|Commander / EDH||Legal|
Printings View all
Combos Browse all
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.
New Frontiers Discussion
1 month ago
Any of the enchantments that give haste might help. Then Collective Voyage and New Frontiers instead of Tempt with Discovery (do people really add mana to this when they see your deck?) and another single land sorcery.
1 month ago
I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.
In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .
I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.
4 months ago
And if you have the cashmoney pick up a Valakut, the Molten Pinnacle .
6 months ago
Seriously thought, in my playgroup my happy hippo deck almost always places second. Which is pretty neat.
8 months ago
Doesn’t New Frontiers put the lands into play?
8 months ago
toxicliam since the endgame goal of the deck is to get a ton of mana and force players to draw, you can use something like New Frontiers to force each player to draw 14ish cards, and on the same turn cast Windfall to force each player to draw an additional 21ish cards. Essentially it doubles (and more) a lot of mass draw effects. Also, with Reliquary Tower and some other possible additions like Spellbook , we can keep our hand, causing even more draws.
10 months ago
Good point Abzkaban. I think this might be something we build to it's optimum for Ghave... Then it could be Muldrotha's turn down the road.
Here's what I'm thinking with the "Temptations" - there's two reasons why I included them: 1) flavour 2) the value.
But there's some interesting questions to discuss here.
Tha value lays in the fact that they are, I think, considerably cheap for their effects because they have a downside... the opponent gets to search. For example, Settle the Wreckage is pretty wild as a 4 cost instant board wipe for a single person, but that's cause they get to replace every exiled creature with a land - however, with Ob Nixilis out it's less likely people will want to search their library. Same with Assassin's Trophy. And to tap a forest and X mana to get X land? pretty good, except opponents get to get land as well with New Frontiers, unless they don't want to take that 10 damage. But this is where it gets tricky and makes me wonder if the value might not actually be there.
- With New Frontiers, how low a land amount would people not pay 10 life for? I think in the first 3/4 of the game, and depending on life total, opponents would probably be willing to pay 10 life for even just 3 land. But I get 3 land as well, so if we get equal land advantage and all my opponents lose 10 life, I guess that's alright.
- Settle the Wreckage could be too much of a mana advantage in exchange for the loss of 10 life.... It seems best if I use it on my own mass tokens? ohhhhh LANDFALL TRIGGERS!! pretty good in that case (thinking out loud). And I can cast it AFTER they do damage... Or if they are attacking with a couple voltrons... Or exile opponents mass attacking creatures with Aven Mindcensor out. And It's good when it gets to that round where everyone is about to win, soan opponent getting a bunch of tapped land on the battlefield doesn't matter if they are missing out on their big attack and passing the turn.
- Weird Harvest would be pretty ballzy, but then again so is Maralen of the Mornsong, but that's where Aven Mindcensor comes in.
- Ghost Quarter is just a good utility land against those power lands.
- Oath of Lieges didn't even make it into my test-pilot deck
- Path to Exile is just good
- Assassin's Trophy is just good
I do agree that they could go to make room in the deck. Which one do you think would be worth removing? I'd say Weird Harvest perhaps, though I could see it turning out well, especially with the cheats like Elvish Piper and Deathrender in play, the flicker type effects, etc... but perhaps too conditional?
10 months ago
Including Biorhythm and Shaman of Forgotten Ways is brilliant! Not only if I work the landfall token creature control, but as you say - to get everyone else within reach of an Search-kill. So good! Thanks muchly for this - it's the type of simple and small card additions that can bring it all together.
I had Tempt with Discovery on the "Temptations" list—it half inspired the category's title even— but after some thought and seeing the other cards that were similar I decided to remove it. I think people are going to catch on so quickly and so it wont hold the value that the cards New Frontiers or Collective Voyage do. By the time everyone knows what's going on, the two mentioned will be huge value for me either way, while Tempt with Discovery will digress into a 4 cost tutor for 1 land. The only time I'd see it working is if I can cheat out Ob Nixilis, Unshackled on people who haven't played against the deck before.
While City of Solitude would hold back a bunch of the trickery that other cards in this deck want to do, Dragonlord Dromoka and Grand Abolisher could be great potential additions. Grand Abolisher especially. What value!
Thanks so much for the compliment and encouragement of the +1! I appreciate it :)
No data for this card yet.