Anowon, the Ruin Sage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Worldwake (WWK) Rare

Combos Browse all

Anowon, the Ruin Sage

Legendary Creature — Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Anowon, the Ruin Sage Discussion

LVL_666 on Sorin to victory (orzhov vampires)

1 month ago

Sorin_Markov_1947, sorry to hear about your employment situation. Hopefully it will improve soon. As for your suggestion of Divest , I think it's a good one- but you need to be extra mindful of your meta. Now, what to cut? I think you will need to play test and see what works, but it appears you've already worked things in already.

  • Cutting Anowon, the Ruin Sage seems like a good idea. He's very high cost for relatively little pay off- having to wait til the opponent's upkeep to sacrifice one creature hardly makes much of an impact.

  • Cutting Vampire of the Dire Moon , i'd be a bit hesitant to cut this one as it enables your lifelink synergy with Sanguine Bond - but again it depends on how things go as you playtest.

I think the changes you made look great. Good luck at your next Modern Event.

Caerwyn on Sorin to victory (orzhov vampires)

3 months ago

Realistically, I don't see Anowon, the Ruin Sage winning you many games - I just think it's going to be too low-impact to make that big of a difference, except in the limited situation that you're in a stalled board. That it gets past Cast Down is a non-issue-- Cast Down is a only used as a budget option in Modern, and one that isn't really worth building around. Again, Modern is a very brutal format, not exactly conductive to budget decks--you're not going to get into a stalled board-state very often, and should be focusing on plays that can quickly and decisively swing the game to your favour. For example, Champion of Dusk , which was previously suggested, refills your hand and will likely net you some additional Vamps or removal options.

However, if you do want to keep it, you should cut two copies of it. Most of the time, it's going to be a dead draw (too much mana or you already have one fielded). You'll want to minimize your chances of drawing into a second copy of it. You should also add something to replace it in your sideboard - it does close-to-nothing against any creatureless deck or any deck that can spam creatures quickly and thus always has fodder for sacrificing.

With regards to four-drops, I misspoke, and meant to say four plus drops. I'd still probably cut Vampire Outcasts - it's just not that exciting. You can get some better lifelink enablers (or more copies of Sorin, which would help your curve some).

Regarding Sorin's Thirst vs Fatal Push , There is a huge, huge difference between a card that costs and a card that costs . That alone makes Fatal Push an order of magnitude better than Thirst. You're also able to hit some commonly played cards, such as Thing in the Ice  Flip, the Batterskull germ, a boosted Monastery Swiftspear , and some other threats with a CMC of two or less. Used post-combat, when you set up a creature to die while blocking, you can ambush a large portion of the larger threats in the game. The lifegain I just don't see as important enough to make a difference, even with some synergies.

Sorin_Markov_1947 on Sorin to victory (orzhov vampires)

3 months ago

All right Caerwyn, there's a lot to respond to here but I'll try my best to hit everything.

I agree that the mana curve is too high. While I was doing my testing last night I realized I was getting overwhelmed by the time I could get out my five-drops. I'm still doing testing on Sanguine Bond , and we'll see if it's necessary or not. Anowon, the Ruin Sage is a hefty blow though. Not only is it immune to such cards as Cast Down , it breaks any kind of stalemate and even when you're behind it wrecks your opponent's ability to build up creatures.

I'm not quite sure what you mean by my four-drops since my only 4 CMC cards are Vampire Outcasts (which, granted, isn't that great but combos with other cards), and Sorin, Solemn Visitor , who is superb.

I was, in fact, considering adding Legion Lieutenant , so thank you for making my mind up about that. I think I will try and get a few Sanctum Seeker s in as well.

As for my mana, the lands I have listed were a guess as to what I have in the deck. I've now updated that. I get what you mean about Forsaken Sanctuary , and it's probably the most useless non-basic land in the deck (possibly excepting Vault of the Archangel . However, I almost always have mana options in my starting hand, and I plan my land usage to put out lands that come in tapped on turns when I wouldn't be using that extra land anyway.

The value in Sorin's Thirst is two-fold. First, it gets rid of some smaller creatures (or finishes off larger ones), and really it'll kill about as many creatures as Fatal Push , but it also gives me two life which can combo with Sanguine Bond or Bloodthirsty Aerialist or... Well, you get the idea. I will add Cast Down though, thank you for the suggestion!

Caerwyn on Sorin to victory (orzhov vampires)

3 months ago

At the risk of sounding a bit rude, I don't think this has what it takes to be competitive in Modern, even considering it is a budget deck. Your deck currently has three major problems: (1) the mana base is unplayable in Modern; (2) your curve is way too high; and (3) a lack of viable interaction.

Let's talk about the mana base first. Lands that enter tapped effectively put you a turn behind and are, frankly, unplayable in Modern. We're talking about a format where games are often decided by turn 4--every single turn counts. I would promptly cut both Scoured Barrens and Forsaken Sanctuary and replace them with some combination of the budget-friendly lands of Caves of Koilos , Isolated Chapel , and Concealed Courtyard . That change alone should make for a drastic increase in your win-rate.

Next, let's talk about your curve. I think the following creatures are too low impact for how much they cost to cast:

  • Anowon, the Ruin Sage - This card just allows your opponents to sacrifice their worst creature. By the time you can cast Anowon, they almost certainty have something they can just pitch to the graveyard, so he is not really going to hinder your opponents any.

  • Sanguine Bond - for the reasons Kjartan already discussed.

Then you also have a large number of four drops--more than you probably need. I think it would be helpful to remove most of those, and focus instead on cards that make a huge difference the turn they're dropped. As I said above, Modern is often known as the "turn 4 format" - your turn 4 plays need to be explosive and have a large impact on the game.

Unfortunately, a number of the better vampires in Modern are not budget friendly (such as the exceptional Bloodghast ). Still, here's some to consider:

  • 4x Legion Lieutenant just gives a lot of value for two mana.
  • 4x Dusk Legion Zealot is a decent budget card, since it replaces itself in your hand.
  • 2x-3x Sanctum Seeker - this is solid, particularly if you add more cards that create vampire tokens. It does something the turn you play it, pinging your opponent for an additional 2-3+ life fairly easily.

I'd cut Sorin's Thirst and add Cast Down instead as a budget removal spell. It's going to hit most of what you want to kill and is a whole lot easier to hit in two colours than . 4x Fatal Push would be a strong upgrade, as it is one of the best removal spells in the game. Fatal Push has dropped in price some since it left Standard, so you might be able to pick up some relatively inexpensively. Eventually you'll want Path to Exile , but that's not the most budget-friendly card.

DemMeowsephs on Vampire

3 months ago

Nice Deck, Vampires are a good choice for a tribal deck! I only have a few suggestions, but even then they are sort of smaller less important things. First off, add some more tribal cards: Anowon, the Ruin Sage , Patron of the Vein , Rakish Heir , Bloodlord of Vaasgoth , Indulgent Aristocrat , and maybe Blade of the Bloodchief . However, Modern isn't the best tribal format. I would recommend switching your format to Legacy, which would allow the following great vampire cards: Mavren Fein, Dusk Apostle , Urza's Incubator , Vanquisher's Banner , Herald's Horn , Sanctum Seeker , Legion Lieutenant , etc. You could also add Bloodstained Mire , Smoldering Marsh , Dragonskull Summit , Canyon Slough , Blackcleave Cliffs , and maybe Foreboding Ruins . But nonetheless, most of these aren't legal in modern (Which is the Format your deck is in as of now) so I would recommend switching. If you find these cards and suggestions helpful, please upvote my deck: A Deal With the Devil EDH. Thanks, hope these help, and have a nice day.

DemMeowsephs on vampires

3 months ago

Anowon, the Ruin Sage Elenda, the Dusk Rose Captivating Vampire Vanquisher's Banner Coat of Arms Bloodlord of Vaasgoth Door of Destinies Indulgent Aristocrat Patron of the Vein Legion Lieutenant Malakir Bloodwitch Herald's Horn Sanctum Seeker . These are all good Vampire Tribal or Any Tribal Cards. I would not add Damping Sphere, it has nothing to relate to vampires, along with Nihil spell bomb. If you need to take out cards to add the cards above, I would maybe only have 3 Blades of the Bloodchief, 2 Duress's, and maybe do the same for the non tribal vampires. However, some of the cards above are not legal in modern, so if I were you, I would switch to legacy or vintage which give you a wider variety of choices.

SideBae on Edgar Markov and his Jacked Up Family

3 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

austintayshus on GET endREKED, sac erything

4 months ago

Can I interest you in Yawgmoth, Thran Physician or Viscera Seer or Liliana, Dreadhorde General ?

I'm not great at cutting cards, but I'll list some cuts that I think you can make.

  • Anowon, the Ruin Sage seems a bit slow and will end up hurting you as well.

  • Drana, Kalastria Bloodchief can probably be cut. If you're using her as a removal spell, she's wicked expensive. As much as I love Drana, I think she can be cut.

  • Barter in Blood isn't really recurrable in your deck, so I think it can be cut.

  • Spawning Pit idk I get that this card is an sac-outlet but it already looks like you have a bunch and doesn't seem like a good benefit for sac-ing creatures.

Hope this helps! +1

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Anowon, the Ruin Sage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

RBW (Mardu): 0.5%