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|Guilds of Ravnica (GRN)||Mythic Rare|
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Aurelia, Exemplar of Justice
Legendary Creature — Angel
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it’s red, and gains vigilance if it’s white.
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Aurelia, Exemplar of Justice Discussion
2 days ago
SCORE: 1 | 2 COMMENTS | 266 VIEWS | IN 1 FOLDER
So here's mine, I wanted to do a Naya Aggro build that some what resembled Esper Midrange and allow Hero of Precinct One to shine with all the multicolor spells in the deck that can allow the deck to go "wide" but also have bruisers like Aurelia, Exemplar of Justice and closers like God-Eternal Oketra to give the deck some top-end that esper can't.
Probably more of a "midrange" deck than aggro for starters. But I
2 days ago
Lambofan217 I would say these two are interchangable, Fulminator Mage has the nice effect that you can decide when to activate it, but Avalanche Riders has the small upside that it hits basic lands and has haste. I just already had a sweet foil FNM promo Avalanche Riders and decided to put that in the deck :)
multimedia thanks for the suggestions mate! I appreciate it!
- No idea why Command Tower wasn't listed here, I even have it in my paper deck, so added it back here. Thanks for catching that!
- I like to run some amount of basics since I love abusing Solemn Simulacrum . I might indeed cut a plains or swamp, but they will make place for the new Canopy lands from Modern Horizons
- Enlightened Tutor has been going in and out ocassionaly, but I might add it back in. I agree that Ravos, Soultender has been kind of underwhelming in the deck.
- Selfless Spirit used to be in the deck but I was really unimpressed by its performance. Since this deck doesn't need to swarm the board per se, board wipes aren't your main concern, and I always felt like I wanted to recur something more valueable with Alesha's ability. As for Sorin, Vengeful Bloodlord , I'm still testing is, as I do like the lifegain.
- Aurelia, Exemplar of Justice is just a card I think is very sweet, even though it might not be the best pick for the deck
- Palace Jailer is a sweet card, but I have been very impressed with Twilight Prophet , the ability is amazing (even killed a player once by putting Elesh Norn on top with Vamp Tutor). She truly shines when the game has reached a stalled boardstate and players are trying to wast resources to resolve it. You just sit on your Prophet and accumulate value. Sure the City's Blessing can be a minor downside, but rarely hard to achieve in EDH
- I'm actually content with the amount of Aristocrats in the deck, I might replace her with Zulaport Cutthroat though
I was actually also thinking off Aurelia, the Warleader . Most importantly because I think the card is awesome, but it could help closing games in the late-game. What do you think?
2 days ago
Hey, your deck is great, but where's Command Tower ? Nice primer lots of work went into, it's well organized and written :)
Upgrades to consider:
- Command Tower > 1x Swamp
- City of Brass > 1x Plains
- Luxury Suite > 1x Swamp
- Enlightened Tutor > Ravos, Soultender
- Selfless Spirit > Sorin, Vengeful Bloodlord
- Yahenni, Undying Partisan > Aurelia, Exemplar of Justice
- Palace Jailer > Twilight Prophet
- Cruel Celebrant > Phyrexian Arena
Enlightened Tutor has many powerful cards that it can tutor for especially a sac outlet, Skullclamp or Reconnaissance . Cruel Celebrant is another aristocrat. Selfless Spirit is a nice support creature with Alesha and Lark. Palace Jailer can be reanimated by Alesha, gives you the monarch (your end step draw) and can exile an opponent's creature; that's a lot of interaction for a four drop. Yahenni, Undying Partisan is a fantastic sac outlet in Commander because board wipes are going to happen with multiple opponents. He's also a another creature sac outlet which is important with Alesha. Only currently having Seer as the only creature sac outlet is risky.
I don't think Ravos, Soultender is worth playing he's another five drop and his recursion is worse compared to Lark and Guide's reanimation who are also five drops. Sorin, Vengeful Bloodlord is lackluster compared to all the other reanimation here because many creatures you want to reanimate have high CMCs which doesn't play well with his -X ability. Out of all the four drops Aurelia, Exemplar of Justice doesn't do much. It's nice that she can be reanimated by Alesha, but why would you choose to reanimate her out of all the other creatures? I don't think she's worth playing for that reason. Twilight Prophet has a powerful ability, but only if you have the city's blessing which without a token strategy is slow. I'm not a fan of Phyrexian Arena in Commander it's too slow. I think you're much better off getting draw from creatures with Alesha especially with Skullclamp . Good luck with your deck.
1 week ago
Hey there! I love the idea of buying out all the tokens out! xD
I say you sleeve each one in a unique sleeve.
As for krenko, I have a deck on my profile ( What Just Happened?) that he plays a key role in. I chose Bant ( green, white, red) and lean on pump spells to finish the game as quick as possible.
As for you, both gruul and boros each have their pros and cons...
If you go gruul run collision/colossus as well as domri, auger of Bolas as a foundation and go from there... maybe use zur-ta goblin and gruul spellbreaker for an aggro build.
Whichever route u choose, I wish you luck!
1 week ago
Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:
Played a few more rounds:
Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0
Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1
Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2
Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0
Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0
Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1
Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1
Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2
Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2
vs. Stars n Stripes
Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1
Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2
Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.
Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0
Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0
Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0
There were some cards I was thinking about that I no longer consider and others I'm more convinced of.
Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.
Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.
I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.
Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.
Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.
I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.
Anyway so there we have a sideboard. If you try it out let me know how it works.
3 weeks ago
- Leonin Warleader for Junk Diver - diver has very little board pressure , unless your in a very specific situation this little guys not guna do much
- Kor Firewalker for Thundersong Trumpeter - very nice upgrade to stop big blockers or to stop big atraxas from swing at you lol,
- Loyal Cathar Flip for Archetype of Courage - one extra colourless to add a very nice board presence, now when people double block for menace u can usually first strike down one of the blockers immediatly
a few more creatures i would like to see squeeze in would be
i would suggest either Hammer Dropper and perhaps a 1 drop like Doomed Traveler or Figure of Destiny or even the Opaline Unicorn . the figure seems good but u gota sink alot of mana into him and u would rather be playing creatures then sinking into him
a few suggestions for land upgrades, this one is about 8 bucks but an upgrade none the less Rugged Prairie and i also suggest looking at these. Make sure not to add any more tapped lands unless you remove a few first, too many tap lands with aggro is not good for a fast start
3 weeks ago
Thanks for the comment The_Dark_Adonis,
Yes there is a clear weakness here. If you play Guttersnipe late in the game, when you are re-playing 4 or 5 instants per turn (using the effect of Feather, the Redeemed ), it becomes a very strong card. It does, however, add very little value to the early game. Torch Courier is a strong first turn play that adds nothing later in the game. Skirk Prospector could work as an early chump-blocker, or give you 1 extra red mana - nice, but certainly not a game-changer.
I started this deck with Tajic, Legion's Edge and Aurelia, Exemplar of Justice in that slot, but wanted to reduce the mana curve and increase tempo. Another option that I did consider was to replace Guttersnipe with Ajani's Pridemate and try to bring in Moment of Triumph or Fountain of Renewal . That would give you a spread of creatures that collect +1/+1 counters before attacking behind Adamant Will or Sheltering Light . I suppose that the biggest reason that I didn't go down that road is that I wanted to try to keep a balance between and .
There is clearly room for improvements, which will hopefully become clear after a few rounds of play-testing at FNM's, or even in Arena
3 weeks ago
Yes, abilities like Aurelia, Exemplar of Justice 's trigger and resolve on the beginning of combat step; steps and phases wait to end until all players have passed in succession over an empty stack; and you can activate abilities any time you have priority unless they say otherwise. The steps of the combat phase are:
Beginning of Combat
(possibly a second Combat Damage Step if any creatures had first strike or double strike)
End of Combat
Aurelia as I said before triggers and resolves during Beginning of Combat. You then get priority and can activate the crew ability of the Cultivator's Caravan . Attackers are, unsurprisingly, declared during the Declare Attackers Step and the Caravan will be a creature.
Aurelia, Exemplar of Justice occurrence in decks from the last year
All decks: 0.22%
Commander / EDH:
All decks: 0.01%