Fires of Invention

Fires of Invention


You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

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Have (3) Azdranax , zwant , Mortiferus_Rosa
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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fires of Invention Discussion

nUKe13 on nUKe13 Mardu Pyromancer

2 hours ago

JacenSolo29 I found

So they revolve around Fires of Invention. So we need to stop that ASAP. Keep in all discard (Thoughtseize and Inquisition of Kozilek). Inquisition of Kozilek maybe could come out since it doesn’t hit Fires of Invention or their big threats. Bring in Kroxa, Titan of Death's Hunger, Kaya's Guile (for lifegain, sacrifice, and token for chump blocking) and Plague Engineer (for deathtouch). Sub in Wear to remove Fires of Invention when it does hit board. Blood Moon may stop them from casting based spells since they run few Island but it doesn’t stop Fires of Invention. Keep in Dreadbore for big creatures.

Hope this helps! I haven’t played against it yet, but that’s my impression based on stock lists.

pistolpeteiii on Gruul Aggro: Theros Beyond Death

1 week ago


Bonecrusher Giant is probably the card I would insert if I find Sunder Shaman and Klothys, God of Destiny , or Gallia of the Endless Dance under-perform. Its tough trying to balance how many copies of each new card to play without actually testing it out, but that's how I made room for Klothys, God of Destiny . Its not that the devotion is the main payoff, but its better if my creatures incidentally turned her into a 4/5 indestructible fairly reliably. I think a Shock to the opponents face most turns is a huge payoff and tried to include some cards that would maximize the god's potential as a big beater.

If there ends up being less Fires of Invention decks, and more Mono- devotion / sacrifice style decks, I'll for sure be adding Bonecrusher Giant to the list.

pistolpeteiii on Gruul Aggro: Theros Beyond Death

1 week ago

Boza thanks for your suggestions!

Thank you again for your suggestions! Like I said I think they might be suited for a similar deck but aren't the exact effects I am looking to pull off with this build. I hope I explained my decision making well enough, feel free to disagree or build one however you see fit!

FSims81 on Niv-Mizzet Reborn

2 weeks ago

A possible turn 3 6/6 is always nice but this Niv seems more like a utility to me rather than a build around.You want to use him to dig through and find what your deck is actually trying to do. He doesn't protect himself in any way from removal and even though Dive Down is legal in Pioneer, you really don't want to play this Niv with a lot of mono colored cards since his ability specifically works with color pairs.

Fires of Invention might be a good card to cheat this out with and then just make a Rainbow Goodstuff deck. Not sure how competitive it would be, but you might get a pat on the back for the effort of trying to make it work.

Swing4Lethal on Niv-Mizzet Reborn

2 weeks ago

Niv-Mizzet Reborn , gold or garbage? I've been interested in this card since it's printing for a few reasons. First, the art is intense. A very cool re-imagination of a legendary dragon that has been traditionally portrayed as somewhat gimmicky and cartoonish. Second, it's 5-color, the possibilities are endless! you can do whatever you want with it. Third, the card advantage is insane if you're lucky enough to hit 3-4 different color combinations in the top 10. Considering all of this, it raises the question of just because you can, does it mean you should? Some immediate downsides to the card are obvious. First, being 5 color, the mana base is either going to be very expensive and inconsistent, or you have to make it base green and hope you get there with ramp spells, or have to play Fires of Invention . Second, what archetype does this creature fall into? Is it mid-ranged or control? Is it a viable option over other card advantage engines that take less work to get going? Finally, because you're attempting to draw many cards off of this guy, do you play as many different color combinations as you can? Or centralize the combinations to do specific things? I've seen a lot of Standard format decks on arena try to make this card work and usually, it doesn't. It's usually too slow or doesn't have the right answers. However, if we look to Pioneer, does it fit? Can it be good? What tier deck could it possibly produce? Elvish Mystic and Llanowar Elves are both legal in this format as well as Chromatic Lantern and Dragon's Hoard . With those cards in a green based deck, you could have turn 3 Niv-Mizzet Reborn . What are your thoughts?

clayperce on Pioneer meta

2 weeks ago

Pioneer is just now gathering some steam at my LGS. Decks I've seen so far include ...

  • Jeskai Control
  • Mono-G Ramp
  • BW Zombie Rally
  • UW Control
  • UR Emerge
  • Jeskai Goodstuff (feat. Fires of Invention and a bunch of Planeswalkers)
  • UW Spirits
  • Mardu Aggro (like Mono-B Aggro, but splashing for Mardu Ascendency)

FWIW, I plan to sleeve up either RG Electrostatic Pummeler or RG Goodstuff (feat. Collected Company ).

Driemer84 on Purphoros 2.0

3 weeks ago

Fires of Invention seems pretty good here allowing you to cast a couple beaters while keeping mana open to activate Purphoros. Maybe consider Cavalier of Flame and Urabrask the Hidden to grant haste to anything that happens to be cast.

DPhoenix on Love You Dead (Feldon of the Third Path EDH)

1 month ago

-1 Burnished Hart +1 Pilgrim's Eye : Burnished is meh for Feldon, as spending 6 mana (3 for reanimation and 3 for activation) for ramp isnt something that this deck can do reliably.

-1 Insolent Neonate +1 Fires of Invention : The enchantment makes you less reliant on your commander if he isnt on the board. Extremely powerful when both are active.

-1 Rummaging Goblin +1 Merchant of the Vale : The instant and 1 costed loot effct is relevant and then you can cast him to still get the looter, which you can use right away, as he doesnt need to tap.

-1 Shattering Spree +1 Spine of Ish Sah : You have quite a lot of artifact hate, which is ok for your meta. This artifact will remove a problematic permanent for you.

-1 Tectonic Reformation +1 Shenanigans : Not so sure that a mono red deck can afford to discard lands, so its a possible card to substitue for shenanigans, which is reusable artifact hate thanks to dredge 1 which is very very good in this deck.

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