Hive Mind

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
2010 Core Set (M10) Rare

Combos Browse all

Hive Mind

Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

Price & Acquistion Set Price Alerts

M10

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Hive Mind Discussion

cdkime on Kekusar

15 hours ago

You should add a lot more wheel effects to this deck. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, Windfall, and Winds of Change are incredibly powerful, and deal massive amounts of damage to everyone in the game. Further, they disrupt players' hands, making their tutors/carefully calculated draws useless. Add Hive Mind to the mix, and suddenly there are myriad wheels in play, destroying your opponents' life totals.

Teferi's Puzzle Box nets a considerable amount of damage at the start of each players' turn.

The big problem with wheel effects is discarding your own hand. Library of Leng fixes that problem, allowing you to discard dead cards, while preserving in your hand the cards you want to keep (discard to top of library, draw them immediately).

Alongside wheels, discard synergies, such as Liliana's Caress, Megrim, and Sangromancer can be quite powerful.

Curiosity nets you a substantial number of additional cards.

I think Niv-Mizzet, the Firemind is better for this deck than Niv-Mizzet, Dracogenius. You are already generating considerable card draw, so its ability is both easier to utilize and provides an additional damage outlet.

Helm of the Ghastlord is quite powerful on Nekusar, and goes infinite on Niv-Mizzet, the Firemind.

Sigil of Sleep is delightfully mean. Every time they draw a card, you bounce one of their creatures.

If you really, really, really hate your friends, enchant Nekusar with Phyresis. Played alongside a wheel effect, you can effectively kill all opponents instantly.

I would also recommend cutting Spiteful Visions and any cards that deal damage to yourself. In my experience, Nekusar works best when everyone is drawing massive numbers of cards, including yourself. Self-burn is incredibly dangerous in this situation.

Epidilius on Not Paying The Pact!

1 week ago

Maybe replace the Sundial with Hive Minds?

Mandalorian on Riku the Doubler

2 weeks ago

I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku

Eternal Witness+Conjurer's Closet+Walk the Aeons

Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.

Sage of Hours+Sandsteppe Mastodon+Roaring Primadox or Conjurers Closet

Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.

The oldest infinite turns combo that's ever existed is expesive but efficient if you can afford it. Time Vault+Voltaic Key

Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.

Other infinite combos you can do in Temur colors

Presence of Gond+Intruder Alarm for infinite tokens

Splinter Twin or Kiki-Jiki, Mirror Breaker+Deceiver Exarch or Pestermite or Bounding Krasis or Zealous Conscripts for infinite copies or Combat Celebrant for infinite combats.

Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat

Squirrel Nest+Earthcraft+Goblin Bombardment for infinite damage

Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage

Hive Mind+Summoner's Pact or Pact of Negation or Pact of the Titan

Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.

Hope this gets the brewing juices flowing!

Delta-117 on Nekusar's Wheel in the Sky

3 weeks ago

You could consider adding Pact of Negation as a way to make all non blue players lose the game if combined with Hive Mind.

ImtheRealBear on

1 month ago

Grip of Chaos, Eye of the Storm and Warp World are neat chaos cards. Pairing Eye of the Storm and Hive Mind together gets crazy.

NathanNati0n on Co-Co Slivers

1 month ago

First off, I love sliver tribal. Secondly, why do you have this deck listed as a Hive Mind build? I believe that refers to using Hive Mind and forcing your opponents to lose to the pact cycle costs, like Summoner's Pact or Slaughter Pact.

Ziembski on In the Lab of the Mad Scientists

1 month ago

Thanks DrukenReaps for upvote and comment!

I've been speaking about Jhoira in earlier comments (see archive). Mage and Maginess?? won't fit into deck since I want to keep it low with creatures and letting in only my pet cards. Ral Zarek would be nice include with Krark's Thumb, but as mentioned before, deck is low on creatures which means Planeswalkers will get stomped.

In terms of spells, Indomitable Creativity might actually find place in this deck. Mind's Dilation is in testing phase, it works really nice with Vial Smasher, however it has high CMC, gonna see after more testing.

EtI and Omniscience are both cards I dislike in , not to mention Omniscience being too expensive for me atm.

Hive Mind was in first version of this deck, but got replaced with Curse of Echoes that also was later replaced. It is crazy, but it too often ends bad for me. Swarm Intelligence was considered, but can't find anything worth excluding to put it in.

I just prefer Insurrection over Clone Legion, first one can kill, while the latter only targets one player.

DrukenReaps on In the Lab of the Mad Scientists

1 month ago

Wow. There is a lot of insanity here, love it. I'm afraid I probably won't have much to add to this... But here it goes.

Jhoira of the Ghitu- great chaos card and allows for some extremely crazy turns if you set up right. You could have your biggest and craziest spells all come out in the same turn lol.

Dualcaster Mage, Kess, Dissident Mage- recast some of the crazy.

Ral Zarek- The only planeswalker that seems very chaosy.

Indomitable Creativity, Mind's Dilation, Enter the Infinite, Hive Mind, Omniscience- big dumb silly things that could work here.

Swarm Intelligence- cause why not?

Clone Legion- you don't have many creatures but maybe your opponents do?

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