Demon's Disciple

Demon's Disciple

Creature — Human Cleric

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Demon's Disciple Discussion

Kret on Does the new card -> …

2 weeks ago

Let's suppose I have Athreos, Shroud-Veiled, creature A that has 'destroy a creature on etb' with a coin counter and Resourceful Defense on the battlefield, and I play another creature B that has 'destroy a creature on etb'.
Can I stack triggers so that:
1. Creature A with the coin counter will die on etb of creature B
2. I'll move the coin counter from A to B
3. Bring creature A back with the Athreos, Shroud-Veiled trigger
4. Target creature B with creature A etb 'destroy another target creature'
5. Move counter again. Rinse and repeat

Can I move the counter this way? Does that work the way I think?

Examples of combos I have in mind:
Fell Stinger + Sidisi, Undead Vizier for infinite tutor and draw on exploit
Plaguecrafter + Demon's Disciple for infinite etb, ltb and discard
Noxious Gearhulk + Cavalier of Dawn for infinite etb, ltb, lifegain and tokens

DreadKhan on Its Just a Flesh Wound (Budget cEDH Meren)

1 month ago

Callous Bloodmage does offer value each time he's recurred, but it's the ability to cost your opponent their graveyard that's most important. Most decks are stronger with some graveyard hate added, especially if it doesn't affect your own graveyard. If nobody uses their graveyards in your games other than you, you can indeed skip it.

Granger vs Ranger is interesting, both have upsides, but I think Granger putting the land into play and dying on your next upkeep is why I think it's better, Ranger forces you to use your landfall for turn to utilize it's ability, and while it's cheaper, it won't be anywhere near as recursive since it doesn't die on it's own. I often find that reanimating a card that digs out a land before dying is often one of the better things Meren can do early, it adds ramp and XP, both things Meren wants.

For Lurking Predators, large amounts of creatures tend to be better than a single big one in my experience, and if you do add it you can always load your deck down with all the Merciless Executioner type cards. Gravelighter and Demon's Disciple also exist, and there are others. You can also use stuff like Reclamation Sage with Predators, any ETB effects that matters will be very strong, even if the body attached isn't especially big. One thing that will help Predators work better is replacing as many non-creature effects with creatures. Vs a non-creature sac outlet, Dockside Chef (or even Skullport Merchant) might not be spectacular, but as a body you can reanimate it if you need to, or even sacrifice it for value, you can't do either with a spell. I try not to run ramp that isn't stapled to a body in my Meren deck, there are so many great creature sources of mana that you don't really need many spells/artifacts.

Sorry for not throwing in a 'cards to remove' section, I also find that hard to do. If I have a minute, I'll suggest a few that might be good to remove.

hiddengibbons on Mola Ram’s Black Mass

1 month ago

I like it. My Rakdos deck They were Expendable went in a different direction. Mine focuses on filling the graveyard for Bonehoard. But given the amount of graveyard hate, your build is more resilient. I might take mine in a similar direction to yours. I like Lightning Skelemental and Demon's Disciple in suicide/sacrifice decks. I think Lashwrithe goes well with Urborg, Tomb of Yawgmoth

Guerric on Cheat Death

1 month ago

Hi peterbdude! This is definitely moving in a good direction and I think you'll enjoy it! Just a few thoughts. Dictate of Erebos is great and I used to play it in Meren, but I found that I actually like more clones of Fleshbag Marauder instead. This is because we can get them with Meren if they are dredge into our graveyard, and can recur them to cull our opponents' boards. The pro-tip for this card and its clones is to always sac the Marauder itself and not another creature, since then it will be in the Graveyard where you can bring it back every turn to clear your opponents' battlefields of creatures. You have Marauder and Demon's Disciple and Plaguecrafter, but there are also Merciless Executioner, Gravelighter, and Slum Reaper if you are interested. I'll also say that I used to play Mazirek, Kraul Death Priest but didn't particularly care for him, but that could just be me.

DreadKhan on Meren EDH deck help

2 months ago

I agree with Guerric, look for small creatures with useful effects that sacrifice themselves or can sacrifice another creature with low or no cost. You probably want to be recuring stuff for it's ETB or death trigger. For a few specifics, I think you probably want to look into cards that are similar to Sakura-Tribe Elder, I run that, Dawntreader Elk, Diligent Farmhand, Yavimaya Granger, Fertilid and even Blood Pet to have lots of creatures I can use to ramp repeatedly with. Blood Pet is a bit worse at ramping, but it's one of the better XP sources, alongside Spore Frog by being a 1 drop that can sacrifice itself. You can also run cards like Wood Elves and Farhaven Elf, but these are not as good because they can't sacrifice themselves. With those self-sacrificing rampers, you can easily outramp almost any deck, and the deck likely 'needs' to hit only 3 lands to start working. Noting that I always need to have Green mana meant brutal cutbacks in my Swamp count, but since I run so many ways to find Swamps, I often can ramp out many before I win. If you use tons of Green Creature Ramp (which you should be IMHO), you will always need at least 1 Green Mana to get by, and Green mana can usually get you black on or before turn 4, so keep that in mind. I think you should try to cut out artifact and spell ramp in favour of creature ramp, and do similar with as many other effects as possible. I would strongly encourage you to look for creatures that can do what you need done. Caustic Caterpillar and Foundation Breaker coupled with tutoring should give you some removal options, there are tons more in Green that vary in value. If you have enough creatures, Lurking Predators becomes pretty solid, even you are cheating in small creatures, a 50 creature deck can cheat out 3 or 4 of them per cycle, which is not something other decks will enjoy. A final point, I love running several Plaguecrafter/Demon's Disciple cards, Meren recurring them feels incredibly pushed in some metas.

Nel Toth Community College and Round Table is my Meren build based on all that (it's more than your desired budget, but it's got lots of fluff alongside pretty cutthroat stuff). It also has a good win con you can throw into a full on Dredge deck: Haakon, Stromgald Scourge is a really good way to generate repeated recursion, since you can just recast any Knights in your graveyard. Ashes of the Fallen and Maskwood Nexus can both make everything a Knight, but if you've got 4-5 to work with, you'll probably do okay. If you have a limited budget, it'll probably not be able to go infinite, but Haakon with Aristocrats should squeeze people out. If you want to go infinite, the best cards that are close to your budget are Pitiless Plunderer and Ashnod's Altar. Both work wonders. If you do use Haakon, you'll want some discard outlets in the deck, fortunately there are lots of good discard outlets in Green and Black. My deck has a few of them in it, and due to the available tutors as well, I am almost never stuck.

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 months ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

SirHerpaderp on Bring out your Dead!

3 months ago

Hey KanisxKoda, huge thanks again for your time; I really appreciate it! A lot of cards you suggested werein the deck or in the maybeboard at some point but got cut as the deck got more streamlined since they felt too slow (like Burnished Hart) or simply not necessary.

Oakhame Adversary,Culling Ritual and Heroic Intervention are indeed more meta specific but provide me with an early advantage until I'm able to assemble my combo and protect the individual combopieces better than Veil of Summer (which is ofc an absurdly powerful card).

For Junji, the Midnight Sky, I'd actually consider cutting Dread Return since it feels like the weakest of the reanimation options. Life / Death can be really helpful with Razaketh! The Apprentice Necromancer is also too good with Hulk because he can give you an instant way to reanimate/sac Hulk since you can sac Necromancer at instant speed (to quote Multimedia at this place).

While I think Higeki, Jukai Visionary doesn't provide enough relevant abilities for my playstyle I think the recently spoiled Gravelighter might be a better Demon's Disciple sind he has a better body and can draw you a card. Downside here would be taht you can't always get a sac when you need it.

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