Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

: Gain or .

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (2) starfoils , Instinctive

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Commander 2019 (C19) Common
Guilds of Ravnica (GRN) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
2019-10-04 Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Pauper EDH Legal
Pauper Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Boros Guildgate Discussion

Peoni on Aurelia's Battalion Upgraded

2 weeks ago

You made some nice additions and fixed your rock ramp up nicely. Like I said on the previous version of this deck though, I would've used the lands I recommended to replace your lands that come in tapped and not your basics. I believe this deck would perform a lot better if you were running ordinary Mountains and Plains instead of cards like Ancient Amphitheater, Boros Guildgate, Stone Quarry, Temple of Triumph, either of your vivid lands, and Wind-Scarred Crag.

I like the changes you made though. Really nice deck for the budget you're working with! Nice job. :^)

RobsJourney on Uril Gonna Get Ya

2 months ago

Hey bud, suggestions for some changes:

Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)

Others

DiretheKingEternal on Dinosaur Commander

3 months ago

Maybe add in the Naya Guild Gates for the versatility and because you also have Circuitous Route.

Boros Guildgate

Selesnya Guildgate

Gruul Guildgate

DemMeowsephs on 12_dwarfs

3 months ago

Oooh, good choice! I have some ideas of what you could do for her, however, I'll start off with the lands and mana base. Some of the suggestions are expensive, so if they are not within your budget I would consider using something else in the meantime, and then getting them later when you can.

Lands

Blackheart426 on Tajic and the enchantment army

7 months ago

You can always throw in inexpensive dual lands, like Boros Guildgate for the time being. Slayers' Stronghold and Sunhome, Fortress of the Legion can be fun too

Boroswins on Boro's Standard

1 year ago

I get this can be long-term. Here is where I'd go (and remember, Boros Wins!) Landbase: -4 Stone Quarry for +4 Wind-Scarred Crag . Eventually -1 Gateway Plaza for +1 Sacred Foundry Eventually -2 Boros Guildgate for +2 Sacred Foundry Eventually -2 Boros Guildgate for +2 Temple of Triumph Eventually -2 Evolving Wilds for +2 Temple of Triumph

I would run 2 copies each of Tajic, Legion's Edge and Aurelia, Exemplar of Justice . They tend to die in combat, so having multiple isn't bad, and you are always better off drawing them.

Rotation is coming so there will be changes I'm sure. I'd start here.

You have so many multicolored critters that Hero of Precinct One would be a big contributor to your deck.

xantyr on Gisela's burn

1 year ago

I would take out some land. That's a lot of basic and some of the special lands are really expensive. I would recommend as alternatives Temple of the False God , Boros Garrison Boros Guildgate Stone Quarry Command Tower

eliakimras on Huggles

1 year ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

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