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This is a mostly hug control deck. You make sacrifices, waste your resources helping others sometimes but you always need to be ready in case someone tries to knock you off or tries to end the game too soon.

The win cons have been removed and now the entire purpose is to keep everyone alive if possible and then draw the game with Divine Intervention which is now the main goal. Clockspinning has been a great help so far

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finally got a Divine Intervention which replaced Approach of the Second Sun as it was too easy to pull off. This deck has been fun since day 1. The deck is a great lie and now I can force everyone to win together!

Comments

91% Casual

Competitive

Revision 27 See all

(9 months ago)

-2 Flare of Fortitude side
-2 Shifting Woodland side
+1 Tempt with Bunnies maybe
-2 The Second Doctor side
-2 Trouble in Pairs side