Quicksilver Amulet

Quicksilver Amulet


(4), Tap: You may put a creature card from your hand into play.

Quicksilver Amulet Discussion

griffstick on Commanders worth brewing (kamigawa neon …

3 weeks ago

I love this so much. It's like having Quicksilver Amulet

Gidgetimer on Metamorphosis' Funny Money

2 months ago

Hmm, I guess there is no mana cost on Aether Vial. I am tired and didn't think about that. Let's pretend I said Quicksilver Amulet or Elvish Piper.

NoopyNolife on Big Fish (Merfolk Combo)

2 months ago

Hi lagotripha! What I like about Fold into AEther is that it isnt a dead card (per se) without a fatty in hand. Both Shape Anew and Hard Evidence seem rather weak on their own. Quicksilver Amulet requires a mana investment of in total which seems like a poor rate for a 6 euro card.

Now, I've had my eyes on Dramatic Entrance for a while. I could move to for example Simic Sky Swallower or any other green fatty for that matter to add Entrance as a 5th or even 6th cheat copy. I've also seen people play Through the Breach but I'd rather not add a third color right now.

Do you think the extra 1-2 copies would be worth switching creatures for Entrance?

lagotripha on Big Fish (Merfolk Combo)

2 months ago

Shape Anew + Hard Evidence as a second cheat option?

I'm not sure what to recomend beyond tinkering with the lands - the options you have for cheating cards into play are really dependant on lands for everything other than Quicksilver Amulet.

multimedia on Tiamat and Her Dragons

4 months ago

Hey, for a first Commander deck well done. You have some interesting card choices and nice Ur-Dragon, Gnawbone, Utvara and Sarkhan.

An area to consider improving on is repeatable draw. When you can get draw from simply having a Dragon ETB then this can help gameplay. Some budget repeatable draw sources to consider adding:

Most of these cards give you more than one effect: Temur Ascendancy is also haste enabler, Dragon's Hoard and Kiora, Behemoth Beckoner is also ramp, Court of Bounty can also be cheat a Dragon from your hand onto the battlefield as well as land ramp, Garruk's Uprising also gives all creatures you control trample to break through an opponent's annoying flying Spirit or Angel tokens.

You have Dragon Arch and Quicksilver Amulet which are nice effects to cheat Dragons onto the battlefield, but Court of Bounty is a step above these because it provides other effects. It can be repeatable draw with monarch or lets you play a land from your hand at your upkeep. The monarch is you draw a card at your end step, but only one player in the game can be the monarch. Any player who does combat damage to you or plays a card that makes them the monarch then becomes the monarch and you lose the monarch. You can get it back though and flying Dragons help a lot at attacking as well as blocking for an opponent not to be able to do combat damage to you.

Hellkite Charger is a combo with Old Gnawbone for infinite attacks with Dragons, but if you're playing casual then you might want to avoid a combo like this. I would include it as a win condition with Dragons. There's some budget creature/Dragon upgrades to consider:

You have the three staple budget Rainbow lands already: Tower, Orchard and Ancestry which is great, but you could improve the manabase other ways. If you have a low budget for lands then my advice is replace lands that always ETB tapped with a Tri land. A Tri land such as Jungle Shrine also always ETB tapped, but the color fixing it provides, three colors, is worth it. A land such as Swiftwater Cliffs isn't worth it instead consider Frontier Bivouac?

Archway Commons, Gateway Plaza and other lands like this are not good even though they can potentially make one of five colors. You can't play one of them unless you control an untapped land to pay 1 mana and that's a big requirement just be able to play a land.

Some budget land changes to consider:

If interested I offer more advice including cuts to consider. Good luck with your deck.

Dangerwillrobinson79 on This Breya deck is getting better

4 months ago

Thanks ElderCheese. I agree the high cmc artifacts are big drags in early gameplay. I love snapping them out of the graveyard with Goblin Welder and/or swapping them out of my hand with Master Transmuter or Quicksilver Amulet.
Deadeye Navigator would be a solid add. Appreciate the recommendation.

TheMeadiator on What is your pet tech …

4 months ago

Quicksilver Amulet for me. I love my big beefy creatures, and I love paying 4 for them. It's helped me more times than I can count - I have THE worst luck being mana screwed. Court of Bounty is in many of my decks for the same reason.

linksdeity on Help with Voltron protection and …

5 months ago


Let's begin with evasion - because answers run out and might not even be there.

My favorite way to make Volrath unblockable is discarding Filth with Urborg, Tomb of Yawgmoth in play. I also love Rime Transfusion and having Snow Covered Swamps. Manifold Key does double duty by also untapping big mana rocks or other toys like Quicksilver Amulet. Dragon Shadow is a decent option, and helps most of the other big creatures. Whispersilk Cloak is obvious, as is Rogue's Passage.

Some less obvious plays are using instant speed board wipes via Vedalken Orrery to clear the field right before your turn so nothing is left to block - or similar instant speed board wipe effects like cycling a Decree of Pain. Things like Pestilence/Pestilence Demon can clear the field with little threat to a pumped up Volrath. You could include a Breaker of Armies, which would absorb all of your opponents blocking creatures or also be discarded to Volrath for 8.

Ok, then you have protection. Normal stuff like Swiftfoot Boots and Lightning Greaves. Volrath gains a lot of protection and evasion from the swords of X and Y. Light and Shadow is a must play. Feast and Famine is a very high recommend followed by Fire and Ice. Imp's Mischief is invaluable in redirecting removal or countering a counterspell. You can run Not of This World for a good counter. Veilstone Amulet is a good option for protection as well.

Really you want some protection but if you focus more on ramping, haste, evasion, and other ways to continue putting pressure and threats out then the odds are that you will find a way through. Command Beacon and Netherborn Altar can help Volrath be cheaper, or even cheated into play. Have some reanimation effects, preferably those you can use repeatedly like Strands of Night and Sheoldred, Whispering One. Artisan of Kozilek is amazing when you can hit 9 and bring another major threat out. If they "deal" with Volrath it just means they have less answers for Phage the Untouchable or Blightsteel Colossus, or the next time Volrath lands and swings.

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