Hive Mind

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2010 Core Set Rare

Combos Browse all

Hive Mind

Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

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Hive Mind Discussion

Rhadamanthus on Hive Mind and Glorious End

2 days ago

For Final Fortune/Last Chance/Warrior's Oath, you do need to figure out some way of skipping the extra turn or otherwise not losing. An extra turn gets created in front of any other extra turns that have already been created but haven't started yet. This means the most recently created extra turn will always be taken first. No matter whose turn it is, the original spell that triggered Hive Mind will always resolve last (i.e. after all the copies). This is the extra turn that will be taken first.

The_Disco on Hive Mind and Glorious End

3 days ago

I'm working on a deck utilizing a similar Hive Mind combo. Try out Final Fortune, Last Chance, or Warrior's Oath instead. Depending on how it works with the stack, you may need some method of skipping your extra turn.

holybreep on Draw till you die!

5 days ago

Sup, here are my initial thoughts:

Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.

Creatures:I'd prob cut:

  1. Nin, the Pain Artist
  2. Magus of the Will
  3. Magus of the Wheel
  4. Magus of the Jar
  5. Jace's Archivist

I'd prob bring in:

  1. Clever Impersonator
  2. Sakashima the Impostor
  3. Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
  4. Seizan, Perverter of Truth
  5. Consecrated Sphinx
  6. Niv-Mizzet, the Firemind
  7. Sire Of Insanity

Enchantments:

Keep these:

  1. Bloodchief Ascension
  2. Dictate of Kruphix
  3. Waste Not

I think these would be pretty sick in place of all the other enchantments:

  1. Liliana's Caress
  2. Phyresis
  3. Fevered Visions
  4. Megrim
  5. Underworld Dreams
  6. Breathstealer's Crypt
  7. Helm of the Ghastlord
  8. Leyline of Anticipation
  9. Leyline of the Void
  10. Hive Mind = EPIC!
  11. Well of Ideas

Artifacts:No Temple Bell and Elixir of Immortality!?!

Could prob add more rocks too.

Instants:I think these are the only instants you really need:

  1. Cyclonic Rift
  2. Shadow of the Grave - new tech!
  3. Wheel and Deal
  4. Sunder
  5. Commit / Memory - more new tech!

Sorcery:

These are prob the only ones I'd run:

  1. Reforge the Soul
  2. Whispering Madness
  3. Incendiary Command
  4. Windfall
  5. Wheel of Fortune
  6. Molten Psyche
  7. Dark Deal

:D

ComboCrazy on The Inside of My Skull Itches

5 days ago

This needs a a lot of fast mana and some lockout tricks or fast wincons. I'm thinking Burn at the Stake for some lightning fast damage, Mind Over Matter because it's degenerate with like six cards in your deck, Temple Bell, Training Grounds, Hive Mind and Mindwrack Liege. Some of those are a bit on the pricey side, but all of them would contribute a good deal to the exxectiveness of the deck.

Rhadamanthus on Hive Mind and Glorious End

1 week ago

No, it means Player 4 loses. If you cast the spell during Player 2's turn then Hive Mind will create copies for the players in this order: P2, P3, P4. Since Player 4's copy is on top of the stack it will resolve first.

Rhadamanthus on Hive Mind and Glorious End

1 week ago

It will only affect one player (and not you), but exactly which player depends on whose turn it is when you cast Glorious End.

Hive Mind puts the copies onto the stack in turn order. If it's an opponent's turn when you trigger the ability then it will start with that player. If it's your turn when you trigger the ability then it will start with the opponent who would start their turn after you. Whichever copy is put onto the stack last will resolve first. As that copy of Glorious End resolves, the "end the turn" part of its effect exiles all the other copies as well as the original spell. The player who controlled the copy that actually resolved is the one who will lose the game at the beginning of their next end step. No one else will be subject to that effect since their copies of Glorious End never resolved.

Odysseus_97 on Hive Mind and Glorious End

1 week ago

Hi

I am building a Commander Deck, that focus on playing weird cards, that mix the whole boards cards with eachother and different drawbacks in damage and land return, basically Chaos.

I stumbled upon a small combo, but i am not sure if it works, deck is only meant for multiplayer, so the question is if tis combo works with 4 players.

So you have a Hive Mind on the board, and in your turn you cast Glorious End. Will this make your opponents lose when they reach their next end step, or will it only kill the next player, or even one, not sure with the whole end the turn effect on Glorious End. And follow up, is there other combos like this that could work, or other cards for a chaos commander deck?

Thank you in advance

Best Regards

Odysseus_97

GregorinWoefin on Commander Chaos

1 week ago

Hey Odysseus_97! So I am actually not sure the Glorious End + Hive Mind combo works in actuality. Because I am pretty sure (and I could be wrong) that only one of the GE's would resolve since it takes everything else off the stack, so once the first one (whoever has first spell priority) resolve's then the rest would be taken off the stack and it would really only take out one person. Still pretty funny but not the blowout I originally thought it was.

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