Mass Calcify

Mass Calcify


Destroy all nonwhite creatures.

Latest Decks as Commander

Mass Calcify Discussion

libraryjoy on Who dat boi - please help

3 months ago

So the way I see it, you have 3 options for a deck that will wipe others' creatures while keeping your own field.

  1. Sniping. You can use direct damage from something like Viridian Longbow attached to a deathtouch creature. Something like Poisoned Tip, or How to Make Your Friends Hate You or Swift but Deadly - Ultrabudget $20 Archer Tribal.

  2. Fight! You can use fight spells or abilities to have your larger creatures destroy smaller creatures. Something like this Ultra-budget: Bramblewood Fight Club

  3. One sided board wipes - So you are going to use a board wipe to destroy all creatures. But you need to make sure your creatures survive. There are a few ways this can happen: Your creatures can be indestructible. Your creatures can all be regenerated. Your board wipe has a condition that allows your creatures to survive like Mass Calcify and all your creatures are white.

So are any of those what you're looking for?

multimedia on

10 months ago

Hey, nice start, mono white can be tricky to build and play in Commander. You have Avacyn, Angel of Hope, make her the Commander? This is Angel tribal, but using Elesh Norn as Commander is strange...

No matter the Commander with Angel tribal Angels take up most, if not all, the high CMC spots in the deck because the best Angels have high CMCs. My advice is cut the majority of the other nonAngel high CMC (5 CMC or higher) cards. Ramp and Angels should be priority.

Cards to consider cutting right away because they're not as good as other cards or are redundancy you don't need:

This is 20 cards that doing a quick look over are subpar compared to the rest. The next 10 cards are cut to streamline by choosing the most important cards at different CMCs and cutting the others. Cards to consider cutting:

The last four cards is where it gets difficult to make cuts, but continue to streamline:

Hopefully this info helps and I offer more advice especially if you change to Avacyn, Angel of Hope as Commander since there's several good interactions to take advantage of.

Good luck with your deck.

Joe_Ken_ on mono w soldiers

10 months ago

You'll also want some removal for your deck. Cards that would be good for this are Swords to Plowshares , Valorous Stance , Condemn , and Settle the Wreckage to keep the big creatures away from you.

There is also artifact/enchantment removal you should have like Crush Contraband , Aura of Silence which can also slow your opponents down, and Forsake the Worldly which can also be cycled away for 1 card.

Some board wipes can also be very good like Cleansing Nova , Fumigate , Mass Calcify this one costs a lot of mana so I wouldn't recommend it too much , Rout which has the advantage of being able to be used at instant speed. There is also Martial Coup which if you put enough mana into it then you'll have some soldiers on board after everything is over.

Azeworai on Avacyn Reigns Supreme

10 months ago

So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.

Forenamed was the lack of creatures. Answered Prayers won't actually gain you that much life over the course of a match, thence I would cut it for Morose Machine.

Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.

Loxodon Lifechanter probably isn't going to do that much in terms of gaining life, and six mana is a lot to get chump-blocked. Kill it for Kor Cartographer.

So, this deck is one that wishes to constantly hit land drops. You virtually have 35 lands accounting for Maze of Ith. I'd remove Mass Calcify due to its lack of utility for Seraph Sanctuary.

Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.

Lastly, a Plains could be a Kor Haven, for it defends and produces mana.

That shall be all from me. May fortune betide!

cubejack on Avacyn Retribution

11 months ago

Azeworai, Crackdown actually looks fantastic. Such a great mention. I haven't seen that card before.

Abolish also looks interesting. I've added that to my scratchpad and it's up for consideration.

I had considered Mass Calcify, but figured I'd go with Wrath of God instead. It's really there to help me against early board pressure. I'm still undecided though. It would definitely be to my advantage to play Mass Calcify to preserve my own board, but it is kind of costly. I've actually been thinking about Catastrophe, but not sure if I want another land removal card.

The artifacts you mention are nice, but I can't find room for them :(.

I've made a few changes since you last looked at the list and included Crackdown :)

Azeworai on Avacyn Retribution

11 months ago

Alright. I'm not too adroit with mono-white, though I have some fun inclusions.

Abolish is a spell that no one anticipates, and therefrom I have removed problematic permanents whiles tapped-out a great meiny of times.

Given the high curve, perhaps Worn Powerstone would be condign? Thran Dynamo is also lovely.

I see taxation effects, thence I surmise you don't mind being a little mean. Let me introduce you to Crackdown! It locks down boards all whilst leaving your untouched, whereupon it is most splendid.

It may be expensive on cast, but Mass Calcify is leastwise worth mentioning.

And that shall be all. Fare thee well!

LunchBox1211 on Iroas' angel gang

11 months ago

Angel Tribal is something that I love to see done!

A few things I would add: Archangel of Thune, Lyra Dawnbringer, Mass Calcify, Luminarch Ascension, Resplendent Angel and Seraph of Dawn. I have made a few Angel tribal decks in a few different formats (mostly edh), and I find that these cards work quite well with Angel tribal. Just my own opinion, of course. The deck is ultimately yours. Looks Great!

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