Legendary Creature — Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies (is put into the graveyard from the battlefield, tokens enter the graveyard before they cease to exist), each opponent loses 1 life and you gain 1 life.
|Have (2)||BlueEyedBeast43 , orzhov_is_relatively_okay819|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kardur, Doomscourge Discussion
1 week ago
I like griffstick advice. I will say some players will target you too based on your commander Edgar Markov could be part of the equation here, alot of players will just plain put pressure on that commander with that eminence ability.
I also try to simply wipe out whatever secondary durdle wincon (usually ) deck I can & realize the only way I stand a chance with true aggro is player removal on the player that is obviously built to have minimal blocking/field presence because all they do is build unstoppable late game engines.
One thing you could do is lean into making other players into combat threats as well & build your own board with more disposable/disguised threats, disposable threats would be like more recursion & ETB effects - get some vamps that do all you care about when they ETB..
I do this with Kardur, Doomscourge, play some dinky ETB creatures play an Agitator Ant then force everyone to play the aggro game. Typically no one really wants to fill my graveyard with that deck, so I just get to swing my stuff around at my discretion.
2 weeks ago
I don't think he competes in the same "game-winning" reanimation target discussion. I do think he is in a 1-in-99 Timmie reanimation target category, he will accrue more punishment beyond reanimation ETB as well... But yea, it is a game already loaded with strong reanimation targets. It is hard to argue based on "7 mana is easy to reach in EDH" kind of a slippery slope there... but objectively it is a relatively high CMC commander with a single-player slapping effect (with recursion possibility). Though this is subjective argument, I honestly have quite a few decks that don't care about 2/3 of his effects, or are even empowered by those effects (in a vacuum without a Bojuka Bog for eg.). If you want my Kardur, Doomscourge deck to sac... go nuts, I wanted an outlet anyway. You want to fill that graveyard for me, go nuts.
2 weeks ago
It's an interesting topic.
I personally go off a lot of strategy-based threat assessment & that has worked for me. This means that I account for my most common playstyles: groupslug, forced combat, anti-control, "midgame matters"... Then I account for what sort of apparent strategy will bone those styles the most & what ways I can impact the outcome the best. Playing threat assessment by strategy assessment doesn't always make sense to my opponents, for my playstyle it will often look like I am just bullying some splash spellslinger deck for example while they have no blockers & passive engines being setup, well I look at how many cards you have in hand, what happens when your engine starts rolling? How much capability does this deck have to disrupt your obvious strategy? I also tend to ask the question; is this action game-ending? Often playing by strategy I will hear that outcome: "boy it is a good thing you just damaged me out of the game because you had 1 turn before ___ happened" Threat assessment by strategy is a good way to prognosticate opaque threats. I have a deck that has a high probability of eating graveyards for example, so that automatically sets my threshold for concern much lower about degenerate GY problems unless they are game-ending & therefore I will actually apply more pressure to some player that appears to be less far ahead than the GY player because I know I can handle GY guy/gal, but I also know I have a weak point against a control-fort in this case.
I will agree & disagree somewhat with Gidgetimer. I agree that not all threats are built the same for all decks, this was what my "assessment by strategy" rant is all about. Though in this case, with a TON of experience playing Kardur, Doomscourge, I usually will consider Voltron Light-Paws, Emperor's Voice to basically be my pawn & apply all the pressure to my opponents while I just recurrently hyper-goad. Now Sliver Queen, (you already know it is high-budget), is pretty linear, has a couple of sliver-based combos that show up every time. You know that deck will likely be alternate winconing (non-combat) or aura-shard slivering the table at-will. Kardur's nightmare is non-combat games loaded with too many alternate wincons to be disrupted, Voltron is not usually Kardur's problem... if anything it is a juicy distraction that furthers the beat-train that you are hoping to pressure you opposition with. Furthermore, Kardur doesn't often care if Light-Paws "gets out of control" quickly because Kardur doesn't need to control... He wants the game to get out of control as long as it is a damage-based getting out of control. Lifegain tutoring can be problematic, but that is why I decktech a bunch of anti lifegaining in with Rakdos being the best 2 color combo to do that anyway.
1 month ago
- Aura Shards + Mirari's Wake + Faeburrow Elder + Knight of Autumn + Knight of New Alara Eladamri's Call + Wildfield Borderpost
- Bard Class + Cindervines + Huntmaster of the Fells Flip + Klothys, God of Destiny + Radha, Heart of Keld + Xenagos, God of Revels + Decimate + Dire-Strain Rampage + Escape to the Wilds + Hull Breach + Firewild Borderpost
- Binding the Old Gods + Leyline Prowler + Windgrace's Judgment + Vraska, Golgari Queen + Culling Ritual + Maelstrom Pulse
- Hidetsugu Consumes All Flip + Kardur, Doomscourge + Kroxa, Titan of Death's Hunger + Olivia, Crimson Bride + Orcus, Prince of Undeath + Kolaghan's Command + Rakdos Charm + Dreadbore + Veinfire Borderpost
- Baleful Strix + Hostage Taker + Mistvein Borderpost
- Coiling Oracle + Rootcoil Creeper + Uro, Titan of Nature's Wrath + Growth Spiral + Tamiyo, Collector of Tales + Bring to Light + Croaking Counterpart
- Elite Guardmage + Niambi, Esteemed Speaker + Soulherder + Faithful Mending + Fieldmist Borderpost
- General Ferrous Rokiric + Aurelia's Fury + Wear / Tear + Deafening Clarion + Solar Blaze
- Izzet Staticaster + Prismari Command + Expressive Iteration
- Despark + Fracture + Inkshield + Kaya's Guile + Merciless Eviction
- Fires of Invention + Ignoble Hierarch + Sylvan Caryatid + Blasphemous Act + Demonic Tutor + Farseek + Arcane Signet + Chromatic Lantern + Coalition Relic + Commander's Sphere + Panharmonicon + Tome of the Guildpact + Urza's Filter
1 month ago
I'm happy that somewhere out there (R&D), they have someone trying to push the viability of newer strategies, & strategies that focus on the multiplayer aspect of this format. I think this same person/team is taking new, creative archetype failures into consideration & finding ways to improve on those failures.
SUBJECTIVE IMO Examples of this: Karazikar, the Eye Tyrant=success, can go toe-to-toe with some more solo fishbowl decks out there. Kardur, Doomscourge=success + budget + frequently keeps up with the more fishbowl strategies. Marisi, Breaker of the Coil=success + somewhat of a pioneer in his field. Kaima, the Fractured Calm=failure - too much design flaw - no ward - massive buildaround - couldn't give him an activated ability to destroy ench? or some spice Tahngarth, First Mate=failure - Creative yes, no oomph to play an impactful game against control, fishbowl, & non-combat meta
Even though I feel some of the failures are a bit tonedeaf when you see some of the other beasts being put out in more established archetypes - it always seems like someone in R&D takes note & circles around to try to address those failings. Goad keeps getting ways around haste, I feel that eventually creature gifting will receive a commander that has a built in workaround for the: "opponent sacs my gift" issue
1 month ago
NTakamura I didn't consider that being attacked was actually part of the goal. If that's the case keep on keeping on.
Some of the first that jumped to my mind were Kazuul, Tyrant of the Cliffs and Varchild, Betrayer of Kjeldor. As Kazuul wants to be attacked and Varchild gives out lots of tokens just by existing while protecting you. Those, however, are monocolored. Still options for the 99.
Karazikar, the Eye Tyrant is pretty solid but I'd edge more towards Kardur, Doomscourge. He goads your opponents every ETB. Combine that with some of the already mentioned cards and Rite of the Raging Storm, Goblin Spymaster, and Tempt with Vengeance. Among others. You could actually drop the lifegain or with cards like Exquisite Blood and Whip of Erebos keep it going.
As a final offering Basandra, Battle Seraph allows you to force attacks like the Rakdos options but keeps attacking you open. I think the hardest part of this strategy is going to be forcing attacks. Particularly if you don't use red. Up to you of course and I think Teysa works well too.
1 month ago
It does truly vary wildly
I've seen players scoop & significantly alter the game for everyone else on Crescendo of War with goad in effect. This is a very low-compete, able to respond, game expediting effect. I wonder if they just didn't know how game-altering it was to not complete 1 more go-round?
Likewise for Havoc Festival with Kardur, Doomscourge. I'm not exactly time-burgling (the opposite actually) & this is not stopping anyone from playing magic... maybe dedicated lifegain decks, for 6 cmc
It would be nice if players considered the ramifications a little more before they scooped is all. For me, my way is black & white. If I've committed I stay in I play until the end. I pick up a snack or something if I hate my opponents strategy :)
3 months ago
To fit Barktooth's flavour text, I might actually go with a goad plan that also wants opponent's creatures to die. Kardur, Doomscourge and Karazikar, the Eye Tyrant among all the other great goad cards would go in here, as well as an instant removal plan around Toshiro Umezawa, Syr Konrad, the Grim and Revel in Riches. As Lotus wants me to focus on warbeard, having a combat trick based voltron plan fits with Toshi. Seems convoluted, but I like it.