|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Anowon, the Ruin Sage
Legendary Creature — Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
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Anowon, the Ruin Sage Discussion
1 month ago
2 months ago
I take it this is a take on an Aristocrats deck. If so, you've really got some things to change. Why do you have Odric, Lunarch Marshal, the two paragons, and Nantuko Husk? Instead of these, you could include more Xathrid Necromancer, Ghoulcaller Gisa, and Butcher of Malakir. You could also include cards like Ashnod's Altar, Anointed Procession, and Secure the Wastes. Cut Captain of the Watch, it's not helpful. Chainer's Edict or Fleshbag Marauder could be useful, as is Anowon, the Ruin Sage. Include 4 Butcher of Malakir and more Xathrid Necromancer. More token makers could also be useful. Gravepurge was a good choice. In your sideboard, you're only allowed to have 15 cards, and the monuments/Oketra are useless, and Champion of Stray Souls is bad. You also should improve your manabase with cards like Concealed Courtyard and Forsaken Sanctuary. If you have money for them, you could get Godless Shrine, Marsh Flats or Fetid Heath. Instead of Tragic Slip, just run something like Anguished Unmaking, Fatal Push, or Doom Blade. Also, you need a boardwipe like End Hostilities, Wrath of God, or Settle the Wreckage(best option). For token makers, use Legion's Landing Flip. Another good sac outlet is Arguel's Blood Fast Flip, if you can flip it. Your sideboard needs a little bit of hate for graveyard shenanigans, so a couple copies of Rest in Peace are in order, as well as more recursion like Ravos, Soultender.
2 months ago
2 months ago
Your opponent's Smokestack will resolve first.
Your ability goes on the stack first, as you are the active player. Your opponent's would go on the stack second. Because his went on the stack second, it would resolve first. You would have to sacrifice permanents before you generate new ones.
You put the adding a counter trigger on the stack. They can respond and cast a removal spell. Your trigger will then fail, as it can no longer be completed.
Protection prohibits the following, which can be remembered by D.E.B.T.:
D = Damage E = Enchanted, Equipped, or Fortified B = Blocked T = Targeted
Anowon, the Ruin Sage does none of the above, so protection will not prevent his ability.
Your creature remains on the battlefield. Oblivion Ring enters the battlefield, and they may again choose a permanent--it need not be the original permanent they exiled.
2 months ago
I played a 3-way game the other night and the three of us havent played in a year or so, so we were rusty. There was a few issues that came out that we probably normally would have been able to figure out but if anyone can help I would be super grateful. I have my own opinions on certain things but would like confirmation.
Note: I don't recall the original cards but these should do as a fine example, if not greater.
Question 1: Upkeep trigger order, pt 1
My understanding: Since it is my turn I choose which order all of the upkeep triggers happen, allowing me to create a token(s) first and then allow Smokestack to do its business.
Question 2: Upkeep trigger order, pt 2
It is my turn. I control Smokestack, can an opponent cast an instant to destroy (or any other effect - exile, put in hand/library, etc.) Smokestack before another counter is created?
My understanding: Upkeep triggers must happen before any player can cast a spell or use an ability - unless the ability itself is triggered by an effect of an upkeep trigger.
Question 3: Upkeep and Protection
It is my turn. I control Anowon, the Ruin Sage. Can an opponent cast Feat of Resistance on a creature (chooses black), and then choose that creature that is protected from black to sacrifice effectively negating the sacrifice?
My understanding: The player is not protected from black and must choose a valid target. Regardless, the creature is protected from black but the player is not thus the protection is moot.
Question 4: Oblivion Ring on Oblivion Ring
It is my opponents turn. My opponent casts Oblivion Ring on my Anowon, the Ruin Sage. Their turn ends. It is my turn. I cast Oblivion Ring on my opponents Oblivion Ring and my creature returns to the battlefield. My turn ends. My opponent destroys my Oblivion Ring. What happens to my creature and my opponents Oblivion Ring?
Extra credit: What happens when a third Oblivion Ring is place on the second and so on?
My understanding: My opponents Oblivion Ring reenters the battlefield and they have the opportunity to choose a new or same target for it. My creature also reenters the battlefield simultaneously, though what is confusing is whether or not the target for the ring is chosen before or after my creature enters the battlefield.
Extra credit understanding: Pray this never happens :p
3 months ago
Stuff to consider adding:Pontiff of BlightSuture PriestPristine TalismanBygone BishopHour of RevelationAuthority of the ConsulsMortifyVizkopa GuildmageDrana's EmissaryCliffhaven VampireAyli, Eternal PilgrimBlood Baron of VizkopaVampire NighthawkMavren Fein, Dusk ApostleDark ImpostorAdanto VanguardBishop of the BloodstainedMalakir BloodwitchBloodline NecromancerAnowon, the Ruin SagePatron of the VeinBloodlord of VaasgothVoldaren Pariah FlipButcher of MalakirUrge to FeedDecree of PainUnderworld ConnectionsCostly PlunderChampion of DuskMorbid CuriosityAltar's ReapDusk Legion ZealotDiabolic Tutor
Stuff I'd take out:Basilica ScreecherDauntless AvenHarvester of SoulsSilverblade PaladinTithe DrinkerYosei, the Morning StarConqueror's Galleon FlipHedron ArchiveMagnifying GlassPrismatic LensPuppet StringsSword of the ParunsBlessed AllianceOpen the ArmoryCradle of Vitality
I like the idea of a vampire subtheme, it unintentionally works very well with what I feel like you're trying to do, and there's a ton of great support and synergy from the precon and ixalan stuff.
3 months ago
Personally, I don't run Urza's Incubator in my vampire deck because the vampires I do run are very low to the ground, so for me, [Herald's Horn] does the job a bit better. I run Purphoros, God of the Forge in my deck because you're essentially getting 4 damage to each opponent for each vampire you cast.
Also Skullclamp is busted in this deck, especially with all the sac outlets you have.
Bloodflow Connoisseur is kinda weak in my opinion, I would run something like Guul Draz Assassin instead so you can snipe pesky commanders/creatures out of the battlefield in the mid to late game... Unless you want to keep a free sac outlet in your deck, in that case you can run Viscera Seer to help filter your draws from your deck.
I took out Anowon, the Ruin Sage from the deck because he'd be taken out before I would ever get his ability to resolve in my playgroup. Maybe you can add Olivia, Mobilized for War instead? Gives an option for haste and opens up options for madness too.
Exquisite Blood feels like a slow card to me, I opted against that card in my deck since I wanted to focus on damage rather than life loss. You may want to consider taking it out for something with a lower CMC, but if you find that it helps you out then definitely keep it in.
3 months ago
FiendishElf, I really love Cabal Coffers as a card, and run it in all my mono black decks for obvious reasons. However, once you introduce a second or third color into a deck, the amount of basic swamps in your deck drops from 20ish to 1-5. Unless you have a consistent way to get Urborg, Tomb of Yawgmoth and the coffers at once, the chances of you actually getting value from it is slim to none. If you like mono black vamp generals, such as Kalitas, Bloodchief of Ghet, Anowon, the Ruin Sage, or either Drana, then I would heavily recommend it. Some casual, budget lists of Olivia Voldaren that have a lot of basic swamps can run it, but for the most part I would advise against it. Just run Urborg so you can get all the black mana you need, or even a Chromatic Lantern