Curse of Echoes

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Curse of Echoes

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts and instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.

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Curse of Echoes Discussion

Ziembski on In the Lab of the Mad Scientists

4 days ago

Thanks DrukenReaps for upvote and comment!

I've been speaking about Jhoira in earlier comments (see archive). Mage and Maginess?? won't fit into deck since I want to keep it low with creatures and letting in only my pet cards. Ral Zarek would be nice include with Krark's Thumb, but as mentioned before, deck is low on creatures which means Planeswalkers will get stomped.

In terms of spells, Indomitable Creativity might actually find place in this deck. Mind's Dilation is in testing phase, it works really nice with Vial Smasher, however it has high CMC, gonna see after more testing.

EtI and Omniscience are both cards I dislike in , not to mention Omniscience being too expensive for me atm.

Hive Mind was in first version of this deck, but got replaced with Curse of Echoes that also was later replaced. It is crazy, but it too often ends bad for me. Swarm Intelligence was considered, but can't find anything worth excluding to put it in.

I just prefer Insurrection over Clone Legion, first one can kill, while the latter only targets one player.

JustcallmeSoul on Quick...Kill The Hippo!!

3 weeks ago

Another fun one that I would be wary about running is Hive Mind if you combine it with Curse of Echoes on yourself, you can make some pretty neat loops by casting Temporary Truce, Chaplain's Blessing, Farseek, Rampant Growth, Show and Tell etc. If you really want to double down on this interaction you can add Strionic Resonator which allows you to copy the copies you cast.The reason I say to be wary of this is because it enables some pretty fast mill kills, for instance Enter the Infinite.

Minihorror227 on Curse after curse

1 month ago

Hmm, i could narrow down to just BR since the win condition is in those colors. However, if it is possible i would also like to keep white as a third color for Curse of Death's Hold + Overwhelming Splendor way of removal. (however you have also said that i need to narrow my curses down). Plus most of the cards for prison you have shown are white.

And i can take blue out easily. Only card in the deck is Curse of Echoes anyways.

What do you think would be most effective?

TheHelvault on Ertai Help

6 months ago

Ertai as an enchantment control deck is very doable. You're going to want to have enchantments out the ass, and have other control elements as well. Have library manipulation like Index, Ponder, Brainstorm, Sensei's Divining Top, Long-Term Plans to find the enchantments you need when you need them (you could also have some miracle cards in there like Entreat the Angels for a win-con or Terminus for a board wipe). Have cards that like enchantments, like Ethereal Armor to make a creature big or Sigil of the Empty Throne to make angels everywhere (note that Sigil makes 4/4 angels no matter what the CMC of the casted enchantment).

As for some controlling enchantments and things, Curse of Exhaustion + Knowledge Pool will lock an opponent out of the game, or if you'd rather, you can use Rule of Law to stop everyone from casting spells. Note that Knowledge Pool lets you cast cards from anyone's exiled cards for the price of any one measly spell. You can even flicker the Pool to get more cards available to cast!

Enchantments you could include in Ertai: Silkwrap, Stasis Snare, Encase in Ice, Pacifism, Quarantine Field, Banishing Light, Curse of the Bloody Tome, Curse of Exhaustion, Rule of Law, Curse of Thirst, Curse of Echoes, you get the idea. Search on Gatherer for enchantments in esper colors and you'll find lots.

Eiti3 on Fun deck idea.

8 months ago

Chaotic Fun Braids, Conjurer Adept, nice.

May I offer a sub-theme? Paradox Haze.

Paradox Haze with all the enchantment copiers (Copy Enchantment, Clever Impersonator, Mycosynth Lattice + Phyrexian Metamorph / Sculpting Steel / Copy Artifact)

I offer this sub-theme purely for how explosive it could potentially be with cards like Braids, Conjurer Adept. If you had all of those Paradox Hazes out, that would be 6 upkeeps per turn. You literally dump your hand, so long as they're all non-enchantment permanents. This kind of deck makes me think Eternal Dominion would be a REALLY good card. Search your deck up to 6 times per turn, dumping out all the enchantments, including cards like Fool's Demise and False Demise. Attaching those buggers onto Braids, Conjurer Adept to keep her out and on the field because you can't cast spells after casting Eternal Dominion.

If you plan to run with this theme, I would suggest a few cards like:

  • Gate to the AEther: Still be chaotic fun when someone doesn't have anything in hand.
  • Strionic Resonator: Can use this useful guy to double either Paradox Haze or Braids, Conjurer Adept.
  • Followed Footsteps: Up to 6 (7 w/ Strionic Resonator) token buddies!
  • Lifeline: Another way to keep Braids, Conjurer Adept and other various creatures alive. Would recommend an exile card or two in the case of threats.
  • Call to the Kindred: If you want to go for a Human/Wizard theme (pretty strong imo, especially with cards like Azami, Lady of Scrolls).
  • Chronozoa: Laugh like a madman when you play this guy.
  • Ghirapur Orrery: In the case you lose your hand, DRAW 3!... all before Braids, Conjurer Adept's triggered ability.
  • Mind Unbound: One card, two card, four card, sixteen. 32 oh wait, I just drew my deck and lost the game... Best run that Laboratory Maniac + Leyline of Anticipation / Vedalken Orrery
  • Sun Droplet/Venser's Journal: Great ways to stay alive vs aggro decks.
  • Tamiyo's Journal: Draw or tutor. Up to you.
  • Tetravus: Laugh and then cry at all the math you have to do...
  • Thassa, God of the Sea; Scyring is pretty good.
  • Timesifter: Magicalhacker suggested this, but I think it could be hilarious with a high CMC deck this may end up becoming, in duplicity with the multiple upkeeps. However, it is a little less fun because people often get upset about losing a wincon or two.
  • Well of Ideas: Not an upkeep card, but decent in it's own right.
  • Curse of Echoes: Not an upkeep card, but I noticed you left it out in your opening post, so I thought I might mention it in the slight chance you didn't know about it!
  • Let me know what you think, and if you end up liking my idea, tag me when you make the deck!

    GearNoir on Curse of echos and cyclonic ...

    9 months ago

    Please don't forget to link cards you are asking questions about using double brackets around the name.

    Your opponents may chose any new legal target as if they were playing their own copy of the spell; they may target your creatures.

    This is from the Gatherer page for Echoes:

    • Each copy will have the same targets as the spell its copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player cant choose a new legal target, then it remains unchanged (even if the current target is illegal).
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