, , Discard your hand: Counter target noncreature spell.
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|Commander / EDH||Legal|
Null Brooch occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Null Brooch Discussion
3 months ago
What I noticed is there is an issue with being vulnerable to control/removal strategies, as it is hard to protect your big creatures once you get one out. I mean, it's great to get a 9/9 annihilator 3 out on turn 2 or 3, but an Innocent Blood can drop it just as fast. I think you are very set however vs decks that don't have a way to immediately deal with your eldrazi, including a deck that just didn't draw any removal, or used it up already.
I wonder if you might get a tad of stability from using Null Brooch to protect your big bad once they are on the field. I mean, who cares what you've got in hand if you can otherwise attack with an annihilator creature, right? It's a bit slow to set up, so maybe throw in 4 Dark Rituals too? I dunno, just a crazy idea.
6 months ago
+1 from me I love my Daretti runs Purphoros's Forge!
7 months ago
Thank you for your thoughts!
I've been tinkering with this list as I continue to test and play more EDH games. Here are further observations I've made and card options I've considered to replace those that have underperformed.
I've tried Blast Zone for several games now, and it's been difficult to use to say the least. The card tends to be slow because you have to invest mana to increase charge counters, then you have to tap the turn after to destroy whatever you need to. It's been difficult justifying tutoring for Blast Zone with Expedition Map, and I haven't found it productive to use the ability in any of my games. Maybe I'm just unlucky, but thus far I'd almost rather play a Wastes in its place.
I haven't missed Haunted Cloak at all. I probably wouldn't swap Tormod's Crypt , there are tons of games where it's dead but I consider it an important tool against too many other decks for it to be worth removing. Sometimes, it's the only reason why I won at all. It still activates Paradox Engine , helps with Inspiring Statuary , etc.
I find it difficult to justify Karn, the Great Creator considering that this deck doesn't have many ways of protecting the dude. I already assume that whenever I cast Karn Liberated or Ugin, the Ineffable (both of which are incredible btw) they're going to die immediately. Expensive removal spells essentially. Perhaps I'm narrow-minded though, if you have better experiences with him I'd love to hear them!
A few cards I've been trying lately are Unstable Obelisk , Crawlspace , and the Grafdigger's Cage mentioned earlier. I consider those to be the safer cards to test, though I've also considered more splashy effects in their place like Null Brooch , Ring of Three Wishes , and Planar Bridge .
Null Brooch is the craziest of them all I think. The ability interests me as one of the few ways to interact with spells/combos, and the theory is that the drawback of discarding your hand can be negated by the numerous draw options present (including the commander). Whether the tradeoff is worthwhile remains to be seen, I haven't tried it yet but I will. Ring and Bridge are just expensive and I'm dubious as to if they're really necessary. One benefit I can see to Planar Bridge is that it can serve as Ugin, the Spirit Dragon #2, which is a card I tend to look for in most of my games.
Finally, Stony Silence is so crippling lmao, I've lost to it so many times. It makes me wonder if there are tools that can be played to alleviate that, whether it be circumventing the ability through Inspiring Statuary , not involve activating abilities or removing it altogether (two of Ugin, the Ineffable 's abilities)
8 months ago
Silent Arbiter is definitely worth considering to avoid being swarmed ( Crawlspace will be coming in to do a similar job) and Null Brooch seems like a great way to get value out of and empty hand. Probably going to pass on Geode Golem though: while I can see the value for colour-intensive or expensive commanders (e.g. The Ur-Dragon ), he does next to nothing here. Even if he gets out and hits you still have to pay the commander tax, and if I'm at the point in the game where I've already cast Karn twice but can't make as much colourless mana as I need then things have Gone Wrong. At the end of the day he's a 5/3 for five with a limited, linear ability and that just isn't enough for EDH.
9 months ago
9 months ago
xmistfitxzviprx you still didn't answer my initial question lol.
But as for Null Brooch , do you know if you need a "hand" to activate it?
9 months ago
The disk is better if your playgroup isn't heavily avacyn used but the vault is guarenteed.
If you need more ways to counter spells Null Brooch is really good but at a steep cost
10 months ago
Some colorless answers would probably be Kozilek, the Great Distortion and keeping a 4 drop in hand just in case. Null Brooch is also colorless counter spell. Also Amulet of Safekeeping will make him have to spend a little more on his Settle the Wreckage