Martyr's Cause

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Uncommon

Combos Browse all

Martyr's Cause

Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Price & Acquistion Set Price Alerts

ULG

Ebay

Martyr's Cause Discussion

rasck on Selvala, Explored and Returned with tokens

4 days ago

Nice deck!
Have you considered Teferi's Protection for token protection? According to new rulings your tokens will phase out and in again:
"25-08-2017 If a token is phased out, it will phase in as your next untap step begins. This is a change from previous rules."
Another ida is Martyr's Cause. It has saved me and some of my high-value creatures many times. It can also be used politically to protect other players and their creatures.

luther on I'ma Hit a Motherf*cker with Another Motherf*cker

1 month ago

How sold on the greater gargadon are you? Seems slow and kinda weak once it is no longer suspended. Sure you get a big dumb idiot, but in my experience with edh it is more important to have a creature that does something for you.

If you want a sac outlet other than brion I would suggest Goblin Bombardment or Martyr's Cause.

If you just want a big thing I would suggest setting your eyes on a slightly smaller big thing with a nice ability like Combustible Gearhulk or Knollspine Dragon to refill your hand.

Suns_Champion on multimedia

1 month ago

Hi! Wow!

I want to thank you from the bottom of my heart for the kind words, advice, and upvote! I'm glad you like what I have so far for the description. I always get those up before asking for help on decks because if there's no description it's near impossible to help. Anyway, I wanted to make a Intruder Alarm combo deck and a Zur deck, so putting them together seem perfect! I wanted a really unique deck since my last deck was heavily based on someone else's.

I see your point about streamlining the combos. I've been worrying I was going a little too far in some places(especially with #2) and I agree with your assesment.

Combo #1

Yeah those two creatures, Steward of Solidarity, and Necrotic Ooze(with them in the 'yard) is the main game plan. All others are secondary and may be cut. I know the Steward isn't as good and is near useless alone but I needed some consistency without having to cash out for Demonic Tutor haha

Sun Titan is great. He hits half my deck :)

Standstill seems okay. It looks kinda easy to play around and doesn't help me if my opponent's board presence is greater. Still, I'll consider it.

Yeah, the lack of haste in the colors is killer. Swiftfoot Boots, Lightning Greaves and their tutors, and Hall of the Bandit Lord are all I have atm. The pillowfort strategy how I live the extra turn to win and I'm glad you noticed and appreciated that!

Grand Abolisher, Shielded by Faith, and Teferi, Mage of Zhalfir are all being considered. Great suggestions!

I agree with you about all the extra creatures, but I'll keep Steward of Solidarity for now because of the cheap cost and because Sun Titan can get her back.

Combo #2

Yeah, honestly... someone telling me I'm overcommiting on #2 is exactly what I needed. You're right haha

I'll probably end up shuffling this part around a bit. I like the schoolmaster and I like how he can also combo with Sunstrike Legionnaire. I'll leave them, Hermetic Study, and Psionic Gift, then probably toss the rest.

Vedalken AEthermage is good. I'll pick one up!

Combo #3

Gray Merchant of Asphodel will probably be cut but Hell's Caretaker has a lot of synergy with my recursion package of Karmic Guide, Reveillark, Sun Titan, Fiend Hunter, and Auramancer. He's just generally very good and near infinite with Alarm out. I'll ditch the combo but I think he can slide into another category.

While all that's going on.

I've decided Suture Priest and Soul Warden are out. Altar of the Brood and Hair-Strung Koto will stay for now.

I like Trinket Mage because he's a cheap tutor, but I don't have many other targets for him.

Martyr's Cause is one I have actually! I haven't tested it out yet but we'll see!

After streamlining Combo #1 and Combo #2 here's what they could look like:

Thanks for laying everything out for my like that! Extremely helpful!

I like that way of looking at it. Pillowfort first, combo second. Thanks for that advice!

Again, thanks for laying all the suggestions out like this! It's especially helpful when you've already talked about the deck a ton and now you're giving the suggestions to go off of what you've already said. I'm finding this extremely helpful and will try to do it like this when I help people!

Ethereal Armor is an easy addition. I already have one so I'll throw it in there!

Empyrial Armor will be good when I get my Necropotence!

Once again, loving the summarized lists. It's nice to see what the deck could look like in this way. You are good at what you do friend. You deserve that top helper rank.

I'm glad you recognize some creativity and uniqueness in the deck. I'll gladly take all of your advise into consideration.

I'm going to be updating the deck soon, perhaps this weekend. I'd love it if you'd look at it again once I do... though I know you've definitely spent a lot of time on it haha! Let me know if it'd be okay to tag you or something :)

My sincerest thanks!

multimedia on Suns_Champion

1 month ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


Show

Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


ThallionDarkshine on IntruZur Alarm | Zur EDH

1 month ago

I second the suggestion of the talismans and Fellwar Stone, since ramping out a t3 Zur is always nice. I'm not a huge fan of Stern Mentor as a tap outlet, since it doesn't get around summoning sickness like most of the others, and is very slow. In addition, it feels like you may be overcommiting to the Stonybrook Schoolmaster combos. I would consider adding some more free sac outlets, since they not only enable your recursion combos, but also work with the infinite tokens you create with your other combos. Altar of Dementia is a great way to kill with infinite tokens, while Martyr's Cause and Fanatical Devotion are decent protection pieces that are tutorable by Zur. I would also definitely recommend including some counterspells to protect your combos. Maybe cutting back a bit on token producers, especially the worse ones like Drana's Chosen and adding some great cheap counterspells like Swan Song, Dispel, and Arcane Denial would be good to shift you away from being all in on your combo. In that case, you could tutor up Necropotence first as a draw engine, and be more resilient against disruption. Rule of Law is a decent piece of disruption, that doesn't affect you greatly, since all of your combos focus on activated abilities.

luther on IntruZur Alarm | Zur EDH

1 month ago

Fun fact, Gary merchant of asphodel combos off with karmic guide & reveillark.

Necrotic Ooze is astounding with a bunch of tap and/or untap abilities, especially since it can stand in for some of your combos if they get put in the yard.

Illusionist's Bracers combos with Aphetto Alchemist for inf untap as well as being goodstuff for your other cards

Thornbite Staff a sac outlet and anything that taps to make a creature gives infinite sacs. It also goes inf with Hell's Caretaker or Adarkar Valkyrie and a sac outlet.

Speaking of sac outlets, with all these combos and token generators as well as a fair amount of recursion, you probably want some. Viscera Seer, Carrion Feeder,and Martyr's Cause would all be viable options.

hfvalenz on Athreos Deck (plz halp)

3 months ago

I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:

On the ramp side, there are a few things that can get you lands, but some can be expensive:

Also, any deck running black should include Urborg, Tomb of Yawgmoth + Cabal Coffers and maybe, Expedition Map to find them.

Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?

I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.

These are some ETB examples:

These need to be used with an available Sac Outlet:

The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.

Some good Sac Outlets exmples:

Forcing your opponents to sacrifice with you is very good:

Saharez on Unyielding partners

3 months ago

I'm seeing a few challenges for this deck.

  1. Your ramp is having a good foundation, but you don't have a very large chance of landing a ramp spell on turn 2, if I were you I would exchange the Commander's Sphere and Darksteel Ingot for an Orzhov Signet and a Gruul Signet, while on the topic of mana, you are playing Hour of Promise that synergizes well with Cabal Coffers and Urborg, Tomb of Yawgmoth, putting both in play at the same time.
  2. Your victory conditions seems to be scattered all around, you have a subtheme with planeswalkers and Parallel Lives, you have a token strategy with anthems to boost them, you have Purphoros, God of the Forge to kill people with tokens coming into play, then you have a couple of creatures which don't seem to support either of those strategies, you appear to be wanting to do too many different things.

I would consider replacing Saskia the Unyielding, Nylea, God of the Hunt, Iroas, God of Victory, Faith's Reward, Erebos, God of the Dead Beacon of Unrest, Xenagos, God of Revels, Ever After, Lurking Predators, Grave Titan.

A few suggestions on what to add instead could be something like Martyr's Cause, Retribution of the Meek, Fight to the Death, Obzedat's Aid (it can return planeswalkers), Blood Artist, Aura Shards Teysa, Orzhov Scion and Requiem Angel

In my experience, focusing on one main strategy and maaaybe one secondary strategy, is the way to get consistent performance with a deck.

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