Fires of Invention
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.
|Have (3)||, zwant , Mortiferus_Rosa|
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fires of Invention Discussion
2 hours ago
JacenSolo29 I found https://www.mtggoldfish.com/archetype/standard-jeskai-fires#paper
So they revolve around Fires of Invention. So we need to stop that ASAP. Keep in all discard (Thoughtseize and Inquisition of Kozilek). Inquisition of Kozilek maybe could come out since it doesn’t hit Fires of Invention or their big threats. Bring in Kroxa, Titan of Death's Hunger, Kaya's Guile (for lifegain, sacrifice, and token for chump blocking) and Plague Engineer (for deathtouch). Sub in Wear to remove Fires of Invention when it does hit board. Blood Moon may stop them from casting based spells since they run few Island but it doesn’t stop Fires of Invention. Keep in Dreadbore for big creatures.
Hope this helps! I haven’t played against it yet, but that’s my impression based on stock lists.
1 week ago
Bonecrusher Giant is probably the card I would insert if I find Sunder Shaman and Klothys, God of Destiny , or Gallia of the Endless Dance under-perform. Its tough trying to balance how many copies of each new card to play without actually testing it out, but that's how I made room for Klothys, God of Destiny . Its not that the devotion is the main payoff, but its better if my creatures incidentally turned her into a 4/5 indestructible fairly reliably. I think a Shock to the opponents face most turns is a huge payoff and tried to include some cards that would maximize the god's potential as a big beater.
1 week ago
Boza thanks for your suggestions!
I don't hate Wildwood Tracker in this deck, however I think the ability to play a 3 drop on T2 or a 4 drop on T3 is too big of an upside to cut Gilded Goose or Paradise Druid for it. Additionally, it doesn't play well with Pelt Collector like Gallia of the Endless Dance or Paradise Druid do.
In my opinion, the downside of Lovestruck Beast not being able to attack without a 1/1 is too high to include it in the main deck. Although it survives a Deafening Clarion , Shock , Bonecrusher Giant , or any bounce effect like Brazen Borrower on its own, it will not be able to do anything without the token or a Wildwood Tracker on the board. I think those two cards you suggested pair nicely, but in a different version of the deck, or even a go-wide version with more 1/1 creature support. Also, Lovestruck Beast does not provide enough devotion to help enable Klothys, God of Destiny regularly.
Ilysian Caryatid seems better in a go-big strategy, possibly using for Rotting Regisaur or Polukranos, Unchained . For the T1 Gilded Goose into T2 Domri, Anarch of Bolas play alone, I find having a T1 mana creature to be much more relevant. Additionally, selecting Paradise Druid over Ilysian Caryatid allows my Pelt Collector to trigger on T2.
I am including 2 copies of Sunder Shaman as a mainboard way to fight against the new Gods, as well as any matches against decks running Doom Foretold , Fires of Invention , or other impactful enchantments. It adds 4 devotion for Klothys, God of Destiny which is huge, and is just an overstatted body on its own. I don't feel bad running the 2 copies in the main, as this is a BO1 deck where having a bit of insurance against problematic enchantments could prove to be very helpful.
The one copy of Escape to the Wilds is a way to refill after a sweeper, and actually outperformed my expectations during the last standard season. You'd be shocked with how much pressure you can apply after hitting 2/3 relevant creatures with its ability, which can be enough to push for lethal the turn after you play it. I've only included 1 copy, as I am testing out Klothys, God of Destiny as a way to push the last few points of damage.
Finally, I see Collision / Colossus to be more of a side board option, where this deck is geared towards BO1 play. I think having the ability to fight with Domri, Anarch of Bolas along side its ability to provide mana and a +1/+0 static anthem effect are much more relevant than running a conditional pump spell. It does pair nicely with Embercleave , and can take down a flying threat, however this deck is more focused on pushing through damage to achieve a win on T4/T5 if possible. Holding up 2 mana for this effect is taking away from a turn that I could just play Embercleave or an impactful creature, and the list is pretty tight so I can't justify making 2 cuts for the copies.
Thank you again for your suggestions! Like I said I think they might be suited for a similar deck but aren't the exact effects I am looking to pull off with this build. I hope I explained my decision making well enough, feel free to disagree or build one however you see fit!
2 weeks ago
A possible turn 3 6/6 is always nice but this Niv seems more like a utility to me rather than a build around.You want to use him to dig through and find what your deck is actually trying to do. He doesn't protect himself in any way from removal and even though Dive Down is legal in Pioneer, you really don't want to play this Niv with a lot of mono colored cards since his ability specifically works with color pairs.
Fires of Invention might be a good card to cheat this out with and then just make a Rainbow Goodstuff deck. Not sure how competitive it would be, but you might get a pat on the back for the effort of trying to make it work.
2 weeks ago
Niv-Mizzet Reborn , gold or garbage? I've been interested in this card since it's printing for a few reasons. First, the art is intense. A very cool re-imagination of a legendary dragon that has been traditionally portrayed as somewhat gimmicky and cartoonish. Second, it's 5-color, the possibilities are endless! you can do whatever you want with it. Third, the card advantage is insane if you're lucky enough to hit 3-4 different color combinations in the top 10. Considering all of this, it raises the question of just because you can, does it mean you should? Some immediate downsides to the card are obvious. First, being 5 color, the mana base is either going to be very expensive and inconsistent, or you have to make it base green and hope you get there with ramp spells, or have to play Fires of Invention . Second, what archetype does this creature fall into? Is it mid-ranged or control? Is it a viable option over other card advantage engines that take less work to get going? Finally, because you're attempting to draw many cards off of this guy, do you play as many different color combinations as you can? Or centralize the combinations to do specific things? I've seen a lot of Standard format decks on arena try to make this card work and usually, it doesn't. It's usually too slow or doesn't have the right answers. However, if we look to Pioneer, does it fit? Can it be good? What tier deck could it possibly produce? Elvish Mystic and Llanowar Elves are both legal in this format as well as Chromatic Lantern and Dragon's Hoard . With those cards in a green based deck, you could have turn 3 Niv-Mizzet Reborn . What are your thoughts?
2 weeks ago
Pioneer is just now gathering some steam at my LGS. Decks I've seen so far include ...
- Jeskai Control
- Mono-G Ramp
- BW Zombie Rally
- UW Control
- UR Emerge
- Jeskai Goodstuff (feat. Fires of Invention and a bunch of Planeswalkers)
- UW Spirits
- Mardu Aggro (like Mono-B Aggro, but splashing for Mardu Ascendency)
3 weeks ago
Fires of Invention seems pretty good here allowing you to cast a couple beaters while keeping mana open to activate Purphoros. Maybe consider Cavalier of Flame and Urabrask the Hidden to grant haste to anything that happens to be cast.
1 month ago
-1 Rummaging Goblin +1 Merchant of the Vale : The instant and 1 costed loot effct is relevant and then you can cast him to still get the looter, which you can use right away, as he doesnt need to tap.
-1 Tectonic Reformation +1 Shenanigans : Not so sure that a mono red deck can afford to discard lands, so its a possible card to substitue for shenanigans, which is reusable artifact hate thanks to dredge 1 which is very very good in this deck.