Hive Mind


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
2010 Core Set Rare

Combos Browse all

Hive Mind


Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -28%

0.39 TIX $0.61 Foil

Isle of Cards

$2.4 Paper


Recent Decks

Load more

Hive Mind Discussion

mmcxii on Draw, Discard, Die

4 days ago

When I played Nekusar I found that bounce effects were a mana efficient way of dealing with permanents. Cyclonic Rift overloaded into any Wheel of Fortune clone deals with any issues your opponents present.

Also for your viewing pleasure: Cerebral Vortex, Molten Psyche, Windfall, Forced Fruition, Hive Mind, Skyscribing the list goes on and on

Eiti3 on What are all the archetypes ...

4 days ago

Hatebears is not toolbox, but a hatebears deck can contain toolbox features. I'd personally tack it onto "Taxes".

  • Donation (Could be tack it onto Group Hug/Forcefeed)
  • Mass Destruction/Removal (Child of Alara or Worldpurge~esque)
  • Burn (Purphoros, God of the Forge or Zo-Zu the Punisher~esque)
  • Hive Mind (A Taste Of Mortality)
  • Landless. I kid...
  • Bhaal666 on Need Ideas for a 5-Color ...

    4 days ago

    No tribal so basically Cromat, Progenitus and Child of Alara.

    I've always been fond of cromat for voltron. Get a lot of mana or infinite mana and swing in for the win. As long as you have the needed mana it is very hard to get rid of cromat too. Just build a 5-color control around him to protect yourself until the combo goes off or you can at least dump in a lot of mana. progenitus can work in a similar fashion but is harder to cast and not as interesting to me.

    child is less build around me and more of a you dont need to run board wipes any more or not as many.

    Chaos is a good 5-color strategy. Load up on Hive Mind and other silly things but games go long if you dont control what effects you are using and manage to stay alive.

    Honestly I've always found that it is better to choose a strategy and then choose the colors rather then the other way. You can do anything with 5 colors, like build a nekusar deck that uses hug cards from green and protection from white.

    Xica on Deafening Silence

    1 week ago

    How do you deal with Hive Mind + Pact of Negation/Madcap Experiment?

    (P.s.: thanks to the colors it's to be expected that heavy countermagic protects it)

    jwe94 on Drowning in Drawing

    1 week ago

    Yeah that's kind of where I'm at with As Foretold but might as well test it. I think Hive Mind has potential to be nuts for sure but it kind of comes out so late that it's got a 50/50 shot of doing something or being gravy.

    Podma101 on Drowning in Drawing

    1 week ago

    Oooo, I missed Insult / Injury, I'll need to consider that too. As Foretold I'm iffy on. I know it's bonkers powerful, but I feel like I'd draw so much hate before it's really online that it would do more harm then good.

    What is your overall opinion on Hive Mind? Not necessarily for your deck, just in general. I have it in mine in hopes to drop it as a finisher, but haven't had many opportunities to play the deck let alone get it out.

    lithium142 on Does Hive Mind duplicate Glorious ...

    1 week ago

    The last person to put their copy of Glorious End on the stack would die.

    So, you have a Hive Mind out. let's say it's your turn, and you cast Glorious End.

    Hive Mind will now trigger, creating copies of the spell equal to the number of players minus one. these copies go onto the stack IN TURN ORDER. so if you were going around the table clockwise, these spells would go on the stack starting with the person to your left (the person to your right being the last person to copy it).

    now the first copy of Glorious End (the one that went on the stack last) resolves, ending the turn. this will exile all other copies, AND your original spell from the stack, and the only person losing the game will be the person on your right (the last person to put a copy on the stack).

    Just a side note, if it were not your turn, the copies would go onto the stack starting with the person who's turn it is, and going in turn order. otherwise, start with the person on your left, and then go in turn order (even if turn order is counterclockwise).

    ps, why is Glorious End's card link broken, lol

    Load more