Sigil of Sleep


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Urza's Destiny (UDS) Common

Combos Browse all

Sigil of Sleep

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

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Recent Decks

Sigil of Sleep Discussion

cdkime on Draw, Ping, Repeat

1 month ago

Wheels are a double-edged sword. While they give you a large number of cards, they sometimes force you to discard items you'd rather keep. Enter Library of Leng. This allows you to safely play many wheels--discarding what you do not need, but redrawing the cards you'd rather keep.

Helm of the Ghastlord is a powerful win condition. When you play a wheel effect, they set aside their hand, and then are forced to discard each card they draw. If they cannot answer this card immediately or have no permanents to remove a Ghastlord-enchanted Nekusar, they've lost.

You should add Niv-Mizzet, the Firemind to your main list--he goes pseudo-infinite with Curiosity and Helm of the Ghastlord.

Phyresis is absurd alongside wheels, allowing you to very quickly kill each opponent.

Sigil of Sleep turns each wheel effect into a one-sided wrath.

Whip of Erebos can recover a significant amount of health whenever you play a wheel.

I would not recomend cards like Temple Bell, Dictate of Kruphix, Howling Mine, Kami of the Crescent Moon, or Master of the Feast. They seem like they're good on paper, and fit well with Nekusar. In reality, I've found them to be quite terrible. When Nekusar is not on the field, they're dead draws, and don't further your victory. Further, Nekusar's biggest drawback is his feeding enemies cards, increasing the chance they'll find answers to your deck--when you're giving your enemies cards, you want to do so in big, explosive ways, preferably ones that disrupt their hand. Temple Bell and its ilk end up helping your enemies more than they harm them.

I don't think Spiteful Visions is worth it. It hurts you as much as it hurts your enemies, which can easily get you killed. That said, it's a bit fun to play alongside Whip of Erebos.

Mj3913 on Isperia's Flying Circus of Tools

1 month ago

They may have come up in the initial drafting of the deck but not made the cut. Now that it has drifted to more of a Blinky type deck I may consider one if not both... question always being where to put them and what to replace.

Another change I am considering I need some opinions on. In the main I have Dissipation Field, I have a Sigil of Sleep I was thinking of adding as the former may end up helping opponents more than it hinders allowing them to reuse ETB's or Regain loyalty on a walker, etc. Sigil however results in a 2 for 1 if the creature is removed, as well the creature cannot be blinked without losing the aura. The main target obviously being Isperia that doesn't exactly need blinking though... Hard to say which is more beneficial.

anatelo on Nekusar, the Mindrazer

1 month ago

Thanks for the suggestions, cdkime. I guess I dodged a bullet with Day's Undoing because I'm buying this deck soon!

Teferi's Puzzle Box might be a future inclusion but at the moment it's a bit too expensive and I feel like it's too uncontrollable.

Sigil of Sleep and Helm of the Ghastlord are going to be great inclusions, but you need to convince me to run Curiosity. I've played a previous version of this deck with proxies and the only time I was low on cards was when Nekusar kept getting removed. Every other time my hand was plentiful. Maybe I should run Dig Through Time and Treasure Cruise for basic advantage.

I generally like Howling Mine and Temple Bell because I can politic with my table over them not killing me. But you're very right, they probably don't do enough. Any other cards you think I should remove?

cdkime on Nekusar, the Mindrazer

1 month ago

Day's Undoing does not fit this deck perfectly. When they draw their cards for Day's Undoing, this puts Nekusar's damage dealing ability on the stack. Day's Undoing then ends the turn while Nekusar's damage is still on the stack, exiling Nekusar's ability. As such, Nekusar deals no damage.

Some other suggestions:

  • Every Nekusar deck should run Teferi's Puzzle Box. It's just that good.

  • Curiosity will generate some significant card draw.

  • Helm of the Ghastlord also generates card draw, but forces discards as well. If you play a wheel effect, forcing them to discard/shuffle their hand, they will discard every replacement card they draw, effectively putting their hand size at zero for the rest of the game.

  • Niv-Mizzet, the Firemind does not quite go infinite with Curiosity/Helm of the Ghastlord, but it is close enough for government work. So long as you have cards in your deck, you can loop card draw and damage.

  • Sigil of Sleep turns each of your wheel effects into a mini-boardwipe.

I would recommend cutting Howling Mine and Temple Bell. They seem like they should be good with Nekusar, but, in my experience, they're pretty terrible. Nekusar generates a lot of aggression given how quickly he can kill the board. These cards are too low-impact to outright win you a game, while, at the same time, hastening your opponents' ability to find their answers.

Grubbernaut on Merfolk pauper Control

1 month ago

SB recs: 4x Hydroblast, 3x Relic of Progenitus, 3x Echoing Truth, 3x Annul or Steel Sabotage, 2x Dispel. Maybe find a spot for Sylvok Lifestaff

Mainboard recs: Rush of Ice, Containment Membrane, sub Ponder for Preordain (or, use fetches/shuffle effects to maximize Ponder)

Either board possibility: Prodigal Sorcerer for use w/ Sigil of Sleep

cdkime on The Grixis Wheel of Death

2 months ago

Couple suggestions:

Library of Leng is one of the best cards to run alongside wheels--this card allows you to safely play wheel effects, even if your hand is full of cards you would rather not discard.

Teferi's Puzzle Box is broken alongside Nekusar. No Nekusar deck should be without it.

Helm of the Ghastlord and Curiosity generate obscene amounts of card draw. A Neksuar enchanted with Ghastlord also forces your opponents to discard every time they draw--if you play a wheel effect, they will discard their entire hand, and then proceed to discard every card they draw from that point forward. Both cards also go pseudo-infinite with Niv-Mizzet, the Firemind.

Jace's Archivist provides another wheel.

Sigil of Sleep turns each of your wheels into a mass removal spell.

Phyresis is a wonderful way to lose friends, as you can easily wheel into a cheep infect victory.

Dark Deal and Whispering Madness are two more wheels to consider.

RustedChainsaw on Tibor and Lumia Wombats

2 months ago

I think you should add from your Maybeboard and elsewhere:

cdkime on Wheelie The Feelie's

2 months ago

First off, welcome to TappedOut! Here are some thoughts based on my own experiences with Neksuar:

Library of Leng is great with Nekusar and wheels. You never have to discard your good cards again--you can just put them on top of your library, and immediately re-draw them.

Sigil of Sleep turns your wheels into overloaded Cyclonic Rifts.

Curiosity and Helm of the Ghastlord both generate extreme amounts of card advantage when attached to Nekusar. Ghastlord has the added advantage of forcing them to discard--if you play a wheel effect while Ghastlord is attached, they will set aside their hand, and never be able to draw new cards for the rest of the game.

Niv-Mizzet, the Firemind does significant damage, and goes pseudo-infinite with Curiosity and Ghastlord (you can keep dealing damage until you mill yourself).

More wheel effects would probably be helpful. Winds of Change, Windfall, Molten Psyche, Reforge the Soul, and Whispering Madness are all strong additions.

Finally, if you hate your friends: Phyresis. Played alongside wheel effects, you can easily kill all your opponents simultaneously (or, at the very least, on their draw step, particularly if Teferi's Puzzle Box is in play).

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