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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Skyscribing
Sorcery
Each player draws X cards.
Forecast — , Reveal this card from your hand: Each player draws a card. (Forecast only during your upkeep and only once each turn.)
Vulnoth on
Equestrian Friendship Initiative
4 months ago
Suggestions:
- Ash Barrens, Evolving Wilds, and Terramorphic Expanse with Command Tower, Command Power Plant, and Command Mine. 3 land swap to replace land consistency with mana flexibility.
- the 10 Ravnica signets with: Reliquary Tower, Reflecting Pool
, Path of Ancestry, The World Tree, Second City, Exotic Orchard, Reflective Gate, Commander's Sphere, Vexing Puzzlebox, and Guided Passage. 10 artifacts for 7 lands, 2 artifacts, and 1 sorcery [10 total]. This reduces rate of low/no-land hands while still offering mana flexibility and other utility. - 2 of each basic land for the OG duals: Savannah, Scrubland, Taiga, Bayou, Underground Sea, Plateau, Tundra, Tropical Island, Volcanic Island, Badlands. This increases consistency in mana flexibility.
- Kibo, Uktabi Prince with Yes Man, Personal Securitron. Direct group hugging that ultimately rewards you when Yes dies.
- Harrow with The Ring Goes South. Due to the high density of Legends, this will simply net more lands.
- Tempt with Mayhem with Brass's Tunnel-Grinder. This replaces a situational spell with a short-term hand filter that turns into a value engine land after transforming.
- Skyscribing with Choice of Fortunes. This swaps a costly recurring draw/big draw spell with a draw 2 that also grands infinite hand size.
- Noble Heritage with Noble Benefactor. This trades a temperamental protection for an easily activated tutor.
- Caged Sun with Chromatic Orrery. Caged Sun does not well benefit 5color decks, while Orrery perfectly mana fixes while flexing as a draw engine if necessary.
- Well of Knowledge for Dictate of Kruphix. Kruphix does it for free. Benevolent Offering for Selvala, Explorer Returned. Lower impact but Selvala is stable resource generation plus mana and life.
- Fact or Fiction with Defense of the Heart. Unfortunately FoF is a one-shot injection of cards while Defense pulls creatures of your choice to better toolbox situations.
- Alliance of Arms, The Second Doctor, and Acorn Catapult with Ghostly Prison, Propaganda, and Norn's Annex. Pillow forting a little always helps.
- Plated Pegasus with Wheel of Fortune. Spell damage is less common than abilities, so better replace it with a hand refill.
Try these out.
Weaver_Salazar on Win or Lose?
10 months ago
Heya, heya. I have a weird one. My opponent has a Scrawling Crawler. At my end step, they cast Skyscribing at flash speed. They make each player draw 40 cards. I have only two cards in my library. I have both Laboratory Maniac, and Jace, Wielder of Mysteries out.
As it's a state based action, and not a trigger. I believe I still lose. If it was a trigger. I might have been able to put my "win triggers" at the end of the stack. But I believe I lose the 40 life instead.
doc_frank_18 on
Kefka, Court Mage
1 year ago
Mikokoro, Center of the Sea and Jace Beleren and Folio of Fancies and Minds Aglow and Temple Bell and Scrawling Crawler and Faerie Mastermind and Stormfist Crusader and Vision Skeins and Prosperity and Skyscribing and Fascination
KBK7101 on
Spymaster's spy-plans
3 years ago
I love the idea. I'm working on something similar with Kruphix, God of Horizons. You might want a back up plan in case the group hug thing doesn't pan out, though. Since everyone will be drawing lots of cards, why not make them draw even more with Forced Fruition and cards like Skyscribing? You can also try and mill them with Teferi's Tutelage. Works really well with Teferi's Ageless Insight.
There's also Body of Knowledge for a big scary threat!
SniperFrog on
Oona
4 years ago
Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.
I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.
So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.
More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.
Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.
If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.
Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:
Into the Story for some card draw.
Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.
Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.
I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol
Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.
Mesmeric Orb is money in these decks. Gives mad inevitability.
Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.
Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.
Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.
Sands of Delirium seems sweet.
A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.
Some cards I would just outright cut:
Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.
All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.
Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.
Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.
I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)
ImNora on
Draw to Death
4 years ago
Suggestions are welcome. I added Glittering Stockpile and Descent into Avernus for some mana stockpiling so you can drop a huge bomb with draw x cost cards like Prosperity or Skyscribing.
king-saproling on
Nekusar - Bae Style
5 years ago
You might like these: Spark Double , Sakashima the Impostor , Sakashima of a Thousand Faces , Waste Not , Curiosity , Sigil of Sleep , Tandem Lookout , Ophidian Eye , Vampiric Link , Dark Deal , Skyscribing , Quest for Pure Flame , Burning Inquiry , Geth's Grimoire , Teferi's Ageless Insight , Neheb, the Eternal






