Hive Mind


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Rare

Combos Browse all

Hive Mind


Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

Hive Mind Discussion

Cypher35 on Exchange death

5 days ago

Fair. Something to consider though, if you face aggro, you might want to consider it. And hey, Hive Mind and Possibility Storm could be a fun addition! Just for the lols, you know?

Cypher35 on Exchange death

5 days ago

Fair. Something to consider though, if you face aggro, you might want to consider it. And hey, Hive Mind and Possibility Storm could be a fun addition! Just for the lols, you know?

Lophane on Enchanting

1 week ago

Oh, and some fun cards to add might be Hive Mind , and Rites of Flourishing .

Hive Mind is a fun way to make the table groan and can shut down most combo decks to some extent when as they are going off everyone else is as well. And Rites of Flourishing is just an all around feels-good card to get you some goodwill around the table while you ramp up to your larger plays.

Saljen on 4c Gates Modern

1 month ago

@KamiKasper - It's funny you mention that. I've been brewing a version of Amulet Titan that uses Hive Mind as a draw engine. Temur Gate Mind. It's not budget like this deck is, but it's been a lot of fun in play testing.

Circuitous Route is fine, but I prefer the titan as it's re-usable when attacking and makes for a great defender along with Wayward Swordtooth and the combination of the two gives me a beats offense if they Extirpate Maze's End or something.

arthursteel on The Sunforger-Dilemma

1 month ago

a friend of mine did a zedruu full focused on permanents, but some things in my opinion is good for zedruu are Confusion in the Ranks , Intruder Alarm , Hive Mind , Enduring Ideal , and Grip of Chaos reasons: Confusion in the Ranks is a free exchange and help gain more life and draw Grip of Chaos you still can exchange whenever you want and your "friends" need choo at randon because of Confusion in the Ranks Intruder Alarm a control to force people put creatures on board, and at same time give blockers for other people avoiding some attacks Hive Mind can help avoid counterspells and similars, and that combo with Enduring Ideal where help you to find new things to troll you opponents and no one else cast spells

Wiki-95 on Law is for Opponents

2 months ago

Thank you for the suggestions! I really like Eye of the Storm and Hive Mind (the combo is great, I've seen itonce playing modern)! For the tutor, I'm not sure, not cause they aren't great, but cause I was wondering to play Mindlock Orb to avoid opponents using theirs. Anyway, really helpful triproberts12! :)

triproberts12 on Law is for Opponents

2 months ago

Eye of the Storm will also shut down a lot of decks, and it will at least turn off the removal for Lavinia. Release to the Wind and Spell Queller are hard removal spells with Lavinia. Also, you should probably be running Idyllic Tutor , Enlightened Tutor , and Mystical Tutor to get your lock pieces. Curse of Echoes , Hive Mind , and Helm of Awakening only work for you, and you can also include Pact of Negation and Intervention Pact combo with Hive Mind to kill players not in that color. You're also running a lot of counterspells, so Guile + Dovescape is a nasty combo.

APPLE01DOJ on Silver Bullets

3 months ago

I'm not sure if you're arguing just to try to be right at this point?

I'm going to use your own evidence for argument against you.

Of the 20 cards you listed as most commonly played forms of removal (why is Hive Mind here?) 19 hit creatures, where only 7 hit enchantments and 8 artifacts.

Do you see what I mean?

No one is arguing that Iona, Shield of Emeria isn't a game winning card. Removal may not be as effective against your fattie but it doesn't matter if you can never get to the actual point of cheating your creature into play. Which is the bulk of the game play. Some thing like Choke or Stony Silence is going to slow down the decks you have trouble with enough to get to your "I Win" card.

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Hive Mind occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%