Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all



Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

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Clockspinning Discussion

ImtheRealBear on Sultai As Foretold

6 days ago

you could try out Clockspinning to up your foretold faster.

Nutron on Budget thing in the ice

1 week ago

hey looking nice try adding Hex Parasite & Clockspinning they helps out a lot on mine

Polupus on Ramos' Cascading Engine

1 week ago

Weird deck! I like it +1

Shared Fate might be fun in here since you're playing 5 colors.

Clockspinning would also be good to put counters on your commander.

ksuKaliber on Quest for Ula's Temple

2 weeks ago

Serum Visions and Clockspinning work great for manipulating the top of your deck and ticking up your counters too.

lil_cheez on Sea creatures

3 weeks ago


For getting more counters

To search fot the Quest
Halimar Depths
Serum Visions
Temple of Mystery
Commune with the Gods

Other ways to Cheat creatures into play
Quicksilver Amulet
Mindwrack Liege

Rahvin_dom on Talrand

3 weeks ago

@Profet93 -

Clockspinning was the one, thanks. Drakes and damage triggers, and it can be used to remove +1+! or loyalty counters, or add cumulative upkeep time counters. Interesting potential applications. And it's super cheap.

Deck is definitely multiplayer - I don't pull this out in 1v1 at all, that much counter magic is just too oppressive for 1v1.

I've found the political game to be extremely important and challenging. Everyone understands that the Blue player is scary. He has tricks and counterspells. I try to maximize the tricks so that I can hold the counterspells for when I really need it. I offer to help other people deal with situations so I'm not the only one getting blood on my hands.

I don;t need to counter your big creature if I have an Unsummon in hand. And I don't need to use my Unsummon if the creature attacks someone else - then it's just helping me, anyway.

Blue can't outright remove enchantments or artifacts, but it can bounce them. There are lots of spells that bounce "target permanent." I can easily bounce a Lightning Greaves so that another player can use their removal on the creature, for example. If someone is casting a Planeswalker with Doubling Season on the field...just bounce Doubling Season in response. Walker about to ultimate? Bounce the walker. Capsize is like my best friend, even when I can't afford to bounce ~5+ permanents in a turn.

Even the "big threat" opponent doesn't need to get totally shut down. The trick of politics is to let your opponents play the game. Don't stop them from playing...stop them from killing you or winning. Playing 1 piece of a combo is not something you need to counter. Playing a single big scary threat is not something you necessarily need to counter. Hold up your removal, and only use it when the threat is pointed at you, personally. That way you're just defending yourself, after all. And stopping the combo player is always appreciated by the rest of the pod.

If you try to counter all of the things you're going to fail. Even countering everything from one player is not going to succeed. You can only trade with counters so many times, and then you're open to everyone else. Your threat assessment has to be honed and you need to be extremely patient.

Profet93 on Talrand

3 weeks ago

If you feel it's a good win con then go for it. What do you feel is lacking in your deck? How do you deal with artifacts/enchantments/creatures that hit the board?

is Clockspinning the card you were talking about? That's actually a really interesting application with the bone wand.

Question for you. Is this build 1v1 or multiplayer (I'm assuming multiplayer). If multiplayer, how do you decide what to and what not to counter? The idea of Talrand (or what I try to make it) is to be political. However in my meta, there is usually one deck that is on average more powerful than the rest of the table. So when I mostly counter his stuff, he/she gets mad. If I don't counter his/her stuff, they destroy me. Have you experienced anything similar? If so, how have you dealt with it?

cornpie987387 on U/R/W Flicker

3 weeks ago

I like Clockspinning, which you could use it to both remove or add tokens. Which I think would be rather useful for this deck. I would also swap Cloudshift for Ghostly Flicker as you can flicker two permanents.

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