Cavern Harpy

Cavern Harpy

Creature — Harpy Beast


When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Browse Alters View at Gatherer


Have (0)
Want (2) KingSavage , jacksonbenete

Printings View all

Set Rarity
Planeshift (PLS) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Cavern Harpy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Cavern Harpy Discussion

Greenstuff on [EDH] Lazav, the Cheapo-farious (v1)

1 month ago

Cavern Harpy. Just discovered this card, AWESOME way to get around Commander Tax with Lazav, the Multifarious !

gingerthewritingdog on Yarok, Aluren Alarm

2 months ago

Also Cavern Harpy would be great in here, as it can bounce itself for 1 life, which is useful if it's already on the board and you need it to get your combo started with aluren/intruder alarmn.

Senomar on The goodest fish (3c foodchain)

2 months ago

What about adding the Cavern Harpy + Aluren + Ukkima, Stalking Shadow combo as a backup plan ?

enpc on Whale Food cEDH

3 months ago

dingusdingo: If you have a look at MOST Tazri lists, they run all three of the aforementioned allies. This is because Food Chain, a CFE creature and General Tazri is not a win condition. Tazri still has to tutor up one of the actual outlet creatures. Because if you run just one of them and lose access to it due to self exile, even with FC, a CFE creature and Tazri, you still can't win the game. Sot it's not a matter or "Whether your favorite Tazri list runs 3 outlets instead of 1 doesn't really matter to me", it's actually a matter of basically every Tazri list running multiple win conditions so they don't brick their deck.

You never once made mention about how this deck could run a hulk package, especially since you liked running Nomads en-Kor which is a white card and such can't be run in the deck.

My first comment explained the value of having the commander be part of your win conditon loop. Your first comment was "why is this deck a thing?" like somehow this deck is being thrust upon you such that you have to play it. My comment to you was simply, you didn't need to comment on somebody else's deck for the sole reason of telling them that their deck is less good than other options out there, and this was only after providing a simple explanation (to another user) about the benefit of having a win condition in the command zone and you arguing with me about it.

While that comment was made to highlight your actions, please be assured that I have zero interest in posting anything on you lists, given the vitriol I have been met with while simply trying to explain something.

Parosox: Apologies about this getting derailed on your list. I have seen other whale wolf decks running an package Aluren with Cavern Harpy since these two also form an infinite loop. While your current build isn't an Aluren one, yo ucould lean into it a bit as there is a good overlap between FC and aluren cards.

SideBae on Yuirko, the Sadist

4 months ago

So I have a few suggestions. Feel free to ignore any/all of them.

  1. I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.

  2. I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.

  3. If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.

  4. Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.

  5. There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.

  6. There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.

  7. Don't discount Windfall and Fact or Fiction. They're really good. Windfall also works well with Narset, Parter of Veils or Notion Thief.

  8. Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.

Right. That's all I got. Good luck!

foxboy93 on Should I Pretend This Or That?

5 months ago

DrukenReaps Agreed. Mairsil can be dealt with easily in the form of player removal. Most of the protection pieces I had costed life rather than mana so that Mairsil remained on the field. Flicker effects like Aetherling and such effects are great, but when you run out of mana and cant protect Mairsil, you gotta have effects to protect. Cavern Harpy lets you return Mairsil to hopefully recast if someone targets him, keeping CMC down on him. Mischievous Poltergeist is probably the all star, cause unless someone is playing an effect that prevents regen, paying a life and blowing the board with Disk is a great way to protect yourself and Mairsil.

I think a new addition to Mairsil's lists are Pendant of Prosperity. Such a good card (in Mairsil)! Draw two and play two lands seems pretty sweet, and with none of the downside of giving it to the enemy.

ShreddedByCrows on Surrakar tribal challenge

6 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

thecatch22 on Yarok

10 months ago


Deck is designed to use Aluren for free casts of the majority of creatures. Using this at instant speed and other synergistic creatures allows for some fun shenanigans.

Shrieking Drake + Cloud of Faeries = Bounce and Mana

Cavern Harpy + Cloud of Faeries = Bounce and Mana

Eternal Witness + Noxious Revival gets us as many spell casts as we want. We can nuke the board with Assassin's Trophy or use Swan Song to create birds and win through combat via Finale of Devastation .

Laboratory Maniac could also be substituted in for a win, since you can easily draw your entire deck.

Load more