Domain — Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
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|Commander / EDH||Legal|
Collective Restraint occurrence in decks from the last year
Latest Decks as Commander
Collective Restraint Discussion
4 months ago
Celestial Dawn makes all creatures white for Crovax and makes all your lands basically 5 color.
I don't see any spells that target your own guys. Earnest Fellowship is thematic and can really screw with some decks. Suddenly opponents can't enchant their own creatures or buff them. Not sure if it would help in your meta.
Collective Restraint would be good defense
Empyrial Plate is another good choice for increasing your boss' power
5 months ago
Daxos the Returned could give you blockers with flash
7 months ago
Sumradagnoth and king-saproling good to hear. I wish Phelddagrif’s draw ability didn’t bounce it back to our hand, I think it would be a really good political tool otherwise. I do think this deck’s strongest upside is being able to talk your way into safe positions.
When talking won’t get you there or things begin to turn on you from a persistent opponent, I decided to add the common propaganda cards: propoganda, Collective Restraint, Sphere of Safety, and Ghostly Prison. This comes with the drawback that we’re less likely to be attacked by our hippos so cards like Arachnogenesis lose a little luster but it could be swapped for Call the Coppercoats. Although instant speed and fog effect is nice so it is worth keeping anyway. These make the deck more pillow-forty but I think it gives the deck more replayability overall, at the cost of appearing to have a stronger board state when they’re played.
I also added Carpet of Flowers which is fantastic ramp for getting more hippos out. It doesn’t get affected by our mana doublers because we’re not tapping it but I still think it’s really good value as a one-drop.
7 months ago
I’ve played Phenax mill for a while, and he works really well as a defensive deck with Wall creatures and milling at the end step. Creatures such as Wall of Frost, Glacial Wall, Guardians of Meletis, Wall of Junk, etc. Slap a Slagwurm Armor on one of those puppies and someone’s deck will be hurting. Illusionist's Bracers then make a creature double mill, which could mean game over if on your Consuming Aberration.
Other cards that get stupid powerful in this kind of deck are Wight of Precinct Six, Mortivore, and Eater of the Dead who can mill potentially infinitely (especially with the aforementioned equipment cards).
Best part is most of these are very affordable, others look like they've gone up in price a bit since I got them, and even adding just a few can beef up Phenax because they all synergize with him alone.
8 months ago
I would include: Blazing Archon so they can't attack you at all. Prowler's Helm so when they attack with Karona, it can't be blocked. Trailblazer's Boots for the same reason. Collective Restraint to try to fog damage. I'd also include more ramp because your deck needs fixing. Maybe Skyshroud Claim with the new triomes for maximum fixing, or some other classic commander rap like Sol Ring, etc.
8 months ago
Perhaps this has been discussed before, but how viable would a 5-color deck of a similar style be? Playing green and blue might increase your threat level, but you'd have access to: Propaganda, Reins of Power, Sudden Substitution, Collective Restraint, Gahiji, Honored One, Marisi, Breaker of the Coil, Illusionist's Gambit, Dissipation Field, Aura Thief, Narset's Reversal, Ohran Viper, Elephant Grass and more. Maybe O-Kagachi, Vengeful Kami as commander?
9 months ago
FrogBoy95: Awesome suggestions! Collective Restraint & War Tax have both been added to my list! Anointed Procession is a hard card to acquire at my LGS, seems I'm going to have to order one, but definitely the first card on the list. :)
9 months ago
Love the decklist. I made one focusing more on Voltron (https://tappedout.net/mtg-decks/faerie-voltron/). I love the idea of pillow-fort and hiding behind the tokens you create as you build up the fort.