Hive Mind


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Rare

Combos Browse all

Hive Mind


Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

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Hive Mind Discussion

RiledUpWhiteKiddo on Most Hated Two-Card Combos?

2 hours ago

What are your most hated two card combos that people never use?

Something REALLY stupid like Hive Mind with cards like Paradigm Shift or One with Nothing.

The above is my choice

Carmasem on A Truly EPIC Experiement

1 day ago

mmlgamer I think that both Hive Mind (as a way to make it more fun) and Wargate (for a catch-all tutor) are excellent considerations for the deck. The only problem with Hive Mind is that it needs to be in play before going off, which is much harder than pulling off the crazy already is. I'll talk it over with toothless but in the meantime thank you for your comment!

Caaarrlll on Budget Magic: Hive Mind Control

1 day ago

Idyllic Tutor could help get your Hive Minds more consistently. Also, adding a third pact of a different color could be nice just in case your opponent has both of those colors, such as Jeskai Tempo.

Despite these things I really like this deck. May even playtest it soon.

Maizena on Nekusar, the Friendship Destroyer

2 days ago

First of all, sorry for the loooooooooooooooooong time without posting here, guys. I was really busy with college.

mmlgamer on A Truly EPIC Experiement

2 days ago

It hardly seems worth it if you can't use Hive Mind to share the epicness.

BTW, how would Wargate fare in this deck?

Funkydiscogod on Hive Mind

3 days ago

This doesn't have Hive Mind anywhere in it.

cdkime on Bob Barker's Wheel of Revenge

4 days ago

Couple of suggestions:

  • More wheel effects! Wheels are the crux of Nekusar's power. Whispering Madness, Dark Deal, and Molten Psyche should all be included.

  • Teferi's Puzzle Box is a great card for this deck, as it turns ever upkeep into a wheel.

  • Curiosity on Nekusar is great, netting you additional cards. When played on Niv-Mizzet, the Firemind, it effectively provides infinite damage (limited only by how many cards you can draw).

  • Helm of the Ghastlord also goes pseudo-infinite with Niv-Mizzet. However, where it really shines is as an enchantment on Nekusar. Every time they draw a card, they are forced to discard one. This is made more powerful when combined with a wheel, as they will discard their hand and never be able to draw and retain any new cards.

  • Sigil of Sleep - every time they draw a card, you bounce a creature.

  • Hive Mind - Simultaneously having 2+ wheel effects in play is extraordinarily powerful.

I would also recommend cutting any cards that also damage you when you draw cards. Nekusar works best when you are generating considerable card draw, and self-flagellation is a great way to get yourself killed.

cdkime on The Third (Fun) Party

5 days ago

There were a couple of cards I thought might be fun, and I also ran a brief search for "whenever a player", and included some notable ones as well:

  • Storm Cauldron--while normally this is super annoying, it can enable landfall shenanigans.

  • Hive Mind--if you want chaos, this is a great card to add. Suddenly there are a 5 copies of Counterspell flying around at one another? Sounds like fun.

  • Dovescape - No clue if this card would be worth the high mana cost, but it seems like it would fit with this deck.

  • Eye of the Storm sounds like it could grow out of control extremely rapidly.

  • In the Eye of Chaos - Giving players security against instants seems like a pretty strong enabler.

  • Overburden is a particularly powerful card against aggro, and can slow down players who might otherwise steamroll the competition in the early game.

There were some more potential additions using that search, and similar searches could be run by replacing the word "player" with "creature" or a different card type.

Another thing to consider: Perhaps an enchantment adding lifelink to Karona. Then other players are encouraged to attack with her, as she gains them life.

As an aside, +1 for using Karona as your general. She is one of the more interesting cards Magic has ever printed, and I love to play her as my commander (personally, I use her as a voltron commander, in an attempt to quickly rack up 21 commander damage through attacking on each player's turn).

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