Collective Voyage

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Collective Voyage

Sorcery

Join Forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.

JoosetheMuice on Kynaios Actual

3 months ago

Based on yesterday's games I have some suggestions!

First, the cuts: Hushwing Gryff Mina and Denn, Wildborn Rubblehulk Oath of Druids Condemn Oblation Collective Voyage Keening Stone (unless you lean more into mill) Hour of Promise and Tempt with Discovery should all go

DreadKhan on Jodah's Big Bombs

3 months ago

I can't decide if a Commander like this is the type you'd want to run stuff like Collective Voyage and New Frontiers to compliment Tempt with Discovery. Most decks do not need as tight fixing, and some players run very few Basics to find. I run these in my Sisay deck atm, and I usually am happy with them, getting WUBRG is very important, and most other decks don't actually care quite as much as you do about fixing, it just speeds them up a tad. I suspect you'd need to up your Basic count, but even 10 total Basics would probably be as much as people are going to go for with Voyage, and many pods run very few Basics.

Very slow ramp, but Krosan Verge can find a non-basic Forest and Plains, which can fix your mana with Triomes very easily.

Might not be very 'fun forward', but I understand that Morophon, the Boundless is downright hilarious with Jodah. Morophon or The World Tree are both huge with Maskwood Nexus, Maskwood and Morophon lets you cast all your creatures for free from hand, while Maskwood and The World Tree (and WWUUBBRRGG I guess) puts as many creatures into play from your library as you want, and it doesn't require your Commander, handy if people hate Jodah off the board out of fear.

Very cool deck!

Fuzzy003 on Are Lands Just Too Boring?

5 months ago

I have a friend who runs a majority if not all non-basics in a lot of his decks. Always happy to see him cringe when I play something like Collective Voyage and he just gets to shuffle his library while every player except him puts land on the table.

Looking at some of the cards above makes me want to make a deck of non basic hate... maybe even add something like Helldozer...

wereotter on Mono White Ramp/Draw

11 months ago

I think white doesn't need to find a way to copy every other color with more ramp and draw. Colors need to be able to balance each other out, and rather than allow white to do the same thing, I think white should stick to its flavor of being the color that forces people to play "fair" magic.

To that end, I think Balance should be unbanned and we need more cards like it. Force that green-white deck that's been drawing its whole deck and putting down 4 lands per turn to be back on the same page as everyone else. I also think they need to expand this. Maybe a white enchantment that says something like "If a land would enter the battlefield, and it wasn't the first land that player played from their hand this turn, exile it instead" and one that say "Players can't draw more than one card per turn" Make these effects universal so decks containing white can't abuse cards like Collective Voyage or wheel effects.

carpecanum on Phylath Fires Off [$100 Budget]

1 year ago

Collective Voyage or New Frontiers could throw out enough lands to finish a game. Both $5 though.

Epicurus on Card creation challenge

1 year ago

Ankh of Mishra and Collective Voyage say hello.

Yarok wishes he could join in the fun, but alas, that blue pip.


Inexhaustible Reflection

Creature - Spirit

Whenever ~ attacks, create X copies of it that are tapped and attacking, where X is equal to its power

0/3


Ninja'd, but ninja's challenge was wildcard.

A little something for Moraug's first ability.

Make a card that synergies with an oft-ignored commander that you like.

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