Fires of Invention

Fires of Invention


You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

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Set Rarity
Throne of Eldraine (ELD) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fires of Invention Discussion

TristanTaylorsVoice on Naya Garbage Fire v0.1

3 weeks ago

As grindy as Wrenn and Six is, perhaps Farseek would be better to enable more t3 Fires of Invention, which seems to be one of the strongest lines this deck has. That being said, Karn, the Great Creator immediately followed by a Cataclysmic Gearhulk is hella dope.

The one ofs seem pretty cheeky too, I would drop the Eldritch evolution and either max Magus of the Moon or go for more gas like Seasoned Pyromancer

WarpedZerghead on Krenko's Goblin Meat Market

3 weeks ago

BuraddoRun, long time no response! Goblin Offensive embodies the spirit of this deck but two parts make it a tough addition to the deck which are the spell having an cost and it being a Sorcery. I really had to think it over and see where it can fit or what the card can replace but in the end the value doesn't meet the mindless efforts associated with this deck.

Each spell in the deck with an mana cost was selected specifically in the case the player has reached some infinite source for mana which will involve the capability for infinite goblin production. One potential option to use it for more gain is with Fires of Invention to at least cover the CMC, but further research of the card's rulings shows that spells cast with in the mana cost, the must equal : you cannot cast it and add your untapped mana sources to cover the cost. :(

Cast speed being Sorcery really limits a needed flexibility that would be more beneficial if it could be cast in between turns.

It can be useful if there is enough mana to really push it to the max if useful sources are in play and if Krenko were to go bye-bye, but I have designed the deck to strictly rely on Commander or Bust tactics. This narrow-minded strategy is similar to another deck I am trying to perfect using Experiment Kraj as the commander: Kraj-Maga Tap Dancing. Most of the cards are silly, low end and somewhat redundant but they all revolve around providing Kraj with better odds of reaching infinite combos that will outright end the game.

Khunzo on How to break standard --- 3 easy steps!!!

4 weeks ago

I played this version (well, my very slightly different build) twice last.

I absolutely walloped a Jund Midrange deck - Game 1 I ended with like 8 Pegasi in play and Game 2 the other guy just up and left after I Shattered the Sky.

But I lost pretty decisively to Jeskai Fires - Game 1 I didn't have an answer to Fires of Invention and got overrun by a Sphinx of Foresight, a Bonecrusher Giant, and a Cavalier of Flame before I could get my shit together. Game 2, I sideboarded out -4 Alseids and -1 Birth of Meletis for +2 Aether Gust, +2 Dovin's Veto, and +1 Heliod's Intervention. I won Game 2 with a stream of removal/denial and 4 rounds of Trawler attacks. Game 3, my opponent drew 3 Fires of Invention! I cancelled the first two, but had nothing for the third. With 6 untapped lands, my opponent dropped Kenrith, the Returned King and a Cavalier of Flame, juiced and hasted them both, and gave me a 17 point hit to the face. No coming back from that.

I'm not really sure what I could have done better to face that deck. But I definitely felt a bit outclassed.

MeMinusMyself on Fires of Invention/Maelstrom Wanderer

4 weeks ago

I think I know how the interaction between Fires of Invention and Maelstrom Wanderer works (Maelstrom Wanderer will be the first spell, whatever gets cascaded into is the second spell, and the second Cascade stays in exile) but I'm more curious as to how this affects commander tax. Does casting your commander without paying it's Mana cost bypass commander tax?

seshiro_of_the_orochi on Black In Jeskai Fires Sideboards?

1 month ago

I don't know any decklists, but I guess it's because Fires of Invention allows you to cast the cards without paying the black mana, so splashing is simply easy.

lonesentinel on Watch the World Burn!

1 month ago

Epicurus on Overpopulation

1 month ago

I. Love. Goblin decks.

And this is a good one.

I will always recommend Siege-Gang Commander and Goblin Grenade to all Goblin decks. So I'll do so here as well.

Next I would recommend Furious Assault. You're heavier on token production than creature spells, true, but the idea of any weenie deck is a-little-at-a-time, so since you're casting creatures pretty much every turn, it would help. Also synergies somewhat with Fires of Invention, and Torbran, Thane of Red Fell.

Lastly, you have a lot of mana ramp, but a somewhat low mana curve. I like the suggestion of Winter Orb mentioned earlier, but also I might include some amount of land destruction. Your opponents will need their land more than you do. Cheap spells like Raze and Tremble, permanents like Shivan Harvest, and bigger spells such as Tectonic Break, just to list a few examples. You might even be better served to use these in place of some of the mana ramp you're running, and could include Aether Vial to compensate.

Sorry for the novel. Looks pretty awesome already.

shixzo on Hazoret Indestructible Burn

1 month ago

skylinerees - Thanks! Definitely going to give Underworld Breach a try, and Furious Rise seems okay with Hazoret. I've thought about Fires of Invention, but I don't think it works with X spells so it would mainly be for chaining copy spells into burn/draw. I can imagine situations where it would be quite good, but the deck has no real way to get rid of it if it becomes a burden, so I think it's a bit too risky.

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