my play-mates absolutely abhor. Also a slew of decent Defenders like Perimeter Captain and Wall of Omens . While it's pretty risky to run 3 colors in a budget deck, between the Caryatids and Axebanes, it's a little more possible. Seaside Citadel would also be useful in this regard.

Quest for Renewal might be useful, as it will untap all your dorks on opponent's turns, giving you a lot more blocking power.

++ for Fog Bank. Love that critter.

Kaneka on Phenax toughness milling

3 months ago

Out :

In :

Dete on Hell Fire & Brimstone

7 months ago

apart from Demon of Wailing Agonies and Vault of Whispers this deck could be modern legal.

you got to many high costed cards that do nothing, don't have synergy or are straight up trash.

you dont have to read all of this... its a lot. eg: Fen Hauler (you have almost no artifacts) and you could replace it for Gurmag Angler , Steel Wall , Prakhata Club Security , Prizefighter Construct can be chump blocked and dies to anything, Pitiless Vizier how do you discard or cicle cards?, Sengir Vampire high cmc, Phage the Untouchable the same but its actually a neat card that you could make some jank deck (thanks for the idea), Nightmare trash, Night Market Guard trash too, Extractor Demon to high costed unless you have a way to trow it on the gy, Dread Defiler the same and does nothing really, Bloodhunter Bat trash, Demon of Wailing Agonies you dont have a commander, Haunted Plate Mail to high costed and you got too many creatures to even use it, Staff of the Death Magus not usefull, Cinder Barrens and Forsaken Sanctuary whats the point??.

uff dude, from what im looking its a deck you made from with the cards you had lying around, so you want to first have an idea of the game plan you wanna go to, a discard base control or aggro or reanimator and so on. or see what card you would want to work with and make the deck around it, when you do i can help you build the deck. just make a comment or hit me up idk.

multimedia on Super Defense Control! Need Help Thinning Deck!

10 months ago

Hey, the 23 cards to consider cutting:

  • Built to Last
  • Cancel
  • Essence Scatter
  • Hindering Light
  • Render Silent
  • Rewind
  • Solidarity
  • Spell Rupture
  • Elixir of Immortality
  • Simic Keyrune
  • Wildfield Borderpost
  • Luminarch Ascension
  • Sight of the Scalelords
  • Estrid, the Masked
  • Teferi, Hero of Dominaria
  • Sleep
  • Azor's Elocutors
  • Colossus of Akros
  • Gwafa Hazid, Profiteer
  • Consulate Skygate
  • Gatecreeper Vine
  • Grappling Sundew
  • Guardians of Meletis

Budget cards to consider adding:

Cards to consider cutting:

  • Suspicious Bookcase
  • Gleaming Barrier
  • Plumeveil
  • Wall of Vines
  • Wall of Nets
  • Wall of Mist
  • Fortified Rampart
  • Shalai, Voice of Plenty
  • Return to the Ranks
  • Cleansing Meditation
  • Devastation Tide
  • Nevinyrral's Disk
  • Manalith
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • Woodland Stream
  • Temple of Enlightenment

Good luck with your deck.


passascats on Arcades EDH Defender Deck

1 year ago

So, I've only been playing with my Arcades deck a little, so this advice is based on my experience which is limited. Arcades only lets creatures with defender deal damage based on their toughness, so all the big butts you have are not going to turn into massive damage. if you load your deck with low cost defender creatures with big toughness (e.g. Steel Wall), you will have more cards in your hand than you need, Arcades is that good at putting cards in your hand (all that is to say, I don't think you need a card draw sub-theme).
Vigilance is awesome in a deck like this so Brave the Sands and Always Watching are better than they seem.
Meishin, the Mind Cage is hilarious. I've only had it out once, but giving your opponents creatures -7/-0 while you swing in with a Wall of Frost just feels good.
Some other cards I would consider are: Wave of Reckoning, Triton Tactics, Sacred Rites, Mizzium Skin, Bar the Door, and Wall of Faith.
Good Luck!! this deck is super fun to play with!!!

kamarupa on

1 year ago

Second Drift of Phantasms - having a 0/5 Flyer makes it a very useful blocker and an efficient killer when Arcades or a Formation hits.

Second Axebane Guardian - while the 0/3 body is less than ideal, the mana fixing ramp he provides is very useful.

With creatures like Overgrown Battlement and Axebane Guardian, getting a 1 drop creature down on turn one makes a huge difference early game. Perimeter Captain is, in my opinion, the way to go, being too big to Bolt and giving you an ability. Steel Wall is pretty good, too - being an artifact, any color land will put it down T1, and like the Captain, is too big too to Bolt. Wall of Vines, as KongMing said, would rank 3rd best 1-drop creature to include - having Reach is definitely a plus.

In my experience Tower Defense is not worth including. It doesn't stop removal spells and usually by the time you could use it for a swing, you can hit for lethal anyway. Heroic Intervention or maybe something like Faith's Shield would probably be more useful.

Other high synergy cards to consider Tetsuko Umezawa, Fugitive, Beast Within (especially good with strictly 0/4 and bigger Defenders), Time of Need, Orator of Ojutai (his flying ability alone makes him good) and Slaughter the Strong.

While it's difficult to ahem "deny" the allure of Wall of Denial, because you can't target it with Assault Formation for a swing, it's 0/8 body is little more than a fantastic blocker 50% of the time. With Time of Need, you could be more likely to get an Arcades down, but I think anyone running removal will try to kill him as soon as he hits the battlefield. For those reasons, I favor Drift of Phantasms as the best choice.

I'd suggest cutting your creatures back to 26 in favor of a few of the high synergy cards I mentioned above.

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Steel Wall occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%