|Commander / EDH||Legal|
Printings View all
|Duel Decks: Venser vs. Koth (DDI)||Common|
|Urza's Destiny (UDS)||Common|
Combos Browse all
Sigil of Sleep
Enchantment — Aura
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Sigil of Sleep Discussion
3 weeks ago
If you can find an equipment card (in your budget) that gives Niv-Mizzet Deathtouch, that's a lot of removal. Sigil of Sleep might help a lot as well.
3 months ago
This is a pretty solid start. I have a couple suggestions based on my own experiences with Nekusar.
First and foremost, these cards put you at a competitive disadvantage. While it may seem equal, you have to think of your opponents as a collective whole. These cards allow you to draw 1 card; with three opponents, your opponents are getting 3 cards total. That increases the chance that at least somebody will have drawn into their answer. Master of the Feast is an exception, you get no cards, while your opponents get 3. That's not worth a large, flying body.
Second, Nekusar really wants large, explosive plays. Chipping away one additional generally does not make a significant difference in the game.
Finally, with the exception of Dictate of Kruphix and Jace Beleren , your opponents get to take advantage of the additional card before you are granted additional cards. Not only do they put you at a long-term disadvantage, they start harming your chances of victory pretty much immediately.
I would include Temple Bell on this list, but I wanted to address it separately. Temple Bell has some potential alongside Mind Over Matter , as it allows you to mill yourself to 0. Run alongside Laboratory Maniac (which you can use the combo to dig for and then cast), you can use this to win the game.
Library of Leng is a powerhouse in Nekusar. You can discard the cards you do not want, but keep those you do, engineering a better hand with each wheel.
Cyclonic Rift is a pretty solid card in commander, functioning as an early-game bounce spell and a later-game method of clearing the board.
Hope some of that helps.
4 months ago
Maybe Curfew ? Only problem being they get to return a creature, so it won't get hit by the wipe.
Sigil of Sleep + Evasion can make non-blue agro players die.
5 months ago
This list is awesome, especially the categorization makes it a real good help!
Some suggestions that I haven't come across in your list:
- Curious Obsession
- Aether Tunnel
- Aspect of Mongoose
- Triclopean Sight
- Sigil of Sleep
- Phantom Wings
- Ghostly Wings
- Shimmering Wings
- Gryff's Boon
- Genju of the Falls
- Spirit Loop
- Pemmin's Aura
Hope it helps.
5 months ago
Ok, misread Sigil of Sleep, thought it was from combat damage. I mentioned the 2 glasses of merlot, right? ;(
Psychic Corrosion isn't discard, the cards aren't moving from the hand to the graveyard so it is strictly trying to run an opponent's library out of cards. I don't see anything it combo-damages with other than Bloodchief Ascension because that states 'from anywhere'.
Nekusar wants to win through pinging through wheel effects so maybe Animate Dead and Sepulchral Primordial don't fit as well into this strategy [I suppose you could be looking to Animate your own Magus but that might be on the slow side].
For the most part, everything you've put in works with the deck but since you've got to trim cards its a matter of 'does X work as well as Y' that will probably determine your cuts and that might require some play testing and swapping some cards in and out to find out what fits best with your playstyle.
Typing double brackets around the name of the card creates the link. There is an icon for 'card link' in the bar above each comment section, looks like a piece of paper with the upper right hand corner folded down.
5 months ago
I'd cut both Fog Bank and Guard Gomazoa as you have enough creatures to do some blocking and their abilities don't really progress your strategy. Spellskite can be an early blocker for you [which is really all those walls are for] and it can protect your commander from targeted removal.
Sigil of Sleep doesn't seem very useful as you're not really going to be attacking that often. When you do attack it will be with a million locust tokens and then the opponent is just dead. I'd file it under the 'too cute' category.
Psychic Corrosion is something that I would consider a bit corner as you're trying to kill them with damage from drawing cards, not mill them out. Is this meant as a backup plan? Day's Undoing and cards like it are nonbo with it as they shuffle graveyards back into libraries.
Cut one Fork effect as hopefully Mirari lets you do all the duplicating you want. You should be seeing a lot of cards every game, the odds of you seeing more than one each game is already good. Wild Ricochet would be my choice simply because of the mana cost.
If you've played the deck a bit, how well has Torment of Hailfire performed? Typically I've seen it in decks that can produce a ton of mana but this deck doesn't really do that.
Is Nezahal, Primal Tide in there simply for the hand size text? If so, probably not worth the card slot, you have at least 3 other cards that do that which should cover it.
I'll admit, after a couple glasses of merlot, not coming up with any more nuanced cuts, but, hopefully this has been some help.
6 months ago
Meishin, the Mind Cage is freaking hilarious as you negate armies and only your guys can cause damage. 1 point at a time.
6 months ago
It was pulling teeth (pun intended since I just got my wisdom teeth removed), but here’s my suggestions:
I’m sure someone has suggested Coastal Piracy before, but it’s a good card I use in my Edric EDH, which looks somewhat similar to this!
Sigil of Sleep occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%