Collective Voyage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Collective Voyage

Sorcery

Join Forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

Collective Voyage Discussion

carpecanum on Omnath, Locus of Rage

1 week ago

Any of the enchantments that give haste might help. Then Collective Voyage and New Frontiers instead of Tempt with Discovery (do people really add mana to this when they see your deck?) and another single land sorcery.

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

2 weeks ago

I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.

In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .

I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.

Sarkhan420X on LANDS ABLAZE

3 months ago

actually, if a card says "up to", it means they can choose less if they wish. if you pump 9 additional mana into Collective Voyage , your opponents are very much allowed to choose any number of lands between 0 and 8 if they wish. so babushkasara is right. the word "may" isn't needed here.

babushkasara on LANDS ABLAZE

3 months ago

Collective Voyage says 'up to X basics' meaning players can fail to find if they choose, though.

czarkingrex on Freed Real Estate

3 months ago

I'd replace Throes of Chaos with Harrow in a heartbeat. Springbloom Druid is good in the same vein. Collective Voyage and Scapeshift can do insane work too, if you're looking for more landfall triggers.

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Collective Voyage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%