Quicksilver Amulet

Quicksilver Amulet

Artifact

(4), Tap: You may put a creature card from your hand into play.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Forkbeard
Want (2) pegonça , ephemeralAubade

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
2012 Core Set (M12) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Leviathan Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Quicksilver Amulet occurrence in decks from the last year

Quicksilver Amulet Discussion

Heliogabale on Fork over your dinglehoppers

1 day ago

Hello! Commenting to make up for the person who did not follow the rules. ;)

Since you are already running Rogue's Passage, it could be fun to have Kukemssa Pirates as another rock-stealing ability.

If you are looking for an alternate wincon, I can see Mechanized Production being a good fin in here.

I agree with Daedalus19876 that you need more draw to keep this engine rolling, the two enchantments they suggested would be great, or Bident of Thassa as well.

I am not sure these planeswalkers are doing much for you. Mind's dilation seems greedy, a Quicksilver Amulet would go a long way helping you get these sea monsters on the battlefield before your turn so they can attack right away.

I would not run Emry in a deck that only has 10 artifacts. I would replace that and Fleet Swallower with Slinn Voda, the Rising Deep and Serpent of Yawning Depths.

Hope this helps!

KorgK on [EDH] Eldrazi Kozilek Deck

2 days ago

Also found a Quicksilver Amulet.

Added.

One step forward, two steps back :D

Optimator on Giant's Deck

2 weeks ago

So let's start with ramp.

Quicksilver Amulet and Belbe's Portal are great and what I call "pseudo-ramp". Definitely worth having but you will still want a full compliment of regular ramp cards. I don't love Cryptic Gateway nearly as much. Even though giants are expensive, you aren't always going to have two out, and tapping them down to bring one out means you can't attack with them unless you have mass vigilance (which is not a bad idea though--I see you have Brave the Sands; a card I love). It's not awful though, but I'd rather have regular ramp. It's better in decks with cheap AND expensive creatures.

I love that you have a Semblance Anvil. Sol Ring is obvious. I would drop Helm of Awakening. It will help your opponents significantly more than you. If you're only casting one big giant a turn then it's the same as a small mana rock.

I would drop Pyretic Ritual as well.

KindredDiscovery on Mayael EDH Primer

3 weeks ago

@Ataraxey: Like bankrupt_on_selling mentioned, Court of Bounty is something I'm looking to test. At 4 mana, I wouldn't consider it as a ramp spell. By the time it comes down, more than likely you won't have extra lands in hand to make use of its ability. However, it's the first version of Elvish Piper that I actually like. It's almost guaranteed to replace itself in your hand, so the tempo loss isn't nearly as crippling as Piper or Quicksilver Amulet. Kodama of the East Tree is also gonna get a shot in the deck. It might be too slow/vulnerable, but the upside seems strong enough that it could pull its weight.

@Edgarislife: Feel free to hit me up with any questions you may have about the deck! The biggest piece of advice I can offer is to keep your mana curve low. It's really hard to make those cuts because there are so many cool creatures at 8-10 mana, but the format has just gotten too fast and too consistent to justify more than a couple of those.

KibaAlpha on Jodah-big creature

1 month ago

You could benefit from, Quicksilver Amulet, Elvish Piper, Defense of the Heart and Sneak Attack to name a few.

Snap157 on Korvold, Fae King, ruler of Eldrazi

1 month ago

This is so cool! Have you considered Rapacious One instead of Essence Feed? Maybe Ashnod's Altar? I feel like the altar would be able to net you twice the mana from your eldrazi spawn and can also provide on-demand death to your creatures, and a hit from Rapacious One can easily advance your board state towards something powerful and repeatable.

As backups, I would consider Quicksilver Amulet or Elvish Piper in case you can't get enough mana eldrazi.

Your land base looks good, however Korvold especially benefits from lands that can sacrifice themselves. Fetch lands like Wooded Foothills, Verdant Catacombs, Bloodstained Mire, Windswept Heath, Misty Rainforest,Prismatic Vista, Scalding Tarn and Polluted Delta could really speed up your mana base and let you draw cards at the same time! I get that they may be out of budget- proxies are always an option if your playgroup is cool with them. Additional lands like Spawning Bed, Lotus Field, Jund Panorama, Blighted Woodland and Fabled Passage work well too.

Harrow instead of Wild Wanderer would fit your sacrifice theme. Pitiless Plunderer would give you double value while Broodwarden only buffs some of your creatures. You're not really winning with spawn, and a lot of your best eldrazi produce scions anyway.

I like your removal package, but I feel like there are some unneeded spells that can also be cut for ramp/removal. Things like Fog, Spawning Breath, Prismatic Omen, and Wave of Vitriol don't really advance your game plan (at least not as much as you'd like them to), and I think things such as Breaker of Armies, Nature's Lore, and Corpsehatch, and Commander's Sphere would work some wonders.

This is a super cool concept and I'm eager to see it in the future. I hope this helps!

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