Cavern Harpy

Cavern Harpy

Creature — Harpy Beast

Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Planeshift (PLS) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Cavern Harpy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Cavern Harpy Discussion

SideBae on Yuirko, the Sadist

2 weeks ago

So I have a few suggestions. Feel free to ignore any/all of them.

  1. I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.

  2. I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.

  3. If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.

  4. Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.

  5. There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.

  6. There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.

  7. Don't discount Windfall and Fact or Fiction. They're really good. Windfall also works well with Narset, Parter of Veils or Notion Thief.

  8. Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.

Right. That's all I got. Good luck!

foxboy93 on Should I Pretend This Or That?

1 month ago

DrukenReaps Agreed. Mairsil can be dealt with easily in the form of player removal. Most of the protection pieces I had costed life rather than mana so that Mairsil remained on the field. Flicker effects like Aetherling and such effects are great, but when you run out of mana and cant protect Mairsil, you gotta have effects to protect. Cavern Harpy lets you return Mairsil to hopefully recast if someone targets him, keeping CMC down on him. Mischievous Poltergeist is probably the all star, cause unless someone is playing an effect that prevents regen, paying a life and blowing the board with Disk is a great way to protect yourself and Mairsil.

I think a new addition to Mairsil's lists are Pendant of Prosperity. Such a good card (in Mairsil)! Draw two and play two lands seems pretty sweet, and with none of the downside of giving it to the enemy.

ShreddedByCrows on Surrakar tribal challenge

1 month ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

thecatch22 on Yarok

6 months ago

CristianUrbina

Deck is designed to use Aluren for free casts of the majority of creatures. Using this at instant speed and other synergistic creatures allows for some fun shenanigans.

Shrieking Drake + Cloud of Faeries = Bounce and Mana

Cavern Harpy + Cloud of Faeries = Bounce and Mana

Eternal Witness + Noxious Revival gets us as many spell casts as we want. We can nuke the board with Assassin's Trophy or use Swan Song to create birds and win through combat via Finale of Devastation .

Laboratory Maniac could also be substituted in for a win, since you can easily draw your entire deck.

myLAAN on Niv's 59 Dualcolored Hits

11 months ago

Hi_diddly_ho_neighbor I like the idea of Cavern Harpy since it's so cheap and can also get many of the value creatures in the deck. I was actually contemplating a legendary-only version of the deck and had Saffi Eriksdotter in to serve the role of Niv protector but I need to do more testing, so far I never felt much need of replaying Niv consistently, replaying him when he got killed seemed enough. Rakdos, the Showstopper was there as well since I really enjoy the flavor of that card but I ultimately settled for a non-legendary list.

Hi_diddly_ho_neighbor on Niv's 59 Dualcolored Hits

11 months ago

This awesome. What about a few bounce spells to return Niv to your hand? The Planeshift cycles of bounce creatures like Cavern Harpy and Shivan Wurm would return Niv and give you more finishers. The guild charms which bounce things like Orzhov Charm and Simic Charm can provide extra utility. There is also Cloud Cover which is just a cool card in my opinion.

+1

Raitis on Mairsil, the Villain

1 year ago

Hello, just wanted to say that Cavern Harpy is just better version of Wydwen, the Biting Gale .

hkhssweiss on Still Just a Rat in a Cage

1 year ago

Yo S1ayerMonkey, some cards you can consider using:

I would also suggest some synergy cards like Read the Runes as you don't really care what cards go into your grave, as well as Notion Thief when you do your wheel effects. Overall Mairsil is a damn fun commander :P

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