|Commander / EDH||Legal|
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|2010 Core Set||Rare|
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Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
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Hive Mind Discussion
2 days ago
TheRedGoat Some great additions! I've picked a few and switched out some under performers. Mass Hysteria being one because it always seemed to only benefit the guy to my left. Hive Mind would shut down a storm deck because everyone would copy him as he combos off! It's mainly in there because it makes people consider very hard about using removal, tutors, and that sort of thing because it could be used against them. That and it's pretty hilarious to see someone counterspell a creature and forgetting everyone else has counters now too.
I don't want to take out Lurking Predators because it's a passive scry and helps me to get to my creatures faster. At first I was pretty excited about Ink-Treader Nephilim but then I remembered that some Jerkface McJerkerton may call the Fun Police and cast something like Swords to Plowshares on him and then it goes from hug to struggle-snuggle.
2 days ago
Okay, so I do realize you ask for possible cuts, but I've honestly got too many things to list option-wise to say where a cut could/should be made. Some examples of options you may have missed:
Weird Harvest, Mana Flare, Dictate of Karametra, Howling Mine, Heartwood Storyteller, Shizuko, Caller of Autumn, Skullwinder, Horn of Greed, Helm of Awakening, Spectral Searchlight, Primal Vigor, Seed the Land, Bubble Matrix, Flux, Beacon of Immortality, Dawnbreak Reclaimer, Liege of the Hollows, Ghosts of the Innocent, Pulsemage Advocate, Orzhov Advokist, Wishmonger, Tangleroot. Storm Cauldron, Grove of the Burnwillows, Mikokoro, Center of the Sea, Geier Reach Sanitarium, Arbiter of Knollridge, Dakra Mystic, Concordant Crossroads, and
(my last two to mention that I cannot believe YOU don't even mention them how could you possibly have missed these and I'm metaphorically running out of air here)
whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).
Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.
Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?
Just some food for thought. ;D
3 days ago
Anyway of making this a modern deck and everything your opponent plays, you copy with things like Hive Mind?
6 days ago
There aren't any, since Summer Bloom got banned, and the amulet-bloom-decks disappeared. But the idea is: You play Hive Mind and then a pact (like Summoner's Pact or Pact of Negation) in a color, your opponent doesn't have mana for. Hive Mind forces your opponent to cast the same spell you do, whether they want to or not. That means that during your next upkeep, they'll have the trigger from the pact hanging. And Sundial of the Infinite is a way out of that, since it nullifies everything on the stack by ending the turn.
I just don't understand what you use sundial for?
1 week ago
I personally think the alt art is awesome
Here are some very solid suggestions that are powerful with a Nek-deck
Some "group hug"-ish cards that are hilarious to play but also powerful:
1 week ago
But that was still as funny as heck and i LOL'ed so hard when I first read your comment.
1 week ago
So I'm new to the format (been a long time Modern player) and I managed to convince my friends to get into EDH as well while they were completely losing interest in MTG.
I'm the most experienced player in my playgroup and helped everyone to find their commander and tune their deck. However, I just can't seem to find something for me.
I'd say I'm more of a // player, with a preference for & as they fit my personality very well. That being said, I'm interested in all kinds of play styles and colors and I feel like EDH would be the chance for me to try out new things and go wild. I especially love chaos cards (Possibility Storm, Hive Mind, you name it.) and commanders that aren't overplayed (so no Atraxa).
So far I've built:
- The Mimeoplasm has amazing colors and abilities for example, but I can't decide if I wanna go full fun or not. Also, it has so many possibilities I can't pick 99 cards to keep...
- Feldon of the Third Path is typically the kind of cards I love but gets too repetitive imo.
- Keranos, God of Storms sticks for a long time and alows me to go chaos, but it's ability is a bit boring.
- Krond the Dawn-Clad is flavorful a.f. but 6 mana's a lot and going all voltron isn't my idea of fun.
- Intet, the Dreamer is amazing fun but 6 mana for a 6/6 with no protection and that requires you to pay 3 more mana every time to activate its ability is too much to ask.
- Riku of Two Reflections drove me crazy. Too many possibilities.
- Rashmi, Eternities Crafter is nice too, but a bit weak. Also, since I added Leviathans and Krakens to the deck I just can't decide anymore.
I've read tons of threads of other people experiencing the same problem (and the 'top-bottom' / 'bottom-top' solution) but I'd like to know what you guys would advise. I also know this will probably not be the only EDH deck I build, but I want to know how you guys do it so I don't invest money into something I won't like - done it in modern already.
I love the deckbuilding process but just can't get to finish a deck. I pick a commander, find about 90-100 cards from the top of my head and then go check EDHREC and discover 40-50 more cards to add with great synergy. Then I end up with 150 cards and since I just can't sort them out correctly I completely lose it and abandon the deck.
Did you guys experience the same thing? What was your solution? How do you stick to one strategy? Thanks! :)
I feel I'm about to go crazy with this format :)
PS : last guy I'm on is Brimaz, King of Oreskos. I find him OP as hell for its CMC, has lots of flavor and think he's decent for both 1v1 and multiplayer games. Would he be too weak for a format like EDH?
2 weeks ago
Entrei, I originally had Temple Bell in the deck, but the problem is that it draws 1 card at a time, and gives opponents the chance to draw answers, if they're not tapped out. I agree on Guttersnipe, I'm gonna try out Jace's Archivist instead even though its a bit slow. I'm trying to stay away from things to protect Nekusar, since the enchantments are the primary win-cons and Nekusar is fairly easy to remove. Hive Mind is good, but I don't want another 6-drop in the deck. I'll test it out in place of MoM though.
moogleman94, Notion Thief is great with wheels since it'll leave everyone else with an empty hand, and you could easily chain wheels into a lab man win. But I agree that there are times that it shouldn't be played.