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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Fractured Identity
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
griffstick on No sacrifice
7 months ago
I dont think there is anything. Unless you copy someone else's Fractured Identity with Narset's Reversal then use that copy to target someone's Yasharn, Implacable Earth giving everyone that creature
Lol just kidding.
Infatuated_Amnesiac on Infatuated_Amnesiac
7 months ago
Made_Compleat that is a wonderful idea! I will get to brewing. Though, if I were to make an oathbreaker deck it's got to be based around Fractured Identity
Gidgetimer on how tf does the consecrated …
7 months ago
You can link cards by enclosing the name in double square brackets.
Your formatting is weird and it isn't clear what you are asking, I will do my best to explain the interaction.
For simplicity in tracking we are going to refer to the opponents as "opponent A-C".
The same event can't be replaced more than once by a single replacement effect.
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Opponent A is going to draw for turn and there will be a Consecrated Sphinx trigger.
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When your Sphinx trigger resolves you will choose to draw.
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You choose one of three replacement effects to apply to the draw.
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Assuming that you choose opponent A's replacement they will then have a choice of two replacements to apply since they are now the player affected by the replacements.
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If they choose Opponent B's replacement then opponent B will have to choose Opponent C's replacement and there will be no more replacements.
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Opponent C will draw. Consecrated Sphinx will trigger, but not be put on the stack yet since you are in the middle of resolving an ability.
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Repeat 3-6 for the second draw of the Sphinx trigger.
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You will then have two sphinx triggers to resolve and assuming that you always choose to draw, you will mill out all of your opponents getting an extra Sphinx triggers each time.
614.5. A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
Crow_Umbra on Communism Was a Red Herring
8 months ago
Thank you for reaching out Tsukimi, I deeply appreciate it. I like your custom commander, she seems like a fun twist on this clue/token archetype. In your play-testing, I'd say def be cognizant of how prohibitive (or not) the 3 clue sac requirement is. I don't play with Clues much, so I forgot they don't have to tap like Treasures lol. I almost recommended that the Clues she creates ETB tapped, like Ognis, the Dragon's Lash.
Anyways lol, in looking at what you have so far, here are a few thoughts I have:
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Your 7ish sources of ramp that I'm seeing might be a bit low. Could be worth it to maybe get in 2-3 mana dorks for a little more acceleration on turns 1-3 (if that feels lacking).
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Generally speaking, I always feel a bit iffy on cards like Hour of Reckoning, which have a very heavy single color investment, for 3 color decks. On that note, I think Cavalier of Dawn & Hour of Reckoning could be potential swap outs.
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Bronzebeak Foragers could be a potential swap for Cavalier of Dawn, & gives you another Druid of Purification-esque effect that you could copy.
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Detective of the Month could be a potential swap, mostly because you only have 2 other Detectives in deck, not counting the Detective tokens she could make.
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Volatile Fault could be a cool addition to your mana base, especially since it makes a Treasure token.
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Scapegoat and Fanatical Devotion are both fairly budget protection effects that can make use of the creature tokens your deck will make.
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Fractured Identity seems kinda risky. I recognize that you could break parity with some of your token doubling/copying effects, but I feel like it could be troublesome to remove a big threat, and now there's suddenly 2 copies opposing you. I'd recommend checking out Soul Partition as a removal and protection option.
All in all, the rest looks pretty solid. I was surprised at how strong the reprints are in this precon. I'll take another look at your deck once I'm off work. These were just some quick thoughts I had on first look.
thefiresoflurve on (Group Draw/Mill) Kwain, Itenerant Budget
1 year ago
A funny combo I discovered with my similarly-themed Zedruu the Greathearted commander is: Teferi's Puzzle Box and Fractured Identity + Teferi's Ageless Insight. People will initially be really happy to see a Teferi's Ageless Insight on their side of the board, until they realize the implications...
thefiresoflurve on Kwain Life Draw
1 year ago
Looks fun! I ran a lot of similar cards in my Zedruu the Greathearted deck.
A really fun card I used is Fractured Identity to hit my +draw permanents where control doesn't matter. My most memorable moment was using it on a Teferi's Puzzle Box when I had Teferi's Ageless Insight on the field and instantly decked myself out when my turn rolled around. xD
DreadKhan on Coveted Jewel deck ideas
1 year ago
If you've got the colours for both, War Tax and War Cadence are deceptively powerful, either is great on it's own, but both together can hold the whole board hostage very easily. You can get a ton of political leverage out of either, but having both is even better. They're two of my favorite politics cards, and both are very good with the Jewel/similar effects. There is also the whole Propaganda/Ghostly Prison family of cards, including several attached to creatures (Windborn Muse for example).
If you're in White, there is a smattering of creatures that tap to blow up an attacking creature, there are also great Shadows out there if you want some super evasive creatures, I think there are 2 or 3 truly great Shadows in Esper colours (and one very solid Boros Shadow), but lots of bad ones.
Strixhaven Stadium is a great card that cares about getting in vs opponents, and if you want a weird game, you can use Fractured Identity on it and watch people struggle.
Necrosis24 on Tergrid, God of Grave Robbing
1 year ago
I personally like Rankle, Master of Pranks he plays into all three aspects of this deck. Plus its optional which modes you choose so you can adjust according to the board state. Although he does have to deal combat damage he has built in evasion.
Geth's Grimoire + Fateful Handoff can be a fun combo although depending on how the game is going it might hurt you more than you benefit. But say you pair it with Dark Deal when they have a massive hand you can get some good value, but they also will draw up a bunch of cards again. You may actually be able to use that as a win-con against one player to mill them out.
Alternatively Fateful Handoff + Vilis, Broker of Blood + Underworld Dreams will be an Auto-kill. If you were running an esper deck Fractured Identity would let you kill everyone instead of one player.
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