
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Fractured Identity
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.





DreadKhan on Fun cards make fun decks
1 week ago
When you talk about 'fun cards', it makes me think of political stuff, nothing makes for memorable games like politics showing up. I'm a fan of Axis of Mortality and Exquisite Blood, either is a useful card on it's own, but combined they can be really, really fun (opponent's exchanging life totals is treated as one gaining and the other losing life, so it'll trigger Esquisite). War Tax is a fun political trick, not sure if I prefer Tax or Flood, both can actually do valuable work.
Fractured Identity is a nice Azorius card that can both remove a problem card while also making a whole bunch MORE problems! Very weird with Strixhaven Stadium for example. Visions of Duplicity is an interesting spell if your Commander has a fairly high MV, the effect is quite strong potentially. If you like the idea of giving opponent's some choices to keep things interesting, there are also Callous Oppressor and the very $$$ Preacher. Fealty to the Realm is the final relevant theft effect that comes to mind, not sure if it's good enough.
I'm one of few people who cape for them, but some of the Advocates are very strong repeatable effects; I like Pulsemage Advocate, and I love Spurnmage Advocate. I love how vs some people you can actually hurt them by putting stuff they need in the graveyard into their hand, and that you can also give the player who's fallen behind a tiny leg up.
Oh, and if you ever feel like having a blocker that can feed people cards, there is Flumph, yet also Soldevi Sentry (which is a 'combo' with Smothering Tithe in the sense that you can just feed someone as many cards as both people want, handy if you're helping them dig for a solution fwiw). Coveted Jewel is hilarious in the right meta, a real joy to see in action.
Dawnbreak Reclaimer can do a shocking amount of work sometimes, as can a World Queller (even funnier with Martyr's Bond).
You might want to look into the Hunted creatures, Hunted Horror is probably the best, but there some others that work a bit differently.
x0100011010x on All players win?
2 months ago
I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)
Za above figured out a way to make every player lose the game, which is very related but different imo.
I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention
Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.
Halo Fountain, Helix Pinnacle, and Maze's End all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.
Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.
Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.
Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.
I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?
If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice
griffstick on No sacrifice
1 year ago
I dont think there is anything. Unless you copy someone else's Fractured Identity with Narset's Reversal then use that copy to target someone's Yasharn, Implacable Earth giving everyone that creature
Lol just kidding.
Infatuated_Amnesiac on Infatuated_Amnesiac
1 year ago
Made_Compleat that is a wonderful idea! I will get to brewing. Though, if I were to make an oathbreaker deck it's got to be based around Fractured Identity
Gidgetimer on how tf does the consecrated …
1 year ago
You can link cards by enclosing the name in double square brackets.
Your formatting is weird and it isn't clear what you are asking, I will do my best to explain the interaction.
For simplicity in tracking we are going to refer to the opponents as "opponent A-C".
The same event can't be replaced more than once by a single replacement effect.
-
Opponent A is going to draw for turn and there will be a Consecrated Sphinx trigger.
-
When your Sphinx trigger resolves you will choose to draw.
-
You choose one of three replacement effects to apply to the draw.
-
Assuming that you choose opponent A's replacement they will then have a choice of two replacements to apply since they are now the player affected by the replacements.
-
If they choose Opponent B's replacement then opponent B will have to choose Opponent C's replacement and there will be no more replacements.
-
Opponent C will draw. Consecrated Sphinx will trigger, but not be put on the stack yet since you are in the middle of resolving an ability.
-
Repeat 3-6 for the second draw of the Sphinx trigger.
-
You will then have two sphinx triggers to resolve and assuming that you always choose to draw, you will mill out all of your opponents getting an extra Sphinx triggers each time.
614.5. A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
Crow_Umbra on
1 year ago
Thank you for reaching out Tsukimi, I deeply appreciate it. I like your custom commander, she seems like a fun twist on this clue/token archetype. In your play-testing, I'd say def be cognizant of how prohibitive (or not) the 3 clue sac requirement is. I don't play with Clues much, so I forgot they don't have to tap like Treasures lol. I almost recommended that the Clues she creates ETB tapped, like Ognis, the Dragon's Lash.
Anyways lol, in looking at what you have so far, here are a few thoughts I have:
-
Your 7ish sources of ramp that I'm seeing might be a bit low. Could be worth it to maybe get in 2-3 mana dorks for a little more acceleration on turns 1-3 (if that feels lacking).
-
Generally speaking, I always feel a bit iffy on cards like Hour of Reckoning, which have a very heavy single color investment, for 3 color decks. On that note, I think Cavalier of Dawn & Hour of Reckoning could be potential swap outs.
-
Bronzebeak Foragers could be a potential swap for Cavalier of Dawn, & gives you another Druid of Purification-esque effect that you could copy.
-
Detective of the Month could be a potential swap, mostly because you only have 2 other Detectives in deck, not counting the Detective tokens she could make.
-
Volatile Fault could be a cool addition to your mana base, especially since it makes a Treasure token.
-
Scapegoat and Fanatical Devotion are both fairly budget protection effects that can make use of the creature tokens your deck will make.
-
Fractured Identity seems kinda risky. I recognize that you could break parity with some of your token doubling/copying effects, but I feel like it could be troublesome to remove a big threat, and now there's suddenly 2 copies opposing you. I'd recommend checking out Soul Partition as a removal and protection option.
All in all, the rest looks pretty solid. I was surprised at how strong the reprints are in this precon. I'll take another look at your deck once I'm off work. These were just some quick thoughts I had on first look.
thefiresoflurve on
(Group Draw/Mill) Kwain, Itenerant Budget
1 year ago
A funny combo I discovered with my similarly-themed Zedruu the Greathearted commander is: Teferi's Puzzle Box and Fractured Identity + Teferi's Ageless Insight. People will initially be really happy to see a Teferi's Ageless Insight on their side of the board, until they realize the implications...
thefiresoflurve on
Kwain Life Draw
1 year ago
Looks fun! I ran a lot of similar cards in my Zedruu the Greathearted deck.
A really fun card I used is Fractured Identity to hit my +draw permanents where control doesn't matter. My most memorable moment was using it on a Teferi's Puzzle Box when I had Teferi's Ageless Insight on the field and instantly decked myself out when my turn rolled around. xD
Have (1) | TheRealSpecialK |
Want (0) |