|Commander / EDH||Legal|
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|2010 Core Set (M10)||Rare|
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Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
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Hive Mind Discussion
15 hours ago
You should add a lot more wheel effects to this deck. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, Windfall, and Winds of Change are incredibly powerful, and deal massive amounts of damage to everyone in the game. Further, they disrupt players' hands, making their tutors/carefully calculated draws useless. Add Hive Mind to the mix, and suddenly there are myriad wheels in play, destroying your opponents' life totals.
Teferi's Puzzle Box nets a considerable amount of damage at the start of each players' turn.
The big problem with wheel effects is discarding your own hand. Library of Leng fixes that problem, allowing you to discard dead cards, while preserving in your hand the cards you want to keep (discard to top of library, draw them immediately).
Curiosity nets you a substantial number of additional cards.
I think Niv-Mizzet, the Firemind is better for this deck than Niv-Mizzet, Dracogenius. You are already generating considerable card draw, so its ability is both easier to utilize and provides an additional damage outlet.
Sigil of Sleep is delightfully mean. Every time they draw a card, you bounce one of their creatures.
If you really, really, really hate your friends, enchant Nekusar with Phyresis. Played alongside a wheel effect, you can effectively kill all opponents instantly.
I would also recommend cutting Spiteful Visions and any cards that deal damage to yourself. In my experience, Nekusar works best when everyone is drawing massive numbers of cards, including yourself. Self-burn is incredibly dangerous in this situation.
2 weeks ago
I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku
Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.
Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.
Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.
Other infinite combos you can do in Temur colors
Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat
Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage
Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.
Hope this gets the brewing juices flowing!
3 weeks ago
1 month ago
1 month ago
First off, I love sliver tribal. Secondly, why do you have this deck listed as a Hive Mind build? I believe that refers to using Hive Mind and forcing your opponents to lose to the pact cycle costs, like Summoner's Pact or Slaughter Pact.
1 month ago
Thanks DrukenReaps for upvote and comment!
I've been speaking about Jhoira in earlier comments (see archive). Mage and Maginess?? won't fit into deck since I want to keep it low with creatures and letting in only my pet cards. Ral Zarek would be nice include with Krark's Thumb, but as mentioned before, deck is low on creatures which means Planeswalkers will get stomped.
In terms of spells, Indomitable Creativity might actually find place in this deck. Mind's Dilation is in testing phase, it works really nice with Vial Smasher, however it has high CMC, gonna see after more testing.
Hive Mind was in first version of this deck, but got replaced with Curse of Echoes that also was later replaced. It is crazy, but it too often ends bad for me. Swarm Intelligence was considered, but can't find anything worth excluding to put it in.
1 month ago
Wow. There is a lot of insanity here, love it. I'm afraid I probably won't have much to add to this... But here it goes.
Jhoira of the Ghitu- great chaos card and allows for some extremely crazy turns if you set up right. You could have your biggest and craziest spells all come out in the same turn lol.
Ral Zarek- The only planeswalker that seems very chaosy.
Swarm Intelligence- cause why not?
Clone Legion- you don't have many creatures but maybe your opponents do?