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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Creature — Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
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3 days ago
I love a good token deck, and Isshin seems like fun! Have you considered playing more into doubling triggers on your opponent's attacks? Revenge of Ravens is a very good Propaganda-type effect for Isshin. You could then lean into Eiganjo Uprising or Genesis Chamber and goad/force-attack effects, with cards like Goblin Spymaster, Karazikar, the Eye Tyrant, Kardur, Doomscourge, Vengeful Ancestor, Baeloth Barrityl, Entertainer.
In terms of protection spells, Inkshield seems like a great effect in this deck.
Paladin Class seems a good fit. protection from spells on your turn, an anthem, and a massive double-boost on the last effect. And Linden, the Steadfast Queen also seems like a strong effect to maintain your life total while your team is tapped down. Angelic Exaltation is an all-in Exalt effect that lets you get in for a lot of damage with one creature, should the need arise.
1 week ago
Hey there, Cool deck idea! I would say that you need to incorporate more effects like Kardur, Doomscourge (effects that trigger when creatures die, for example) that punish your opponents for attacking anyone rather than just you. Your opponents can simply decide not to attack you until they can alpha strike you down (especially if you are going to be playing a lot of fogs). Try and come up with some creative ways to get your opponents to only attack you if your main win condition involves pumping your commander/draining them with effects like Hissing Miasma. Like, for instance, you are playing cards like Frontier Warmonger that reward your opponents for not attacking you - but you don't really want that presumably.
As far as cuts go - until you are happy with how your deck functions, you need to just cut out all the fluff (e.g. Jarad, Golgari Lichlord) and removal (Krosan Grip, etc). You can add that stuff back in later once your deck functions the way you want it to. And there are cards here that I think just don't realistically do anything for you:- Transmogrifying Wand Gruul War Chant Brash Taunter Frontier Warmonger, and several others. You could also cut some of the ramp - you don't need that much.
Ultimately I think you just need to chose whether you want your opponents to kill each others' creatures through combat so you can gain value off their carnage - or try and make them attack you somehow and then utilize fogs to protect yourself (in which case you NEED to play Isochron Scepter!). I hope this helps and that you repost it when it's finished! =)
2 weeks ago
What are some cheap (let's say $2 and under) cards you've added (and to whom) to your decks that've way outperformed their price tag? Cards you won't find under your commander on edhrec sorta thing.
Scapegoat in Edgar Markov. It doubles as an anti-wrath card that keeps you out of topdeck mode and pseudo dodges -X-X, exile, tuck, sac, etc. AND if you run Purphoros, God of the Forge it doubles as a finisher.
3 weeks ago
Lol totally understandable EvolutionBaby. A friend in my playgroup has decks for Marisi, Breaker of the Coil and Karazikar, the Eye Tyrant(formerly Kardur, Doomscourge). Once those decks can effectively lock everyone into a Goad cycle, it can be a challenge to overcome.
I think the Initiative and Monarch cards will definitely help with encouraging politics. Since our playgroup introduced Monarch to all of our games, I've heard some variation of, "Can I hit you with my 1/1 to get Monarch? I need to draw answers to deal with So&So" at least once per game.
I haven't tried Initiative yet, but it seems like an interesting mix of Monarch and Dungeoneering.
3 weeks ago
Vindictive Vampire,Bastion of Remembrance,Falkenrath Noble,Blood Artist,Hellrider,Kardur, Doomscourgeand there is alsoImpact Tremorsas extra damage effects.Midnight Reaper,Morbid Opportunist,Skullclampas extra card draw.Legion Warboss,Siege-Gang Commander,Tilonalli's Summoner,Loyal Apprenticeas token generators.Goblin Wardriver,Ogre Battledriver,Hero of Oxid Ridge,First Day of Classas pump effects.Swiftfoot Boots,Lightning GreavesandKaya's Ghostform. Some ramp such asWayfarer's BaubleandBurnished Hart.
3 weeks ago
jamochawoke Oof! 90% of the meta, it is difficult when 3/4 of the table are using the same strategy & yours runs counter. That is how my table used to be, I eventually found out how to make some pretty effective groupslug & forced combat decks, but some of those solutions have been pretty counterintuitive.
My Kardur, Doomscourge deck has been good at anti-control, though I think people lean too much into forced combat redundancy with this type of commander - considering how often you run into a meta that could care less about combat... Those types of effects are more like an 'ace in the hole' for me to use at just the right time while I focus more on draining effects to put a non-combat clock on the sit-&-wait decks.
For a more aggressive & competitive anti control/pillow deck I run a burn-based Atla Palani, Nest Tender deck that you could check out. It kind of "does what the Romans do" & runs a little bit control itself. It looks pretty basic, but it surprises alot of people with just burn & dmg doublers. Counterspells & a wide range of stax are mostly pretty useless against it. I've also ended alot of attempted Cyclonic Rifts with this deck just by flinging insane damage & killing the caster before resolution.
1 month ago
& sometimes you just get bad luck on a matchup, I have one deck that is truly harmed by Machine Mother: Kardur, Doomscourge. My playgroup brings out our decks at the last second, so no one is cherrypicking matchups & sometimes you just say "well that is going to be a big hill to climb" - that will probably be my attitude if I ever see that.
Then again, alot of my decks have a 2ndary theme instead of leaning all-in on one efficiency mechanic. It can water down a deck; but it can boost the resilience, gameplay variability, your ability to always have some sort of impact on a game. That way you don't find 1 stax piece shutting you down like Machine Mother here.
Her 1st text is strong, but mono , as commander, you shouldn't see as many game-ending ETB effects. More like burying everyone with efficiency (but at a 5 mana value). 2nd text only truly shuts you down if you put way too many eggs in the ETB basket... I can see it being a problem where 90% of your removal is ETB-based.
I think the point the RC has though is that anything that has a "I can __ 2x better" & "you can't" has the chance to create a 4x-16x disparity depending on how much of the field is affected, seeing as how she is global. But, the argument that I see applied tends to look at it from the perspective that all players will be affected by the stax effect, which is not necessarily true. Again, I can see her running out of hand easily, but I can also see games where I am still doing my thing unaffected
1 month ago
Crow-Umbra - First off thank you very much for the comment, as well as looking back through old comments to see if things have already been mentioned. Definitely appreciated when someone is willing to do that.
Second, not sure if you meant that joke to be as funny as it was, but I definitely laughed loud enough where people were looking at me haha. Honestly, I truly believed I had Professional Face-Breaker in the deck. Not sure what kind of dream that was, or maybe I meant to put him in and forgot. I remember setting it aside to try and make the cut. He's not even in the maybeboard. Not sure what happened there.
Brazen Cannonade is a thought. I think I remember considering it but I believe I went with Kardur, Doomscourge instead since it was a body that can attack. "Hoping" that the creature dies isn't the most efficient strategy but not one to completely take out of the running. It is a thought thank you.
Fervor may not completely be out of the running but it isn't a priority. I get your meaning on the less steps than Anger, but also it is one of those cards that I could say "enter combat" and they respond by destroying it. I feel like the extra loops with Anger makes it a little better since it is harder to get rid of (in theory). Question though, in your deck as well as here, isn't Hammer of Purphoros strictly better? It gives the options of making creatures. Thought for both of us.
Inquisitorial Rosette I didn't know existed; I like it though. That is definitely a thought. Captain Lannery Storm is one I put behind Professional Face-Breaker but you're probably right. They both deserve a spot for the ramp since the deck is a little higher on the CMC cost. Zhentarim Bandit I think is behind both of them so I'm not sure I'll consider that right now.
Of note, I have been debating on switching out Kazuul, Tyrant of the Cliffs with Great Unclean One since most people simply won't attack me with Kazuul out, wait until the token doesn't affect their attack, or he'll just bait a kill spell. Grenzo, Havoc Raiser is also on the maybelist. He's there for me to get around infinite life. Taking their cards isn't bad either, but at least there is an option. I haven't playtested this deck enough to gauge whether he's a wasted spot or not.