Sigil of Sleep

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sigil of Sleep

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

jamochawoke on The Chinese Firemind

5 months ago

Even though he's got horsemanship (basically unblockable) you've already got Hermetic Study and Psionic Gift to give your commander a ping to fire off his ability. But I like to run things in 3's if I can. So you might try Viridian Longbow or Wolfhunter's Quiver (if.. for some reason your meta runs a lot of werewolves? lol).

Also Neko-Te or Sigil of Sleep might be an interesting include since you could get double value with control for your pings since you'll want to be doing that anyways but tapping down or returning a creature might be of more benefit in the moment than drawing a card.

Ophidian Eye might also be interesting to play with to see if you could get even more draw although I see you've already got Curiosity which is strictly better.

hejtmane on Should I Put Cutthroat Negotiator …

9 months ago

I use Stormfist Crusader over the pirate cheap on mana yes they get a card but I always fine it better when it is on my turn as much as possible it is cheaper cmc wise don't have to attack and turns on Kederekt Parasite

Look at Faerie Mastermind to give yourself extra cards for low cmc and it dropped in price

I find Anvil of Bogardan works better since they still have to discard and I get them coming and going on damage

of course the Orcish Bowmasters is good

also if you want some fun Sigil of Sleep

I am debating on how evil I want to be I just acquired a Chains of Mephistopheles who need friends when you can set up chains + Teferi's Puzzle Box nightmare and laugh to no friends

DawnsRayofLight on Lich King Nekusar

10 months ago

Peer into the Abyss

Faerie Mastermind

Elder Brain: slow, but could be funny

Folio of Fancies

Sword of War and Peace: could help punish the card draw

you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.

Miscast

Spell Pierce

Swan Song

Negate

An Offer You Can't Refuse

Flusterstorm

Drops

Sigil of Sleep

Propaganda

No Mercy or Dissipation Field: probably the board wipes will be enough with only one of these.

I might trade out some of the 3 drop rocks for signets or talismans

It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)

the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:

Chrome Mox

Mox Diamond

Mana Vault

Squidcod on Jesus take the Wheel

10 months ago

I like some of the cards you have in yours. Mine is Drawing Cards Friendly Like

I know you weren't looking to go as creature focused, but I did hit up some nasty creatures in mine to help body block or draw hate to save me from having to recast my commander as much (another good reason for campfire).

You have way more ramp than me, so maybe cost concerns arent as much of an issue, but there are some cheap and mean combos I've got. Helm of the Ghastlord to ensure they never have a hand. Sigil of Sleep to ensure they never have creatures. Sangromancer I mean, this can net you like 3x7x3 life in one go if you play your cards right.

Personally I found that a number of cards were a bit slow, or less useful and ended up removing them, but like I said you have more ramp, so maybe yours can take it better. Triskaidekaphile when you're cycling hands is unlikely to happen without some combo. Magus of the Jar Just for some reason felt way to slow for it's cost for me, and doesn't even get the discard benefit.

carpecanum on

10 months ago

That's why I asked with Curiosity.

If you want more shenanagins ... Meishin, the Mind Cage neuters a lot of decks but your commander can still ping for one point at a time. Neko-Te is nicer than giving your boss Deathtouch but not by much. Same with Sigil of Sleep.

Mystic Speculation is a cheap spell you can cast over and over.

carpecanum on Autostubbin' by Commander's Quarters

1 year ago

Sigil of Sleep is awesome on a "1 damage to each opponent" creature.

Cosmotronic Wave, Wojek Embermage, Dismiss into Dream

If you are causing damage out of combat Meishin, the Mind Cage won't hurt you and puts a lot of decks out of business.

multimedia on My Highest Powered Deck

1 year ago

Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.

Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.

It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.

You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.

To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.

Here's some low budget cards to increase the PL of your deck:

multimedia on Budget Sneak Attack Precon Upgrade

2 years ago

Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.

There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.

Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?

By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.

Some other one drops to consider:


Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?

  • Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
  • Hoard Robber: Rogue who can create repeatable ramp with treasures.
  • Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
  • Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
  • Zephyr Boots
  • Curiosity
  • Sigil of Sleep

Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.

Some budget land upgrades replacing some basic lands to consider:

  • Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
  • Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
  • Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
  • Access Tunnel: another land that can make a creature unblockable.

Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.

Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.

If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.

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