Martyr's Cause


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Uncommon

Combos Browse all

Martyr's Cause


Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Martyr's Cause Discussion

hfvalenz on Athreos Deck (plz halp)

2 weeks ago

I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:

On the ramp side, there are a few things that can get you lands, but some can be expensive:

Also, any deck running black should include Urborg, Tomb of Yawgmoth + Cabal Coffers and maybe, Expedition Map to find them.

Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?

I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.

These are some ETB examples:

These need to be used with an available Sac Outlet:

The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.

Some good Sac Outlets exmples:

Forcing your opponents to sacrifice with you is very good:

Saharez on Unyielding partners

3 weeks ago

I'm seeing a few challenges for this deck.

  1. Your ramp is having a good foundation, but you don't have a very large chance of landing a ramp spell on turn 2, if I were you I would exchange the Commander's Sphere and Darksteel Ingot for an Orzhov Signet and a Gruul Signet, while on the topic of mana, you are playing Hour of Promise that synergizes well with Cabal Coffers and Urborg, Tomb of Yawgmoth, putting both in play at the same time.
  2. Your victory conditions seems to be scattered all around, you have a subtheme with planeswalkers and Parallel Lives, you have a token strategy with anthems to boost them, you have Purphoros, God of the Forge to kill people with tokens coming into play, then you have a couple of creatures which don't seem to support either of those strategies, you appear to be wanting to do too many different things.

I would consider replacing Saskia the Unyielding, Nylea, God of the Hunt, Iroas, God of Victory, Faith's Reward, Erebos, God of the Dead Beacon of Unrest, Xenagos, God of Revels, Ever After, Lurking Predators, Grave Titan.

A few suggestions on what to add instead could be something like Martyr's Cause, Retribution of the Meek, Fight to the Death, Obzedat's Aid (it can return planeswalkers), Blood Artist, Aura Shards Teysa, Orzhov Scion and Requiem Angel

In my experience, focusing on one main strategy and maaaybe one secondary strategy, is the way to get consistent performance with a deck.

Magnivore on List of EDH Political Cards

1 month ago

Martyr's Cause seems pretty political.

zirul on Hazezon Tamar Sand Warriors

1 month ago

As you asked, a couple of haste enablers I don't see on your list that I run are:

  • Sarkhan Vol - four mana and gives +1/+1.
  • Goblin Bushwhacker - two mana and it gives a +1/0 boost.
  • Anger - with sac outlet for Haz, should be easy to get him in the bin. The nice thing about these is they don't need to already be on the field, like the Ogre Battledriver

A few other cards from my list I will point out for getting has off the field:

  • Spawning Pit great free sac outlet that lives through wraths, then pumps out creatures
  • Martyr's Cause another free sac outlet that protects you.
  • Whitemane Lion Stonecloaker These both let you bounce Haz to hand so you can afford to cast him again and can be done in your upkeep before you get the tokens.

My list should you like to review.

budlaorf on

1 month ago

I will consider running Mentor of the Meek. I just like the idea of Martyr's Cause because it can deal with any surprise creature dmg that might kill you in one shot.

enpc on

1 month ago


I think that give nthe number of available black sac outlets, Martyr's Cause is kind of bad. Also, you should probably be running Mentor of the Meek. Not a vampire but gets you a crap load of cards.

Nathanator99 on Weenies Who Smile At Death

1 month ago

Martyr's Cause is a really good sac outlet for this

Nathanator99 on Weenies Who Smile At Death

1 month ago

Martyr's Cause is a really good sac outlet for this

Load more