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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
(4), Tap: You may put a creature card from your hand into play.
1 week ago
I have been working on this deck too. Mana is indeed the problem but once you get going, you very quickly wipe out most people.
I personally think you can work in 1 of 2 ways for this deck.
One of them is mana ramp which is what I see your trying to work with. The other way is cheat in dragons!
Alaundo the Seer is a way to help you get out some high cost dragons however is a bit slow build up.
Minion of the Mighty is perfect for this deck as it will help you at least cheat in 1 dragon and with your commander that 1 becomes 2!
Heirloom Blade can help keep dragons in your hand so the fun never stops.
Other notable additions are
Molten Echoes for give you an extra monster with haste which also works great with Minion of the Mighty. Thanks to your commander you will get 3 dragons for 1 turn, 1 has haste but is gone at end of turn. Alternatively just add an enchantment that provides haste so both your original cast dragon and his token can both attack right away.
Skanos Dragonheart is a crazy powerful addition that can be slightly lower cost then some dragons.
To help deal with pesky commanders out there I like to always include at least one nullifying enchantment such as Lignify
2 weeks ago
Welcome to the club!
First thing I see here is a high average mana cost and relatively few lands and ramp. The Dragon Arch and Quicksilver Amulet help a little, but I suggest cutting a few Dragons and adding more lands and cards that find lands like Sylvan Scrying or Expedition Map. The color balance looks good, you just need more of it. You probably need at least 37-38 lands, if not more, and I would take a hard look at any cards above mana value 6, and cut the ones that don't measure up. Lower-cost dragons, like Icingdeath, Frost Tyrant or even Slumbering Dragon or Korlessa, Scale Singer will also help reduce costs.
1 month ago
I don't think it is. Have you ever donated a creature with Quicksilver Amulet? Because that's worded the exact same way, and I've never heard someone state that if it's from your hand, it wouldn't have to enter the battlefield under your control as well (exceptions like Xantcha, Sleeper Agent not considered, of course)
2 months ago
Has this deck been in your rotation for 9 years? Awesome! I have my own love bug that just won't quit: The Red Terror: Akroma's Manifesto
Some tricks that might help:
K'rrik, Son of Yawgmoth might be on theme, with cost reduction and lifelink.
2 months ago
Hello everyone! I come before the collective hivemind in search of help. I am building Kaalia of the Vast with a prison shell. I'm building Kaalia of the Vast over Winota, Joiner of Forces due to my desire to play big dumb angels.
In particular, I'm looking for assistance in regards to card draw and additional stax/prison cards. I'm trying to have a subtheme of cheating things into play through Kaalia herself, or through methods like Sneak Attack and Quicksilver Amulet to get around effects like Eidolon of Rhetoric. In addition, I'm also trying to get around effects like Spirit of the Labyrinth through cards like Scroll Rack and Necropotence. I know my list is missing things like Wheel of Fortune, but I don't particularly want to spend $350 on a copy or proxy one. Plus, I'd rather try and deny my opponents cards, rather than helping them cycle through their decks - albeit I know this can be stopped with Alms Collector.
My list can be found here:
Commander / EDH*
29 VIEWS | IN 1 FOLDER
2 months ago
It feels like you have no reasonably plan B if you don't draw Quest for Ula's Temple (or if you can't resolve it). This puts you in a really awkward position, as most of the time you're going to be having to do a LOT of mulligans to have something remotely playable. I'd suggest having more viable plan Bs
Along the lines of above, you have a bunch of cards that aren't useful at all unless you have Quest for Ula's Temple out - namely Thrummingbird and Fuel for the Cause. Proliferation seems like its useful in such niche situations, that I'm not convinced you should be running it at all - it's only helping you when you're already in a good spot, and does nothing when you're not.
With only 20 lands, you have absolutely no chance of being able to cast Volition Reins or Akroma's Memorial, so I'd suggest ditching those. I'd also suggest getting rid of Quicksilver Amulet, as it's also going to take waaay too long to cast with your manabase, and generally just feels very clunky/slow
2 months ago
This looks solid in terms of a lot of its ramp and support pieces. Have you thought about any creature cheat pieces like Elvish Piper, Belbe's Portal, Quicksilver Amulet, or Dragon Arch? Some of these could absolutely help cheat out those big dinos. I also think Kindred Summons and Genesis Wave could be powerful here, especially with the mana you have from Mirari's Wake and the like.
3 months ago
maybe a few Quicksilver Amulet or Gauntlet of Power \ Caged Sun to help get your high casting cost creatures out faster. Even things like Sol Ring, Worn Powerstone, Thran Dynamo, or Gilded Lotus could be of some benefit.