|Commander / EDH||Legal|
Printings View all
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Price & Acquistion Set Price Alerts
Martyr's Cause Discussion
1 month ago
There are many ways to run enchantments (I even made a five-colour deck using Enduring Ideal).
If you lean into the ramp, I'd suggest Sacred Mesa; it can get pretty out of hand at times.
With token generation in mind, Martyr's Cause provides some nice protection.
If you find yourself playing one spell a turn, why not include Rule of Law? Keep your opponents from storming off or outpacing you.
1 month ago
Golfrolax: My issue with both the Boonweaver combo and Hulk is that without a repeatable sac outlet, they just act as a once off tutor. The deck only runs 5 repeatable sac outlets and of that 2 are immediate win conditions, 1 is a card draw engine and the other two generate infinite mana (I can generally set up a card draw engine given infinite mana).
If the deck had access to black, it would be a very different story as I would be running cards like Viscera Seer and Zulaport Cutthroat. However in the current build and in a combo situation I will aready have the sac outlet (say Blasting Station) and fenerally have access to Saffi Eriksdotter already. So at this point both Hulk and Boonwearver are stand-ins for a single creature. The whole beauty of both hulk and boonweaver is that they can assemble multiple combo creatures in one hit, however there isn't generally a requirement for this in the build.
As tutors they are ok, however both are very expensive to play and I'm already running a solid suite of creature tutors, all of which I would like to think are generally better than Hulk or Boonweaver, as well as better than Pattern of Rebirth. My biggest beef with pattern is that you have to both enchant a creature and then sac it. This means that in a worst case scenario, it is not useable to recover from a crappy board state, whereas the other tutors just cost mana. It also leaves a lot more openings for the creature to be removed.
I've thought about running cards like Martyr's Cause, Fanatical Devotion and even Reaper of Flight Moonsilver, however all of these cards are either too conditional, are a nonbo or both. I run Starved Rusalka (it was a toss up between her and Martyred Rusalka - martyred has the better ability but starved is easier to fuel with cradle) which is the closest the deck comes to Viscera Seer however is only good for jump starting combos/getting value, not for infinite loops.
There is one deploy line which is Saffi + High Market into hulk, sacing saffi and then sacing hulk to market getting Academy Rector + Starved Rusalka, then off the second hulk sac (via rusalka) you can get Karmic Guide however this line still feels messy to me as you need 9 mana and High Market (so really 10 mana) to make it work.
That's my thought process on the whole thing, but I am always keen to get others' thoughts too.
Moton on Teshar edh
1 month ago
3 months ago
There are plenty of win conditions for Enchantress decks. I'll be honest, beatdown is iffy as a wincondition for enchantress, because if you drop a ton of enchantments on a turn, Opalesence and HoofT then you can't swing with your new enchantments. This has been my personal issue with it.
Comboes (Infinite or Repeatable) are a better win condition most of the time. This is due to the massive amount of draw that enchantress decks can bring to the table. By resolving any enchantress (or tutor for one and then let them resolve), your deck can be drawn to a massive extent.
Some of the more normal comboes for WG Enchantress are below:
Boonweaver Giant + Sac Outlet (In enchantress Martyr's Cause or Fanatical Devotion both work.) - This combo works by running Pattern of Rebirth in the deck, you fetch it onto the giant when the giant enters, and then you sacrifice him to the sac outlet, fetching Karmic Guide, bringing back the Giant, when he enters, return Pattern of Rebirth from the yard. Then you sacrifice the Giant again, fetching Fiend Hunter, exiling Karmic Guide, sacrifice the Hunter, bring back the Guide, return the Giant. Sacrifice the Giant to find Reveillark, and sacrifice the lark to return Karmic Guide and Fiend Hunter, they both enter.
From that point forward, you can return the Giant with the Karmic Guide trigger to return the Giant, then exile the Guide under the Fiend Hunter, sacrifice the hunter, return the Guide again, bringing back the lark. Repeat this to put all creatures from your deck onto the battlefield, sacrifice the Academy Rector finding Earthcraft, sacrifice and return Eidolon of Blossoms, tapping it for mana and drawing off of it.
4 months ago
4 months ago
With the pump effect of Legion's Initiative and the sac ability of Martyr's Cause, not to mention Warstorm Surge, you're going to want access to more creatures. Assemble the Legion and Goblin Assault will get you creatures every turn. Purphoros, God of the Forge will benefit from this as well, and provide another Warstorm effect. Bonus: he's indestructible.
5 months ago
I haven't observed the full list, but I vote Martyr's Cause to be the most flavorful card and also recommend Unhallowed Pact as another reanimation tool. I'll be back later to give this a better once-over.
5 months ago
Speaking of not getting hit, have you heard of Martyr's Cause? Someone swings at you with a lethal Uril, the Miststalker and a sacked token says no. And if you happen to mod towards enchantments, a Sphere of Safety might help.
I'm thinking about reconstructing a Marchesa deck. I currently have a 100% competitive, themed deck, and any suggestions will be welcome for the new build.
Commander / EDH
SCORE: 2 | 1 COMMENT | 127 VIEWS | IN 1 FOLDER