Creature — Human Cleric
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Demon's Disciple Discussion
1 month ago
your build-around creatures of Deathbonnet Sprout Flip and Heirloom Mirror Flip are both incredibly slow cards to get running, so I think you want to be aiming this deck to be something more midrange-orientated than aggro (as a lot of decks will outspeed this interaction). Luckily you're in the right colour-pair for a very interactive and midrange style deck (more on suggestions around this below).
Both Jadelight Ranger and Merfolk Branchwalker seem like really bad options here, as they don't particularly help enable anything you're doing. Some better options could be as so: Eternal Scourge feels strong here in that your build-around creatures can exile it, but then it can still be cast, and the process can be repeated, helping you in long grindy matchups. Creatures like Demon's Disciple, Fleshbag Marauder, Abyssal Gatekeeper and Plaguecrafter all seem useful too, for both providing needed interaction to slow down the opponent, while also filling your graveyard with their juicy corpses ready for consumption.
I would really, strongly, suggest against you trying to run Orcus, Prince of Undeath in this deck. Him being red is going to push you into three colours, and trying to build a 3-colour deck on a budget while still having it function isn't easy. Secondly, it just demands an insane quantity of mana. For 5 mana he'll get you back a single 1cmc creature... that's pretty lame - without dedicated ramp he's just not going to perform well. I think you have a better chance of making something viable by keeping your plan simple, and that means ditching this guy.
I think Call of the Death-Dweller is a decent card to include in the deck, but don't bother with Gruesome Menagerie. It's a LOT of mana and is probably going to cause more deck building restrictions than actually help you out.
Just brainstorming here, but something like the below feels viable to me. Your meta and/or tastes may vary (the list I've built here is with Modern-legality in mind, just because that's the format I know best. Also tried to stay with budget cards) It centralizes around the Sprout and Mirror, but also abuses creature sacrifice with Glissa to accelerate your gameplan, and get Mirrors back if needed:
2 months ago
3 months ago
Hey, you're welcome.
- Innocent Blood
- Plaguecrafter and Demon's Disciple
- Liliana's Triumph
- Vona's Hunger
- Tergrid's Shadow
- Call to the Grave
Living Death is powerful, but may be too expensive price. It's mass sacrifice for all players creatures and it's also mass reanimation for each player of any creatures that where in that players graveyard before you cast Living.
Black has some board wipes, unfortunately the better cards are not budget options, but here's a few that are.
- Life's Finale : also puts any three creatures of your choice from one opponent's library into their graveyard to embalm them with Scarab.
- Deadly Tempest : also does damage to each player.
- Crux of Fate : if there's no problematic Dragons then choose all nonDragon creatures.
Some more situational budget board wipes:
4 months ago
Saw your post on reddit. Welcome back to MtG!
Here is my list which may be handy to reference.
4 months ago
Hey, sac outlets that cost no mana to activate are overall better than ones that cost mana. 3 mana to sac one creature and draw one card is a lot. Your Teneb deck is better than the other one so I will focus on that one.
Altar of Dementia gives you repeatable self-mill and/or opponent mill and being able to choose either one is versatile. Currently you're only using the strategy of reanimating your opponent's creatures with Teneb, but by adding self-mill such as Altar then you can abuse Teneb other ways by reanimating your own creatures.
Plaguecrafter , Demon's Disciple and Fleshbag Marauder can do work as sac outlets since they make all your opponents sac a creature, if they have one. They can sac themselves which gets them into your graveyard to reanimate and potentially repeat.
6 months ago
Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.
Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.
Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.
Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.
Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)
Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.
Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.
Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.
I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.
I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.
Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.
Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.
Hostage Taker is very very fun .
I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.
Let me know what you think and what you will change I can then help you tweaking a few more things.
6 months ago
This deck seems sweet. One thing I think would make it better is taking out some of the generic staple ramp and removal and replacing it with ramp and removal that helps the decks strategy.
For the ramp, might I suggest Priest of Forgotten Gods as a great source of card advantage, removal and mana with all of your tokens. Pitiless Plunderer is also great for fueling the mana needs of decks like this, It is the single best card in my korvold deck and I'd be surprised if it didn't do work here.
For the removal there's numerous options of sackable creatures to pay off all your triggers such as Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Demon's Disciple , Shriekmaw (this feels like too many as you still want a few instant speed, no restriction pieces of removal to save you in a pinch but take your pick of your favourite).
Now for draw, Yawgmoth, Thran Physician is one of the most broken cards in any aristocrats deck,it's a sac outlet, removal for small creatures and it draw hella cards, definite include if you can afford the fairly large price tag. Now there aren't that many cards that draw whenever a TOKEN creature dies but there are a few more niche ones that I'd include, Species Specialist would be good if you have alot of one particular type of token and Dark Prophecy is good if the mana base can support triple black. Also if you're worried about having enough nontokens to sac that you won't run the classics like Midnight Reaper i'd take another look at the Judith, the Scourge Diva in the list I'd also recommend the commander storm cards as they seem very cool in the list when you're repetitively casting the commander, especially the red one letting you basically recast the commander for every casting of it before. Theres also Ashnod's Altar and as another great sac outlet for the deck although idk how much you'll need when you've a guaranteed sac outlet in the command zone. If you're looking for cards to cut I'd immediately look at the instants and sorceries that are just generically good if you're planning on building solely around the back side. I'd also look at the expensive token makers such as Marionette Master and Siege-Gang Commander as those are effects you want earlier in the game. This deck seems very cool and I feel like there's a lot that can be done with it and I do love aristocrat strategies, one of the reasons black is the best colour.