Kardur, Doomscourge
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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Kardur, Doomscourge

Legendary Creature — Demon Berserker

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Recommendations View more recommendations

Niko9 on Dihada's Harem of Heroic Hooligans

1 month ago

Nice deck! This gives me some ideas for the Dihada build I've been working on, so big thanks : )

One that has been surprisingly fun in my Dihada deck is Kardur, Doomscourge A lot of the time I can get Kardur right after Dihada with the treasures, and then Kardur protects her for a turn, and then she gives him indestructible to help protect again.

Gleeock on I LOVE CHAOS

1 month ago

DreadKhan I've checked that deck out, I dig the style :)

I've used Thieves' Auction in Kardur, Doomscourge to rearrange the balance of power, you can guess I always choose Kardur first in the auction :) .. That deck has Havoc Festival as well :) -- Cardura treats your BPH

Michigone on Isshin for a Fight

2 months ago

Been a second since I changed anything, deck was overdue for a little update. A newer player in my playgroup plays a Kardur, Doomscourge deck, and I read an article recently that talked about how to combat power creep in a playgroup in ways that are fun and interesting for everyone. And the article talked about building decks with your meta in mind, or at least coming up with ways to combat specific decks that you are likely to see, and in the interest of full disclosure, I don't often do that. I find myself building decks that excite me from a mechanical perspective, and then fine tuning the deck relative to my playgroup through playtesting, and in this way letting the meta affect my card choices for slots in my 99. I don't think it's a bad way to deck build, but I think I ask others for their opinions a lot (sorry Crow-Umbra), and that it's a result of me not looking at my meta in particular. I think that thinking about my card slots in terms of what I'll sit down and face on any given play night would actually have me asking less, or maybe just different questions of what my deck should be doing to accomplish its game plan.

Okay, so that's a long ramble, and all of this is to say that against the players in my play group that field decks that put up big bodies that I can't swing into (Gargos, Vicious Watcher, Ghired, Conclave Exile) or their decks go wide enough that they can chump block my creatures to death (Edgar Markov, Ghired, Conclave Exile, Alela, Artful Provocateur, Marrow-Gnawer, Isperia, Supreme Judge, Lathril, Blade of the Elves), or they play Goad (Just the Kardur, Doomscourge Deck currently), I need more protection for my attackers. Now Crow-Umbra mentioned Reconnaissance way back, and I kind of slept on it because I thought (incorrectly) that it would hamper my ability to do damage, but still offer me the benefit of vigilance. But I realized that after the errata by Magic in creating multiple combat steps, that I can still use Reconnaissance to untap my attacking creatures after they've dealt damage, during the combat end step, thus allowing me to "have my cake and eat it too." So I was wondering what to cut, and I landed on cutting Curse of Opulence. It is irritating to the player that it gets put on, and it's hard to assess as early as turn one who the biggest threat will be, and it embitters whichever player I put it on against me, so even though I get ramp off of it, and other players do too, it doesn't really do me too many favors. So Curse is out, Reconnaissance is in.

Last_Laugh on Every Masochist Needs a Marchesa to Love Them

3 months ago

Alright, I haven't exactly kept up with updates. Here over the last several months I've added 8 cards to my list, but at this point I don't remember what all was cut. Pitiless Plunderer, Syr Konrad, the Grim, Saw in Half, Seize the Spotlight, Plumb the Forbidden, Mahadi, Emporium Master, Gisa, Glorious Resurrector, and Kardur, Doomscourge are my recent additions.

Last_Laugh on Marchesa's Grave Affair

3 months ago

Kardur, Doomscourge is an absolutely gross etb to abuse here.

Gleeock on EDH - Kill 1 opponent …

4 months ago

I like this. I actually am a big fan of the "better them than me" attitude. Kardur, Doomscourge is a big fan of it too. I just build decks that lend themselves to Machiavellian politics & opponents often pick up on that & will even respect it, after all we are all enemies. It is crazy how many players will think their deals out loud -- Seriously, don't announce your preference for another player in a FFA game, it will backfire eventually. I mostly find "alliances" to be dumb in FFA, the balance of power always shifts, but when a player hears you trying to decide their fate & pick apart their board in a weaselly way; you run the risk of making an enemy that will now destroy you at any cost. When you straight up slap people without collusion, at least you are doing it without "ganging up" & there is a powerful political + emotional implication associated with that. The worst is when collusion is going above & beyond what was actually needed to balance the scales of power & now one of those players just wasted a bunch of their hand going way beyond what was needed.

Fortunately, "alliances" never get proposed to me any more, with newer players that don't know me better it will get attempted, but it often backfires for them. The way I typically reason; if someone is proposing a deal to me, then they have something big to gain that will screw the table over in some way. The player that has the most invested in the game will be the first to speak up & that is going to be the player I want to go for. You don't barter or propose unless you have some hope in hand. I have to worry the most about wasted damage if a player is completely indifferent to a beatdown.

For frame of reference though, my decks tend to force a lot of action, or will use a groupslug element. Very few combos, no tutors in my favorite decks anyway... So, there is not alot of margin for error in decks that are trying to force the game into a midrange back-&-forth slugfest.

Kardur, Doomscourge - I leave timmie creature, swing-wide, or voltron decks to "play their game", but I need to try to eliminate a player if they are too heavy in the 2ndary wincon category, or tapdown decks like Lathril, Blade of the Elves

Extus, Oriq Overlord  Flip - Somewhat light in late-game engines/card advantage, I need to pick the right player after my blowout spells.

Breena, the Demagogue - True aggro, proliferate, late game superfriends. Constant attacking from turn 3 & up. There is alot of lifelink & vigilance (poop-tier evergreen) & a really good aggro attack trigger. So logically, with advantage gained from attacks & no drawback from attacking - I should use that to put significant pressure on the right player.

Crow-Umbra on Isshin for a Fight

4 months ago

My personal playgroup implemented a house rule that introduces Monarch to each game, only if there isn't a Monarch deck at the table. Basically, the last person in turn order becomes the Monarch at the end of their 3rd turn. It's made our games a lot more fun and dynamic, but it's also removed my personal need for any Monarch cards in my decks.

I've tried pillow fort effects in my deck and eventually moved on to just lean as much into aggro and group slug as possible. Personal preference thing for sure. Pillow Fort effects can put in work in the right metas.

You could potentially swap Read the Bones for Gruesome Realization. Not getting the Scry 2 is a bit of a bummer, but the trade off for the modal option isn't too bad.

One of my friends in my meta has decks for Kardur, Doomscourge and Marisi, Breaker of the Coil respectively. Kardur can get nasty with just a bit of upgrading, especially with a Conjurer's Closet or reanimation effects. That friend is moving away, so I might not see those commanders as often, LGS variety aside.

Michigone on Isshin for a Fight

4 months ago

@Crow-Umbra - Thanks for the awesome suggestions! Marchesa's Decree is a good potential switch for Revenge of Ravens, as it gives me more card draw, and I really want to find a home for Gruesome Realization. As you pointed out, the modality is fantastic. My current meta really only has Kardur, Doomscourge as a commander for goad, and the deck is essentially just the per-con at this point, as the player is brand new to magic and bought two of the starter commander decks to play with us.

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