Fractured Identity

Fractured Identity

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

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Legality

Format Legality
Custom Legal
Commander / EDH Legal
Highlander Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal

Fractured Identity occurrence in decks from the last year

Latest Decks as Commander

Fractured Identity Discussion

beets on Horrible Djinn Tribal

1 month ago

thank you for the comment and question msmtggtm!

the first few times i played this at the kitchen table, i had a blast, and everyone was laughing! switching around everybody's permanents was novel and fun.

you may find yourself winning from last place quite often, as you steal your opponents strongest permanents and win.

your friends will start to wise up, and get tired of having their permanents stolen.

because Inniaz, the Gale Force costs , if he is removed even one time you will lose a lot of mileage. and if you ever have less than three or four flying bodies, inniaz doesn't do much. you can easily find yourself with 0 good permanents to donate, and so are forced to donate something decent ends up killing you unintentionally (most djinns are big beatsticks with evasion).

i love this deck and do continue to play it once in awhile. but a novelty deck is just that: novel. you may find the charm wears off rather quick.

i personally like to call this deck a Love Letter to Magic the Gathering. this is everything i want to do when i sit down at the kitchen table: show off my unique combination of cards, affect the game in a meaningful, funny way, and have fun interacting with those you care about (through a cardboard medium!)!

if you are looking to build this deck yourself, i may suggest ditching the strict djinn requirement that i have enacted on myself, and add some more cheap-to-cast fliers. this way you can more likely have a foot in the race before turn 4 (most djinn costs or more!)! i would also remove the cards that you have in the deck with the intention to be donated, like Illusions of Grandeur. i HAVE successfully donated this card to opponents multiple times. i have successfully donated this card AND THEN GIVE A COPY TO EVERYONE ELSE using Fractured Identity. this is not as funny as it sounds. it is likely you will find yourself feeling robbed of mana, which is exactly how i felt at the end of that game.

i hope this short review was helpful. i truly do love Horrible Djinn Tribal, and i hope this deck inspires you to make your own Love Letter! :)

TriusMalarky on The combo potential with this …

2 months ago

Fractured Identity that Lich's Mirror for ultimate group hug.

Or you can run something like Notion Thief and whatnot as well as some way to kill everyone and then just draw a ton.

griffstick on Is Competitive Phage Possible?

2 months ago

Giving everyone a Leveler with Fractured Identity is cool too.

plakjekaas on Is Competitive Phage Possible?

2 months ago

This is a horrible deck for Lich's Mirror btw, making you shuffle Phage back into your deck every time you cast her from the command zone seems like a big waste of valuable resources.

Best way to make Phage the Untouchable work is not to have her as commander, but to pair her up with Fractured Identity and kill every one of your opponents at the same time

Unlife on Sleighs & Gifts Needed

3 months ago

Fractured Identity could be interesting, play something, then give everyone but you a copy of it.

Nemesis on Cube additions

5 months ago

SimicVisionRy on Card creation challenge

5 months ago

I think as far as the cycle goes, I think Lich's Mastery is a pretty good standard for a black one, so Green it is! And as a side note, pretty janky combo in Esper to Fractured Identity then Stifle or Trickbind the lose the game trigger. Too much mana? perhaps. Stupid? Definitely.

Nature's Upwelling

Legendary Enchantment

Whenever you tap a permanent for mana, you may add three mana of any type that permanent could produce to your mana pool.

Mana in your mana pool does not empty as turns and phases end.

Creatures you control enter the battlefield tapped.

Creatures you control attack each turn if able.

You cannot cast non-creature spells, or activate abilities of non-creature permanents.

At the beginning of your endstep, if you do not control any creatures, sacrifice ~, and tap all permanents you control. They do not untap during your untap step.


I'd say that alone, 4 mana to triple your mana is beyond broken, but the 3 draw backs keep this card somewhat in check. Sure, you can just try to out ramp your opponent(s), but with no fetches, draw spells, or removal, eventually you will either fall prey to a wrath, like Damnation, but you can explode for one turn. If that's all you need, then this should do well.

Either create a black or blue one, or previous challenge!

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